In-game Advertising Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The In-Game Advertising Market is Segmented by Type (Static, Dynamic, Advergaming) and by Geography (North America, Europe, Asia-Pacific, Latin America, Middle East, and Africa). The Market Sizes and Forecasts are Provided in Terms of Value USD for all the Above Segments.

In-game Advertising Market Size

In-game Advertising Market Summary

Compare market size and growth of In-game Advertising Market with other markets in Technology, Media and Telecom Industry

In-game Advertising Market Analysis

The In-game Advertising Market is expected to register a CAGR of 11.35% during the forecast period.

 In-game advertising market growth is anticipated to benefit from rising social and mobile gaming interest. Commercials, billboards, and backdrop graphics may be used in desktop and mobile games, including advertising. Additionally, because these ads aren't disruptive, gamers may experience the game more seamlessly. In-game commercials are anticipated to have a more substantial audio-visual impact and leave viewers with positive and enduring product impressions.

  • Real-time bidding (RTB) and artificial intelligence (AI) are utilized to place these advertisements in online games. Previously, agents were responsible for purchasing and dealing with in-game promotions, which could be costly. However, programmatic advertisement buying has made the process more efficient and cost-effective by eliminating mortal involvement. In the traditional method, advertisers had to go through proposals, quotes, tenders, and negotiations with humans to purchase in-game advertisements. Conversely, programmatic in-game advertisement buying employs algorithms to acquire display space.
  • Due to technological advances, digital advertising presentations can now connect to consumers' mobile devices, shifting them to companies' social media accounts or websites. Static advertising can also incorporate augmented reality for interactivity, attracting businesses to use these technologies in outdoor advertisements to increase awareness. In a London campaign, an augmented reality application connected to a digital screen showed a picture of a sick patient and an empty blood pack. Visual recognition activated potential donors with a needle and tube on their mobile screens, showing virtual blood flow and the patient visibly enhancing. These features make advertising attractive, contributing to the growth of the global in-game advertising market.
  • People's increasing interest in social media, mobile gaming, and online casual gaming is predicted to drive the growth of the advertising segment in the global online casual games market over the forecast years. Furthermore, essential industry players' strategic acquisitions and business expansions are expected to enhance segment growth. In May 2022, WPP and Epic Games, the interactive entertainment firm developer of Fortnite and Unreal Engine, announced a new partnership to assist WPP agencies in delivering a new era of digital experiences for brands in the metaverse. A new training program will be launched to teach thousands of WPP creatives and engineers how to develop personalized brand experiences in Fortnite and use Unreal Engine for real-time 3D creation and virtual production.
  • On the flip side, the placement of advertisements is a crucial aspect of in-game advertising, as it must align with the game's flow and context. It is essential for advertising companies to strategically place advertisements in a manner that appears natural to gamers and delivers exclusivity to advertisers. Unfortunately, some advertising companies fail to do so, showing disruptions in the gaming experience and adverse effects on advertisers' brands. For example, displaying sports-related ads in food-themed games would be an inappropriate placement.

In-game Advertising Industry Overview

The Global In-Game Advertising market is moderately consolidated with the presence of several players like Google LLC, Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc., IronSource Ltd., etc. The companies continuously invest in strategic partnerships and product developments to gain substantial market share. Some of the recent developments in the market are:

In August 2023, Adlook partnered with Anzu, one of the most advanced in-game advertising platforms. Together, they aim to assist brands and agencies in harnessing the enormous potential of intrinsic in-game advertising through Adlook's next-generation brand growth platform. Due to the new partnership, Adlook's clients can programmatically serve IAB-compliant ingrained in-game video and banner ads at scale across platforms to reach the global gaming audience. Anzu's innovative SDK technology is integrated into games to deliver high-quality direct traffic with complete control over ad placements and first-party data.

In April 2023, TransUnion entered a collaboration with Frameplay, the global player in enabling inherent in-gaming advertising, to offer enhanced audience targeting abilities for brands and marketers to reach relevant gaming audiences at scale effectively. Through TransUnion's TruAudience Platform and Data Marketplace solutions, firms can effectively enhance their data-driven in-game advertising techniques to connect with gamers. The engine at the base of the TruAudience Data Marketplace is a deterministically leveled view of audiences across 80 million-plus United States attached homes, nearly all adults and residencies in the country.

In-game Advertising Market Leaders

  1. Google LLC

  2. Anzu Virtual Reality Ltd.

  3. Blizzard Entertainment Inc.

  4. Electronic Arts Inc.

  5. IronSource Ltd.

  6. *Disclaimer: Major Players sorted in no particular order
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In-game Advertising Market News

February 2023: Anzu, the most developed intrinsic in-game advertising solution, and Livewire, the global game tech and gaming marketing company, have announced a partnership in Germany today. The new multi-year deal builds on the conquest Anzu has seen in the region in supporting brands, including Deutsche Telekom, Vodafone, and Sparkasse, connect with gamers through intrinsic in-game advertising across widespread mobile, PC, and Metaverse titles. The collaboration will support Anzu and Livewire's footprint in Germany, permitting even more brands to reach gamers via non-intrusive in-game ad placements inside titles they love, where their attention is greatest.

August 2022: In-game advertising provider Adverty announced an exclusive partnership with digital marketing specialist Yazle, allowing the agency to exclusively represent and sell Adverty's full inventory in the Middle East and North Africa (MENA). This was likely to be on a managed exclusivity basis, allowing advertisers to grasp seamless and immersive in-game advertising opportunities. This partnership comes as advertisers grow increasingly concerned with their presence in digital spaces.

In-game Advertising Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.2.1 Bargaining Power of Buyers
    • 4.2.2 Bargaining Power of Suppliers
    • 4.2.3 Threat of New Entrants
    • 4.2.4 Threat of Substitutes
    • 4.2.5 Intensity of Competitive Rivalry
  • 4.3 Assessment of the Impact of COVID-19 on the Market

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Increase in Online Gaming
    • 5.1.2 Growth in the Smartphone Penetration
  • 5.2 Market Restrains
    • 5.2.1 Complexity in Gaming and Advertisment Technology Integration

6. MARKET SEGMENTATION

  • 6.1 By Type
    • 6.1.1 Static
    • 6.1.2 Dynamic
    • 6.1.3 Advergaming
  • 6.2 By Geography***
    • 6.2.1 North America
    • 6.2.1.1 United States
    • 6.2.1.2 Canada
    • 6.2.2 Europe
    • 6.2.2.1 United Kingdom
    • 6.2.2.2 Germany
    • 6.2.2.3 France
    • 6.2.3 Asia
    • 6.2.3.1 China
    • 6.2.3.2 Japan
    • 6.2.3.3 India
    • 6.2.3.4 South Korea
    • 6.2.3.5 Australia and New Zealand
    • 6.2.4 Middle East and Africa
    • 6.2.5 Latin America

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Google LLC
    • 7.1.2 Anzu Virtual Reality Ltd.
    • 7.1.3 Blizzard Entertainment Inc.
    • 7.1.4 Electronic Arts Inc.
    • 7.1.5 ironSource Ltd.
    • 7.1.6 Motive Interactive Inc.
    • 7.1.7 Playwire LLC
    • 7.1.8 RapidFire Inc.
    • 7.1.9 Blizzard Entertainment, Inc.
    • 7.1.10 Frameplay
  • *List Not Exhaustive

8. INVESTMENT ANALYSIS

9. MARKET OPPORTUNITIES AND FUTURE TRENDS

**Subject to Availability
***In the final report, Asia, Australia, and New Zealand will be studied together as 'Asia Pacific' and Latin America and Middle East and Africa will be considered together as 'Rest of the World'
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In-game Advertising Industry Segmentation

In-game advertising is the phrase used to describe any state of advertising in a Video Game. In-game advertising can be a very compelling form of marketing as gamers are typically young and spend a lot of time recreating video games. In addition, the nature of video games means that in-game ads have to compete with only other elements within the game for attention from players.

The in-game advertising market is segmented by type (static, dynamic, advergaming) and by geography (North America, Europe, Asia Pacific, Latin America, Middle East, and Africa).

The market sizes and forecasts are provided in terms of value USD for all the above segments.

By Type Static
Dynamic
Advergaming
By Geography*** North America United States
Canada
Europe United Kingdom
Germany
France
Asia China
Japan
India
South Korea
Australia and New Zealand
Middle East and Africa
Latin America
By Type
Static
Dynamic
Advergaming
By Geography***
North America United States
Canada
Europe United Kingdom
Germany
France
Asia China
Japan
India
South Korea
Australia and New Zealand
Middle East and Africa
Latin America
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In-game Advertising Market Research Faqs

What is the current In-game Advertising Market size?

The In-game Advertising Market is projected to register a CAGR of 11.35% during the forecast period (2025-2030)

Who are the key players in In-game Advertising Market?

Google LLC, Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc. and IronSource Ltd. are the major companies operating in the In-game Advertising Market.

Which is the fastest growing region in In-game Advertising Market?

Asia Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in In-game Advertising Market?

In 2025, the North America accounts for the largest market share in In-game Advertising Market.

What years does this In-game Advertising Market cover?

The report covers the In-game Advertising Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the In-game Advertising Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

In-game Advertising Industry Report

Statistics for the 2025 In-game Advertising market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. In-game Advertising analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

In-game Advertising Market Report Snapshots

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