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30 Europe Gaming Reports
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Germany, United Kingdom, France, Russia, Spain, Italy, China, Japan, South Korea, Australia, New Zealand, Brazil, Argentina, Mexico, United Arab Emirates, Saudi Arabia, Iran, Egypt
Major Players: Sony Corporation, Microsoft Corporation, Apple Inc., Realnetworks LLC (Gamehouse), Bandai Namco Holdings Inc
Region Covered: Europe
Study Period: 2019 - 2030
Major Players: BreakAway Games, Designing Digitally, Diginext, MPS, Serious Games Solutions
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Germany, France, Italy
Major Players: IGT, Novomatic, APEX pro gaming, Amatic Industries, Decart, Euro Games Technology, Ensico CMS d.o.o, Advansys d.o.o, Synectics, Dallmeier electronic, Konami Digital Entertainment, SAS Institute
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, United Kingdom, Germany, France, China, Japan, India
Major Players: Electronic Art, Microsoft, Nintendo, Meta / Facebook, Sony
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, United Kingdom, Germany, France, Italy, Russia, China, India, Japan, South Korea, Australia, New Zealand, Brazil, Mexico, Argentina, United Arab Emirates, Saudi Arabia, South Africa
Major Players: Activision Blizzard, Inc., Electronic Arts Inc., Ubisoft Entertainment SA, Nexon Co., Ltd., Tencent Holdings Limited
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Apple Inc., The Walt Disney Company, Electronic Arts Inc., Sony Interactive Entertainment Inc., Nintendo
Region Covered: Europe
Study Period: 2019 - 2030
Major Players: Alienware, Logitech International, Razer, Mad Catz Global, Turtle Beach
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Germany, United Kingdom, China, Japan, India, South Korea, Australia, New Zealand
Major Players: Amazon.com, Inc, Huya Inc, Wuhan Douyu Network Technology Co. Ltd, Facebook Gaming (Meta Platforms, Inc.), Youtube (Alphabet Inc.)
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: HP Inc., Qualcomm Inc., Milkroom Studios GmbH, Blippar Ltd., Netmarble Corp.
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, United Kingdom, Germany, Spain, France, China, Japan, India, South Korea, Brazil, Mexico, Saudi Arabia, South Africa
Major Players: Microsoft, Electronic Art, Gameloft, THQ Nordic, Aquiris Game Studio
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Designing Digitally, Inc., Diginext (CS Group), CCS Digital Education Ltd, Applied Research Associate Inc., Grendel Games
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, United Kingdom, Germany, France, China, Japan, India, South Korea, Australia, New Zealand, Brazil, Mexico, Argentina, United Arab Emirates, Saudi Arabia, South Africa
Major Players: Electronic Arts (EA), Ubisoft Entertainment SA, Activision Blizzard, Inc., Epic Games, Inc., Square Enix Holdings Co., Ltd.
Region Covered: Europe
Study Period: 2019 - 2030
Major Players: Emotiv, Smart Eye, Qneuro, Ultraleap, NeuroSky
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Hasbro, Inc., Konami Holdings Corporation, The Pokémon Company International, Bushiroad Inc., Bandai Co., Ltd.
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Logitech International S.A., Razer Inc., SteelSeries ApS, Corsair Gaming, Inc., AsusTek Computer Inc.
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Microsoft Corporation, Sony Corporation, Apple Inc., Google LLC, NVIDIA Corporation
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Germany, United Kingdom, France, Russia, Spain, Italy, China, Japan, South Korea, Brazil, Argentina, Mexico, United Arab Emirates, Saudi Arabia, Iran, Egypt
Major Players: Mircosoft, Take-Two Interactive, Relic Entertainment, Paradox Interactive, Amplitude Studios
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Germany, United Kingdom, France, China, Japan, India, South Korea
Major Players: Modern Times Group, Activision Blizzard, Riot Games, Epic Games, Gfinity
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Germany, United Kingdom, France, Italy, China, Japan, India
Major Players: NVIDIA, Blacknut, Microsoft, Numecent Holdings Ltd, Parsec Cloud Inc. (Unity Software Inc.)
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, United Kingdom, Germany, Italy, France, India, Japan, South Korea
Major Players: Tencent Holdings Ltd., Activision Blizzard, Inc., Nintendo Co., Ltd, EA Sports, Epic Games, Inc
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Germany, United Kingdom, France, China, Japan, India, Australia, New Zealand, Brazil, Argentina, United Arab Emirates, Saudi Arabia, South Africa, Egypt
Major Players: Sony Corporation, Microsoft Corporation, Nintendo Co. Ltd., Sega Enterprises Inc., Valve Corporation
Region Covered: Europe
Study Period: 2019 - 2030
Major Players: Sony Interactive Entertainment Inc., Tencent, Nintendo, Microsoft, NetEase, Inc.
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Mexico, Germany, United Kingdom, France, Russia, Spain, India, China, Japan, Brazil, Argentina, United Arab Emirates, Saudi Arabia
Major Players: Tencent, Sony, Konami Digital Entertainment, Capcom, Ubisoft
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Supergiant Games, LLC, Team Cherry, Zachtronics LLC, Noodlecake Studios, Raw Fury AB
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: China, United States, Canada, Germany, United Kingdom, France, Italy, China, Japan, India, South Korea, Brazil, Mexico, Peru, United Arab Emirates, Saudi Arabia
Major Players: Tencent Holdings Limited, Nintendo Co. Ltd, Activision Blizzard Inc., Zynga Inc., GungHo Online Entertainment Inc. ( SoftBank Group)
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, United Kingdom, France, Germany, China, India, Japan
Major Players: Ubisoft, Take-Two Interactive, Microsoft, Apple, Konami Digital Entertainment
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), EA Play (Electronic Arts Inc.)
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Zynga Inc., Activision Blizzard, Inc., Electronic Arts Inc. (EA), Supercell Oy, GREE, Inc.
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: Australia, New Zealand
Major Players: Zynga Inc., Ruby Seven Studios Inc., Creatiosoft Solutions Pvt Ltd., International Game Technology, KamaGames Ltd.
Region Covered: Europe
Study Period: 2019 - 2030
Countries Covered: United States, Canada, Brazil, Argentina, Mexico, Germany, United Kingdom, France, Italy, Spain, China, Japan, South Korea, India, Australia, New Zealand, United Arab Emirates, Saudi Arabia, South Africa, Kenya
Major Players: Zynga Inc., Tencent Holdings Ltd., Scopely (MONOPOLY GO!), Marmalade Game Studio, Asmodee Digital
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