Asia Pacific Media And Entertainment Market Analysis by Mordor Intelligence
The Asia Pacific media entertainment market size stood at USD 1.34 trillion in 2025 and is forecast to reach USD 1.69 trillion by 2030, advancing at a 4.77% CAGR. Mobile-first habits, accelerating 5G rollouts, and localized streaming libraries are steering consumer time and advertiser spend toward digital channels, placing pressure on legacy television and print formats. Gaming platforms benefit from the region’s youthful demographic and smartphone ubiquity, while subscription video services gain traction through regional-language content that boosts stickiness and curbs churn. Advertisers are shifting budget toward programmatic video and connected-TV placements that deliver measurable outcomes, prompting broadcasters to bundle ad-supported tiers with premium packages. Consolidation among studios and distributors signals a pivot from geographic expansion toward vertical integration as firms seek end-to-end control of creation, curation, and monetization.
Key Report Takeaways
- By content type, video games and e-sports commanded 21.00% of Asia Pacific media entertainment market share in 2024.
- By content type, OTT video is projected to expand at a 6.10% CAGR to 2030.
- By platform, mobile accounted for 41.25% of the Asia Pacific media entertainment market size in 2024 and is set to grow at a 5.67% CAGR through 2030.
- By revenue stream, advertising retained a 43.20% share of the Asia Pacific media entertainment market size in 2024; subscriptions are growing fastest at a 5.76% CAGR to 2030.
- By country, China held 38.50% Asia Pacific media entertainment market share in 2024, while India is advancing at a 5.32% CAGR through 2030.
Asia Pacific Media And Entertainment Market Trends and Insights
Drivers Impact Analysis
| Driver | (~) % Impact on CAGR Forecast | Geographic Relevance | Impact Timeline |
|---|---|---|---|
| Rising smartphone penetration and cheap data | +1.2% | India, Indonesia, Vietnam | Medium term (2-4 years) |
| Surging OTT investment in regional-language content | +0.9% | India, Southeast Asia, China | Long term (≥ 4 years) |
| Expansion of 5G-fuelled e-sports and cloud gaming | +0.8% | China, South Korea, Japan, Singapore | Medium term (2-4 years) |
| Shift of ad spend from TV to digital performance channels | +1.1% | China, India | Short term (≤ 2 years) |
| Virtual-influencer economy unlocking new revenue | +0.3% | China, South Korea, Japan | Long term (≥ 4 years) |
| State-backed pan-Asia co-production funds | +0.4% | Japan, Korea, India, Hong Kong | Medium term (2-4 years) |
| Source: Mordor Intelligence | |||
Rising Smartphone Penetration and Cheap Data
Mobile internet penetration reached 51% region-wide in 2024, nearly triple the 2014 base, with the mobile sector adding USD 880 billion to regional GDP.[1]GSMA, “Mobile Economy Asia Pacific 2024,” gsma.com Indonesia illustrates the shift: online video’s share of total screen time climbed from 34% in 2020 to 50% in 2023, while premium video-on-demand household penetration doubled to 7%. Subscription video-on-demand has overtaken pay-TV, enabling creators to bypass legacy distributors and monetize through micro-transactions and social commerce tie-ins. Cheap data drives short-form content virality, bolstering influencer-led marketing and live-commerce revenues.
Surging OTT Investment in Regional-Language Content
Netflix generated USD 1.8 billion in Southeast Asia streaming revenue during 2025 by prioritizing regional-language production. Korean shows claim 30% of premium VOD viewership region-wide. In India, regional OTT titles surpassed Hindi programs for the first time in 2023, underscoring the commercial pull of hyper-localized storytelling. Chinese dramas posted 43% global view growth on iQiyi, signaling strong international appetite for culturally specific narratives. Platforms that invest in authentic local voices enjoy higher engagement, lower churn, and better algorithmic discovery.
Expansion of 5G-Fuelled E-Sports and Cloud Gaming
Cloud gaming is expected to attract 455 million users globally by 2025, generating USD 10.46 billion, with Southeast Asia a key contributor due to low data costs and pervasive smartphones. StarHub’s GameHub+ bundles Ubisoft+ across six ASEAN markets, leveraging award-winning 5G for low-latency play. Singtel has extended 5G network slicing to 1.5 million consumers, supporting cloud gaming and immersive media experiences. The marriage of 5G and cloud computing removes console hardware barriers, spurring new subscription tiers and real-time multiplayer formats.
Shift of Ad Spend from TV to Digital Performance Channels
Digital video will eclipse linear TV ad revenue in 2024, taking 52% share as spend rises 16% to USD 62.9 billion. Dentsu expects APAC advertising outlays to climb 5.8% in 2025, propelled by AI-driven media buying in India and China. Indonesia leads Southeast Asia, logging 40% year-over-year OTT growth to 3.5 billion hours monthly and a 25% jump in ad-supported viewership. Brands favor connected-TV placements that allow real-time optimization, lifting return on ad spend and compressing campaign cycles.
Restraints Impact Analysis
| Restraint | (~) % Impact on CAGR Forecast | Geographic Relevance | Impact Timeline |
|---|---|---|---|
| Endemic digital piracy and content leakage | -0.8% | Philippines, Vietnam, China, India | Short term (≤ 2 years) |
| Fragmented cross-border regulatory regimes | -0.6% | China, India, Southeast Asia | Long term (≥ 4 years) |
| Escalating VFX/animation talent costs | -0.4% | India, China, South Korea, Japan | Medium term (2-4 years) |
| Deep-fake and brand-safety concerns | -0.3% | Global, premium advertisers | Medium term (2-4 years) |
| Source: Mordor Intelligence | |||
Endemic Digital Piracy and Content Leakage
Digital piracy rose from 52% of online users in 2023 to 59% in 2024, peaking at 71% in Vietnam and 70% in the Philippines.[2]Colin Mann, “Survey: APAC Content Piracy Rises,” Advanced Television, advanced-television.com Social networks and messaging apps recorded a 14% increase as channels for illicit sharing. Global losses may hit USD 75 billion in 2025, eroding studio cash flow and curbing R&D investment. Site-blocking orders have curtailed traffic in Indonesia, Singapore, and Malaysia; Indonesia’s IP authority earned an Interpol award for enforcement success. Persistent leakage elevates compliance costs and complicates windowing strategies.
Fragmented Cross-Border Regulatory Regimes
Divergent rules require platforms to customize compliance by territory. India’s 2025 advisory mandates local grievance redressal officers and renewed age-rating disclosures. Production bodies lobby for quotas compelling streamers to reinvest in domestic output. China’s strict content filters hamper outside entrants, while Singapore maintains a liberal approach that encourages experimentation. Regulatory fragmentation slows regional rollouts and dilutes economies of scale.
Segment Analysis
By Content Type: Gaming Dominance Meets Streaming Innovation
Video games and e-sports captured 21.00% of the Asia Pacific media entertainment market share in 2024. China generated USD 60.59 billion in gaming revenue, outstripping the United States, largely through mobile hits and e-sports leagues that drive merchandise and media rights sales. The Asia Pacific media entertainment market size for gaming is projected to expand steadily as 5G and cloud offload hardware costs for casual gamers. Tencent and NetEase sit on USD 61.03 billion in cash reserves, giving them ample firepower for acquisitions and IP licensing deals.
OTT video, although smaller, is growing fastest at a 6.10% CAGR. India’s SVoD revenues are forecast to hit USD 2.1 billion by 2028 after a 6.7% CAGR lift from 2023. Local-language originals and lower-tier pricing undercut churn, improving lifetime value. Traditional television and publishing segments continue to cede share as audiences migrate to on-demand screens, yet live events and experiential formats retain appeal through hybrid digital-physical models.
Note: Segment shares of all individual segments available upon report purchase
By Platform: Mobile Supremacy Accelerates
Mobile platforms held 41.25% of the Asia Pacific media entertainment market size in 2024 and will grow 5.67% through 2030. Indonesia alone logs 3.5 billion OTT viewing hours monthly, validating smartphone primacy. Asia Pacific media entertainment market share for smart TVs is rising in urban households, yet the handset remains the primary discovery tool even for big-screen sessions. Singtel’s 5G network slicing illustrates how telcos differentiate through latency guarantees for media apps, while OEMs preload streaming bundles to lift average selling prices.
Cinema screens wrestle with streaming competition, though premium formats such as IMAX see resilient occupancy for tent-pole releases. Cable and satellite operators pursue aggregation strategies, integrating OTT services into hybrid set-tops. Desktop consumption persists for educational content and long-form e-sports tournaments. Platform convergence is visible in GameHub+, which synchronizes gameplay progression across mobiles, PCs, and TVs, underscoring the pivot toward device-agnostic experiences.
By Revenue Stream: Advertising Resilience Amid Subscription Growth
Advertising delivered 43.20% of 2024 revenue, supported by performance-driven buys and connected-TV adoption. The Asia Pacific media entertainment market size, attributed to ad spend, will outpace GDP as AI models refine contextual targeting and shoppable video integrates direct checkout. Subscriptions, expanding at 5.76% CAGR, benefit from dual-tier packages; Disney+ reports 60% of members choosing the ad-supported plan. Pay-per-view caters to marquee sports and early-release films, while licensing and merchandising monetize IP across games, apparel, and collectibles.
Box-office revenues remain under pressure but premium ticket tiers and bundled loyalty programs soften the impact. Regulatory frameworks governing data privacy and ad disclosures shape monetization roadmaps, prompting investment in first-party data capture and consent management tools.
Note: Segment shares of all individual segments available upon report purchase
Geography Analysis
China’s 38.50% stake in the Asia Pacific media entertainment market stems from a walled-garden ecosystem that couples domestic payment rails with content channels, limiting password sharing and promoting super-app stickiness. A vast 5G base-station network ensures consistent bitrates for high-definition streaming, bolstering mobile gaming and live-commerce revenues. Regulatory constraints restrict foreign catalogue depth, funneling viewers toward homegrown dramas, variety shows, and e-sports leagues.
India’s ascent tracks surging smartphone shipments and aggressive fiber rollouts in tier-2 cities. The Disney-Reliance merger consolidates sports rights, movie libraries, and 100+ linear channels under a single digital roof, solving discoverability pain points. Bundled telco plans and regional-language originals—Tamil, Telugu, Malayalam—drive daily active users and elevate session lengths. Advertiser appetite for programmatic video flourishes as deterministic data sets become richer.
Japan presents mature ARPU levels but modest volume growth. Government-backed co-production incentives attract Hollywood studios seeking lower production costs and access to animation talent. South Korea harvests its Hallyu wave, licensing dramas to global platforms while investing earnings in AI virtue-facial capture to compress post-production cycles. Australia emphasizes local stories with global resonance, such as indigenous narratives and eco-documentaries, supported by stringent content-quota rules that secure domestic commissioning budgets.
Southeast Asia is a mosaic of opportunities. Indonesia leads with 3.5 billion OTT hours monthly, translating to advertiser demand for connected-TV inventory. Singapore pilots 5G-enabled holographic concerts and cloud-rendered games, acting as a regional innovation hub. Vietnam and Thailand post double-digit growth in paid music streaming as payments infrastructure matures. Malaysia and the Philippines court international partners via tax rebates aimed at studio infrastructure upgrades.
Competitive Landscape
The Asia Pacific media entertainment market is moderately concentrated as mega-mergers redraw strategic positions. Disney-Reliance’s USD 8.5 billion tie-up yields unmatched Indian reach across linear, broadband, and mobile CNBC. Paramount’s USD 8 billion union with Skydance equips the combined studio with generative-AI toolsets that hasten production pipelines. Sony’s pursuit of Paramount underscores Japanese conglomerates’ ambition to secure global libraries and distribution.
Tencent holds 17% of global gaming revenue and invests in Ubisoft acquisition talks to deepen Western exposure. Netflix leads Southeast Asia revenue but faces localized challengers like iQIYI Philippines and Vidio Indonesia that exploit cultural proximity. AI-powered content creation emerges as a disruptive lever; CJ ENM’s “Cat Biggie” and Netflix’s AI-rendered scenes cut costs by up to 90%. Virtual-influencer startups draw venture funding as marketers pursue brand-safe ambassadors.
Regulatory oversight of data privacy, content moderation, and foreign investment influences competitive tactics. Firms hedge by co-producing with local studios, investing in regional data centers, and aligning with cultural ministries to secure distribution licenses.
Asia Pacific Media And Entertainment Industry Leaders
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Zee Entertainment Enterprises Limited
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Sun TV Network Limited
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Shanghai Media & Entertainment Group (SMEG)
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DB Corp Ltd.
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Eros International Media Ltd.
- *Disclaimer: Major Players sorted in no particular order
Recent Industry Developments
- August 2025: Paramount completed its USD 8 billion merger with Skydance Media, positioning the entity as a technology-centric studio.
- July 2025: Netflix used generative AI to accelerate VFX on “El Eternauta,” achieving ten-fold cost and speed gains.
- June 2025: CJ ENM launched the fully AI-generated animation “Cat Biggie,” unveiling an end-to-end AI strategy.
- April 2025: Malaysia’s Future Studios and Singapore’s FizzDragon premiered “Pirate Queen: Zheng Yi Sao,” the world’s first fully AI-generated feature film.
Asia Pacific Media And Entertainment Market Report Scope
The M&E industry is comprised of businesses that produce, distribute, and offer ancillary digital services and products for Motion Pictures, Television programs, and Commercials, along with Streaming Content, Music, Video and Audio recordings, Broadcast, Radio, Text and Book Publishing, e-Sports, and Video Games sectors. Media are consumed by audiences of all demographics and various channels, such as television, films, out-of-home (OOH), radio, animation, visual effects (VFX), music, gaming, digital advertising, live events, filmed entertainment, and print.
Asia-Pacific Media and Entertainment market is segmented by type (business to business (B2B), book publishing, filmed entertainment), and by country (China, India, Japan, Thailand, Malaysia, South Korea, Indonesia, Australia, Rest of Asia Pacific). The market sizes and forecasts are provided in terms of value in USD for all the above segments.
| Filmed Entertainment |
| Television |
| Music and Audio Streaming |
| Publishing (Books, Magazines, Newspapers) |
| Video Games and e-Sports |
| OTT Video |
| Live and Experiential Entertainment |
| Cable and Satellite |
| Cinema Screens |
| Online/Desktop |
| Mobile |
| Smart-TV and Connected Devices |
| Advertising |
| Subscription |
| Pay-per-view / Transactional |
| Licensing and Merchandising |
| Box-office and Ticketing |
| China |
| India |
| Japan |
| South Korea |
| Australia |
| Indonesia |
| Thailand |
| Malaysia |
| Singapore |
| Vietnam |
| Other Countries |
| By Content Type | Filmed Entertainment |
| Television | |
| Music and Audio Streaming | |
| Publishing (Books, Magazines, Newspapers) | |
| Video Games and e-Sports | |
| OTT Video | |
| Live and Experiential Entertainment | |
| By Platform | Cable and Satellite |
| Cinema Screens | |
| Online/Desktop | |
| Mobile | |
| Smart-TV and Connected Devices | |
| By Revenue Stream | Advertising |
| Subscription | |
| Pay-per-view / Transactional | |
| Licensing and Merchandising | |
| Box-office and Ticketing | |
| By Country | China |
| India | |
| Japan | |
| South Korea | |
| Australia | |
| Indonesia | |
| Thailand | |
| Malaysia | |
| Singapore | |
| Vietnam | |
| Other Countries |
Key Questions Answered in the Report
How large is the Asia Pacific media entertainment market in 2025?
The market is valued at USD 1.34 trillion in 2025 and is on track to reach USD 1.69 trillion by 2030, growing at a 4.77% CAGR.
Which content segment holds the largest share today?
Video games & e-sports lead with a 21.00% share of total 2024 revenue across the region.
What role does mobile play in consumption habits?
Mobile screens account for 41.25% of total revenue and represent the fastest-growing platform at a projected 5.67% CAGR to 2030.
Why is India the fastest-growing country market?
Low data costs, a vast addressable audience, and the Disney-Reliance merger that unifies distribution and premium local content drive India’s 5.32% CAGR.
How is advertising changing in the region?
Advertisers are reallocating spend to connected-TV and programmatic video, keeping advertising at 43.20% revenue share while improving targeting efficiency.
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