Asia Pacific Media And Entertainment Market Size and Share

Asia Pacific Media And Entertainment Market Summary
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Asia Pacific Media And Entertainment Market Analysis by Mordor Intelligence

The Asia Pacific media entertainment market size stood at USD 1.34 trillion in 2025 and is forecast to reach USD 1.69 trillion by 2030, advancing at a 4.77% CAGR. Mobile-first habits, accelerating 5G rollouts, and localized streaming libraries are steering consumer time and advertiser spend toward digital channels, placing pressure on legacy television and print formats. Gaming platforms benefit from the region’s youthful demographic and smartphone ubiquity, while subscription video services gain traction through regional-language content that boosts stickiness and curbs churn. Advertisers are shifting budget toward programmatic video and connected-TV placements that deliver measurable outcomes, prompting broadcasters to bundle ad-supported tiers with premium packages. Consolidation among studios and distributors signals a pivot from geographic expansion toward vertical integration as firms seek end-to-end control of creation, curation, and monetization.

Key Report Takeaways

  • By content type, video games and e-sports commanded 21.00% of Asia Pacific media entertainment market share in 2024.
  • By content type, OTT video is projected to expand at a 6.10% CAGR to 2030.
  • By platform, mobile accounted for 41.25% of the Asia Pacific media entertainment market size in 2024 and is set to grow at a 5.67% CAGR through 2030.
  • By revenue stream, advertising retained a 43.20% share of the Asia Pacific media entertainment market size in 2024; subscriptions are growing fastest at a 5.76% CAGR to 2030.
  • By country, China held 38.50% Asia Pacific media entertainment market share in 2024, while India is advancing at a 5.32% CAGR through 2030.

Segment Analysis

By Content Type: Gaming Dominance Meets Streaming Innovation

Video games and e-sports captured 21.00% of the Asia Pacific media entertainment market share in 2024. China generated USD 60.59 billion in gaming revenue, outstripping the United States, largely through mobile hits and e-sports leagues that drive merchandise and media rights sales. The Asia Pacific media entertainment market size for gaming is projected to expand steadily as 5G and cloud offload hardware costs for casual gamers. Tencent and NetEase sit on USD 61.03 billion in cash reserves, giving them ample firepower for acquisitions and IP licensing deals.

OTT video, although smaller, is growing fastest at a 6.10% CAGR. India’s SVoD revenues are forecast to hit USD 2.1 billion by 2028 after a 6.7% CAGR lift from 2023. Local-language originals and lower-tier pricing undercut churn, improving lifetime value. Traditional television and publishing segments continue to cede share as audiences migrate to on-demand screens, yet live events and experiential formats retain appeal through hybrid digital-physical models.

Asia Pacific Media And Entertainment Market: Market Share by Content Type
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By Platform: Mobile Supremacy Accelerates

Mobile platforms held 41.25% of the Asia Pacific media entertainment market size in 2024 and will grow 5.67% through 2030. Indonesia alone logs 3.5 billion OTT viewing hours monthly, validating smartphone primacy. Asia Pacific media entertainment market share for smart TVs is rising in urban households, yet the handset remains the primary discovery tool even for big-screen sessions. Singtel’s 5G network slicing illustrates how telcos differentiate through latency guarantees for media apps, while OEMs preload streaming bundles to lift average selling prices.

Cinema screens wrestle with streaming competition, though premium formats such as IMAX see resilient occupancy for tent-pole releases. Cable and satellite operators pursue aggregation strategies, integrating OTT services into hybrid set-tops. Desktop consumption persists for educational content and long-form e-sports tournaments. Platform convergence is visible in GameHub+, which synchronizes gameplay progression across mobiles, PCs, and TVs, underscoring the pivot toward device-agnostic experiences.

By Revenue Stream: Advertising Resilience Amid Subscription Growth

Advertising delivered 43.20% of 2024 revenue, supported by performance-driven buys and connected-TV adoption. The Asia Pacific media entertainment market size, attributed to ad spend, will outpace GDP as AI models refine contextual targeting and shoppable video integrates direct checkout. Subscriptions, expanding at 5.76% CAGR, benefit from dual-tier packages; Disney+ reports 60% of members choosing the ad-supported plan. Pay-per-view caters to marquee sports and early-release films, while licensing and merchandising monetize IP across games, apparel, and collectibles.

Box-office revenues remain under pressure but premium ticket tiers and bundled loyalty programs soften the impact. Regulatory frameworks governing data privacy and ad disclosures shape monetization roadmaps, prompting investment in first-party data capture and consent management tools.

Asia Pacific Media and Entertainment Market: Market Share by Revenue Stream
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Note: Segment shares of all individual segments available upon report purchase

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Geography Analysis

China’s 38.50% stake in the Asia Pacific media entertainment market stems from a walled-garden ecosystem that couples domestic payment rails with content channels, limiting password sharing and promoting super-app stickiness. A vast 5G base-station network ensures consistent bitrates for high-definition streaming, bolstering mobile gaming and live-commerce revenues. Regulatory constraints restrict foreign catalogue depth, funneling viewers toward homegrown dramas, variety shows, and e-sports leagues.

India’s ascent tracks surging smartphone shipments and aggressive fiber rollouts in tier-2 cities. The Disney-Reliance merger consolidates sports rights, movie libraries, and 100+ linear channels under a single digital roof, solving discoverability pain points. Bundled telco plans and regional-language originals—Tamil, Telugu, Malayalam—drive daily active users and elevate session lengths. Advertiser appetite for programmatic video flourishes as deterministic data sets become richer.

Japan presents mature ARPU levels but modest volume growth. Government-backed co-production incentives attract Hollywood studios seeking lower production costs and access to animation talent. South Korea harvests its Hallyu wave, licensing dramas to global platforms while investing earnings in AI virtue-facial capture to compress post-production cycles. Australia emphasizes local stories with global resonance, such as indigenous narratives and eco-documentaries, supported by stringent content-quota rules that secure domestic commissioning budgets.

Southeast Asia is a mosaic of opportunities. Indonesia leads with 3.5 billion OTT hours monthly, translating to advertiser demand for connected-TV inventory. Singapore pilots 5G-enabled holographic concerts and cloud-rendered games, acting as a regional innovation hub. Vietnam and Thailand post double-digit growth in paid music streaming as payments infrastructure matures. Malaysia and the Philippines court international partners via tax rebates aimed at studio infrastructure upgrades.

Competitive Landscape

The Asia Pacific media entertainment market is moderately concentrated as mega-mergers redraw strategic positions. Disney-Reliance’s USD 8.5 billion tie-up yields unmatched Indian reach across linear, broadband, and mobile CNBC. Paramount’s USD 8 billion union with Skydance equips the combined studio with generative-AI toolsets that hasten production pipelines. Sony’s pursuit of Paramount underscores Japanese conglomerates’ ambition to secure global libraries and distribution.

Tencent holds 17% of global gaming revenue and invests in Ubisoft acquisition talks to deepen Western exposure. Netflix leads Southeast Asia revenue but faces localized challengers like iQIYI Philippines and Vidio Indonesia that exploit cultural proximity. AI-powered content creation emerges as a disruptive lever; CJ ENM’s “Cat Biggie” and Netflix’s AI-rendered scenes cut costs by up to 90%. Virtual-influencer startups draw venture funding as marketers pursue brand-safe ambassadors.

Regulatory oversight of data privacy, content moderation, and foreign investment influences competitive tactics. Firms hedge by co-producing with local studios, investing in regional data centers, and aligning with cultural ministries to secure distribution licenses.

Asia Pacific Media And Entertainment Industry Leaders

  1. Zee Entertainment Enterprises Limited

  2. Sun TV Network Limited

  3. Shanghai Media & Entertainment Group (SMEG) 

  4. DB Corp Ltd. 

  5. Eros International Media Ltd.

  6. *Disclaimer: Major Players sorted in no particular order
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Recent Industry Developments

  • August 2025: Paramount completed its USD 8 billion merger with Skydance Media, positioning the entity as a technology-centric studio.
  • July 2025: Netflix used generative AI to accelerate VFX on “El Eternauta,” achieving ten-fold cost and speed gains.
  • June 2025: CJ ENM launched the fully AI-generated animation “Cat Biggie,” unveiling an end-to-end AI strategy.
  • April 2025: Malaysia’s Future Studios and Singapore’s FizzDragon premiered “Pirate Queen: Zheng Yi Sao,” the world’s first fully AI-generated feature film.

Table of Contents for Asia Pacific Media And Entertainment Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rising smartphone penetration and cheap data
    • 4.2.2 Surging OTT investment in regional-language content
    • 4.2.3 Expansion of 5G–fuelled e-sports and cloud gaming
    • 4.2.4 Shift of ad spend from TV to digital performance channels
    • 4.2.5 Virtual-influencer economy unlocking new revenue
    • 4.2.6 State-backed pan-Asia co-production funds
  • 4.3 Market Restraints
    • 4.3.1 Endemic digital piracy and content leakage
    • 4.3.2 Fragmented cross-border regulatory regimes
    • 4.3.3 Escalating VFX/animation talent costs
    • 4.3.4 Deep-fake and brand-safety concerns
  • 4.4 Regulatory Landscape
  • 4.5 Technological Outlook
  • 4.6 Porter’s Five Forces Analysis
    • 4.6.1 Bargaining Power of Suppliers
    • 4.6.2 Bargaining Power of Consumers
    • 4.6.3 Threat of New Entrants
    • 4.6.4 Threat of Substitutes
    • 4.6.5 Intensity of Competitive Rivalry
  • 4.7 Impacts of Macro Trends
  • 4.8 Investment Analysis

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Content Type
    • 5.1.1 Filmed Entertainment
    • 5.1.2 Television
    • 5.1.3 Music and Audio Streaming
    • 5.1.4 Publishing (Books, Magazines, Newspapers)
    • 5.1.5 Video Games and e-Sports
    • 5.1.6 OTT Video
    • 5.1.7 Live and Experiential Entertainment
  • 5.2 By Platform
    • 5.2.1 Cable and Satellite
    • 5.2.2 Cinema Screens
    • 5.2.3 Online/Desktop
    • 5.2.4 Mobile
    • 5.2.5 Smart-TV and Connected Devices
  • 5.3 By Revenue Stream
    • 5.3.1 Advertising
    • 5.3.2 Subscription
    • 5.3.3 Pay-per-view / Transactional
    • 5.3.4 Licensing and Merchandising
    • 5.3.5 Box-office and Ticketing
  • 5.4 By Country
    • 5.4.1 China
    • 5.4.2 India
    • 5.4.3 Japan
    • 5.4.4 South Korea
    • 5.4.5 Australia
    • 5.4.6 Indonesia
    • 5.4.7 Thailand
    • 5.4.8 Malaysia
    • 5.4.9 Singapore
    • 5.4.10 Vietnam
    • 5.4.11 Other Countries

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.4.1 Tencent Holdings Ltd.
    • 6.4.2 Sony Group Corporation
    • 6.4.3 ByteDance Ltd.
    • 6.4.4 The Walt Disney Company
    • 6.4.5 Netflix Inc.
    • 6.4.6 Amazon.com Inc.
    • 6.4.7 Zee Entertainment Enterprises Ltd.
    • 6.4.8 Sun TV Network Ltd.
    • 6.4.9 Dish TV India Ltd.
    • 6.4.10 Eros International Media Ltd.
    • 6.4.11 China Media Group Co. Ltd.
    • 6.4.12 Shanghai Media and Entertainment Group Co. Ltd.
    • 6.4.13 China Film Group Corporation
    • 6.4.14 Shanghai Animation Film Studio (Shanghai Film Group Corp.)
    • 6.4.15 DB Corp Ltd.
    • 6.4.16 HT Media Ltd.
    • 6.4.17 BlueFocus Communication Group Co. Ltd.
    • 6.4.18 CJ ENM Co. Ltd.
    • 6.4.19 Kakao Entertainment Corp.
    • 6.4.20 PT Media Nusantara Citra Tbk
    • 6.4.21 Nine Entertainment Co. Holdings Ltd.
    • 6.4.22 Sky Network Television Ltd.
    • 6.4.23 NHK (Japan Broadcasting Corporation)

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-Need Assessment
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Asia Pacific Media And Entertainment Market Report Scope

The M&E industry is comprised of businesses that produce, distribute, and offer ancillary digital services and products for Motion Pictures, Television programs, and Commercials, along with Streaming Content, Music, Video and Audio recordings, Broadcast, Radio, Text and Book Publishing, e-Sports, and Video Games sectors. Media are consumed by audiences of all demographics and various channels, such as television, films, out-of-home (OOH), radio, animation, visual effects (VFX), music, gaming, digital advertising, live events, filmed entertainment, and print.

Asia-Pacific Media and Entertainment market is segmented by type (business to business (B2B), book publishing, filmed entertainment), and by country (China, India, Japan, Thailand, Malaysia, South Korea, Indonesia, Australia, Rest of Asia Pacific). The market sizes and forecasts are provided in terms of value in USD for all the above segments.

By Content Type
Filmed Entertainment
Television
Music and Audio Streaming
Publishing (Books, Magazines, Newspapers)
Video Games and e-Sports
OTT Video
Live and Experiential Entertainment
By Platform
Cable and Satellite
Cinema Screens
Online/Desktop
Mobile
Smart-TV and Connected Devices
By Revenue Stream
Advertising
Subscription
Pay-per-view / Transactional
Licensing and Merchandising
Box-office and Ticketing
By Country
China
India
Japan
South Korea
Australia
Indonesia
Thailand
Malaysia
Singapore
Vietnam
Other Countries
By Content Type Filmed Entertainment
Television
Music and Audio Streaming
Publishing (Books, Magazines, Newspapers)
Video Games and e-Sports
OTT Video
Live and Experiential Entertainment
By Platform Cable and Satellite
Cinema Screens
Online/Desktop
Mobile
Smart-TV and Connected Devices
By Revenue Stream Advertising
Subscription
Pay-per-view / Transactional
Licensing and Merchandising
Box-office and Ticketing
By Country China
India
Japan
South Korea
Australia
Indonesia
Thailand
Malaysia
Singapore
Vietnam
Other Countries
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Key Questions Answered in the Report

How large is the Asia Pacific media entertainment market in 2025?

The market is valued at USD 1.34 trillion in 2025 and is on track to reach USD 1.69 trillion by 2030, growing at a 4.77% CAGR.

Which content segment holds the largest share today?

Video games & e-sports lead with a 21.00% share of total 2024 revenue across the region.

What role does mobile play in consumption habits?

Mobile screens account for 41.25% of total revenue and represent the fastest-growing platform at a projected 5.67% CAGR to 2030.

Why is India the fastest-growing country market?

Low data costs, a vast addressable audience, and the Disney-Reliance merger that unifies distribution and premium local content drive India’s 5.32% CAGR.

How is advertising changing in the region?

Advertisers are reallocating spend to connected-TV and programmatic video, keeping advertising at 43.20% revenue share while improving targeting efficiency.

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