Cloud Gaming Market Size & Forecasts - Segmented by Region - Growth, Trends and Forecasts (2019 - 2024)

Cloud Gaming Market Size & Forecasts - Segmented by Region - Growth, Trends and Forecasts (2019 - 2024)

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Cloud Gaming Market

Cloud Gaming Market is expected to register a CAGR of over 15% during the forecast period, 2018 to 2023. The regions considered in the scope of the report include North America, Europe, Asia Pacific, and Rest of the World. The study also emphasizes the benefits of cloud gaming in accordance with diverse application and future prospect of the same.

Cloud gaming is an emerging technology in the gaming industry which allows a user to stream high-end games on devices such as laptops, tablets, and mobiles with a good internet connection. This eliminates the requirement for the regular hardware upgrade or a gaming console/PC/laptop. A computer on the server lift the heavy loads of gaming execution and is projected to the user device’s screen through cloud technology which is expected to have a positive impact on the market growth. Currently, the market is at a nascent stage and is likely to gain high growth traction owing to rising investments and demand for the rich gaming experience. Cloud gaming is ideal for Gamers; who have to regularly upgrade their console or PC hardware to play games which leads to more cost and less fun. Cloud providers can easily penetrate the market with the addition of required equipment and network connectivity supporting the high-end games which are resource extensive. Game developers are also continually working to enhance the gamer’s experience by launching and rewriting codes for diverse platforms such as PlayStation, Xbox, and Windows. These can be incorporated into one and provided to the gamers through a cloud platform.

   Cloud Gaming Market

Rapid Increasing in Gaming Devices and Audiences

The rapid increase in gaming audiences and devices are expected to fuel the adoption of cloud gaming thereby propelling the market growth over the forecast period. The technological innovation and advancement in the area of graphics exhibiting realistic view are attracting more gamers and new user s across the globe. In addition, the ability of multiplayer gaming is compelling or ascending the audiences which are, in turn, expected to have a positive impact on the market growth over the next six years.

Nowadays, gamers are preferring gaming laptop and customized build computers, primarily laptop owing to portability and convenience. However, the cost of gaming laptops and computers are increasing due to high hardware prices such as GPU and motherboard. This is giving rise to the need for low-cost gaming solutions for the users thereby fueling the market growth. There are many advantages and disadvantages of gaming laptops and consoles, however, according to an ESA study on gamers, laptops and computers are ahead of consoles and is expected that similar trend will continue over the next few years creating opportunities for cloud gaming companies to penetrate the market.

Key Developments in Cloud Gaming Market

  • January 2018: Nvidia commenced the beta version of GeForce Now, cloud gaming platform for PC which is likely to boost the user base of the company.

Cloud Gaming Market Major Players: Nvidia Corporation, Parsec Cloud Inc., RemoteMyApp sp. Z.o.o (Vortex), Paperspace, LiquidSky Software Inc. and Simplay, among others.

Reasons to Purchase Cloud Gaming Market Report

  • The future prospect of the cloud gaming market and opportunities
  • Analyzing various perspectives of the market with the help of Porter’s five forces analysis
  • Regional analysis of the market
  • Identify the latest developments, market shares and strategies employed by the major market players
  • 3 months analyst support along with the Market Estimate sheet (in Excel)

Customization of the Report

  • This report can be customized to meet your requirements. Please connect with our representative, who will ensure you get a report that suits your needs.

1. Introduction

2. Research Methodology

3. Executive Summary

4. Market Insights

               4.1 Market Overview

               4.2 Industry Value Chain Analysis

               4.3 Industry Attractiveness - Porter's Five Forces Analysis

                                  4.3.1 Bargaining Power of Suppliers

                                  4.3.2 Bargaining Power of Consumers

                                  4.3.3 Threat of New Entrants

                                  4.3.4 Threat of Substitute Products

                                  4.3.5 Competitive Rivalry within the Industry

               4.4 Industry Policies

5. Market Dynamics

               5.1 Introduction to Market Dynamics

               5.2 Market Drivers

                                  5.2.1 Rapid Increase in Gaming Devices and Audience

                                  5.2.2 Rising Internet Penetration and Speed

               5.3 Market Restraints

                                  5.3.1 Lack of Rich Gaming Experience Due to Low or Inadequate Internet Speed

6. Technology Snapshot

               6.1 Video Streaming

               6.2 File Streaming

7. Market Segmentation

               7.1 By Region

                                  7.1.1 North America

                                  7.1.2 Europe

                                  7.1.3 Asia-Pacific

                                  7.1.4 Rest of the World

8. Key Vendor Profiles

               8.1 Utomik B.V.

               8.2 Nvidia Corporation

               8.3 Snoost

               8.4 Numecent Holdings Ltd.

               8.5 RemoteMyApp SP ZOO (Vortex)

               8.6 Parsec Cloud Inc.

               8.7 Paperspace

               8.8 LiquidSky Software Inc.

               8.9 Simplay Gaming Ltd.

               8.10 Ubitus Inc.

               *List not Exhaustive

9. Investment Analysis

10. Future of the Market 

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