P C Game Market Size & Share Analysis - Growth Trends & Forecast (2025 - 2030)

PC Game Market Report is Segmented by Type of Genre (Action, Adventure, Role Playing Games Simulation, Strategy, Other Games), Distribution Channel (Online, Offline), Geography (North America, Europe, Asia-Pacific, Latin America, Middle East and Africa). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

P C Game Market Size & Share Analysis - Growth Trends & Forecast (2025 - 2030)

PC Game Market Size

PC Game Market Summary
Study Period 2019 - 2030
Market Size (2025) USD 33.60 Billion
Market Size (2030) USD 45.13 Billion
CAGR (2025 - 2030) 6.08 %
Fastest Growing Market Asia Pacific
Largest Market North America
Market Concentration Low

Major Players

PC Game Market Major Players

*Disclaimer: Major Players sorted in no particular order

Compare market size and growth of PC Game Market with other markets in Technology, Media and Telecom Industry

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PC Game Market Analysis

The PC Game Market size is estimated at USD 33.60 billion in 2025, and is expected to reach USD 45.13 billion by 2030, at a CAGR of 6.08% during the forecast period (2025-2030).

  • Millennial gaming enthusiasts increasingly favor PC gaming. This trend is driven by factors like superior gameplay quality, access to advanced hardware and software, and enhanced internet bandwidth. Cutting-edge technologies, including VR and 4K/8K displays, are now accessible. Consequently, many PC gamers feel compelled to upgrade their equipment, fueling the sales of gaming-specific PCs.
  • While PC gaming can be pricey due to expensive hardware, it boasts an expansive game library, supports diverse play styles and peripherals, and offers extensive customization through mods. Despite consoles rapidly advancing to rival high-powered gaming PCs, developers are introducing console-inspired hardware to bridge the gap.
  • As of September 2024, the leading PC games globally by monthly active users (MAU) included ROBLOX, Minecraft, Fortnite, Counter-Strike 2 & GO, Call of Duty: Modern Warfare II/III/Warzone 2.0, The Sims 4, League of Legends, Valorant, Grand Theft Auto V, and Overwatch 1 & 2. In the top 20 PC games ranking for September 2024, Electronic Arts (EA) and Blizzard Entertainment each secured three titles, marking them as the dominant publishers.
  • Innovations in the gaming segment are propelling its growth. For example, in October 2023, CrazyGames unveiled "CrazyGames Originals," a platform for browser-based games. Celebrating its tenth anniversary, the Leuven, Belgium-based browser game platform introduced this diverse label, catering to a wide array of player preferences. With a robust monthly user base exceeding 25 million, CrazyGames collaborates with over 1,000 game developers, offering them insights and strategies to tap into new audiences.
  • One significant drawback is the high start-up and the ongoing costs associated with upgrading components. A high-end gaming PC can cost up to USD 1,200, contrasting to more budget-friendly console options such as the Xbox Series X, which retails for USD 499.
  • Further, the pandemic led to an increase in gaming as a primary form of entertainment. Many players turned to PC gaming for social interaction, resulting in a sustained rise in player engagement.Games that facilitate social interaction, such as "Among Us," "Valorant," and various MMORPGs, gained popularity. This trend continues as players seek ways to connect with friends and communities.
  • Post pandemic, VR gaming has continued to evolve, with more titles being released and hardware becoming more accessible. The interest in immersive experiences has remained strong.Developers are increasingly prioritizing accessibility features, ensuring that games are playable by a broader range of audiences, including those with disabilities.

PC Game Industry Overview

The PC Game market is highly competitive and fragmented, primarily driven by the presence of major players. These key players employ strategies such as mergers, acquisitions, and product innovations to maintain a competitive edge and broaden their global footprint.Key player include Electronic Arts (EA), Activision Blizzard, Ubisoft Entertainment SA, and others.

The PC game market is on an upward trajectory, fueled by technological advancements and changing consumer behaviors towards gaming. With projections indicating substantial growth in both the overall PC games market and the gaming PC segment specifically, stakeholders in this industry are well-positioned for future opportunities.

PC Game Market Leaders

  1. Electronic Arts (EA)

  2. Ubisoft Entertainment SA

  3. Activision Blizzard, Inc.

  4. Epic Games, Inc.

  5. Square Enix Holdings Co., Ltd.

  6. *Disclaimer: Major Players sorted in no particular order
PC Game Market Concentration
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PC Game Market News

  • October 2024: Developer Insomniac Games officially announced the launch date of the game’s PC version. The studio has also uploaded an announcement trailer of the game on YouTube that confirms the launch date and reveals other details about the game’s PC port.
  • August 2024: NIVIDIA partnered with Xbox to give GeForce gamers 1 month of access to PC Game Pass for free, starting now, for new Xbox Game Pass members only. PC Game Pass has high quality, day-one games available to download and play, including numerous titles enhanced with NVIDIA DLSS, NVIDIA Reflex, and ray-traced effects.

PC Game Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.2.1 Bargaining Power of Suppliers
    • 4.2.2 Bargaining Power of Consumers
    • 4.2.3 Threat of New Entrants
    • 4.2.4 Threat of Substitute Products
    • 4.2.5 Intensity of Competitive Rivalry
  • 4.3 Industry Value Chain Analysis
  • 4.4 Assessment of Impact of macroeconomic trends

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Growing Engagement of Digital Gaming Segments Among Millennials
    • 5.1.2 Increase Adoption of Desktop and Laptop
  • 5.2 Market Restraints
    • 5.2.1 User Privacy and Security Issues Coupled With Legal and Regulatory Concerns

6. MARKET SEGMENTATION

  • 6.1 By Type of Genre
    • 6.1.1 Action
    • 6.1.2 Adventure
    • 6.1.3 Role Playing Games
    • 6.1.4 Simulation
    • 6.1.5 Strategy
    • 6.1.6 Other Games
  • 6.2 By Distribution Channel
    • 6.2.1 Online
    • 6.2.2 Offline
  • 6.3 By Geography***
    • 6.3.1 North America
    • 6.3.1.1 United States
    • 6.3.1.2 Canada
    • 6.3.2 Europe
    • 6.3.2.1 United Kingdom
    • 6.3.2.2 Germany
    • 6.3.2.3 France
    • 6.3.3 Asia
    • 6.3.3.1 China
    • 6.3.3.2 Japan
    • 6.3.3.3 India
    • 6.3.3.4 South Korea
    • 6.3.4 Australia and New Zealand
    • 6.3.5 Latin America
    • 6.3.5.1 Brazil
    • 6.3.5.2 Mexico
    • 6.3.5.3 Argentina
    • 6.3.6 Middle East and Africa
    • 6.3.6.1 United Arab Emirates
    • 6.3.6.2 Saudi Arabia
    • 6.3.6.3 South Africa

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Electronic Arts (EA)
    • 7.1.2 Activision Blizzard, Inc.
    • 7.1.3 Ubisoft Entertainment SA
    • 7.1.4 Epic Games, Inc.
    • 7.1.5 Square Enix Holdings Co., Ltd.
    • 7.1.6 Bandai Namco Entertainment, Inc.
    • 7.1.7 Sega Inc.
    • 7.1.8 Blizzard Entertainment, Inc.
    • 7.1.9 Focus Entertainment
    • 7.1.10 2K Games
  • *List Not Exhaustive

8. INVESTMENT ANALYSIS

9. FUTURE OUTLOOK OF THE MARKET

**Subject to Availability
***In the final report, Asia, Australia, and New Zealand will be studied together as 'Asia Pacific.' The geography segment of the final report will also include Rest of Europe, Rest of Asia Pacific, Rest of Latin America, and Rest of Middle East and Africa.
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PC Game Industry Segmentation

The PC gaming market is defined based on the revenues generated from the gaming types used across the globe. The analysis is based on the market insights captured through secondary research and the primaries. The market also covers the major factors impacting its growth in terms of drivers and restraints.

The PC game market is segmented by type of genre (action, adventure, role playing games, simulation, strategy, other games), distribution channel (online, offline), geography (North America [United States, Canada], Europe [United Kingdom, Germany, France, Rest of Europe], Asia-Pacific [China, Japan, India, South Korea, Rest of Asia-Pacific], Latin America [Brazil, Mexico, Argentina, Rest of Latin America], Middle East and Africa [United Arab Emirates, Saudi Arabia, South Africa, Rest of Middle East and Africa]). The market sizes and forecasts are provided in terms of value (USD) for all the above segments.

By Type of Genre Action
Adventure
Role Playing Games
Simulation
Strategy
Other Games
By Distribution Channel Online
Offline
By Geography*** North America United States
Canada
Europe United Kingdom
Germany
France
Asia China
Japan
India
South Korea
Australia and New Zealand
Latin America Brazil
Mexico
Argentina
Middle East and Africa United Arab Emirates
Saudi Arabia
South Africa
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PC Game Market Research FAQs

How big is the PC Game Market?

The PC Game Market size is expected to reach USD 33.60 billion in 2025 and grow at a CAGR of 6.08% to reach USD 45.13 billion by 2030.

What is the current PC Game Market size?

In 2025, the PC Game Market size is expected to reach USD 33.60 billion.

Who are the key players in PC Game Market?

Electronic Arts (EA), Ubisoft Entertainment SA, Activision Blizzard, Inc., Epic Games, Inc. and Square Enix Holdings Co., Ltd. are the major companies operating in the PC Game Market.

Which is the fastest growing region in PC Game Market?

Asia Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in PC Game Market?

In 2025, the North America accounts for the largest market share in PC Game Market.

What years does this PC Game Market cover, and what was the market size in 2024?

In 2024, the PC Game Market size was estimated at USD 31.56 billion. The report covers the PC Game Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the PC Game Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

PC Game Industry Report

Statistics for the 2025 PC Game market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. PC Game analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.