North America Gaming Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Report Covers North American Gaming Market Analysis and It is Segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country. The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

North America Gaming Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

North America Gaming Market Size

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North America Gaming Market (2025 - 2030)
Study Period 2019 - 2030
Base Year For Estimation 2024
Forecast Data Period 2025 - 2030
Market Size (2025) USD 74.5 Billion
Market Size (2030) USD 112.80 Billion
CAGR (2025 - 2030) 8.65 %
Market Concentration Low

Major Players

North America Gaming Market Major Players

*Disclaimer: Major Players sorted in no particular order

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North America Gaming Market Analysis

The North America Gaming Market size is estimated at USD 74.5 billion in 2025, and is expected to reach USD 112.80 billion by 2030, at a CAGR of 8.65% during the forecast period (2025-2030).

The rise in the people of the region's affordability and the strong economic backbone coupled with the latest technologies drive the market's growth. Moreover, free-to-play and mobile games are boosting the market growth in the region.

  • The gaming market in North America saw unprecedented growth in recent years due to increased mobile penetration and the availability of new consoles in the North American market. The United States is one of the largest gaming industry markets and has the most extensive library of games available to its citizens.
  • Canada's gaming enterprises, technologies, products, and expertise are witnessing an increasing demand. Several key factors, such as technological innovations, consumer preferences for new products, shifts in public perception, and innovation, drive the expansion of the Canadian gaming industry. This translated into interest from international companies wanting to make a strong foothold in Canada.
  • Adopting Gaming Platforms, such as E-sports, drives the North American region's market. Also, the region is witnessing considerable activity from startups that further propel market growth. For instance, 'The Forge Arena,' made by Phoenix Rising Studio, is a Canadian startup looking to become a new player in eSports.
  • Restraining factors like digital privacy hinder the online gaming sector. Digital piracy is the illicit copying or dissemination of copyrighted information through the Internet. It has a negative impact on the creative sectors, including gaming. Online piracy has an economic consequence, putting consumers at risk of financial loss. It also exposes users to security threats, such as identity theft and exposing children to improper information.
  • With the outbreak of COVID-19, home entertainment played a significant role for gamers during the lockdown. During the pandemic, video gamers in the United States reported spending 45% more time playing video games amid the quarantine than in the previous week. Moreover, Esports gained further traction after the pandemic as there was an increase of 14% in the first-time download of Twitch, a live streaming platform for gamers after the epidemic.

North America Gaming Industry Overview

The North American gaming market is highly fragmented due to intense rivalry in the market due to the increasing demand for online games and the increasing penetration of mobile applications. Players in the market are innovating and releasing next-generation gaming solutions to capture high market share and also adopting strategies, such as partnerships and acquisitions to enhance their product offerings and gain sustainable competitive advantage.

January 2022. Microsoft Corp. announced a plan to acquire Activision Blizzard Inc., a leader in game development and interactive entertainment content publisher. This acquisition would likely accelerate the growth in Microsoft's gaming business across mobile, PC, console, and cloud and provide building blocks for the metaverse.

North America Gaming Market Leaders

  1. Activision Blizzard Inc.

  2. Electronic Arts Inc.

  3. Take-Two Interactive Software Inc.

  4. Zynga Inc.

  5. Microsoft Corporation

  6. *Disclaimer: Major Players sorted in no particular order
North America Gaming Market Concentration
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North America Gaming Market News

  • October 2022: Meta partnered with Microsoft Corporation to bring Teams, Windows apps, and games to Quest devices. The partnership is to bring new content, including Windows apps and Teams tie-ins, to Meta's metaverse hardware efforts.
  • July 2022: Nuvei Corporation, tomorrow's payments platform, and GAN Limited announced a strategic partnership to enable gaming operators to access Nuvi's full suite of payments solutions through integration with GAN's software-as-a-service gaming platform technology. The collaboration began with the opening of Ontario's regulated gaming market earlier this year and is now being expanded to assist operators across the United States and Canada.

North America Gaming Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.2.1 Bargaining Power of Suppliers
    • 4.2.2 Bargaining Power of Consumers
    • 4.2.3 Threat of New Entrants
    • 4.2.4 Intensity of Competitive Rivalry
    • 4.2.5 Threat of Substitutes
  • 4.3 Industry Ecosystem Analysis
  • 4.4 Impact of COVID-19 on the Industry

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Rising Smartphone and Internet Penetration
    • 5.1.2 Adoption of Gaming Platforms, such as E-sports Betting and Fantasy Sites
  • 5.2 Market Restraint
    • 5.2.1 Issues, such as Piracy, Laws and Regulations, and Concerns Relating to Fraud During Gaming Transactions
  • 5.3 Market Opportunities
  • 5.4 Advent of Cloud Gaming Industry and Its Impact on the Other Key Segments
  • 5.5 Top Trends in the North American Gaming Industry

6. NORTH AMERICA CONSOLE GAMING MARKET

  • 6.1 Segmentation By Gaming Type
    • 6.1.1 Premium
    • 6.1.2 Free to Play
  • 6.2 Console Gaming Vendor Market Share Analysis North America
  • 6.3 Demographic Trend Analysis
  • 6.4 Segmentation by Country
    • 6.4.1 United States
    • 6.4.2 Canada
  • 6.5 Distribution Channel Analysis - Physical vs Digital Sales
  • 6.6 Market Outlook

7. MARKET SEGMENTATION

  • 7.1 By Gaming Type
    • 7.1.1 Digital
    • 7.1.2 Physical
    • 7.1.3 Online/Microtransactions
  • 7.2 Analysis of the key gaming themes In PC Gaming Shooter, Sports, Adventure, Racing, Strategy, etc.
  • 7.3 Analysis of the key vendors operating in the PC Gaming Category (based on their relative share)
  • 7.4 By Country
    • 7.4.1 US
    • 7.4.2 CANADA
  • 7.5 Market Outlook

8. NORTH AMERICA MOBILE GAMING MARKET

  • 8.1 North America Mobile Gaming Market (US & Canada to be analyzed separately) â€
    • 8.1.1 Revenues
    • 8.1.2 User Base (in millions)
    • 8.1.3 Demographic Trend Analysis
  • 8.2 Key Business Models and Monetization Methods
  • 8.3 Analysis of the top 10 games and platforms
  • 8.4 Market Outlook

9. NORTH AMERICA E-SPORTS MARKET

  • 9.1 Segmentation by Revenue Streams
    • 9.1.1 Sponsorship
    • 9.1.2 Media Rights
    • 9.1.3 Merchandizing & Ticketing
    • 9.1.4 Publisher Fee
    • 9.1.5 Digital & Streaming
  • 9.2 Vendor Market Share Analysis' Streaming Platforms - Twitch, YouTube, Mixer & others (Global)
  • 9.3 North America Esports Market

10. NORTH AMERICA DIGITAL COLLECTABLES MARKET

  • 10.1 Digital collectable and merchandize sales in North America
  • 10.2 Popular Platforms ' Hearthstone, Pokemon, Magic: The Gathering. etc.
  • 10.3 Market Outlook

11. COMPETITIVE LANDSCAPE

  • 11.1 Company Profiles*
    • 11.1.1 Activision Blizzard Inc.
    • 11.1.2 Electronic Arts Inc.
    • 11.1.3 Take-Two Interactive Software Inc.
    • 11.1.4 Zynga Inc.
    • 11.1.5 Microsoft Corporation
    • 11.1.6 Nintendo Co., Ltd.
    • 11.1.7 Ubisoft Entertainment SA
    • 11.1.8 Sony Corporation
    • 11.1.9 BioWare
    • 11.1.10 Valve Corporation

12. FUTURE OUTLOOK OF THE MARKET

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North America Gaming Industry Segmentation

Gaming, for the purpose of this report, is defined as playing electronic games conducted through a variety of means, such as through the use of computers, mobile phones, consoles, or other mediums.

The market is witnessing rapid growth in terms of users and games being downloaded, primarily due to the pandemic.

The North American gaming market is segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country.

The market sizes and forecasts are provided in terms of value (USD billion) for all the above segments.

By Gaming Type Digital
Physical
Online/Microtransactions
By Country US
CANADA
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North America Gaming Market Research Faqs

How big is the North America Gaming Market?

The North America Gaming Market size is expected to reach USD 74.5 billion in 2025 and grow at a CAGR of 8.65% to reach USD 112.80 billion by 2030.

What is the current North America Gaming Market size?

In 2025, the North America Gaming Market size is expected to reach USD 74.5 billion.

Who are the key players in North America Gaming Market?

Activision Blizzard Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc. and Microsoft Corporation are the major companies operating in the North America Gaming Market.

What years does this North America Gaming Market cover, and what was the market size in 2024?

In 2024, the North America Gaming Market size was estimated at USD 68.06 billion. The report covers the North America Gaming Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the North America Gaming Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.