North America Gaming Market Size and Share

North America Gaming Market (2025 - 2030)
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North America Gaming Market Analysis by Mordor Intelligence

The North America gaming market size stood at USD 74.40 billion in 2025 and is projected to expand to USD 111.88 billion by 2030, registering an 8.5% CAGR, as monetization models diversify across mobile, console, PC, and cloud channels. Dynamic price-tiered subscriptions, AI-guided in-app purchases, and cloud delivery of AAA titles converge to lift average revenue per user across platforms. Cloud infrastructure removes hardware barriers, allowing console-quality experiences on smartphones and low-spec PCs, while cross-platform engines compress development cycles and broaden addressable audiences. The interplay of free-to-play microtransactions with premium subscription overlays buffers the sector against macro headwinds, sustaining double-digit growth in player spending. Competitive intensity rises as legacy console makers, mobile-first publishers, and cloud gatekeepers jostle for ecosystem control, each harnessing AI to cut acquisition costs and stretch player lifetime value.

Key Report Takeaways

  • By platform, mobile gaming held 49.2% of North America gaming market share in 2024; cloud gaming and streaming are advancing at a 9.8% CAGR through 2030.
  • By revenue model, free-to-play captured 58.8% of the sector revenues of the North America gaming market in 2024, while subscription services are growing at a 9.6% CAGR through 2030.
  • By genre, shooter titles led with 28.7% revenue share of North America gaming market in 2024; casino and social casino games are forecast to grow at a 10% CAGR to 2030.
  • By gamer type, casual users accounted for 46.6% of the player base of the North America gaming market in 2024, yet social gamers are expanding at a 9.87% CAGR to 2030.
  • By geography, the United States contributed 84.7% of the 2024 revenues of the North America gaming market; Canada is projected to grow at a 9.5% CAGR through 2030.

Segment Analysis

By Platform: Mobile Leads as Cloud Accelerates

Mobile titles delivered 49.2% of 2024 revenues, making the segment the anchor of the North America gaming market. Cloud gaming follows with a 9.8% CAGR forecast through 2030, enabled by hyperscale edge nodes that stream 60 fps gameplay to browsers and low-end devices. The North America gaming market size attributable to mobile is expected to cross USD 59 billion by 2030, whereas cloud’s share will more than double over the period. As 5G coverage densifies, users toggle between local and streamed play, with cross-save functionality preserving progression across devices. Console makers now deploy cloud extensions to widen funnel reach, while PC storefronts integrate remote-play modules to protect library relevance.

Hybrid play patterns are reshaping content roadmaps. Developers build scalable asset pipelines that down-rez textures for mobile GPUs yet stream full fidelity on fiber connections. Cross-platform engines shorten porting cycles, letting studios synchronise updates and monetisation events across endpoints. This cohesion further cements the North America gaming market as an ecosystem rather than siloed device verticals.

North America Gaming Market: Market Share by Platform
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By Revenue Model: Free-to-Play Dominance with Subscription Upsell

Free-to-play mechanics captured 58.8% of 2024 spend, anchored by cosmetic microtransactions and season passes. Subscription layers add predictable cash-flow, growing at 9.6% CAGR on the promise of frictionless access and cloud portability. Shooter and RPG franchises now bundle season content drops inside low-priced subscriptions to curb churn. The hybrid “freemium-plus-subscription” scheme lifts monetisation ceiling without alienating price-sensitive segments.

Among high-spenders, premium box sales still thrive when matched with cinematic single-player narratives. Limited collector editions and pre-order perks sync revenue before release, while live-service DLC extends tail revenue. Advertising revenue recovers as contextual targeting algorithms offset signal loss, though dependence on ad fill rates leaves smaller studios exposed to macro advertising cycles.

By Genre: Shooter Supremacy Against Casino Emergence

Shooters owned a 28.7% share in 2024 on the strength of esports leagues and battle-pass monetisation. Their sustained engagement loop keeps DLC, skin, and merchandise pipelines flowing. Yet casino and social casino titles, rising at 10% CAGR, tap real-money mechanics and bite-sized sessions to capture new demographics. Regulatory complexity restricts expansion pace, but state-level liberalisation is unlocking incremental spend, particularly in Canada.

Puzzle, strategy, and casual hybrids capitalize on snackable play and ad-supported income. Role-playing games exploit live-service hooks, seasonal quests, and character gacha to smooth revenue volatility. Sports titles integrate fantasy modes and real-time stats, generating year-round monetisation beyond league calendars.

North America Gaming Market: Market Share by Genre
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By Gamer Type: Social Cohorts Monetise Community

Casual players constituted 46.6% of the 2024 user pool, but social gamers are climbing fastest at 9.87% CAGR. Community-first design guild quests, user-generated content, co-op events extends session length and multiplies viral invites. 

Social genres monetise through battle passes, gifting, and creator revenue shares, blending player and spectator economies. Competitive and hardcore cohorts still drive premium peripheral and DLC sales, but their relative share slips as mobile convenience widens audience reach.

Geography Analysis

The United States contributed 84.7% of 2024 spending, underpinned by entrenched studios, streaming platforms, and disposable income. The United States dominates the North America gaming market, leveraging broadband ubiquity and deep IP catalogs to sustain high ARPU across console, PC, and mobile. Major publishers co-locate server farms near urban hubs, trimming latency for cloud and competitive play. Esports arenas tether gaming to mainstream entertainment, with NBA and NFL franchises investing in sister esports teams to cross-pollinate audiences. Subscription penetration outpaces hardware refresh, cushioning revenues against console cycle elongation.

Canada, growing at a 9.5% CAGR, benefits from tax subsidies and esports-friendly regulation that lure publishers northward. Canada’s ascent is fueled by federal and provincial incentives that rebate up to 37.5% of qualifying labor, prompting AAA and indie studios to expand Montréal, Toronto, and Vancouver footprints. Favorable esports betting rules boost spectator monetisation, while dual-language capabilities open European francophone markets. Currency arbitrage lowers operating costs, sharpening international outsourcing appeal.

Mexico provides the next frontier, where 4G expansion and affordable Android handsets spark mobile adoption. Localised payment rails, OXXO vouchers, and digital wallets convert unbanked players. Cultural adaptations, including telenovela crossover events and Liga MX collaborations, drive engagement. Publisher success hinges on community moderation in Spanish dialects and low-spec optimisation for bandwidth-light environments.

Competitive Landscape

Market structure is moderately concentrated: the top five publishers account for an estimated 62% of the North America gaming market revenues, as Microsoft, Sony, Nintendo, Activision Blizzard, and Electronic Arts consolidate franchises and subscription pass holders. Microsoft’s USD 75 billion Activision deal secures content depth for Game Pass, pressuring rivals to bulk up libraries through M&A or licensing tie-ups. Sony responds with live-service investments and PC porting to widen its addressable base. Nintendo targets platform stickiness via first-party exclusives and family-oriented IP.

Mobile-native firms Supercell, Scopely, Zynga deploy AI-targeted UA and event-driven live-ops to punch above scale. Cloud gatekeepers such as Amazon Luna and NVIDIA GeForce Now broker infrastructure plus storefront, carving out toll-booth roles. Mid-tier studios hedge risk by adopting cross-platform engines to hit console and smartphone launches in parallel, compressing marketing spend and raising discovery odds.

Deep-learning content pipelines trim production timelines: procedural terrain generation, AI-voiced NPCs, and predictive QA expedite sprints. Firms that master these tools improve hit odds and time-to-market, reinforcing flywheel advantages. Conversely, industry-wide layoffs siphon veteran talent, threatening knowledge continuity and pushing studios toward outsourcing and modular development contracts.

North America Gaming Industry Leaders

  1. Activision Blizzard, Inc.

  2. Electronic Arts Inc.

  3. Microsoft Corporation

  4. Sony Interactive Entertainment LLC

  5. Nintendo Co., Ltd.

  6. *Disclaimer: Major Players sorted in no particular order
North America Gaming Market Concentration
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Recent Industry Developments

  • April 2025: OverActive Media agreed to acquire Spanish brands KOI and Movistar Riders in an all-stock deal worth CAD 11.7 million to expand its EMEA esports footprint.
  • March 2025: Inspired Entertainment’s Interactive revenue climbed 45% year over year to USD 11.6 million, buoyed by North American launches such as MGM Bonus City in Michigan.
  • February 2025: Relo Metrics partnered with Meltwater to merge AI sponsorship analytics with media-intelligence datasets for sports and entertainment rights holders.
  • February 2025: Unity posted Q4 2024 revenue of USD 456.84 million (-25% YoY) yet saw 38% of creators upgrade to Unity 6 and 15% growth in subscription income, spotlighting traction for its Vector AI ad stack.
  • February 2025: Nintendo cut FY 2025 hardware guidance to 11 million units after a 27.7% Q3 revenue dip to JPY 423.919 billion (USD 2.787 billion).
  • January 2025: Microsoft announced 39% year-over-year gaming revenue growth, with Xbox content and services up 50% and hardware down 13%.

Table of Contents for North America Gaming Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Surge in mobile‐first casual gaming spend
    • 4.2.2 Subscription services gaining ARPU via price-tier stacking
    • 4.2.3 Cross-platform engine and live-ops tool adoption lowering development cycles
    • 4.2.4 Esports sponsorship inflows and media-rights escalation
    • 4.2.5 Cloud/edge infrastructure cuts hardware barriers for AAA experiences
    • 4.2.6 AI-driven user-acquisition and retention modelling boosts LTV
  • 4.3 Market Restraints
    • 4.3.1 Hardware refresh slump post-COVID and macro headwinds
    • 4.3.2 Rising acquisition costs and ad-signal loss on mobile
    • 4.3.3 Regulatory scrutiny on loot-boxes and data privacy
    • 4.3.4 Talent layoffs eroding institutional knowledge and delaying releases
  • 4.4 Industry Value Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Suppliers
    • 4.7.3 Bargaining Power of Consumers
    • 4.7.4 Intensity of Competitive Rivalry
    • 4.7.5 Threat of Substitutes
  • 4.8 Impact of Macroeconomic Trends on the Market

5. MARKET SIZE AND GROWTH FORECASTS (VALUES)

  • 5.1 By Platform
    • 5.1.1 Console Gaming
    • 5.1.2 PC Gaming
    • 5.1.3 Mobile Gaming
    • 5.1.4 Cloud Gaming and Streaming
  • 5.2 By Revenue Model
    • 5.2.1 Premium (Full-Priced)
    • 5.2.2 Free-to-Play/Micro-transactions
    • 5.2.3 Subscription Services
    • 5.2.4 Advertising and In-Game Purchases
  • 5.3 By Genre
    • 5.3.1 Shooter
    • 5.3.2 Sports
    • 5.3.3 Role-Playing/Adventure
    • 5.3.4 Strategy
    • 5.3.5 Puzzle and Casual
    • 5.3.6 Casino and Social Casino
  • 5.4 By Gamer Type
    • 5.4.1 Casual Gamers
    • 5.4.2 Competitive/Esports Gamers
    • 5.4.3 Hardcore/Core Gamers
    • 5.4.4 Social Gamers
  • 5.5 By Country
    • 5.5.1 United States
    • 5.5.2 Canada
    • 5.5.3 Mexico

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level overview, Market level overview, Core segments, Financials, Strategic information, Market rank/share, Products and Services, Recent developments)
    • 6.4.1 Activision Blizzard, Inc.
    • 6.4.2 Electronic Arts Inc.
    • 6.4.3 Microsoft Corporation
    • 6.4.4 Sony Interactive Entertainment LLC
    • 6.4.5 Nintendo Co., Ltd.
    • 6.4.6 Take-Two Interactive Software, Inc.
    • 6.4.7 Ubisoft Entertainment SA
    • 6.4.8 Valve Corporation
    • 6.4.9 Epic Games, Inc.
    • 6.4.10 Riot Games, Inc.
    • 6.4.11 Roblox Corporation
    • 6.4.12 Square Enix Holdings Co., Ltd.
    • 6.4.13 Bandai Namco Holdings Inc.
    • 6.4.14 NetEase, Inc.
    • 6.4.15 Tencent Holdings Ltd. (North-America studios)
    • 6.4.16 CD PROJEKT S.A.
    • 6.4.17 SEGA Corporation
    • 6.4.18 Warner Bros. Games Inc.
    • 6.4.19 Bethesda Softworks LLC
    • 6.4.20 Zynga Inc.
    • 6.4.21 Capcom Co., Ltd.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-Need Assessment
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North America Gaming Market Report Scope

Gaming, for the purpose of this report, is defined as playing electronic games conducted through a variety of means, such as through the use of computers, mobile phones, consoles, or other mediums.

The market is witnessing rapid growth in terms of users and games being downloaded, primarily due to the pandemic.

The North American gaming market is segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country.

The market sizes and forecasts are provided in terms of value (USD billion) for all the above segments.

By Platform
Console Gaming
PC Gaming
Mobile Gaming
Cloud Gaming and Streaming
By Revenue Model
Premium (Full-Priced)
Free-to-Play/Micro-transactions
Subscription Services
Advertising and In-Game Purchases
By Genre
Shooter
Sports
Role-Playing/Adventure
Strategy
Puzzle and Casual
Casino and Social Casino
By Gamer Type
Casual Gamers
Competitive/Esports Gamers
Hardcore/Core Gamers
Social Gamers
By Country
United States
Canada
Mexico
By Platform Console Gaming
PC Gaming
Mobile Gaming
Cloud Gaming and Streaming
By Revenue Model Premium (Full-Priced)
Free-to-Play/Micro-transactions
Subscription Services
Advertising and In-Game Purchases
By Genre Shooter
Sports
Role-Playing/Adventure
Strategy
Puzzle and Casual
Casino and Social Casino
By Gamer Type Casual Gamers
Competitive/Esports Gamers
Hardcore/Core Gamers
Social Gamers
By Country United States
Canada
Mexico
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Key Questions Answered in the Report

What revenue did the North America gaming market generate in 2025?

The North America gaming market size reached USD 74.40 billion in 2025.

How fast is cloud gaming growing in the region?

Cloud gaming revenues are forecast to rise at a 9.8% CAGR through 2030 as edge infrastructure matures.

Which platform holds the largest share of spending?

Mobile titles captured 49.2% of 2024 regional revenues, making them the leading platform.

Why are subscriptions important to publishers?

Tiered subscription passes deliver predictable cash flow and are expanding at a 9.6% CAGR as they bundle cloud access and exclusive content.

Which country is the fastest-growing within North America?

Canada is projected to grow at a 9.5% CAGR through 2030, supported by tax incentives and esports-friendly regulations.

How is AI changing user acquisition?

AI-driven models reduce average cost per install and tailor retention events, extending lifetime value even as privacy rules limit third-party tracking.

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