North America Immersive Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The North America Immersive Entertainment Market Report is Segmented by Application (Themed Entertainment, Haunted Attractions and Escape Rooms, Immersive Theatre, Experiential Art Museums, and Others) and Country (United States and Canada). The Report Offers Market Sizes and Forecasts in Value Terms (USD) for all the Above Segments.

North America Immersive Entertainment Market Size and Share

North America Immersive Entertainment Market Summary
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North America Immersive Entertainment Market Analysis by Mordor Intelligence

The North America Immersive Entertainment Market size is estimated at USD 51.22 billion in 2025, and is expected to reach USD 149.63 billion by 2030, at a CAGR of 23.91% during the forecast period (2025-2030).

  • Immersive entertainment transcends traditional entertainment, offering participants a chance to dive into captivating worlds and engage with interactive narratives. For instance, American Haunts reported that the US boasted around 1,200 haunted houses, in contrast to 300 amusement venues with haunted attractions. These immersive experiences not only forge lasting memories but also spark word-of-mouth recommendations, fueling their rising popularity.
  • Furthermore, today's consumers are gravitating toward experiences that demand active engagement rather than passive observation. Immersive entertainment caters to this desire, weaving participants into the narrative and introducing elements of surprise. In June 2024, Universal Studios unveiled ten haunted houses for their Halloween Haunted Nights, featuring themes from the Ghostbusters: Frozen Empire movie and another inspired by A Quiet Place. Such interactivity amplifies the adventure, drawing in larger audiences.
  • Immersive entertainment blurs the lines between art and entertainment, crafting experiences that are visually captivating, intellectually stimulating, and emotionally resonant. By intertwining storytelling, design, technology, and performance, it offers audiences rich, multi-sensory experiences that resonate on multiple levels.
  • In addition, technological advancements have broadened the horizons for crafting immersive experiences. Breakthroughs in virtual and augmented reality, projection mapping, and interactive design have paved the way for more lifelike and engaging environments. A prime example is Enchambered, an escape room in Sacramento, USA, which utilizes AR to seamlessly blend reality with fantasy, enthralling players with intricate puzzles. Such innovations are propelling the rapid evolution and sophistication of immersive entertainment.
  • Developing and implementing immersive entertainment experiences often requires significant upfront investment in technology, design, production, and infrastructure. The cost of creating immersive environments, designing interactive elements, and incorporating advanced technologies can be substantial, making it challenging for smaller businesses or start-ups with limited resources to enter the market.

Competitive Landscape

The North American immersive entertainment market exhibits fragmentation. The varied market structure across different applications highlights both opportunities and innovations, as well as challenges in scalability, depending on the specific sector.

  • June 2024: Netflix revealed plans for its inaugural permanent experiential entertainment venues, set to debut in 2025 in Dallas, TX, and King of Prussia, PA. The upcoming Netflix Houses will encompass shopping outlets, dining establishments, and interactive activities, expanding upon the company's prior live experiences for titles such as Bridgerton, Money Heist, Stranger Things, Squid Game, and Netflix Bites.
  • January 2024: TECNO, an innovative technology brand, partnered with Dolby Laboratories, an immersive entertainment experiences company. This collaboration will provide TECNO's global users with an unparalleled Dolby Atmos spatial sound experience, enhancing depth, clarity, and detail.

North America Immersive Entertainment Industry Leaders

  1. The Walt Disney Company

  2. Meow Wolf

  3. Six Flags Entertainment Corporation

  4. Madame Tussauds (Merlin Entertainments)

  5. The VOID

  6. *Disclaimer: Major Players sorted in no particular order
North America Immersive Entertainment Market Concentration
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Recent Industry Developments

  • January 2024: VR and MR device vendor Goertek partnered with hand-tracking provider Ultraleap to announce a VR/MR headset reference design that follows from Qualcomm’s XR2+ Gen 2 chipset revealment, where Qualcomm also revealed the new reference design. The design intends to support OEMs in creating MR/VR devices with high-quality hand-tracking features from Ultraleap’s Gemini framework. Ultraleap’s computer vision and machine learning models enable low-cost hand-tracking integration for enterprise end users.
  • January 2024: Qualcomm Technologies Inc. launched the Snapdragon XR2+ Gen 2 Platform, a single-chip architecture that provides 4.3 K spatial computing at 90 frames per second for better visual clarity throughout work and plays. Supporting 12 or more concurrent cameras with powerful on-device AI, Snapdragon XR2+ Gen 2-powered devices can also effortlessly track the user, their movements, and the world around them for effortless navigation and unparalleled experiences that merge physical and digital spaces. Snapdragon XR2+ Gen 2 unlocks 4.3K resolution, taking productivity and entertainment to the next level by bringing spectacularly clear visuals to use cases such as room-scale screens, life-size overlays, and virtual desktops.

Table of Contents for North America Immersive Entertainment Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Ecosystem Analysis
  • 4.3 Use Cases of Enabling Technologies
    • 4.3.1 Flat User Interface for 2D Experience
    • 4.3.2 Extended Reality (3D)
    • 4.3.3 Natural and spatial interfaces
  • 4.4 Key Case Studies of Entertainment leveraging Immersive Experiences
    • 4.4.1 House of Eternal Return (Meow Wolf)
    • 4.4.2 Walt Disney World and Disneyland
    • 4.4.3 Universal Studios

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Creative success in the entertainment industry is driving the revenue growth in the sector
  • 5.2 Market Challenges
    • 5.2.1 Sustainbility and growth expansion in the immersive entertainment sector remain challenging

6. MARKET SEGMENTATION

  • 6.1 Application
    • 6.1.1 Themed Entertainment
    • 6.1.2 Haunted Attractions and Escape Rroms
    • 6.1.3 Immersive Theatre
    • 6.1.4 Experiential Art Museums
    • 6.1.5 Others (Includes Exhibitions, etc.)
  • 6.2 By Country
    • 6.2.1 United States
    • 6.2.2 Canada

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 The Walt Disney Company
    • 7.1.2 Universal Parks & Resorts
    • 7.1.3 Six Flags Entertainment Corporation
    • 7.1.4 Cedar Fair Entertainment Company
    • 7.1.5 Meow Wolf
    • 7.1.6 Sleep No More (Punchdrunk)
    • 7.1.7 Madame Tussauds (Merlin Entertainments)
    • 7.1.8 The VOID
    • 7.1.9 Two Bit Circus
    • 7.1.10 Punch Bowl Social
  • *List Not Exhaustive

8. INVESTMENT ANALYSIS

9. MARKET OPPORTUNITIES AND FUTURE TRENDS

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North America Immersive Entertainment Market Report Scope

Immersive entertainment refers to interactive and engaging experiences that deeply immerse individuals in a virtual or simulated environment, blurring the boundaries between the physical and virtual worlds. It aims to create a sense of presence and fully engage the senses, making participants feel like they are a part of the experience. Immersive entertainment in various applications, such as themed entertainment, haunted attractions and escape rooms, immersive theater, and experiential art museums, refers to the creation of interactive and engaging experiences that transport participants into immersive worlds and narratives.

The North American immersive entertainment market is segmented by application (themed entertainment, haunted attractions and escape rooms, immersive theatre, experiential art museums, and others) and country (the United States and Canada). The report offers market sizes and forecasts in value terms (USD) for all the above segments.

Application
Themed Entertainment
Haunted Attractions and Escape Rroms
Immersive Theatre
Experiential Art Museums
Others (Includes Exhibitions, etc.)
By Country
United States
Canada
Application Themed Entertainment
Haunted Attractions and Escape Rroms
Immersive Theatre
Experiential Art Museums
Others (Includes Exhibitions, etc.)
By Country United States
Canada
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Key Questions Answered in the Report

How big is the North America Immersive Entertainment Market?

The North America Immersive Entertainment Market size is expected to reach USD 51.22 billion in 2025 and grow at a CAGR of 23.91% to reach USD 149.63 billion by 2030.

What is the current North America Immersive Entertainment Market size?

In 2025, the North America Immersive Entertainment Market size is expected to reach USD 51.22 billion.

Who are the key players in North America Immersive Entertainment Market?

The Walt Disney Company, Meow Wolf, Six Flags Entertainment Corporation, Madame Tussauds (Merlin Entertainments) and The VOID are the major companies operating in the North America Immersive Entertainment Market.

What years does this North America Immersive Entertainment Market cover, and what was the market size in 2024?

In 2024, the North America Immersive Entertainment Market size was estimated at USD 38.97 billion. The report covers the North America Immersive Entertainment Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the North America Immersive Entertainment Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

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North America Immersive Entertainment Market Report

Statistics for the 2025 North America Immersive Entertainment market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. North America Immersive Entertainment analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

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