India Gaming Market Size and Share

India Gaming Market (2025 - 2030)
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India Gaming Market Analysis by Mordor Intelligence

The India Gaming Market size is estimated at USD 4.38 billion in 2025, and is expected to reach USD 8.74 billion by 2030, at a CAGR of 14.80% during the forecast period (2025-2030).

Underscoring vigorous momentum within the country’s digital entertainment ecosystem. Demand stems from low-cost smartphones, expanding 5G coverage, and frictionless UPI micro-payments that together convert casual users into paying players. Monthly mobile data use of 32 GB per smartphone supports graphics-rich titles, while cloud delivery shortens hardware cycles and lowers entry barriers for first-time gamers. Growing vernacular content, supportive government initiatives, and corporate esports leagues further reinforce engagement and revenue depth. Competitive dynamics sharpen as operators absorb 28% GST on real-money gaming and higher compliance costs, pushing consolidation among scale-seeking studios.

Key Report Takeaways

  • By platform, mobile accounted for 55.88% India gaming market share in 2024, whereas cloud/streaming is advancing at a 16.3% CAGR through 2030.
  • By revenue model, in-app purchases captured 41.11% of the India gaming market size in 2024; subscription passes are projected to expand at a 15.9% CAGR between 2025-2030.
  • By genre, casual and hyper-casual led with 28.48% share of the India gaming market size in 2024, while battle-royale and FPS titles are forecast to grow at a 16.1% CAGR to 2030.
  • By demographic, the 15-24 age cohort made up 39.6% of gamers in 2024 of the India gaming market, with female participation growing at a 15.8% CAGR through 2030.
  • By geography, South India is poised for the fastest 16.2% CAGR over 2025-2030, overtaking the current revenue lead held by North India in the India gaming market.

Segment Analysis

By Platform: Mobile momentum supports cloud transition

Mobile captured 55.88% India gaming market share in 2024 and remains the primary on-ramp for new users due to Android handsets under USD 150 and low data tariffs. Annual downloads crossed 8.45 billion in 2024, and the segment’s revenue growth continues at double digits as 5G coverage widens. Entry-level devices now ship with 6 GB RAM, enabling mid-core play without thermal throttling. India's gaming market size for cloud/streaming is projected to surge at a 16.3% CAGR after Jio offered all-you-can-play libraries that negate hardware spending. Console and PC niches grow more modestly yet drive esports infrastructure demand and AAA content localization.

Cloud services boost publisher lifetime value by extending catalog reach to users with older phones that only need a 15 Mbps link, trimming churn relative to download-only titles. Console hardware scarcity eased after parallel imports of Nintendo Switch crossed 500,000 units. PlayStation retains leadership through regional promotions linking cricket stars and first-party exclusives. PC rigs remain favored for development and professional esports scrims, supported by café chains upgrading to RTX-class GPUs.

India Gaming Market: Market Share by Platform
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By Revenue Model: Subscriptions challenge IAP dominance

In-app purchases accounted for 41.11% of the India gaming market size in 2024 as UPI micro-payments reduced checkout abandonment. High-engagement genres deploy season passes, limited-time skins, and gacha mechanics that elevate ARPDAU. However, subscription passes post a 15.9% CAGR, bundling 50-plus premium cloud titles for a flat monthly fee that smooths revenue volatility. 

Publishers report churn falling under 4% within six months of subscription enrollment. Advertising-supported formats continue but face CPM pressure amid privacy shifts, while premium pay-to-download remains niche due to price sensitivity. GST on deposits compressed margins for real-money operators, with Nazara’s RMG revenue halving year on year.

By Genre: Battle-royale momentum reshapes revenue mix

Casual and hyper-casual titles led the India gaming market share at 28.48% in 2024, propelled by quick session mechanics, family co-play, and viral social loops. The India gaming market size for battle-royale and FPS is projected to grow at a 16.1% CAGR, buoyed by Battlegrounds Mobile India and Garena Free Fire generating half of mobile revenue despite a smaller audience. 

Action-adventure games add fresh storytelling angles through Indo-futuristic lore, while real-money card variants sustain steady cash flows within compliant states. Sports games piggyback on cricket, with fantasy contests peaking during IPL seasons.

India Gaming Market: Market Share by Genre
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By Demographics: Youth core broadens to new cohorts

Gamers aged 15-24 formed 39.6% of the India gaming market in 2024, averaging 13 weekly play hours and a high purchase propensity. Female participation grows at 15.8% CAGR, now representing 43% of mobile players as social and collaborative designs displace lone-wolf motifs. 

The 25-34 band gravitates toward mid-core subscriptions during commute downtime, while ≥35 cohorts explore puzzle and card genres as digital literacy rises. Regulatory proposals for age-rating and parental controls aim to safeguard ≤14 users without stifling engagement. Regional analysis shows northern states skewing to fantasy sports, whereas southern hubs favor esports viewership.

Competitive Landscape

The top ten companies control about 60% of India's gaming market share, granting the sector a moderate concentration profile. Dream11, Nazara Technologies, and Games24x7 dominate fantasy and real-money verticals by leveraging large user funnels and marketing partnerships with cricket franchises. Dream11 posted INR 6,384 crore revenue in FY 2023, confirming scale benefits despite subsequent GST headwinds. Nazara raised INR 855 crore to pursue bolt-on acquisitions in esports broadcasting and gamified early learning. [4]Nazara Technologies, “Q3 FY24 Investor Presentation,” nazaratech.com

Investment momentum persists as Krafton commits unlimited funding for local studios, seeking culturally tuned AAA pipelines. Reliance Jio exploits network ownership to integrate cloud distribution, device bundles, and UPI Lite billing, forming a defensible ecosystem against stand-alone publishers. SuperGaming builds proprietary low-spec engines, widening reach among budget handset owners and securing brand deals for Indus Battle Royale. Web3 entrants such as Kratos Gamer Network use blockchain wallets for player rewards, attracting venture valuations near USD 500 million.

Technology differentiation centers on artificial intelligence for real-time difficulty scaling, anti-fraud, and ad placement optimization. Patent filings around machine learning-driven user matching rose 40% year on year. Compliance with the 2021 Intermediary Guidelines standardizes grievance redressal and content moderation across all operators, raising baseline costs yet promoting trust.

India Gaming Industry Leaders

  1. Nazara Technologies Ltd.

  2. Dream Sports (Dream11 Gaming Pvt Ltd.)

  3. Games24x7 Pvt Ltd.

  4. MPL Gaming Pvt Ltd.

  5. JetSynthesys Pvt Ltd.

  6. *Disclaimer: Major Players sorted in no particular order
India Gaming Market Concentration
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Geography Analysis

North India presently commands the largest revenue share in the India Gaming market, due to higher disposable income and early smartphone uptake in Delhi NCR clusters. Dream11’s fantasy cricket popularity spikes during national tournaments, reinforcing regional monetization heft. Despite that lead, South India is on track for a 16.2% CAGR through 2030 owing to Bengaluru and Hyderabad’s tech ecosystems and widespread English fluency that welcomes global titles. West India, anchored by Mumbai, records the highest average spend per paying user, reflecting mature financial infrastructure and dense media tie-ins.

East and North-East India exhibit under-penetrated potential. Government digital literacy drives and 5G rollout in Assam and Meghalaya promise fresh cohorts, although certain states impose tighter gaming restrictions that temper near-term ARPU. Central India’s tier-2 hubs, representing two-thirds of total gamers, deliver scale economies for vernacular publishers. The India gaming market size is therefore balancing between matured metros and rising hinterland demand. State compliance variance, from Tamil Nadu’s night curfew to Karnataka’s data-localization clauses, obliges operators to tailor technology stacks per jurisdiction. Federal agencies monitor payment flows, adding another oversight layer that platforms integrate through rule-based engines.

Recent Industry Developments

  • August 2025: Enforcement Directorate froze INR 284.5 crore assets of Probo Media Technologies in an illegal betting probe, highlighting stricter financial scrutiny.
  • August 2025: Torrent Group acquired 67% of the Gujarat Titans IPL franchise, underscoring the convergence between traditional sports and gaming.
  • August 2025: GameRamp secured USD 5.4 million for AI-based in-game economies, reflecting demand for revenue optimization tech.
  • July 2025: Mayhem Studios, an MPL unit, raised USD 20 million Series A to develop AAA titles and deepen technology stacks.
  • June 2025: Jio launched a Blacknut-powered cloud service offering 50 premium titles on 4G/5G networks, marking an infrastructure milestone.
  • May 2025: Dream Sports invested USD 50 million in Cricbuzz and Willow TV to broaden its media footprint.

Table of Contents for India Gaming Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Booming smartphone shipments and low-cost data plans
    • 4.2.2 Roll-out of 5G enabling low-latency cloud gaming
    • 4.2.3 Surge in vernacular content and locally themed titles
    • 4.2.4 Government’s ONDC and Digital India initiatives
    • 4.2.5 Growth of UPI-based micro-transactions
    • 4.2.6 Corporate e-sports leagues driving engagement
  • 4.3 Market Restraints
    • 4.3.1 Patchwork state-level real-money gaming bans
    • 4.3.2 Rising cyber-fraud and AML compliance cost
    • 4.3.3 Talent crunch in AAA game development
    • 4.3.4 Stricter age-rating and loot-box regulations ahead
  • 4.4 Industry Value Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Bargaining Power of Suppliers
    • 4.7.2 Bargaining Power of Consumers
    • 4.7.3 Threat of New Entrants
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Intensity of Competitive Rivalry
  • 4.8 Pricing Analysis
  • 4.9 Gaming Base Indicator Analysis
    • 4.9.1 Internet Penetration - Current and Forecast
    • 4.9.2 Smartphone Penetration - 2019-2030
    • 4.9.3 PC Hardware Install Base
    • 4.9.4 Console Unit Sales and Revenue
    • 4.9.5 Mobile Gamer Demographics
    • 4.9.6 Indian vs International Publishers Split
    • 4.9.7 Top 10 Games and Publishers
    • 4.9.8 Global vs India Market Bench-marking
    • 4.9.9 Map of State-wise Real-Money Game Bans
  • 4.10 5G Outlook in India
    • 4.10.1 Key Enablers and Opportunities
    • 4.10.2 Stakeholder Investments
    • 4.10.3 5G Spectrum Auction Insights
    • 4.10.4 Timeline of Commercial Roll-out
    • 4.10.5 Global Cues on 5G Impact on Gaming
  • 4.11 Impact of Macroeconomic Factors on the Market

5. MARKET SIZE AND GROWTH FORECASTS (VALUES)

  • 5.1 By Platform
    • 5.1.1 Mobile
    • 5.1.1.1 Android
    • 5.1.1.2 iOS
    • 5.1.2 Console
    • 5.1.2.1 Hand-held
    • 5.1.2.2 Home Console
    • 5.1.3 PC
    • 5.1.4 Cloud/Streaming
  • 5.2 By Revenue Model
    • 5.2.1 In-App Purchase (IAP)
    • 5.2.2 Advertising-supported
    • 5.2.3 Subscription Pass
    • 5.2.4 Premium/Pay-to-Download
  • 5.3 By Genre
    • 5.3.1 Casual and Hyper-casual
    • 5.3.2 Action/Adventure
    • 5.3.3 Battle-Royale and FPS
    • 5.3.4 Sports and Racing
    • 5.3.5 Real-Money Gaming (RMG)
    • 5.3.6 Strategy and Card
  • 5.4 By Gamer Demographics
    • 5.4.1 Age Group
    • 5.4.1.1 ≤14 years
    • 5.4.1.2 15-24 years
    • 5.4.1.3 25-34 years
    • 5.4.1.4 ≥35 years
    • 5.4.2 Gender
    • 5.4.2.1 Male
    • 5.4.2.2 Female
  • 5.5 By Region
    • 5.5.1 North India
    • 5.5.2 South India
    • 5.5.3 West India
    • 5.5.4 East and North-East India
    • 5.5.5 Central India

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.4.1 Nazara Technologies Ltd.
    • 6.4.2 Dream Sports (Dream11 Gaming Pvt Ltd.)
    • 6.4.3 Games24x7 Pvt Ltd.
    • 6.4.4 MPL Gaming Pvt Ltd.
    • 6.4.5 JetSynthesys Pvt Ltd.
    • 6.4.6 Moonfrog Labs Pvt Ltd.
    • 6.4.7 Octro Inc
    • 6.4.8 Paytm First Games (One97 Comm.)
    • 6.4.9 WinZO Games Pvt Ltd.
    • 6.4.10 SuperGaming Pvt Ltd.
    • 6.4.11 Krafton India (PUBG Corp.)
    • 6.4.12 Garena Intl. - India Ops
    • 6.4.13 Ubisoft Entertainment SA
    • 6.4.14 Electronic Arts Games (India)
    • 6.4.15 Sony Interactive Entertainment
    • 6.4.16 Microsoft Xbox India
    • 6.4.17 Nintendo India
    • 6.4.18 Zynga Games Network India Pvt Ltd.
    • 6.4.19 Rolocule Games Pvt Ltd.
    • 6.4.20 nCORE Games Pvt Ltd.
    • 6.4.21 Reliance Games - Zapak Mobile
    • 6.4.22 Green Gold Animation Pvt Ltd.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-Need Assessment
*List of vendors is dynamic and will be updated based on the customized study scope
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India Gaming Market Report Scope

Gaming is playing electronic games conducted through multiple means, such as using computers, mobile phones, consoles, or other mediums. There is an increasing prevalence of high-speed internet connections, especially in emerging economies, making online gaming practical for more people in recent years. The scope of the research includes mobile, console, and PC browsers and downloaded games. The impact of COVID-19 on the Indian gaming market is included as part of the study and has been considered for future projections as well. 

The market sizes and forecasts are provided in terms of value (USD million) for all the above segments.

By Platform
Mobile Android
iOS
Console Hand-held
Home Console
PC
Cloud/Streaming
By Revenue Model
In-App Purchase (IAP)
Advertising-supported
Subscription Pass
Premium/Pay-to-Download
By Genre
Casual and Hyper-casual
Action/Adventure
Battle-Royale and FPS
Sports and Racing
Real-Money Gaming (RMG)
Strategy and Card
By Gamer Demographics
Age Group ≤14 years
15-24 years
25-34 years
≥35 years
Gender Male
Female
By Region
North India
South India
West India
East and North-East India
Central India
By Platform Mobile Android
iOS
Console Hand-held
Home Console
PC
Cloud/Streaming
By Revenue Model In-App Purchase (IAP)
Advertising-supported
Subscription Pass
Premium/Pay-to-Download
By Genre Casual and Hyper-casual
Action/Adventure
Battle-Royale and FPS
Sports and Racing
Real-Money Gaming (RMG)
Strategy and Card
By Gamer Demographics Age Group ≤14 years
15-24 years
25-34 years
≥35 years
Gender Male
Female
By Region North India
South India
West India
East and North-East India
Central India
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Key Questions Answered in the Report

What is the current value of the India gaming market?

It stood at USD 4.38 billion in 2025 and is forecast to hit USD 8.74 billion by 2030.

How fast is cloud gaming growing in India?

Cloud and streaming platforms are projected to expand at a 16.3% CAGR through 2030 as 5G coverage lowers latency.

Which revenue model dominates gaming in India?

In-app purchases lead with 41.11% share, but subscription passes are the fastest-growing at 15.9% CAGR.

Why are vernacular games important?

Local language and culturally themed titles drive higher retention and spending among the 600 million Indians who prefer regional languages.

How does GST affect real-money gaming operators?

The 28% levy on deposits compresses margins and has forced major platforms to lower profit targets despite strong revenue.

Which region is expected to grow the fastest?

South India is projected to register a 16.2% CAGR through 2030 owing to its tech ecosystem and English proficiency.

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