Virtual Fitness Market Size and Share
Virtual Fitness Market Analysis by Mordor Intelligence
The virtual fitness market size stood at USD 31.2 billion in 2025 and is forecast to reach USD 93.7 billion by 2030, registering a 24.6% CAGR over the period 2025-2030. Surging demand for connected workout experiences, rapid improvements in streaming infrastructure, and the continued shift toward hybrid wellness lifestyles are the primary forces steering this expansion. Fitness platforms are bundling hardware with long-term digital content subscriptions, thereby smoothing revenue volatility and building sticky ecosystems. Corporations are embedding virtual fitness into holistic employee-wellness programs, which lowers acquisition costs for vendors while boosting retention. Smartphone ubiquity accelerates adoption in emerging economies, and VR/AR hardware price compression creates new immersive use cases. Competitive rivalry remains moderate as incumbents introduce AI features to sustain engagement, and new entrants focus on niche modalities such as rehabilitation and active-ageing programs.
Key Report Takeaways
- By product type, fitness apps led with 45.8% revenue share in 2024; VR/AR fitness titles are projected to advance at a 28% CAGR to 2030.
- By delivery mode, on-demand video libraries held 58.3% of the virtual fitness market share in 2024, while live-interactive streaming is forecast to grow at 24.9% CAGR through 2030.
- By subscription type, monthly plans commanded 54.8% of the virtual fitness market size in 2024; pay-per-class and freemium models are expanding at 25.4% CAGR to 2030.
- By device type, smartphones and tablets accounted for 49.1% share of the virtual fitness market size in 2024; VR/AR head-mounted displays will climb at a 26.5% CAGR between 2025-2030.
- By end-user, individual consumers represented 62.7% demand in 2024, whereas healthcare and rehabilitation clinics are growing at 26.2% CAGR through 2030.
- By technology, video streaming captured 55.9% of the virtual fitness market share in 2024 and VR/AR immersion is poised to rise at 25.7% CAGR over the forecast horizon.
- By geography, North America led with 32.76% revenue share in 2024 while Asia-Pacific is the fastest-growing region, underpinned by smartphone penetration and supportive digital-health policies.
Global Virtual Fitness Market Trends and Insights
Drivers Impact Analysis
| Driver | (~) % Impact on CAGR Forecast | Geographic Relevance | Impact Timeline |
|---|---|---|---|
| Proliferation of connected at-home fitness hardware | +4.20% | Global, with concentration in North America & Europe | Medium term (2-4 years) |
| Corporate wellness program integration | +3.80% | North America & EU, expanding to APAC | Long term (≥ 4 years) |
| Smartphone penetration & high-speed internet ubiquity | +5.10% | Global, particularly strong in APAC & Latin America | Short term (≤ 2 years) |
| Shift toward hybrid gym models (in-club + virtual) | +3.50% | North America & Europe, emerging in urban APAC | Medium term (2-4 years) |
| Growth of VR-based rehabilitation & physio modules | +2.90% | North America & EU, pilot programs in APAC | Long term (≥ 4 years) |
| Government incentives for active-ageing e-fitness | +2.30% | EU & developed APAC markets, selective North America | Long term (≥ 4 years) |
| Source: Mordor Intelligence | |||
Proliferation of Connected At-Home Fitness Hardware
Premium equipment makers now fuse sensors, cloud analytics, and subscription content into integrated ecosystems that track biometrics and deliver adaptive coaching. Technogym’s H1 2024 revenue rose 8.7% to EUR 402 million (USD 453 million) on the back of these bundles, confirming end-user willingness to pay for data-rich experiences. [1]TECHNOGYM.COM – Technogym S.p.A., “Half-Yearly Financial Report 2024,” Technogym, 2024. Strength-training rigs equipped with real-time form-correction cameras lower injury risk and create defensible lock-in because performance histories are stored in proprietary clouds. Strategic hardware acquisitions by big-tech firms underscore the race to own the full stack, from device firmware to recurring content revenue.
Corporate Wellness Program Integration
Enterprise clients increasingly demand demonstrable ROI-lower claims, reduced absenteeism, and higher productivity-forcing vendors to build analytics dashboards that correlate exercise adherence with health outcomes. Sharecare’s VR fitness pilot lifted weekly physical-activity minutes by 118 among Lennar employees and converted 73% of users to paid memberships, illustrating how B2B2C models curb marketing spend while boosting lifetime value.[2]FITTECHGLOBAL.COM – Frances Marcellin, “Gamified VR Fitness Scheme Launches To Improve Employee Health,” Fit Tech Global, 2023. Vendors that package mental-health resources and nutrition guidance alongside workouts gain an edge in procurement cycles dominated by HR and benefits managers.
Smartphone Penetration & High-Speed Internet Ubiquity
Expanding 5G coverage eliminates buffering and unlocks real-time multiplayer classes in regions previously hampered by bandwidth constraints. China’s smart-fitness spend is expected to jump from USD 5.2 billion in 2023 to USD 12.3 billion in 2025, fueled by more than 100 million app users and state investments aimed at boosting population fitness levels.[3]WOODBURNGLOBAL.COM – Kristina Coluccia, “Smart Fitness And Sports Industry In China,” Woodburn Global, 2023. Lower latency also supports cloud-based AI coaching that adjusts routines dynamically, which boosts retention by delivering tangible progress milestones.
Shift Toward Hybrid Gym Models (In-Club + Virtual)
Brick-and-mortar operators now extend memberships through branded apps, live-streaming classes, and remote personal-training sessions, creating omnichannel experiences that smooth usage peaks and monetize off-site workouts. European chains highlight holistic technology upgrades-wearables integration, in-club kiosks, and AI-powered workout builders-to differentiate in a crowded market.[4]WEXER.COM – Leigh Castleberry, “2024 Europe Fitness Trends & Opportunities,” Wexer Blog, 2024.Boutique studios leverage celebrity instructors and curated playlists to justify premium digital pricing, forcing pure-play virtual providers to explore physical pop-ups or partner studios.
Restraints Impact Analysis
| Restraint | (~) % Impact on CAGR Forecast | Geographic Relevance | Impact Timeline |
|---|---|---|---|
| High churn & low long-term subscriber retention | -3.70% | Global, particularly acute in saturated North American market | Short term (≤ 2 years) |
| IP & music-licensing costs squeezing margins | -2.10% | Global, most severe for content-heavy platforms | Medium term (2-4 years) |
| Data-privacy litigation risk around biometric tracking | -1.80% | EU & North America, expanding to APAC with regulatory development | Medium term (2-4 years) |
| Bandwidth inequality in emerging rural markets | -1.50% | Emerging markets in APAC, Latin America, and MEA | Long term (≥ 4 years) |
| Source: Mordor Intelligence | |||
High Churn & Low Long-Term Subscriber Retention
Digital fitness subscriptions exhibit annual churn near 50%, far above the 30-35% typical for physical gyms. Peloton lost a net 21,000 connected-fitness memberships in Q2 2025 despite heavy marketing outlays, underscoring fragility in saturated markets.[5]PELOTON.COM – Peloton Interactive, “Form 10-Q filed 02/06/2025,” Peloton Investor Relations, 2025. To counter attrition, platforms deploy gamification, social challenges, and AI-driven workout personalization-all of which inflate content-production budgets and compress margins.
IP and Music-Licensing Costs Squeezing Margins
Securing performance, mechanical, and synchronization rights for global streaming pushes content costs higher as platforms expand beyond home markets. Providers able to negotiate blanket licenses or develop proprietary music catalogues enjoy cost advantages, while smaller entrants struggle with cross-border royalties. Patent litigation around motion-tracking algorithms and interactive displays adds another layer of legal expense, steering capital toward firms with established IP portfolios.
Segment Analysis
By Product Type: Apps Dominate, VR/AR Gains Momentum
Fitness apps held 45.8% of 2024 revenue as their low entry barriers capitalize on existing smartphone ecosystems. The virtual fitness market size for VR/AR titles is projected to multiply at a 28% CAGR, reflecting falling headset prices and richer content libraries. Platform-as-a-Service portals attract studios seeking turnkey billing and user-management solutions, while smart-equipment-linked content blends hardware sales with sticky software contracts. AI coaching engines command premium pricing because adaptive programming demonstrates faster performance gains, thus validating their higher subscription tiers. Cross-pollination among these categories-such as AI-driven VR boxing apps-signals ongoing convergence as vendors hunt for differentiation.
User preference for app-based convenience drives daily-active-user ratios that outperform web portals, yet monetization ceilings appear once free social-media workouts compete for attention. Conversely, VR/AR’s immersive environments reduce boredom and provide novel metrics such as gaze focus or force feedback, widening the value proposition. Vendors bundling long-term content with connected hardware capture a higher virtual fitness market share because integrated data unlocks personalized progress paths that bolster retention.
Note: Segment shares of all individual segments available upon report purchase
By Delivery Mode: On-Demand Remains Mainstream, Live Surges
On-demand libraries controlled 58.3% market share in 2024 thanks to time-shifting flexibility. Scheduled live classes, however, are scaling at 24.9% CAGR, as low-latency tech injects community energy and real-time coaching. Pre-recorded downloadable serve bandwidth-constrained geographies, but their relevance fades where 5G penetration rises. Superior engagement metrics-session completion rates, average class duration-support premium pricing for live formats, offsetting higher production costs.
Platforms now stagger content drops to maintain novelty, blending on-demand catalogs with marquee live events to maximize network effects. Leaderboards and shout-outs replicate in-studio accountability, mitigating churn. Hybrid delivery portfolios help vendors hedge against fluctuating user schedules and regional bandwidth disparities, reinforcing their positions within the virtual fitness market.
By Subscription Type: Flexibility Drives Adoption
Monthly plans accounted for 54.8% of 2024 billings as consumers gravitate toward cancel-anytime options. The virtual fitness market size attached to pay-per-class and freemium tiers is forecast to grow 25.4% CAGR because zero-commitment entry lowers acquisition friction. Quarterly and annual tiers remain niche but profitable among committed high-frequency users seeking cost savings.
Freemium funnels amplify reach while data-mining conversion triggers-skill gaps, social milestones, or health metrics-upsell premium tiers. Pay-per-class credits cater to irregular exercises and corporate wellness stipends that reset monthly. The pricing spectrum thus widens to capture users across commitment levels, protecting platforms from single-model saturation risks.
Note: Segment shares of all individual segments available upon report purchase
By Device Type: Smartphones Ubiquitous, VR/AR Headsets Accelerate
Smartphones and tablets delivered 49.1% of revenue in 2024, owing to universal ownership and maturing sensor suites. VR/AR head-mounted displays will post the fastest CAGR at 26.5% as Meta, Apple, and Samsung release lighter, cheaper models that facilitate hour-long workouts without discomfort. Smart TV apps expand household penetration by enabling family participation, while connected-equipment consoles integrate resistance hardware with touchscreens that track reps and form.
The smartphone remains the command center, syncing biometric data from wearables, casting sessions to large screens, and controlling VR headsets. Interoperability across devices ensures seamless transitions throughout the day, deepening engagement and anchoring the user inside a single vendor ecosystem, which in turn bolsters virtual fitness market share for integrated platforms.
By End-User: Consumer Lead Persists, Healthcare Adoption Rises
Individual users generated 62.7% of 2024 spend due to convenience, privacy, and personalized content benefits. Healthcare and rehabilitation clinics, expanding at a 26.2% CAGR, harness VR-based therapy modules validated by clinical outcomes, unlocking reimbursements that de-risk provider investments. Gyms and studios deploy virtual offerings to retain members outside peak hours, while enterprises embed platforms into total-rewards packages that emphasize wellbeing as a driver of productivity.
Clinical deployments strengthen brand credibility by proving measurable health benefits, which loop back into consumer marketing narratives. Workplace wellness contracts stabilize cash flows, counterbalancing consumer seasonality. This diversified end-user base underpins the virtual fitness market’s resilience against single-segment slowdowns.
Note: Segment shares of all individual segments available upon report purchase
By Technology: Video Streaming Mature, Immersive Tech Scaling
Video streaming underpins 55.9% of 2024 revenues thanks to reliability and versatility across devices. Immersive VR/AR tech, growing 25.7% CAGR, introduces spatial audio, haptic feedback, and 3-D biometrics that deepen engagement. AI and machine-learning modules personalize progression paths and auto-adjust difficulty, lifting stickiness. Gamification engines inject achievement badges and leaderboards, turning solitary workouts into social competitions that extend session duration.
Motion-tracking computer vision unlocks real-time form correction, while cloud analytics aggregate anonymized data to craft new training programs. The convergence of these technologies yields hybrid experiences-AI-driven coaching delivered in VR worlds with real-time heart-rate overlays-blurring traditional modality boundaries and reinforcing platform defensibility.
Geography Analysis
North America retained 32.76% revenue share in 2024 on the back of early hardware adoption, robust discretionary spending, and mature broadband infrastructure. Peloton alone generated USD 673.9 million in Q2 2025, underscoring the region’s revenue depth even amid subscription headwinds. [6]PATENTNWEON.COM – Samsung Patent, “Method And Device For Estimating Pose Of User,” Patent Nweon, 2024. Canada and Mexico log faster percentage growth as localized content and bilingual interfaces broaden appeal. However, saturation and rising acquisition costs temper long-term upside, pushing vendors toward B2B channels and clinical partnerships.
Asia-Pacific delivers the fastest growth trajectory, propelled by smartphone penetration, rising middle-class health awareness, and pro-digital-health policies. China’s government earmarked 1.5 trillion yuan (USD 209 billion) to elevate population fitness, directly benefitting domestic platforms and foreign licensors that localize content.[7]WOODBURNGLOBAL.COM – Kristina Coluccia, “Smart Fitness And Sports Industry In China,” Woodburn Global, 2023. India’s digital-health sector is expected to hit USD 25 billion by 2025, with hybrid models like Cure.fit blending physical clubs and online coaching.[8]DIGITALHEALTHNEWS.COM – “Digital Health In India: What To Expect In 2025,” Digital Health News, 2025. Southeast Asia’s digital healthcare investment wave seeds infrastructure that virtual fitness players can leverage, accelerating regional rollout.
Europe remains sizable yet complex, balancing GDPR-anchored data-privacy rules with generous active-ageing grants. The region’s fitness sector produces EUR 18.9 billion (USD 21.3 billion) in annual revenue, offering a fertile base for digital extensions. [9]EUROPEACTIVE.EU – EuropeActive, “Position & Information Papers,” EuropeActive, 2024. The UK’s 10-year NHS plan allocates GBP 10 billion (USD 12.8 billion) toward technology, creating pathways to integrate validated fitness apps into primary care.[10]HEALTHCLUBMANAGEMENT.CO.UK – Kath Hudson, “UK’s 10-Year NHS Plan Will Pivot To Prevention,” Health Club Management, 2025. Investors demonstrate confidence: bsport secured EUR 30 million (USD 33.8 million) in 2024 to expand its studio platform, signifying sustained appetite for scalable European fitness technology. [11]FITTINSIDER.COM – Multiple press releases cited above, 2024-2025.
Competitive Landscape
The virtual fitness market hosts a mix of hardware-centric incumbents and software-first disruptors. Peloton, Apple, and Technogym anchor integrated ecosystems spanning devices, content, and analytics, while tonnage-light rivals like Les Mills+ emphasize high-production content sans proprietary hardware. Technology giants leverage platform synergies: Apple Fitness+ cross-sells Apple Watch hardware and iCloud storage, whereas Meta invests in neural wristbands that could make hand controllers obsolete, reinforcing its VR moat[12]EXPANDREALITY.IO – Erin Finister, “Meta Enhancing VR With Neural Wristbands,” Expand Reality Blog, 2025..
Strategy clusters are emerging. First, premium hardware makers pivot to profitability by widening software margins and opening SDKs to third-party developers. Second, content specialists secure music rights at scale to defend against commoditization. Third, AI-native newcomers exploit personalized coaching as a wedge into crowded app stores. Consolidation accelerates as firms seek scale to absorb licensing costs; Interactive Strength’s intent to acquire a USD 40 million-revenue equipment peer exemplifies roll-up economics.
Patent filings underscore rising technical barriers. Apple’s tiered-posture system hints at sensor-rich spatial computing for fitness [13]PATENTLYAPPLE.COM – Jack Purcher, “Tiered Posture Awareness System For Smartglasses,” Patently Apple, 2024.. Samsung’s pose-estimation patents aim to power AI form-analysis across smart TVs and mobiles. These IP arsenals further entrench leading platforms.
Virtual Fitness Industry Leaders
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Peloton Interactive Inc.
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Apple Inc. (Apple Fitness+)
-
iFIT Inc.
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Les Mills International Ltd.
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Nautilus Inc. (JRNY Platform)
- *Disclaimer: Major Players sorted in no particular order
Recent Industry Developments
- July 2025: iFIT partnered with Samsung Health to integrate personalized workouts and AI-guided wellness across Samsung’s global user base.
- February 2025: Peloton reported USD 673.9 million revenue and USD 58.4 million adjusted EBITDA in Q2 2025 and introduced the Strength+ app for gym-based training.
- December 2024: bsport raised EUR 30 million in Series B funding to fund global expansion and AI feature development for studio management.
- December 2024: Interactive Strength (TRNR) signed an intent to acquire a profitable connected-fitness equipment company generating USD 40 million in revenue.
Global Virtual Fitness Market Report Scope
| Fitness Apps |
| Platform-as-a-Service Portals |
| Smart Equipment-Linked Content |
| VR/AR Fitness Titles |
| AI-Driven Personalised Coaching Engines |
| Live-Interactive Streaming |
| On-Demand Video Library |
| Pre-Recorded Downloadables |
| Monthly |
| Quarterly |
| Annual |
| Pay-per-Class / Freemium Upgrade |
| Smartphones & Tablets |
| Smart TVs & Streaming Sticks |
| Connected Fitness Equipment Consoles |
| VR/AR Head-Mounted Displays |
| Wearables (Smartwatches, Bands) |
| Individual Consumers |
| Health Clubs & Gyms |
| Enterprises & Corporate Wellness |
| Healthcare & Rehabilitation Clinics |
| Video Streaming |
| AI & Machine Learning |
| Gamification Engines |
| Motion-Tracking / Computer Vision |
| VR/AR Immersion |
| North America | United States | |
| Canada | ||
| Mexico | ||
| South America | Brazil | |
| Argentina | ||
| Colombia | ||
| Rest of South America | ||
| Europe | United Kingdom | |
| Germany | ||
| France | ||
| Italy | ||
| Spain | ||
| Russia | ||
| Rest of Europe | ||
| Asia-Pacific | China | |
| Japan | ||
| South Korea | ||
| India | ||
| Australia | ||
| Rest of Asia-Pacific | ||
| Middle East and Africa | Middle East | Saudi Arabia |
| United Arab Emirates | ||
| Rest of Middle East | ||
| Africa | South Africa | |
| Egypt | ||
| Rest of Africa | ||
| By Product Type | Fitness Apps | ||
| Platform-as-a-Service Portals | |||
| Smart Equipment-Linked Content | |||
| VR/AR Fitness Titles | |||
| AI-Driven Personalised Coaching Engines | |||
| By Delivery Mode | Live-Interactive Streaming | ||
| On-Demand Video Library | |||
| Pre-Recorded Downloadables | |||
| By Subscription Type | Monthly | ||
| Quarterly | |||
| Annual | |||
| Pay-per-Class / Freemium Upgrade | |||
| By Device Type | Smartphones & Tablets | ||
| Smart TVs & Streaming Sticks | |||
| Connected Fitness Equipment Consoles | |||
| VR/AR Head-Mounted Displays | |||
| Wearables (Smartwatches, Bands) | |||
| By End-User | Individual Consumers | ||
| Health Clubs & Gyms | |||
| Enterprises & Corporate Wellness | |||
| Healthcare & Rehabilitation Clinics | |||
| By Technology | Video Streaming | ||
| AI & Machine Learning | |||
| Gamification Engines | |||
| Motion-Tracking / Computer Vision | |||
| VR/AR Immersion | |||
| By Geography | North America | United States | |
| Canada | |||
| Mexico | |||
| South America | Brazil | ||
| Argentina | |||
| Colombia | |||
| Rest of South America | |||
| Europe | United Kingdom | ||
| Germany | |||
| France | |||
| Italy | |||
| Spain | |||
| Russia | |||
| Rest of Europe | |||
| Asia-Pacific | China | ||
| Japan | |||
| South Korea | |||
| India | |||
| Australia | |||
| Rest of Asia-Pacific | |||
| Middle East and Africa | Middle East | Saudi Arabia | |
| United Arab Emirates | |||
| Rest of Middle East | |||
| Africa | South Africa | ||
| Egypt | |||
| Rest of Africa | |||
Key Questions Answered in the Report
What is the projected value of the virtual fitness market by 2030?
The market is expected to reach USD 93.7 billion by 2030, expanding at a 24.6% CAGR.
Which product category currently leads the virtual fitness market?
Fitness apps dominate, holding 45.8% revenue share in 2024.
Why is Asia-Pacific considered the fastest-growing region?
High smartphone penetration, sizeable middle-class demand, and supportive government digital-health spending drive rapid uptake across China, India, and Southeast Asia.
What are the main challenges virtual fitness platforms face today?
High subscriber churn and escalating IP licensing fees weigh on profitability and long-term retention.
How are hardware manufacturers adapting to digital trends?
Companies integrate sensors and subscription content into equipment, generating recurring revenues and differentiated user experiences.
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