Middle East Gaming Market Size and Share

Middle East Gaming Market (2025 - 2030)
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Middle East Gaming Market Analysis by Mordor Intelligence

The Middle East gaming market size is valued at USD 4.56 billion in 2024 and is forecast to reach USD 9.57 billion by 2030, expanding at a 12.90% CAGR through 2025-2030. A surge of sovereign investments, cloud-first infrastructure rollouts and supportive policy reforms is accelerating platform innovation and content localization. Saudi Arabia’s Public Investment Fund (PIF) has led the shift by acquiring Niantic’s mobile-and-AR portfolio for USD 3.5 billion in March 2025, anchoring domestic intellectual-property ownership.[1]Andrew Ross Sorkin, “Pokémon Go Maker Niantic Sells Unit to Saudi Fund for USD 3.5 Billion,” The New York Times, nytimes.com Regional telecom operators are monetizing 5G network slicing and edge computing to support console-quality titles on smartphones, while the UAE’s first federal gambling license, awarded to Wynn Resorts in 2024, signals regulatory modernization that attracts new revenue models. Data-center power in the Gulf is projected to climb from 1 GW in 2025 to 3.3 GW by 2030, meeting the latency targets of cloud and streaming platforms. [2]Staff Reporter, “Race for AI Supremacy in Middle East Is Measured in Data Centers,” Bloomberg, bloomberg.com Mobile titles hold a 52% share, yet cloud-gaming channels register the fastest 17.2% CAGR as device-agnostic play removes console price barriers. Genre preferences remain led by shooter and battle-royale formats, but Arabic-localized RPGs are closing the gap as cultural relevance improves.

Key Report Takeaways

  • By platform, mobile commanded 52% of the Middle East gaming market share in 2024, while cloud and streaming platforms are projected to expand at a 17.2% CAGR through 2030.
  • By revenue model, free-to-play captured 63% revenue share in 2024; subscription services exhibit 18.2% CAGR to 2030.
  • By gamer type, professional esports athletes represent the fastest-growing cohort with a 19.4% CAGR supported by rising prize pools.
  • By genre, shooter and battle-royale titles held 35% of the Middle East gaming market size in 2024; Arabic-localized RPGs are advancing at a 14% CAGR.
  • By country, Saudi Arabia led with a 34% share of the Middle East gaming market size in 2024, while Kuwait is forecast to post a 12% CAGR through 2030.

Segment Analysis

By Platform: Mobile Dominance Drives Cloud Innovation

Mobile captured 52% of the Middle East gaming market in 2024 on the back of ubiquitous smartphones, affordable data bundles and low entry barriers. Cloud services are set to outpace all other formats at a 17.2% CAGR, bridging handset convenience with console-grade visuals by off-loading computation to regional GPU clusters. Console growth lags where import tariffs persist, while PC maintains a stable share through esports and free-to-play ecosystems. The mobile contribution to the Middle East gaming market size is projected to remain above USD 5 billion by 2030, even as cloud siphons premium spend. Cross-play via single sign-on keeps players inside publisher ecosystems, boosting lifetime value.

Consumer hours spent on tablets are also climbing as larger screens improve control accuracy for strategy and MOBA titles. Meanwhile, smart-TV and set-top-box apps act as secondary access points for family gaming, illustrating how platform lines blur in a cloud-first future. For telcos, bundling unlimited gaming data with 5G home broadband reinforces churn-reduction strategies.

Middle East Gaming Market: Market Share by Platform
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By Revenue Model: Subscription Growth Challenges F2P Dominance

Free-to-play still commanded 63% revenue share in 2024, but game-pass subscriptions are sprinting at an 18.2% CAGR as exclusive libraries and zero-ads tiers gain traction. The Middle East gaming market size for subscriptions could exceed USD 1.8 billion by 2030 if current uptake persists. Microtransaction success is fueled by carrier billing, with operators taking single-digit revenue shares in exchange for frictionless payments. Hybrid monetization is emerging: titles launch as F2P, then upsell cosmetic passes or PvE expansions via monthly packs.

Advertising-only models decline as privacy regulation curtails third-party tracking. Instead, rewarded video formats and in-house ad networks fill gaps, keeping CPI acquisition costs manageable for indie studios.

By Gamer Type: Professional Esports Drives Engagement

Casual users constitute 66% of players, generating breadth of DAU but lower ARPU. Professional athletes, growing at 19.4% CAGR, draw sponsorship dollars and media-rights revenue—key levers for platform profitability. The Middle East gaming market share captured by pro and semi-pro gamers is projected to reach 9% by 2030 as state-funded leagues expand. Mid-core players provide a stable bridge, toggling between mobile convenience and PC depth, and serve as early adopters of subscription bundles.

Government-sponsored academies in Riyadh and Abu Dhabi run scouting programs, while prize pools surpassing USD 70 million elevate esports to mainstream entertainment. Streaming deals with regional broadcasters push viewership beyond Twitch and YouTube, tapping households that prefer Arabic commentary.

Middle East Gaming Market: Market Share by By Gamer Type
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By Genre: Battle Royale Leadership Faces RPG Challenge

Shooter and battle-royale games achieved a 35% share in 2024, retaining dominance through frequent live-ops events and influencer-driven marketing. Role-playing titles are advancing at a 14% CAGR as deeper localization, including dialogue tailored to Gulf dialects, reduces cultural friction. The Middle East gaming market size attributed to RPGs is expected to double by 2030 amid demand for character-driven plots. Sports, racing and simulation genres gain incremental momentum via licensed regional tournaments and local athlete endorsements.

Persistent-world mechanics and cross-platform progression keep engagement highs; publishers deploy AI moderation to ensure community safety, a feature increasingly required by regulators.

Geography Analysis

Saudi Arabia’s 34% leadership is underpinned by a USD 38 billion public-investment roadmap and marquee events such as the Esports World Cup’s USD 70 million prize pool.[3]Press Office, “Esports World Cup 2025: Full Schedule,” Sports Illustrated, si.com PIF’s Niantic takeover externalizes Saudi IP influence, while NEOM’s planned gaming cluster promises 30,000 jobs. Steam concurrent user data shows Riyadh delivering the region’s highest weekend peak, indicating a consumption base ready for premium PC and cloud licenses.

In the UAE, Dubai’s Gaming 2033 program forecasts USD 1 billion GDP contribution and 30,000 new roles, supported by the emirate’s digital-free-zone visas that ease talent import. The federal gaming regulator’s first casino license to Wynn Resorts in Ras Al Khaimah broadens monetization possibilities and may spur adjacent in-game wagering frameworks. Abu Dhabi’s twofour54 free zone offers 100% foreign ownership for studios, catalyzing inbound FDI.

Kuwait’s telecom-grade average download speed of 250 Mbps empowers high-definition mobile esports. Attractive ARPU levels drive publishers to soft-launch titles there before wider GCC rollout. Turkey, while facing Lira volatility and 20-40% console tariffs, remains resilient through mobile esports; Dream Games’ USD 2.75 billion valuation underscores local creative capacity. Iran’s platform bans route consumers to domestic app stores; yet the absence of Google Play’s commission structure ironically lifts developer margins for ad-supported releases.

Bahrain, Qatar and Oman represent emerging clusters where government innovation hubs and fintech sandboxes intersect with gaming. Jordan’s Tamatem demonstrates how a lean Arabic-first studio can scale to 150 million downloads, highlighting localization’s export potential.

Competitive Landscape

Ownership shifts driven by sovereign wealth funds are redrawing the competitive map. PIF’s USD 3.5 billion Niantic deal vaults Saudi Arabia into augmented-reality leadership and adds proprietary location-based tech to its portfolio. Tencent, Sony and Microsoft maintain global catalog depth but must negotiate localization and billing partnerships to resonate with Arabic users. Regional independents such as Tamatem and Boss Bunny exploit cultural proximity to secure IP licenses from the West, then re-skin mechanics for local audiences, capturing loyalty without the overhead of full triple-A production.

Infrastructure providers act as silent power players. Ooredoo’s Nvidia GPU grids supply white-label streaming capacity to smaller publishers, weaving a multi-tenant fabric that lowers entry barriers. E-commerce giants are also testing direct-to-consumer launchers, leveraging payment data to refine targeting.

The market remains moderately fragmented: top five publishers account for roughly 25% combined revenue, leaving room for local breakouts. Strategic moves—state equity stakes, cloud hosting alliances, and IP-localization deals—will decide share shifts over the next cycle.

Middle East Gaming Industry Leaders

  1. Tencent Holdings Ltd.

  2. NetEase Inc.

  3. Shanghai miHoYo Network Technology Co. Ltd.

  4. Perfect World Co. Ltd.

  5. 37 Interactive Entertainment

  6. *Disclaimer: Major Players sorted in no particular order
MicrosoftTeams-image (4).png
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Recent Industry Developments

  • March 2025: Saudi Arabia’s PIF acquires Niantic for USD 3.5 billion, expanding its mobile-AR portfolio and signaling sustained outbound M&A.
  • January 2025: Abu Dhabi secures a USD 40 million partnership with Ninjas in Pyjamas to create a regional esports HQ.
  • January 2025: Saudi Arabia’s National Development Fund launches an USD 80 million financing window for studios and tournament operators.
  • January 2025: Sandbox VR inks a franchise agreement with Apparel Group to open 25 Middle-East venues by 2027.

Table of Contents for Middle East Gaming Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rapid Adoption of 5G and Fiber Broadband Among GCC Nations Enabling High-Quality Mobile Gaming
    • 4.2.2 Rising Government Investments in E-Sports Infrastructure in Saudi Arabia and UAE
    • 4.2.3 Increase in Arabic-Localized AAA and Indie Content Driving Gen Z Engagement
    • 4.2.4 Proliferation of Digital Wallets and Carrier Billing Boosting In-Game Microtransactions
    • 4.2.5 High Smartphone Penetration Coupled with Falling Data Prices in Iran and Turkey
    • 4.2.6 TelcoTech Cloud-Gaming Alliances (e.g., Etisalat-Nvidia) Accelerating Service Uptake
  • 4.3 Market Restraints
    • 4.3.1 Fragmented Regulations on Loot Boxes and In-Game Gambling Across GCC
    • 4.3.2 High Console-Hardware Import Duties in Turkey and Iran
    • 4.3.3 Energy-Subsidy Reforms Raising Regional Data-Center Opex
  • 4.4 Regulatory Outlook
  • 4.5 Portes Five Forces Analysis
    • 4.5.1 Bargaining Power of Suppliers
    • 4.5.2 Bargaining Power of Consumers
    • 4.5.3 Threat of New Entrants
    • 4.5.4 Threat of Substitute Products
    • 4.5.5 Intensity of Competitive Rivalry
  • 4.6 Cloud Gaming Landscape in the Middle East
    • 4.6.1 Current Market Scenario
    • 4.6.2 Addressable Cloud-Gaming Market Sizing
    • 4.6.3 Major Stakeholders (Etisalat, PlayPod, PlayKey, Nvidia GeForce Now, Google Stadia)
    • 4.6.4 Country-level Adoption Enablers and Barriers (focus on Turkey, KSA, UAE)
    • 4.6.5 Market Outlook

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Platform
    • 5.1.1 Mobile (Smartphone, Tablet)
    • 5.1.2 Cloud / Streaming
    • 5.1.3 Console
    • 5.1.4 PC (Browser, Download/Box)
  • 5.2 By Revenue Model
    • 5.2.1 Free-to-Play (F2P)
    • 5.2.2 Pay-to-Play / Premium
    • 5.2.3 Subscription and Game-Pass
  • 5.3 By Gamer Type
    • 5.3.1 Casual Gamers
    • 5.3.2 Mid-Core Gamers
    • 5.3.3 Professional / E-Sports Athletes
  • 5.4 By Genre
    • 5.4.1 Action/Adventure
    • 5.4.2 Shooter and Battle Royale
    • 5.4.3 Role-Playing (RPG/MMORPG)
    • 5.4.4 Sports and Racing
    • 5.4.5 Others
  • 5.5 By Country
    • 5.5.1 Saudi Arabia
    • 5.5.2 United Arab Emirates
    • 5.5.3 Turkey
    • 5.5.4 Iran
    • 5.5.5 Kuwait
    • 5.5.6 Rest of Middle East (Bahrain, Qatar, Oman, Jordan, Lebanon, Iraq, Yemen)

6. COMPETITIVE LANDSCAPE

  • 6.1 Strategic Developments
  • 6.2 Vendor Positioning Analysis
  • 6.3 Company Profiles (includes Market-level Overview, Core Segments, Financials, Strategic Information, Products and Services, Recent Developments)
    • 6.3.1 Sony Group Corporation
    • 6.3.2 Microsoft Corporation
    • 6.3.3 Tencent Holdings Ltd.
    • 6.3.4 Apple Inc.
    • 6.3.5 Electronic Arts Inc.
    • 6.3.6 Activision Blizzard Inc.
    • 6.3.7 NetEase Inc.
    • 6.3.8 Ubisoft Entertainment SA
    • 6.3.9 Epic Games Inc.
    • 6.3.10 Valve Corporation
    • 6.3.11 Sega Sammy Holdings Inc.
    • 6.3.12 Square Enix Holdings Co. Ltd.
    • 6.3.13 Take-Two Interactive Software Inc.
    • 6.3.14 Krafton Inc.
    • 6.3.15 Zynga Inc.
    • 6.3.16 Niantic Inc.
    • 6.3.17 Embracer Group AB
    • 6.3.18 Tamatem Games (Jordan)
    • 6.3.19 Peak Games (Turkey)
    • 6.3.20 Boss Bunny Games FZ-LLC (UAE)

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-Space and Unmet-Need Assessment
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Middle East Gaming Market Report Scope

Gaming is defined as playing electronic games conducted through multiple varieties of means, such as using computers, smartphones, consoles, or other mediums altogether. There is an increasing prevalence of high-speed internet connections, especially in emerging economies, which has made online gaming practical for more people in recent years. The market witnessed rapid growth in terms of users and games being downloaded primarily due to the outbreak of the COVID-19 pandemic.

The Middle East Gaming Market is segmented by Platform (Browser PC, Smartphone, Tablet, Gaming Console, and Downloaded Box/PC), Country (United Arab Emirates, Saudi Arabia, Turkey, Iran, Kuwait, and the Rest of Middle East). The market sizes and forecasts are provided in terms of value in USD for all the above segments.

By Platform
Mobile (Smartphone, Tablet)
Cloud / Streaming
Console
PC (Browser, Download/Box)
By Revenue Model
Free-to-Play (F2P)
Pay-to-Play / Premium
Subscription and Game-Pass
By Gamer Type
Casual Gamers
Mid-Core Gamers
Professional / E-Sports Athletes
By Genre
Action/Adventure
Shooter and Battle Royale
Role-Playing (RPG/MMORPG)
Sports and Racing
Others
By Country
Saudi Arabia
United Arab Emirates
Turkey
Iran
Kuwait
Rest of Middle East (Bahrain, Qatar, Oman, Jordan, Lebanon, Iraq, Yemen)
By Platform Mobile (Smartphone, Tablet)
Cloud / Streaming
Console
PC (Browser, Download/Box)
By Revenue Model Free-to-Play (F2P)
Pay-to-Play / Premium
Subscription and Game-Pass
By Gamer Type Casual Gamers
Mid-Core Gamers
Professional / E-Sports Athletes
By Genre Action/Adventure
Shooter and Battle Royale
Role-Playing (RPG/MMORPG)
Sports and Racing
Others
By Country Saudi Arabia
United Arab Emirates
Turkey
Iran
Kuwait
Rest of Middle East (Bahrain, Qatar, Oman, Jordan, Lebanon, Iraq, Yemen)
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Key Questions Answered in the Report

What is the current size of the Middle East gaming market?

The market stands at USD 4.56 billion in 2024 and is set to reach USD 9.57 billion by 2030.

Which segment is growing fastest within the region?

Cloud and streaming platforms are expanding at a 17.2% CAGR thanks to 5G and regional GPU deployments.

Why is Saudi Arabia leading regional market share?

Large-scale sovereign funding, acquisitions such as Niantic and record esports prize pools give the Kingdom a 34% share.

How are telcos influencing monetization?

Operators bundle subscription passes, enable carrier billing and deploy edge infrastructure to capture a portion of in-game revenue.

What regulatory issues most affect publishers?

Inconsistent loot-box rules across GCC states and high console import duties in Turkey and Iran pose the greatest compliance and cost challenges.

Is localization important for success in the region?

Yes. Games that integrate Arabic language, cultural motifs and region-specific social features show higher retention and spending metrics.

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