Online Action Games Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The online Action Games Market is segmented by revenue model (free gaming services, paid gaming services), by platform (PCs, consoles, mobile phones), by operating systems (iOS, Android, Windows, other operating systems), and by geography. All values provided in the study are in USD.

Online Action Games Market Size

Compare market size and growth of Online Action Games Market with other markets in Technology, Media and Telecom Industry

Online Action Games Market Analysis

The Online Action Games Market is expected to register a CAGR of 8.94% during the forecast period.

  • Technological developments, such as virtual reality (VR), and ongoing innovations in hardware and software to improve the real-time rendering of visuals and graphics are anticipated to fuel market growth throughout the projected period. Moreover, the market is expected to grow due to the widespread use of smartphones, rising internet penetration, and the accessibility of online games through various platforms.
  • The growing trend of professional gaming, the surge in internet penetration worldwide, and the rise of MMORPG and RPG games and free-to-play games in recent decades highly augment the overall demand for the online action games market.
  • According to ESA's new data, the US gaming population was more than 227 million in 2021, who spend, on average, 13 hours playing each week. According to statistics, 67% of adults and about 76% of Americans under 18 play video games. Even 7% of those over 65 enjoy playing video games. In the United States, video game players are generally 31 years old. Furthermore, according to globalxetfs, 83 % of video game sales occur online.
  • The surge in the number, especially children becoming avid video game players, frequently results in addiction. It interferes with their academic progress and increases social anxiety. These factors discourage parents from getting kids gaming systems. In April 2021, a reputable addiction recovery organization called "The Recovery Village" reported that over 2 billion individuals played video games worldwide, with 1-10% of those suffering from obsessive addiction disorders. Video game addiction can also lead to mental health problems, which makes parents reluctant to buy them for their children. This will probably hinder the expansion of the market.
  • The COVID-19 pandemic increased the overall involvement of gamers, which is anticipated to have a beneficial effect on the online action games market. Online gaming is becoming increasingly popular as a kind of escape, especially in the countries like the United States and the United Kingdom, where many workers are furloughed but still paid and have nowhere else to spend their money. With limits put in place in America, Verizon claims that overall internet gaming traffic surged by 75% during the pandemic. Average daily user engagement on the role-playing game "Destiny 2" went up by 10% worldwide and up by 20% in regions hit the hardest by the coronavirus, according to video game producer Bungie.

Online Action Games Industry Overview

The market for online action games is highly fragmented due to the existence of fierce competition among market participants and the rising popularity of mobile applications worldwide. The competition is heightened by the market's major participants, including Sony Corporation, Microsoft, and Nintendo, who constantly innovate and introduce new game systems.

  • In January 2022, Microsoft Corp. declared its plans to buy Activision Blizzard Inc., a pioneer in game development and interactive entertainment content publisher. This acquisition will hasten the growth of Microsoft's gaming business across mobile, PC, console, and cloud platforms. After Tencent and Sony, Microsoft will rank third in the world for gaming revenue. Famous franchises from Activision, Blizzard, and King studios, including "Warcraft," "Diablo," "Overwatch," "Call of Duty," and "Candy Crush," as well as international eSports operations through major league gaming, are included in the potential acquisition.
  • In March 2022, Sony Interactive Entertainment LLC declared agreeing to buy Haven Entertainment Studios Inc., a Montreal-based development studio. Haven Studios is primarily led by a premier team of game developers with over a decade of experience, working together on some of the industry's most well-known games and franchises.

Online Action Games Market Leaders

  1. Tencent

  2. Sony Interactive Entertainment

  3. Konami

  4. Capcom

  5. Ubisoft

  6. *Disclaimer: Major Players sorted in no particular order
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Online Action Games Market News

  • In July 2022 - Tom Clancy's The Division® Resurgence, a new free-to-play third-person shooter RPG mobile game from Tom Clancy's The Division franchise, was unveiled by Ubisoft. The Division Resurgence by Tom Clancy is a masterpiece with a fresh plot, a new storyline, and difficult opponent groups. The game is accessible for iOS and Android devices in the App Store® and Google PlayTM.

Online Action Games Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Deliverables
  • 1.2 Study Assumptions
  • 1.3 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET DYNAMICS

  • 4.1 Market Overview
  • 4.2 Market Drivers
  • 4.3 Market Restraints
  • 4.4 Value Chain / Supply Chain Analysis
  • 4.5 Porters 5 Force Analysis
    • 4.5.1 Threat of New Entrants
    • 4.5.2 Bargaining Power of Buyers/Consumers
    • 4.5.3 Bargaining Power of Suppliers
    • 4.5.4 Threat of Substitute Products
    • 4.5.5 Intensity of Competitive Rivalry
  • 4.6 PESTLE Analysis

5. MARKET SEGMENTATION

  • 5.1 By Revenue Model
    • 5.1.1 Free Gaming Services
    • 5.1.2 Paid Gaming Services
  • 5.2 By Platform
    • 5.2.1 PCs
    • 5.2.2 Consoles
    • 5.2.3 Mobile Phones
  • 5.3 By Operating System
    • 5.3.1 iOS
    • 5.3.2 Android
    • 5.3.3 Windows
    • 5.3.4 Other Operating Systems
  • 5.4 Geography
    • 5.4.1 North America
    • 5.4.1.1 United States
    • 5.4.1.2 Canada
    • 5.4.1.3 Mexico
    • 5.4.1.4 Rest of North America
    • 5.4.2 Europe
    • 5.4.2.1 Germany
    • 5.4.2.2 United Kingdom
    • 5.4.2.3 France
    • 5.4.2.4 Russia
    • 5.4.2.5 Spain
    • 5.4.2.6 Rest of Europe
    • 5.4.3 Asia-Pacific
    • 5.4.3.1 India
    • 5.4.3.2 China
    • 5.4.3.3 Japan
    • 5.4.3.4 Rest of Asia-Pacific
    • 5.4.4 South America
    • 5.4.4.1 Brazil
    • 5.4.4.2 Argentina
    • 5.4.5 Middle East
    • 5.4.5.1 United Arab Emirates
    • 5.4.5.2 Saudi Arabia
    • 5.4.5.3 Rest of the Middle East

6. COMPETITIVE LANDSCAPE

  • 6.1 Vendor Market Share
  • 6.2 Mergers and Acquisitions
  • 6.3 Company Profiles
    • 6.3.1 Sony Interactive Entertainment
    • 6.3.2 Tencent
    • 6.3.3 Ubisoft
    • 6.3.4 Konami
    • 6.3.5 Nintendo EPD
    • 6.3.6 PlatinumGames
    • 6.3.7 Guerrilla Games
    • 6.3.8 Rockstar North
    • 6.3.9 Bethesda Game Studios
    • 6.3.10 Capcom
    • 6.3.11 SIE Santa Monica Studio
    • 6.3.12 id Software
    • 6.3.13 FromSoftware
    • 6.3.14 Rocksteady Studios
    • 6.3.15 Gameloft
    • 6.3.16 EA DICE
  • *List Not Exhaustive

7. MARKET OPPORTUNITIES AND FUTURE TRENDS

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Online Action Games Industry Segmentation

An online action game refers to a video game genre that strongly emphasizes physical challenges, including hand-eye coordination and reaction time, primarily played through the Internet or other computer networks. The genre includes a large variety of sub-genres, such as fighting games, beat them ups, shooter games, and platform games. Some real-time strategy games and multiplayer online battle arenas are also considered action games.

The online action games market is segmented by revenue model (free gaming services, paid gaming services), by platform (PCs, consoles, mobile phones), by operating system (iOS, Android, Windows, other operating systems), and by geography.

By Revenue Model Free Gaming Services
Paid Gaming Services
By Platform PCs
Consoles
Mobile Phones
By Operating System iOS
Android
Windows
Other Operating Systems
Geography North America United States
Canada
Mexico
Rest of North America
Europe Germany
United Kingdom
France
Russia
Spain
Rest of Europe
Asia-Pacific India
China
Japan
Rest of Asia-Pacific
South America Brazil
Argentina
Middle East United Arab Emirates
Saudi Arabia
Rest of the Middle East
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Online Action Games Market Research FAQs

What is the current Online Action Games Market size?

The Online Action Games Market is projected to register a CAGR of 8.94% during the forecast period (2025-2030)

Who are the key players in Online Action Games Market?

Tencent, Sony Interactive Entertainment, Konami, Capcom and Ubisoft are the major companies operating in the Online Action Games Market.

Which is the fastest growing region in Online Action Games Market?

Middle East and Africa is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Online Action Games Market?

In 2025, the Asia-Pacific accounts for the largest market share in Online Action Games Market.

What years does this Online Action Games Market cover?

The report covers the Online Action Games Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Online Action Games Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Online Action Games Industry Report

Statistics for the 2025 Online Action Games market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Online Action Games analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

Online Action Games Report Snapshots

Online Action Games Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)