Neuro-gaming Technology Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Global Neuro-gaming Technology Market is Segmented by Component (Hardware, Software), by End User (Healthcare, Education, Entertainment), and by Geography (North America, Europe, Asia Pacific, Rest of the World) . The market sizes and forecasts are provided in terms of value in USD million for all the above segments.

Neuro-gaming Technology Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

Neuro-gaming Technology Market Size

Neuro-gaming Technology Market Summary
Study Period 2019 - 2030
Base Year For Estimation 2024
Forecast Data Period 2025 - 2030
CAGR 5.30 %
Fastest Growing Market Asia-Pacific
Largest Market North America
Market Concentration Medium

Major Players

Neuro-gaming Technology Market Major Players

*Disclaimer: Major Players sorted in no particular order

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Neuro-gaming Technology Market Analysis

The Neuro-gaming Technology Market is expected to register a CAGR of 5.3% during the forecast period.

  • Latest technologies, such as Neuro-gaming technology, are being used to create advanced gaming hardware and software. Assisting in the process, many developers have been designing advanced games to help people improve physiological factors such as brainpower, health, and skills. Neurogaming may tap into brain waves, heart rate, pupil dilation, expressions, and emotions and can help advance gaming by enabling users to interact with a console directly through the nervous system and related physiological manifestations that can be converted into gaming control signals.
  • The neuro-gaming technology is leveraging major technologies such as VR, AR, and haptic sensation systems for making new games. The gaming industry is continuously evolving with the adoption of the latest technologies to capture the attention and imagination of gamers across the world. Further, technological advancements to address the disorders in Children could drive the demand for the technology.
  • Factors such as the increasing development of Brain-Computer Interfaces (BCIs), increasing usage of computers, laptops, and smartphones, and the rise in the adoption of smart devices act as some of the major drivers of the market. Besides, the surge in demand for more advanced technologies capable of adding multiple functionalities and features to the games is expected to drive further the demand for neuro-gaming technology.
  • The culture of Neuro-gaming technology is still at an evolutionary stage. Hence, only a limited number of neuro games and a limited number of actions included in the game are available in the market. However, the rapid developments in the software and technologies could ensure that the neuro-games become more challenging with multiple actions.
  • With a significant number of enterprises operating in the end-user industries such as healthcare, education, and entertainment impacted due to the lockdown restrictions amidst COVID-19, the market growth is expected to be challenged owing to a significant reduction in capital expenditure over the short term.
  • Moreover, UTSA researchers launched the first worldwide Accessibility VR Game Jam, accessible to gamers with disabilities. But due to COVID-19, they worked to migrate the game jam to an online-only environment quickly. Further, post-pandemic, according to a recent study conducted by Verizon, gaming usage increased by 115% in the United States compared to the pre-pandemic period. The online gaming platforms and live streaming services also witnessed a record number of users throughout March and April. An increase in gaming traffic was witnessed during peak hours by 75% over the post-pandemic period.

Neuro-gaming Technology Industry Overview

The global neuro-gaming technology market is moderately competitive due to the presence of multiple players. The players in the market are adopting strategies like product innovation, mergers, and acquisitions to expand their product portfolio, expand their geographic reach, and primarily stay competitive in the market. Some of the vendors in the market are Emotiv Inc., iMotions A/S, Qneuro Inc., and Ultraleap Ltd., NeuroSky Inc. among others.

  • November 2022 - EMOTIV, a bioinformatics company that uses electroencephalography (EEG) to advance understanding of the human brain, and X-trodes, a company that brings wireless medical-grade monitoring solutions to the home environment, announced a collaboration on a new first-of-its-kind solution for simultaneous brain and physiological measurement that can be used outside of the lab setting.

Neuro-gaming Technology Market Leaders

  1. Emotiv Inc.

  2. iMotions A/S

  3. Qneuro Inc.

  4. Ultraleap Ltd.

  5. NeuroSky Inc.

  6. *Disclaimer: Major Players sorted in no particular order
Neuro-gaming Technology Market Concentration
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Neuro-gaming Technology Market News

  • July 2022: The new game from Mindpeers is a ground-breaking development in health technology. It claims to give its users mental clarity, the ability to express their worries, and a sense of empowerment. As the name implies, the game's intriguing two-step journaling and self-exploration portion aid in clearing the skies or thoughts. According to research, when users express their feelings or thoughts, they can articulate, activating neocortical functioning.
  • June 2022 - A professional-grade VR and XR headgear called the Varjo Aero claimed that it was the "first gadget in the world that concurrently measures the user's heart, skin, muscles, eyes, and brain." The headgear functions with the Galea platform, which combines hardware and software and utilizes brain-computer interfacing technology to operate on head-mounted displays. The Varjo Aero initially appears to be a standard wireless VR headset; however, the Galea version also includes a headband, face pad, and a set of dry, soft-polymer EEG electrodes.
  • March 2022 - Snap Inc. acquired a Paris-based neurotech company to develop Snap's long-term AR research plans within Snap Lab. NextMind developed non-invasive brain-computer interface (BCI) technology, enabling hands-free interaction using electronic devices, including computers, AR/VR wearables, and headsets.

Neuro-gaming Technology Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Stakeholder Analysis
  • 4.3 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Consumers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitutes
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of COVID-19 Impact on the Market
  • 4.5 Games/Apps Landscape for Children with Neuro disabilities
    • 4.5.1 Analysis on Impact of Games on Children with Neuro Disorders such as ADHD, ASD etc.
    • 4.5.2 Training Programs and Games Reviewed and Suggested for Kids by Research Organizations and Healthcare Institutions
    • 4.5.3 List of Game Developers such as Monte Cristo, that have developed games like Dino Island specifically designed to improve attention, working memory, and executive function in children with neurodevelopmental disabilities (Business Overview, Game Type, Popularity, etc.)
    • 4.5.4 Overview of Educational Game Developers etc.
    • 4.5.5 Role of the Latest Technologies in Developing the Ecosystem (Including, BCI, AR, VR, etc.)

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Rising Development of Brain Computer Interfaces (BCIs)
    • 5.1.2 Increasing Adoption of Smart Devices
  • 5.2 Market Restraints
    • 5.2.1 Lack of Awareness and Limited Actions Included in Games

6. MARKET SEGMENTATION

  • 6.1 By Component
    • 6.1.1 Hardware
    • 6.1.2 Software
  • 6.2 By End User
    • 6.2.1 Healthcare
    • 6.2.2 Education
    • 6.2.3 Entertainment
    • 6.2.4 Other End Users
  • 6.3 By Geography
    • 6.3.1 North America
    • 6.3.2 Europe
    • 6.3.3 Asia Pacific
    • 6.3.4 Rest of the World

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Emotiv Inc.
    • 7.1.2 iMotions A/S
    • 7.1.3 Qneuro Inc.
    • 7.1.4 Ultraleap Ltd.
    • 7.1.5 NeuroSky Inc.
    • 7.1.6 Affectiva Inc. (Acquired by Smart Eye AB)
    • 7.1.7 Neuro-gaming Ltd
  • *List Not Exhaustive

8. INVESTMENT ANALYSIS

9. FUTURE OF THE MARKET

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Neuro-gaming Technology Industry Segmentation

Neurogaming Technology is a kind of gaming technology that uses Brain-computer interfaces (BCIs) such as EEG so that users can communicate with the game without applying a traditional controller. When applying Multiplayer mode, members can view the brain activity of other users, such as the user's changes in emotional state, heart rate, pupil dilation, brain waves, and gestures, which are combined to enrich the game experience. The report highlights the demand and ongoing trends in different offerings in terms of components, catering to the needs of certain end-users globally. The estimates and trends help project the driving factors and estimations for the forecast period.

The scope of the study includes the solutions and hardware (XR headsets, etc.) geared to integrate aspects related to the brain functioning and overall nervous system into a gaming workflow, to improve/enhance the user's functioning. Based on the internal mapping undertaken for the study, these vendors cater to the healthcare and education sectors, with a wide range of conditions such as ADHD, Dyslexia, and others. Taking this into view, current addressable market measures at a consolidated level will be studied, segmenting the market by component (hardware and software), by end-user industry (healthcare, education, and entertainment), and by geography (North America, Europe, Asia Pacific, Rest of the World) in the final study.

The market sizes and forecasts are provided in terms of value in USD million for all the above segments.

By Component Hardware
Software
By End User Healthcare
Education
Entertainment
Other End Users
By Geography North America
Europe
Asia Pacific
Rest of the World
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Neuro-gaming Technology Market Research FAQs

What is the current Neuro-gaming Technology Market size?

The Neuro-gaming Technology Market is projected to register a CAGR of 5.3% during the forecast period (2025-2030)

Who are the key players in Neuro-gaming Technology Market?

Emotiv Inc., iMotions A/S, Qneuro Inc., Ultraleap Ltd. and NeuroSky Inc. are the major companies operating in the Neuro-gaming Technology Market.

Which is the fastest growing region in Neuro-gaming Technology Market?

Asia-Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Neuro-gaming Technology Market?

In 2025, the North America accounts for the largest market share in Neuro-gaming Technology Market.

What years does this Neuro-gaming Technology Market cover?

The report covers the Neuro-gaming Technology Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Neuro-gaming Technology Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Neuro-gaming Technologies Industry Report

Statistics for the 2025 Neuro-gaming Technology market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Neuro-gaming Technology analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.