APAC Media and Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

APAC M&E Sector Market Report is Segmented by Type (Business-To-Business (B2B), Book Publishing, Filmed Entertainment) and Country. The Market Size and Forecasts are Provided in Terms of Value (USD Million) for all the Above Segments.

APAC Media and Entertainment Market Size

Asia-Pacific Media and Entertainment Market Size
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APAC Media and Entertainment Market Analysis

The APAC Media And Entertainment Market size is estimated at USD 1.34 trillion in 2025, and is expected to reach USD 1.69 trillion by 2030, at a CAGR of 4.77% during the forecast period (2025-2030).

The Asia Pacific media and entertainment market is expected to have a large growth rate over the forecast period. The growing internet penetration in the new economies of the region like India and Vietnam, which has led to an increased online media and entertainment market in these countries, are major factors that contribute to this growth. In addition, the increasing market growth in Asia-Pacific is being supplemented by a continuous shift to offline media and entertainment, as evidenced by the construction of amusement parks, events, and trade shows.

  • As high-speed Internet has become easily affordable, viewers/audiences that prefer good quality content prefer smart TVs over other television systems. Also, the growing admiration for OTT streaming in audiovisual content is positively impacting the overall media and entertainment market in Asia-Pacific.
  • Product development and advances implemented by market players have a significant influence on the Asia-Pacific media and entertainment market. Alibaba Pictures Group, EROS International Media Ltd., FantaWIld Holding Inc., Sony Corporation, Netflix, and Apple are some of the major players in the media and entertainment market. By offering a range of products, they are actively involved in the growth of the media and entertainment market, which is driven by strategies like mergers and acquisitions, partnerships and collaboration, technological progress, and so on.
  • In today's context, the sector is going through a major transformation. Over the past few years, when this industry encountered a number of difficulties, issues with producing content, cinema closures, and cuts to advertising spending due to the pandemic, it has gone through a roller coaster ride. However, a cycle of strong revival followed that situation. Through the ways in which this sector has revitalized its charm and is now better performing than it was before the pandemic, agility and determination to face and cope with challenges have been demonstrated.
  • Keeping pace with the changing conditions for producing quality and recognizable content is a fundamental feature of this sector. Consumer behavior and technology that pose a risk to the irrelevance of media and entertainment industries are changing rapidly as disruptive innovations approach their peak. A number of occupations within the industry, such as journalist, advertising, Digital Marketing, PR, and Public Relations, have benefited from the popularity of YouTube's videos, Podcasts, OTT media services with high-quality content, and online broadcasting.

APAC Media and Entertainment Industry Overview

The Asia-Pacific Media and Entertainment Market consists of several players. This industry is viewed as a lucrative investment opportunity due to the huge consumer interest gained recently. The companies are investing in future technologies to gain substantial expertise, enabling them to achieve sustainable competitive advantage. Some of the key developments in the market are:

In November 2022, Sony Pictures Entertainment and Amazon Falls announced the public launch of Columbia Pictures Aquavers, a fully branded Columbia Pictures movie theme park. The Aquaverse from Columbia Pictures was the next phase in Sony Pictures' broader global plan to create and extend location-based entertainment by using its globally recognized film and television brands. Through water parks, traveling exhibits, and theme park attractions, they are enabling all audiences across the globe to immerse themselves deeper into their stories.

In September 2022, Link-U, Inc., Comikey's Japanese partner, launched its webtoon studio, Studio Moon 6. Further, Link-U would handle distribution in Japan using its specialized knowledge and connections with Japanese publishers.

APAC Media and Entertainment Market Leaders

  1. Zee Entertainment Enterprises Limited

  2. Sun TV Network Limited

  3. Shanghai Media & Entertainment Group (SMEG) 

  4. DB Corp Ltd. 

  5. Eros International PLC

  6. *Disclaimer: Major Players sorted in no particular order
APAC Media and Entertainment Market Conc.jpg
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APAC Media and Entertainment Market News

  • May 2024 - The Asia-Pacific Broadcasting Union (ABU) has partnered with CABSAT 2024 as an association partner, emphasizing ABU's dedication to advancing the media, entertainment, and satellite industries in the MEASA region and beyond. CABSAT, the premier event for these sectors in the MEASA region, is set to take place from May 21-23, 2024, at the Dubai World Trade Centre. The event will serve as a gathering point for global industry leaders, innovators, and professionals, offering a platform to delve into the sector's newest developments and opportunities.
  • April 2024 - Quantum Corporation, one of the leading providers of end-to-end data management solutions tailored for the AI era, has unveiled its plans to broaden its global partnership initiative. After witnessing significant success in rolling out this program in Asia-Pacific powerhouses like China, India, and Singapore, Quantum has set its sights on furthering this model in pivotal regions, including South Korea, Japan, Australia, and New Zealand. The move aims to extend the reach of Quantum's comprehensive data management solutions, ensuring a more extensive customer base can benefit from their offerings.

APAC Media and Entertainment Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Value Chain Analysis
  • 4.3 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Consumers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitutes
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Impacts of Macro Trends on the Market

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Increasing Trends Around Personalization and Increased Digitalization
    • 5.1.2 Significant Growth in Online Gaming, OTT, and Internet Advertising
    • 5.1.3 Smart Utilization of Data Algorithms and AI Leading to Enhanced Digital Products and Services
  • 5.2 Market Restraints
    • 5.2.1 Significant Increase in Piracy Leading to Loss of Revenue

6. MARKET SEGMENTATION

  • 6.1 By Type
    • 6.1.1 Business-to-business (B2B)
    • 6.1.2 Book Publishing
    • 6.1.3 Filmed Entertainment
    • 6.1.4 Internet Access
    • 6.1.5 Internet Advertising
    • 6.1.6 Magazine Publishing
    • 6.1.7 Music
    • 6.1.8 Newspaper Publishing
    • 6.1.9 Out-of-Home (OOH) Advertising
    • 6.1.10 Radio
    • 6.1.11 TV Advertising
    • 6.1.12 TV Subscription and Licence Fees
    • 6.1.13 Video Games and e-sports
  • 6.2 By Country
    • 6.2.1 China
    • 6.2.2 India
    • 6.2.3 Japan
    • 6.2.4 Thailand
    • 6.2.5 Malaysia
    • 6.2.6 South Korea
    • 6.2.7 Indonesia
    • 6.2.8 Australia

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Zee Entertainment Enterprises Limited
    • 7.1.2 Sun TV Network Limited
    • 7.1.3 Dish TV India Limited
    • 7.1.4 China Media Group Co. Ltd
    • 7.1.5 Shanghai Media & Entertainment Group (SMEG)
    • 7.1.6 China Film Group Corporation
    • 7.1.7 Shanghai Animation Film Studio (Shanghai Film Group Corporation)
    • 7.1.8 DB Corp Ltd
    • 7.1.9 HT Media Limited
    • 7.1.10 BlueFocus Communication Group Co. Ltd
    • 7.1.11 Eros International PLC
  • *List Not Exhaustive

8. INVESTMENT ANALYSIS

9. MARKET OPPORTUNITIES AND FUTURE TRENDS

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APAC Media and Entertainment Industry Segmentation

The M&E industry is comprised of businesses that produce, distribute, and offer ancillary digital services and products for Motion Pictures, Television programs, and Commercials, along with Streaming Content, Music, Video and Audio recordings, Broadcast, Radio, Text and Book Publishing, e-Sports, and Video Games sectors. Media are consumed by audiences of all demographics and various channels, such as television, films, out-of-home (OOH), radio, animation, visual effects (VFX), music, gaming, digital advertising, live events, filmed entertainment, and print.

Asia-Pacific Media and Entertainment market is segmented by type (business to business (B2B), book publishing, filmed entertainment), and by country (China, India, Japan, Thailand, Malaysia, South Korea, Indonesia, Australia, Rest of Asia Pacific). The market sizes and forecasts are provided in terms of value in USD for all the above segments.

By Type Business-to-business (B2B)
Book Publishing
Filmed Entertainment
Internet Access
Internet Advertising
Magazine Publishing
Music
Newspaper Publishing
Out-of-Home (OOH) Advertising
Radio
TV Advertising
TV Subscription and Licence Fees
Video Games and e-sports
By Country China
India
Japan
Thailand
Malaysia
South Korea
Indonesia
Australia
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APAC Media and Entertainment Market Research FAQs

How big is the APAC Media and Entertainment Market?

The APAC Media and Entertainment Market size is expected to reach USD 1.34 trillion in 2025 and grow at a CAGR of 4.77% to reach USD 1.69 trillion by 2030.

What is the current APAC Media and Entertainment Market size?

In 2025, the APAC Media and Entertainment Market size is expected to reach USD 1.34 trillion.

Who are the key players in APAC Media and Entertainment Market?

Zee Entertainment Enterprises Limited, Sun TV Network Limited, Shanghai Media & Entertainment Group (SMEG), DB Corp Ltd. and Eros International PLC are the major companies operating in the APAC Media and Entertainment Market.

What years does this APAC Media and Entertainment Market cover, and what was the market size in 2024?

In 2024, the APAC Media and Entertainment Market size was estimated at USD 1.28 trillion. The report covers the APAC Media and Entertainment Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the APAC Media and Entertainment Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

APAC Media and Entertainment Industry Report

The Vietnam furniture market is experiencing significant growth, driven by rapid urbanization, a growing middle-class population, and increasing disposable incomes. This growth spans various market segments, including home furniture, office furniture, and hospitality furniture, reflecting strong demand in both residential and commercial sectors.

The furniture market in Vietnam, analyzed by Mordor Intelligence™ Industry Reports, is segmented based on application, material, and distribution channels. Key materials such as wood, metal, and plastic cater to diverse consumer preferences and functional requirements. Distribution channels are rapidly evolving, with a significant shift towards online platforms, complemented by traditional outlets like home centers, flagship stores, and specialty stores.

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The industry analysis reveals that the market size is expanding, supported by comprehensive industry research and detailed industry reports. The market overview indicates strong market growth, with market leaders playing a crucial role in driving the market value. Market segmentation shows varied consumer preferences across different segments, supported by robust market data and market statistics.

Industry trends highlight the increasing importance of eco-friendly materials and multifunctional designs. The market forecast predicts continued growth, with market predictions aligning with current industry outlooks. The market review confirms the positive trajectory of the industry, supported by detailed market analysis and industry information.

Research companies are actively involved in providing valuable insights, with industry sales reflecting the growing demand. Industry size and industry worth are significant, with market growth indicating a positive future. The industry outlook remains optimistic, supported by comprehensive industry reports and market reports.

Overall, the Vietnam furniture market is well-positioned for continued growth, with strong market dynamics and favorable industry trends supporting its expansion.

APAC Media and Entertainment Market Report Snapshots

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APAC Media and Entertainment Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)