Gaming Accessories Market Analysis by Mordor Intelligence
The gaming accessories market size reached USD 13.09 billion in 2025 and is projected to advance to USD 21.20 billion by 2030, reflecting a 10.12% CAGR over the forecast period. This trajectory captured the sector’s transition from simple peripherals toward software-integrated ecosystems that united play, productivity, and content creation. Growth had been driven by the professionalization of esports, the rise of cloud gaming platforms that reduced hardware barriers, and the first wave of AI-powered peripherals that demanded low-latency interfaces. Manufacturers also responded to rising cross-platform engagement by building universal compatibility into design roadmaps, while haptic feedback and early neural-interface research pushed accessories beyond passive input toward active sensory feedback. Strategic moves-such as Corsair’s September 2024 acquisition of Fanatec-demonstrated how leading firms pursued vertical integration to secure differentiated technologies and supply-chain control.
Key Report Takeaways
- By product type, headsets led with 28.4% of gaming accessories market share in 2024 and gaming chairs recorded the fastest expansion with an 11.13% CAGR to 2030.
- By device compatibility, PC peripherals held 44.0% share of the gaming accessories market size in 2024, while mobile accessories accelerated at a 12.34% CAGR through 2030.
- By distribution channel, online retail captured 56.1% revenue share in 2024 and expanded at a 13.11% CAGR to 2030.
- By price range, mid-range equipment accounted for 47.0% of the gaming accessories market size in 2024, whereas premium devices advanced at a 13.25% CAGR through 2030.
- By geography, North America commanded 32.2% share in 2024; Asia Pacific grew at a 12.43% CAGR to 2030.
Global Gaming Accessories Market Trends and Insights
Drivers Impact Analysis
| Driver | (~) % Impact on CAGR Forecast | Geographic Relevance | Impact Timeline |
|---|---|---|---|
| Surge in global gamer population and e-sports viewership | +2.8% | Global, with concentration in North America and Asia Pacific | Medium term (2-4 years) |
| Continuous product innovation (RGB, haptics, wireless) | +2.1% | Global, led by North America and Europe | Long term (≥ 4 years) |
| Expansion of cloud gaming and cross-platform ecosystems | +1.9% | Global, early adoption in North America and Europe | Long term (≥ 4 years) |
| Growing disposable income in emerging economies | +1.7% | Asia Pacific core, spill-over to Middle east and Africa and Latin America | Medium term (2-4 years) |
| Ergonomic regulations spurring demand for gaming chairs | +1.2% | Europe and North America, expanding to Asia Pacific | Medium term (2-4 years) |
| Aesthetic-centric accessories for female gamer segment | +0.8% | Global, strongest in North America and Europe | Short term (≤ 2 years) |
| Source: Mordor Intelligence | |||
Surge in Global Gamer Population and Esports Viewership
Competitive gaming participation had soared and transformed premium peripherals into mainstream expectations. When global esports revenue approached USD 4.3 billion in 2024, livestreamed tournaments showcased professional setups that casual players emulated.[1]James Careless, “Extra Lives for Esports?” AV Network, avnetwork.comEducational institutions likewise adopted standardized equipment, embedding high-performance headsets, keyboards, and mice into curricula. This professionalization placed millisecond-level precision at the center of purchasing decisions and sustained demand for low-latency interfaces. The demonstration effect widened the addressable base and lengthened replacement cycles as performance-oriented amateurs sought tournament-grade technology.
Continuous Product Innovation (RGB, Haptics, Wireless)
Peripherals evolved past ornamental features into functional performance drivers. Wireless headsets and mice delivered wired-class latency, freeing desk space and improving ergonomics. Haptic feedback advanced beyond vibration; research teams at Northwestern Engineering unveiled flexible wireless devices that simulated twisting and pressure sensations, opening paths to richer spatial awareness in games.[2]Bethan Davies, “New Wireless Haptic Device Brings Realistic Touch to Virtual Worlds,” AZOSensors.com RGB lighting moved from decoration to real-time telemetry, signaling game status or device health. For manufacturers, such layered functionality prolonged product relevance in a market where commoditization pressure shortened lifecycles.
Expansion of Cloud Gaming and Cross-Platform Ecosystems
Cloud gaming lowered entry costs for high-fidelity play but raised expectations around universal accessory support. Microsoft enabled mouse-and-keyboard functionality for 26 Xbox Cloud Gaming titles in 2024, confirming a convergence trend that redefined “console” boundaries.[3]Tom Warren, “Xbox Cloud Gaming now has mouse and keyboard support in 26 games,” TheVerge.comGamers increasingly demanded seamless peripheral profiles across PC, console, and mobile sessions. Vendors answered with firmware that detected host platforms automatically and preserved user preferences in onboard memory, streamlining transitions between work and play.
Growing Disposable Income in Emerging Economies
Rapid income growth across Asia Pacific strengthened unit demand, particularly in India, where the domestic games market was projected to reach USD 9.2 billion by 2029 with 591 million active players. The audience skewed young, featured 44% female participation, and expanded beyond major metros, signaling a broad consumer base. As 5G networks rolled out, mobile esports leagues flourished and created fresh demand for controllers, cooling docks, and latency-optimized earbuds tailored to smartphone play.
Restraints Impact Analysis
| Restraint | (~) % Impact on CAGR Forecast | Geographic Relevance | Impact Timeline |
|---|---|---|---|
| High import tariffs on electronics | -1.8% | Global, acute impact in United States and China trade | Short term (≤ 2 years) |
| Product commoditization and short replacement cycles | -1.4% | Global, most pronounced in mature markets | Medium term (2-4 years) |
| Semiconductor and sensor supply-chain constraints | -1.1% | Global, concentrated in Asia-Pacific manufacturing hubs | Short term (≤ 2 years) |
| E-waste policies increasing compliance costs | -0.7% | Europe and North America, expanding globally | Long term (≥ 4 years) |
| Source: Mordor Intelligence | |||
High Import Tariffs on Electronics
Trade tensions imposed sudden cost hikes on gaming hardware. In April 2025 the Nintendo Switch 2 incurred a 46% United States tariff when assembled in Vietnam, while Japanese game cards faced 24% duties. Accessory makers redirected production to tariff-free hubs, raising logistics complexity and inventory risk. The Consumer Technology Association warned that higher duties could erode American purchasing power by as much as USD 143 billion annually, curbing discretionary spending on peripherals. Some niche brands, such as 8BitDo, halted United States warehouse shipments, leaving constrained domestic stocks and pushing prices upward.
Product Commoditization and Short Replacement Cycles
As multi-platform compatibility became standard, differentiation shifted toward incremental DPI gains or lighter chassis designs. With typical replacement windows of 12-18 months, R&D expenses climbed even as retail prices faced discount pressure. Smaller firms lacking scale turned into acquisition targets for conglomerates seeking novel IP. Vertical integration, exemplified by Corsair’s 2024 move into simulation gear, illustrated how scale players shored up margins by broadening portfolios and internalizing core components.
Segment Analysis
By Product Type: Headsets Anchored Revenue while Gaming Chairs Accelerated
Headsets captured 28.4% gaming accessories market share in 2024 as directional audio and clear voice chat remained decisive in competitive play. The segment’s dominance had been reinforced by noise-canceling microphones and spatial-sound firmware that mimicked tournament conditions. Gaming chairs showed an 11.13% CAGR to 2030, propelled by workplace-safety rules that mandated ergonomic seating for streamers and content creators who spent extended hours online. Keyboard and mouse categories held steady as established staples, with optical-switch advancements trimming actuation times. Controllers, mouse pads, and cable-management kits filled ecosystem needs and leveraged cross-selling. Razer’s 2025 Skibidi headset, with on-board AI language translation, signaled the next frontier where software features rather than raw drivers defined value.
Immersive seating followed a similar trajectory; Project Carol prototypes integrated near-field surround sound and haptics directly into chair headrests, elevating furniture from passive support into sensory portals. Such innovations hinted that future differentiation would revolve around firmware updates, cloud-linked profiles, and machine-learning-driven personalization, extending product life and fostering subscription add-ons.
Note: Segment shares of all individual segments available upon report purchase
By Device Compatibility: PC Leadership Faced Mobile Momentum
PC peripherals held 44.0% share of the gaming accessories market size in 2024, benefiting from content-creation workflows that demanded macro-rich keyboards and adjustable-weight mice. Yet mobile-focused gear recorded a 12.34% CAGR through 2030, backed by competitive smartphone titles and telco-sponsored leagues. Console accessories maintained stable demand tied to the PlayStation and Xbox installed bases, while cross-platform devices gained traction among households juggling multiple gaming endpoints. The gaming accessories market experienced tightening latency requirements as cloud platforms compressed response envelopes, spurring investment in high-polling-rate wireless dongles that worked interchangeably across PC rigs, handheld consoles, and smart TVs.
Manufacturers bundled firmware suites that detected host systems and reconfigured sensitivity curves on the fly. Logitech’s 2024 MX Ink stylus, built for Meta Quest, illustrated how hybrid creative-gaming use cases blurred device lines. Looking ahead, PC strongholds could erode if cloud services fully decoupled local processing from input responsiveness.
By Distribution Channel: Online Retail Strengthened Lead
Online retailers owned 56.1% market share in 2024 and grew at 13.11% CAGR, as comparison shopping, influencer reviews, and customization tools steered buyers toward digital carts. Direct-to-consumer portals enabled firms like SCUF Gaming to offer real-time configurators, handling pandemic-era surges without compromising satisfaction. Specialty gaming storefronts retained relevance for high-ticket purchases by providing demos, while big-box electronics chains focused on mainstream SKUs. E-commerce’s algorithmic merchandising surfaced niche products, extending tail sales and empowering indie brands with global reach.
Subscription shipping models for replacement ear-pads or joystick modules also gained followers, supporting predictable revenue streams and fostering brand communities centered on firmware updates and cosmetic add-ons.
By Price Range: Mid-Tier Dominated, Premium Sped Up
Accessories priced between USD 51 and 150 represented 47.0% market share in 2024, balancing value with noticeable performance gains. Premium devices above USD 150 posted a 13.25% CAGR, reflecting gamers’ willingness to chase marginal advantages and aesthetics. Economy gear under USD 50 introduced newcomers to the gaming accessories market, often serving as stepping-stones toward mid-tier upgrades. Limited-edition colorways and esports-team co-branding allowed firms to charge premiums without hardware changes, leveraging scarcity dynamics. As AI firmware unlocked adaptive profiles and real-time translation, vendors bundled software subscriptions with premium SKUs, turning peripherals into recurring-revenue gateways.
Geography Analysis
Gaming Accessories Market in North America
North America’s 32.2% hold in 2024 had reflected a cohesive esports infrastructure, strong sponsorship funding, and entrenched streaming-creator cultures. Retailers benefited from coordinated launch calendars that leveraged influencer unboxings to accelerate sell-through. Tariff shocks raised landed costs in 2025, prompting inventory pooling and just-in-time restocks to minimize capital locks.
Asia Pacific’s double-digit CAGR owed much to China’s manufacturing ecosystem, which tightened design-to-delivery cycles, and to Southeast Asia’s robust mobile esports scene. Government support for tech parks in India and Malaysia fostered accessory start-ups that targeted localized aesthetics and budget ranges. Regional telcos bundled game-pass subscriptions with 5G contracts, driving controller sales bundled in welcome kits.
Europe’s market matured around ergonomic compliance. Germany enforced chair safety certifications that became de facto global benchmarks. Nordic countries prioritized sustainable materials, influencing worldwide sourcing standards. Latin American gamers gravitated toward mid-range wired devices due to higher import duties on lithium-battery products, although Argentina and Brazil began hosting regional tournaments that spurred headset upgrades. In the Middle East and Africa, premium console sales catalyzed accessory pull-through, particularly during Ramadan promotional seasons when retailers widened installment-payment options.
Competitive Landscape
Competition tightened as leading brands executed vertical integration. Corsair’s Fanatec purchase expanded its cockpit peripherals and absorbed simulationIP while preserving scale efficiencies in plastics and PCB sourcing. Logitech diversified into mixed-reality with the MX Ink stylus, signaling ambitions beyond pure gaming. Razer publicized the WYVRN ecosystem in March 2025, positioning an AI layer that unified device telemetry, voice translation, and adaptive lighting across its catalog.
Strategic partnerships illustrated brand-equity battles: 100 Gamers selected Razer as headset and chair provider in June 2025, while FURIA secured Logitech G support the same month, reinforcing Latin American outreach. Turtle Beach amplified modularity by releasing the USD 209.99 Victrix Pro BFG Reloaded controller with Hall-effect thumbsticks, highlighting a shift toward drift-resistant components. Patent filings around low-power haptic coils and glove-based feedback hinted at future directions. Supply-chain resilience became a differentiator; vendors with tier-one chip alliances weathered sensor shortages better and aligned launch windows with GPU cycles to capture halo effects from major PC releases.
Forecast consolidation may intensify as rising firmware complexity favors companies with in-house software teams. Mid-sized contenders will likely attract acquisition offers if they possess proprietary connectivity stacks or niche ergonomic patents. Sustainability credentials gained mindshare; recycled-aluminum chassis and biodegradable packaging became table stakes in Europe and advanced marketing levers elsewhere.
Gaming Accessories Industry Leaders
-
Logitech International SA
-
Razer Inc.
-
Mad Catz Global Limited
-
Turtle Beach Corporation
-
Dell Technologies Inc. (Alienware)
- *Disclaimer: Major Players sorted in no particular order
Recent Industry Developments
- August 2025: Turtle Beach unveiled the Victrix Pro BFG Reloaded wireless modular controller featuring Hall-effect sticks and triggers at USD 209.99; pre-orders opened September 2025.
- June 2025: 100 Thieves signed a multi-year partnership with Razer, covering headsets, controllers, and chairs for squads in Call of Duty, Apex Legends, League of Legends, VALORANT, and Marvel Rivals.
- June 2025: FURIA partnered with Logitech G to supply peripherals and technical support for pro players and community creators in Brazil.
- May 2025: Corsair reported strong Q1 2025 performance following Fanatec integration, citing expanded sim-racing catalog and improved customer service.
Global Gaming Accessories Market Report Scope
A video game accessory is a distinct piece of hardware required to use a video game console or one that enriches the gaming experience. Gaming accessories comprise all devices besides hardware and software in a gaming system.
The Gaming Accessories Market is segmented by product type (gamepads/joysticks, gaming keyboards, gaming mice, gaming headsets, virtual reality devices), device type (PC (desktop and laptop), gaming consoles, and smartphones), and geography (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa).
The market sizes and forecasts are provided in terms of value (USD) for all the above segments.
| Headsets |
| Gaming Keyboards |
| Gaming Mice |
| Gamepads / Controllers |
| Gaming Chairs |
| Other Product Types |
| PC |
| Console |
| Mobile |
| Cross-Platform / Universal |
| Online Retail | |
| Offline Retail | Specialty Gaming Stores |
| Consumer Electronics Stores | |
| Hypermarkets and Supermarkets |
| Economy (Less Than USD 51) |
| Mid-Range (USD 51 - USD 150) |
| Premium (Above USD 150) |
| North America | United States | |
| Canada | ||
| Mexico | ||
| South America | Brazil | |
| Argentina | ||
| Rest of South America | ||
| Europe | Germany | |
| United Kingdom | ||
| France | ||
| Spain | ||
| Italy | ||
| Russia | ||
| Rest of Europe | ||
| Asia Pacific | China | |
| Japan | ||
| South Korea | ||
| India | ||
| Australia | ||
| Rest of Asia Pacific | ||
| Middle East and Africa | Middle East | United Arab Emirates |
| Saudi Arabia | ||
| Turkey | ||
| Rest of Middle East | ||
| Africa | South Africa | |
| Nigeria | ||
| Rest of Africa | ||
| By Product Type | Headsets | ||
| Gaming Keyboards | |||
| Gaming Mice | |||
| Gamepads / Controllers | |||
| Gaming Chairs | |||
| Other Product Types | |||
| By Device Compatibility | PC | ||
| Console | |||
| Mobile | |||
| Cross-Platform / Universal | |||
| By Distribution Channel | Online Retail | ||
| Offline Retail | Specialty Gaming Stores | ||
| Consumer Electronics Stores | |||
| Hypermarkets and Supermarkets | |||
| By Price Range | Economy (Less Than USD 51) | ||
| Mid-Range (USD 51 - USD 150) | |||
| Premium (Above USD 150) | |||
| By Geography | North America | United States | |
| Canada | |||
| Mexico | |||
| South America | Brazil | ||
| Argentina | |||
| Rest of South America | |||
| Europe | Germany | ||
| United Kingdom | |||
| France | |||
| Spain | |||
| Italy | |||
| Russia | |||
| Rest of Europe | |||
| Asia Pacific | China | ||
| Japan | |||
| South Korea | |||
| India | |||
| Australia | |||
| Rest of Asia Pacific | |||
| Middle East and Africa | Middle East | United Arab Emirates | |
| Saudi Arabia | |||
| Turkey | |||
| Rest of Middle East | |||
| Africa | South Africa | ||
| Nigeria | |||
| Rest of Africa | |||
Key Questions Answered in the Report
How large was the gaming accessories market in 2025?
It stood at USD 13.09 billion with a 10.12% compound annual growth outlook toward 2030.
Which product category held the top revenue share?
Headsets led with 28.4% of gaming accessories market share in 2024, underpinned by the need for positional audio in competitive play.
Which region is forecast to grow the fastest through 2030?
Asia Pacific is projected to expand at a 12.43% CAGR, fueled by rising disposable incomes and mobile esports adoption.
What drives premium-price accessories growth?
Enthusiast gamers and professional streamers invested in high-performance gear, pushing premium devices above USD 150 to a 13.25% CAGR.
How are tariffs affecting accessory prices?
Recent U.S. duties on imported electronics raised landed costs, prompting brands to diversify production and boosting retail prices in the short term.
What technologies will shape next-generation peripherals?
AI integration, advanced haptics, and cross-platform wireless protocols are expected to define differentiation over the next five years.
Page last updated on: