Middle East Media And Entertainment Market Size and Share

Middle East Media And Entertainment Market (2025 - 2030)
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Middle East Media And Entertainment Market Analysis by Mordor Intelligence

The Middle East media and entertainment market size stands at USD 44.16 billion in 2025 and is forecast to reach USD 70.47 billion by 2030, expanding at a 9.8% CAGR. This rapid trajectory springs from Vision 2030-driven economic diversification, region-wide 5G and fiber roll-outs, and an audience skewed toward digitally native youth. Saudi Arabia anchors demand through large-scale state investment, while the United Arab Emirates (UAE) races ahead by commercializing advanced connectivity and a pro-innovation regulatory climate. Online video, gaming, and immersive formats gain momentum as smartphone ubiquity, cloud infrastructure, and metaverse programs converge. Strategic partnerships between regional broadcasters and global streamers are reshaping competitive rules, and flexible monetization mixes are becoming essential to offset currency-linked advertising volatility.

Key Report Takeaways

  • By type, video-on-demand led with 30.21% revenue share of the Middle East media and entertainment market in 2024; advertising is projected to log the fastest 11.2% CAGR through 2030.
  • By platform, online/digital captured 60.11% of the Middle East media and entertainment market share in 2024, while hybrid approaches are advancing at a 10.8% CAGR through 2030.
  • By revenue model, subscriptions accounted for 46.48% of the Middle East media and entertainment market size in 2024; freemium and in-app purchase models are expected to grow at an 11.1% CAGR to 2030.
  • By age group, millennials held a 36.1% share of the Middle East media and entertainment market in 2024, but Generation Z is growing fastest at an 11.4% CAGR through 2030.
  • By device, smartphones commanded 45.41% share of the Middle East media and entertainment market in 2024, whereas VR/AR headsets should escalate at an 11.7% CAGR during the forecast.
  • By geography, Saudi Arabia dominated with a 39.7% share of the Middle East media and entertainment market in 2024; the UAE registers the highest 11.3% CAGR toward 2030.
  • The Public Investment Fund, MBC Group, and beIN MEDIA GROUP jointly held an estimated 41% revenue share in 2024 amid rising state-backed consolidation.

Segment Analysis

By Type: Video-on-Demand Dominates Amid Advertising Acceleration

The segment generated USD 13.3 billion in 2024, amounting to 30.21% of the Middle East media and entertainment market. Advertising, worth USD 7.1 billion, is expected to expand at an 11.2% CAGR as programmatic tools mature. Premium series, live sports replays, and diversified genres keep subscription renewal high, aided by improved measurement that helps brands allocate budgets confidently. The Middle East media and entertainment market size for advertising-supported formats could therefore outpace transactional video once real-time bidding and audience graphs reach scale. Regional music streaming consolidations—such as Anghami’s union with OSN+—point to synergistic cross-sell prospects, while video-game revenues ride mobile penetration and national esports leagues.

Content localization remains central; incentive funds underwrite Arabic scripts, and dubbing contests ensure regional dialect authenticity. Publishers see e-books gain traction as educational ministries digitize curricula, though monetization relies on micropayments rather than outright downloads. Meanwhile, internet access services furnish the substrate for all categories; yet price competition and regulatory fee caps constrain their growth contribution relative to higher-margin content verticals.

Middle East Media And Entertainment Market: Market Share by Type
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By Platform: Digital Leadership with Hybrid Momentum

Online and app-based environments contributed 60.11% of the total 2024 revenue, affirming the primacy of direct-to-consumer delivery in the Middle East media and entertainment market. Fast-growing hybrid models merging linear channels with on-demand libraries now track a 10.8% CAGR, a pace that reflects consumer appetite for choice without sacrificing live communal viewing. MBC’s bundling of Netflix inside the MBCNOW TV box illustrates how incumbents protect linear ad pools while upselling global catalogs. Traditional satellite still serves rural homes and older viewers, positioning hybrid set-tops as a soft migration path instead of abrupt cord-cutting.

For advertisers, platform diversity complicates reach but opens granular targeting. Cross-screen campaigns integrate linear ratings, OTT impressions, and social video engagements to maximize frequency without redundancy. As data-privacy codes tighten, first-party data from hybrid login environments strengthens value propositions, giving operators leverage over pure-play digital rivals lacking broadcast networks.

By Revenue Model: Subscription Strength Meets Freemium Disruption

Subscriptions held a 46.48% share in 2024, buoyed by household pay-TV upgrades and binge-worthy drama launches. Yet the freemium and in-app purchase segment is on track to eclipse USD 15 billion by 2030, its 11.1% CAGR reflecting gaming influence on wider entertainment habits. The Middle East media and entertainment market size for freemium pathways gains from low entry barriers, allowing mass sampling before micro-transaction conversion. Pay-per-view remains limited to marquee boxing cards and regional football tournaments, but dynamic pricing pilots hint at broader adoption once payment infrastructure matures. Ad-supported video climbs steadily as CPM yields rise alongside audience verification improvements.

Currency swings prompt platforms to experiment with multi-tier pricing denominated in local currencies while reporting consolidated earnings in USD, insulating revenue against petro-linked fluctuations. Bundling music, video, and cloud gaming inside single subscriptions improves average revenue per user and lengthens churn cycles, a trend accentuated after Warner Bros Discovery’s USD 57 million stake in OSN Streaming.

Middle East Media And Entertainment Market: Market Share by Revenue Model
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By End-User Age Group: Millennials Rule but Generation Z Surges

Millennials captured 36.1% revenue share in 2024 thanks to established purchasing power. Generation Z, however, accelerates with an 11.4% CAGR, fueling product decisions that prioritize mobile-first interactivity and creator-led content. Social-video challenges, esports tournaments, and influencer shopping streams resonate strongly, reshaping the Middle East media and entertainment market’s programming grid. Generation X and baby boomers still prefer long-form series and linear news, encouraging hybrid scheduling that alternates bingeable box-sets with appointment viewing. Platforms now segment marketing communication by life stage rather than merely chronological age, tailoring payment plans, parental controls, and cross-device synchronization features to each cohort.

Youth councils and ministries of culture invest in skills programs that mesh content creation with heritage preservation, fostering pipelines of Arabic-language animators and podcasters. This deliberate capacity building reduces external dependency and ensures region-specific narratives remain authentic and relatable.

By Device: Smartphones Lead While Immersive Gear Gains

Smartphones contributed 45.41% of 2024 consumption value, cementing their role as the principal screen for the Middle East media and entertainment market. VR/AR headsets, projected to climb at an 11.7% CAGR, benefit from Dubai’s metaverse blueprint, which targets USD 4 billion economic output and 42,000 jobs by 2030. Smart-TV shipments rise as vendors embed OSN, Shahid, and Netflix apps natively, simplifying sign-ups. Gaming consoles hold niche prestige among affluent youth, anchoring premium AAA releases and local esports leagues. Tablets serve education ministries pushing e-learning, whereas laptops keep their foothold among professionals and university students seeking higher-resolution productivity and video quality.

Government duty exemptions on VR equipment and grants to AR startups lower ownership hurdles, allowing museums, universities, and retail venues to pilot immersive storytelling. Device convergence also accelerates; foldable screens and 5G tethering blur lines between phone and tablet, while smart TVs double as console replacements through cloud gaming services.

Geography Analysis

Saudi Arabia retained 39.7% of the Middle East media and entertainment market in 2024, advancing from bold Vision 2030 allocations and the region’s largest youth demographic. Sector revenue reached SAR 17.4 billion (USD 4.6 billion) in the same year, with digital formats expanding at a 26% CAGR over five years. [4]Adel Belcaid, “Shaping the Future of the Media Sector in Saudi Arabia,” Kearney, kearney.com Public Investment Fund backing of MBC Group and landmark projects such as NEOM’s XR studios anchor the kingdom as both a production and distribution powerhouse. Gaming potential of USD 13.3 billion by 2030 and 39,000 projected jobs extend diversification beyond oil dependence.

The UAE is the fastest-growing sub-market, recording an 11.3% CAGR to 2030 on the strength of a fully articulated regulatory framework and its long-standing role as regional headquarters for multinationals. Dubai’s Metaverse Strategy alone aims for a USD 4 billion GDP impact, luring content tech firms and fostering a creative-class workforce. Warner Bros Discovery’s minority investment in OSN and Etisalat’s deployment of ultra-capacity 5G emphasize international confidence.

Qatar, Kuwait, and Bahrain ride post-mega-event tourism and cross-border content exchanges, with Qatar’s esports segment alone valued at USD 125.7 million in 2024. Joint marketing initiatives across the GCC nurture premium ad packages appealing to pan-regional brands. Rest-of-Middle-East territories exhibit heterogeneous regulatory landscapes yet offer upside in localized streaming catalogs adapted to linguistic and cultural nuance.

Competitive Landscape

The Middle East media and entertainment market remains moderately consolidated as state funds, legacy broadcasters, and tech-native entrants vie for scale. MBC Group, beIN MEDIA GROUP, and OSN collectively commanded around 41% revenue share in 2024, while Netflix, StarzPlay, and Shahid accelerate subscriber gains through localized originals. Public Investment Fund’s USD 2 billion acquisition of a 54% stake in MBC in November 2024 epitomizes sovereign intent to build national creative champions. Global entities increasingly prefer joint ventures instead of green-field expansion; Netflix’s July 2025 bundle with MBC NOW offers integrated billing, marketing, and set-top hardware.

Content is emerging as the decisive differentiator. Anghami’s merger with OSN+ couples music discovery with premium drama streaming, demonstrating ecosystem bundling as an antidote to churn. Korean giant CJ ENM opened its first Middle East subsidiary in Riyadh in July 2025 to co-produce Arabic-language adaptations of K-formats, exemplifying cross-cultural IP exchange. Smaller disruptors focus on esports broadcasting, children’s FAST channels, and vertical niches such as Islamic-compliant entertainment.

Capital inflows from sovereign funds lower financing costs for large-scale productions, but they also raise competitive entry barriers for pure start-ups. Meanwhile, rising expectations on cultural alignment, data residency, and compliance oblige foreign platforms to ally with local partners possessing regulatory know-how.

Middle East Media And Entertainment Industry Leaders

  1. Middle East Broadcasting Center FZ-LLC (MBC Group)

  2. Orbit Showtime Network FZ-LLC

  3. beIN MEDIA GROUP LLC

  4. Abu Dhabi Media Company PJSC

  5. Arab Media Group LLC

  6. *Disclaimer: Major Players sorted in no particular order
Middle East Media And Entertainment Market Concentration
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Recent Industry Developments

  • July 2025: Netflix partnered with MBC Group to roll out a bundled streaming offer via the MBCNOW Android TV box in Saudi Arabia.
  • July 2025: CJ ENM formed a wholly owned subsidiary in Saudi Arabia to expand production and distribution footprints.
  • July 2025: Manga Productions launched the Saudi Dialects Dubbing Contest to encourage authentic linguistic representation.
  • July 2025: MBC’s Shahid platform secured children’s animation from TwelveP Animation, broadening family content.
  • July 2025: Warner Bros Discovery and Etisalat introduced a kids’ FAST channel, enriching ad-supported offerings across the UAE.
  • March 2025: Warner Bros Discovery invested USD 57 million for a minority stake in OSN Streaming.
  • March 2025: Disney deepened its content pact with beIN Media Group, expanding beyond sports rights.

Table of Contents for Middle East Media And Entertainment Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Accelerated rollout of 5G networks and fibre broadband
    • 4.2.2 Booming smartphone and smart-TV penetration enabling OTT growth
    • 4.2.3 Government-funded mega-events (Vision 2030, Expo City) boosting content demand
    • 4.2.4 Rapid rise of esports and in-app micro-transactions
    • 4.2.5 Arabic‐language original production incentives
    • 4.2.6 Growing diaspora demand for Middle-East content on global platforms
  • 4.3 Market Restraints
    • 4.3.1 High levels of piracy and illicit streaming sites
    • 4.3.2 Fragmented regulatory and censorship regimes across countries
    • 4.3.3 Talent shortage in advanced VFX/game development
    • 4.3.4 Currency-linked ad-spend volatility due to oil price swings
  • 4.4 Industry Value Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Buyers
    • 4.7.3 Bargaining Power of Suppliers
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Intensity of Competitive Rivalry
  • 4.8 Social Media Landscape
    • 4.8.1 Market Overview and Key Growth Areas
    • 4.8.2 Outlook of Platforms (Facebook, X, Instagram, YouTube, Messaging)
    • 4.8.3 Key Social-Media Advertising Statistics
    • 4.8.4 Regulatory Landscape and Censorship
  • 4.9 Impact of Macroeconomic Factors on the Market

5. MARKET SIZE AND GROWTH FORECASTS (VALUES)

  • 5.1 By Type
    • 5.1.1 Digital Music
    • 5.1.1.1 Music Downloads
    • 5.1.1.2 Music Streaming
    • 5.1.2 Video Games
    • 5.1.3 Video-on-Demand
    • 5.1.3.1 Subscription VoD (SVoD)
    • 5.1.3.2 Transaction VoD (TVoD)
    • 5.1.3.3 Electronic Sell-Through/Downloads
    • 5.1.4 E-Publishing
    • 5.1.5 Advertising
    • 5.1.5.1 Digital Advertising
    • 5.1.5.2 Newspaper
    • 5.1.5.3 Magazine
    • 5.1.5.4 Television
    • 5.1.5.5 Radio
    • 5.1.5.6 Outdoor Advertising
    • 5.1.6 Internet Access Services
  • 5.2 By Platform
    • 5.2.1 Online/Digital
    • 5.2.2 Traditional/Linear
    • 5.2.3 Hybrid (Omnichannel)
  • 5.3 By Revenue Model
    • 5.3.1 Subscription-Based
    • 5.3.2 Advertising-Supported
    • 5.3.3 Pay-Per-View/Transactional
    • 5.3.4 Freemium/In-App Purchase
  • 5.4 By End-User Age Group
    • 5.4.1 Generation Z (≤24)
    • 5.4.2 Millennials (25-40)
    • 5.4.3 Generation X (41-56)
    • 5.4.4 Baby Boomers (57+)
  • 5.5 By Device
    • 5.5.1 Smartphones
    • 5.5.2 Smart TVs and Connected TV Devices
    • 5.5.3 PCs and Laptops
    • 5.5.4 Tablets
    • 5.5.5 Gaming Consoles
    • 5.5.6 VR/AR Headsets
  • 5.6 By Country
    • 5.6.1 Saudi Arabia
    • 5.6.2 United Arab Emirates
    • 5.6.3 Qatar
    • 5.6.4 Kuwait
    • 5.6.5 Bahrain
    • 5.6.6 Rest of Middle East

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global-level Overview, Market-level Overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share, Products and Services, Recent Developments)
    • 6.4.1 Middle East Broadcasting Center FZ-LLC (MBC Group)
    • 6.4.2 Orbit Showtime Network FZ-LLC
    • 6.4.3 beIN MEDIA GROUP LLC
    • 6.4.4 Abu Dhabi Media Company PJSC
    • 6.4.5 Arab Media Group LLC
    • 6.4.6 StarzPlay Arabia FZ-LLC
    • 6.4.7 Anghami Inc.
    • 6.4.8 Rotana Media Group Holding Company
    • 6.4.9 Intigral Inc.
    • 6.4.10 Eye Media LLC
    • 6.4.11 Moby Group FZ-LLC
    • 6.4.12 CMT Technologies FZ-LLC
    • 6.4.13 Zawya Limited
    • 6.4.14 VOX Cinemas LLC
    • 6.4.15 twofour54 FZ-LLC
    • 6.4.16 Telfaz11 Creative Media Productions LLC
    • 6.4.17 Gulf Film LLC
    • 6.4.18 Dubai Media Incorporated
    • 6.4.19 Saudi Research and Media Group (SRMG) JSC
    • 6.4.20 Kuwait National Cinema Company (KNCC) K.S.C.P.
    • 6.4.21 Qatar Media Corporation
    • 6.4.22 Al Arabiya News Channel FZ-LLC

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-Space and Unmet-Need Assessment
*List of vendors is dynamic and will be updated based on the customized study scope
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Middle East Media And Entertainment Market Report Scope

In order to entertain and inform audiences, media and entertainment are industries that encompass a range of activities relating to the creation, production, distribution, and consumption of content. It includes a vast range of media such as television, film, music, radio, newspaper, video games, live performances, and digital media. The media industry consists of the production and dissemination of news, information, or entertainment.

The market study emphasizes the trends impacting the media and entertainment industry across the major countries of the Middle Eastern region. The study highlights the key market parameters, underlying growth influencers, and major vendors operating in the industry. The study also tracks the impact of COVID-19 on the region's overall media and entertainment industry.

The Middle East media and entertainment market is segmented by type (digital music (music downloads and music streaming), video games, video-on-demand (SvoD and TVoD, video downloads), e-publishing, advertising (digital advertising, newspaper, magazine, television, radio, and outdoor advertising), and internet access) and country (Saudi Arabia, United Arab Emirates, Qatar, and the Rest of Middle East). Market sizes and forecasts are provided in terms of value (USD) for all the above segments.

By Type
Digital Music Music Downloads
Music Streaming
Video Games
Video-on-Demand Subscription VoD (SVoD)
Transaction VoD (TVoD)
Electronic Sell-Through/Downloads
E-Publishing
Advertising Digital Advertising
Newspaper
Magazine
Television
Radio
Outdoor Advertising
Internet Access Services
By Platform
Online/Digital
Traditional/Linear
Hybrid (Omnichannel)
By Revenue Model
Subscription-Based
Advertising-Supported
Pay-Per-View/Transactional
Freemium/In-App Purchase
By End-User Age Group
Generation Z (≤24)
Millennials (25-40)
Generation X (41-56)
Baby Boomers (57+)
By Device
Smartphones
Smart TVs and Connected TV Devices
PCs and Laptops
Tablets
Gaming Consoles
VR/AR Headsets
By Country
Saudi Arabia
United Arab Emirates
Qatar
Kuwait
Bahrain
Rest of Middle East
By Type Digital Music Music Downloads
Music Streaming
Video Games
Video-on-Demand Subscription VoD (SVoD)
Transaction VoD (TVoD)
Electronic Sell-Through/Downloads
E-Publishing
Advertising Digital Advertising
Newspaper
Magazine
Television
Radio
Outdoor Advertising
Internet Access Services
By Platform Online/Digital
Traditional/Linear
Hybrid (Omnichannel)
By Revenue Model Subscription-Based
Advertising-Supported
Pay-Per-View/Transactional
Freemium/In-App Purchase
By End-User Age Group Generation Z (≤24)
Millennials (25-40)
Generation X (41-56)
Baby Boomers (57+)
By Device Smartphones
Smart TVs and Connected TV Devices
PCs and Laptops
Tablets
Gaming Consoles
VR/AR Headsets
By Country Saudi Arabia
United Arab Emirates
Qatar
Kuwait
Bahrain
Rest of Middle East
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Key Questions Answered in the Report

How large is the Middle East media and entertainment market in 2025?

The market is valued at USD 44.16 billion in 2025 and is on course for USD 70.47 billion by 2030.

Which segment is expanding fastest through 2030?

Advertising, propelled by programmatic technology and audience targeting, is forecast to grow at an 11.2% CAGR.

Why is Generation Z critical for future revenue?

Generation Z is set to post the highest 11.4% CAGR, favoring mobile-first, interactive formats that redefine content strategies.

Which country contributes most revenue today?

Saudi Arabia leads with 39.7% share, underpinned by Vision 2030 investments and a large youth population.

What device category is gaining momentum beyond smartphones?

VR/AR headsets are projected to rise at an 11.7% CAGR, bolstered by Dubai’s USD 4 billion metaverse ambition.

How are platforms countering piracy threats?

Operators are tightening DRM, launching affordable ad-supported tiers, and partnering with regulators to block illicit IPTV feeds.

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