Live Streaming Market Size and Share

Live Streaming Market (2025 - 2030)
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Live Streaming Market Analysis by Mordor Intelligence

The live streaming market size is estimated at USD 76.86 billion in 2025 and is projected to reach USD 256.78 billion by 2030, advancing at a 27.28% CAGR from 2025 to 2030. Continuous migration from linear television, the rise of creator-led entertainment, and near-ubiquitous mobile connectivity have pushed the live streaming market into the mainstream of daily media use. Platforms now treat streaming as the organising layer for commerce, community, and data, so every extra minute watched often multiplies gross merchandise value. Ancillary layers such as moderation, compliance, and predictive analytics grow in lock-step, creating a stacked industry structure in which each tier reinforces the next. Looking ahead, network modernisation, direct-to-consumer monetisation, and AI-enabled optimisation together define the market’s strategic trajectory, with early movers in multilanguage metadata already recording faster watch-hour growth than rivals focused solely on bandwidth.

Key Report Takeaways

  • By component, solutions held 78% of the live streaming market share in 2024, while managed and professional services are forecast to climb at a 30.5% CAGR through 2030.
  • By type, video captured 92% of the live streaming market size in 2024; live audio streams are expected to expand at more than 29% CAGR to 2030.
  • By revenue model, advertising-backed channels commanded a 64% share in 2024, whereas the subscription segment is on a 31.4% CAGR trajectory to 2030.
  • By platform, mobile accounted for 56% of the live streaming market size in 2024, with smart-TV usage forecast to rise at a 33.8% CAGR.
  • By end-user vertical, media and entertainment led with 37% revenue share in 2024, while gaming and e-sports are projected to grow at 30% CAGR.
  • By geography, Asia-Pacific retained 45% of the live streaming market share in 2024; the Middle East and Africa region is the fastest-growing at 32.4% CAGR.

Segment Analysis

By Component: Solutions Lead While Services Accelerate

Solutions commanded 78% of the live streaming market share in 2024 because encoding, content-delivery networks, and player SDKs remain essential for seamless playback. Providers now embed object-level AI that automatically crops vertical shots from landscape feeds, optimising streams for mobile viewers and reducing production overhead. Clients incorporating these features deepen vendor lock-in, illustrating how functional depth strengthens competitive moats. Multipurpose capture also expands content libraries without extra shoots, enhancing monetisation across archives. The result is resilient demand for solutions even as market growth broadens into ancillary services.

Managed and professional services are tracking a 30.5% CAGR through 2030 as enterprises outsource interactive overlays, election-night visualisations, and real-time analytics. A European public broadcaster that outsourced its entire map workflow during the 2024 election cycle cut delivery time in half compared with the previous in-house model. Faster time-to-market lets newsrooms redirect staff toward editorial tasks that differentiate coverage. Because similar efficiencies resonate across education, government, and sports, the services segment enlarges the live streaming market while complementing core solutions revenue.

Live Streaming Market
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By Type: Video Dominates While Audio Gains Momentum

Video represented 92% of the live streaming market size in 2024, anchored by stadium roll-outs of multi-camera angle selection that lengthened average session times during 2025 rugby tournaments. Sub-second latency on new edge nodes allowed viewers to vote on angles without perceptible delay, proving that interactivity reinforces video’s dominance. Such experiential gains translate into higher average revenue per user across sports, news, and entertainment. Meanwhile, ongoing testing of volumetric encoding by BytePlus claims 50% bandwidth savings on immersive feeds [2]BytePlus Product Group, “Mesh Rendering Cuts Bandwidth Needs in Volumetric Streaming,” byteplus.com, signaling future quality leaps that fortify the category.

Live audio and podcast streams are set to rise above 29% annually. A July 2024 science-fiction author hosted a live reading with audience Q and A and recorded a six-fold e-book sales spike during the event. Low production overhead and ubiquitous earbuds make live audio a repeatable engagement tool for authors, educators, and influencers. As platforms bake in tipping and ticketing widgets, audio converts intimate sessions into direct income streams, accelerating its shift from an ancillary feature to a strategic lane within the broader live streaming market.

By Revenue Model: Advertising Leads While Subscriptions Surge

Advertising-supported channels held 64% revenue share in 2024, owing to real-time bidding against deterministic viewer data. During a 2025 music festival, a beverage brand inserted mid-stream polls whose answers triggered dynamic creatives, boosting cost per mille. Poll responses also enriched first-party datasets for later campaigns, illustrating how interactivity raises advertising yield. Brands across consumer goods, automotive, and retail now prize such mid-stream engagements, reinforcing advertising’s central role in funding the live streaming market.

Subscriptions are climbing at a 31.4% CAGR as users seek ad-free convenience and exclusive perks. A Latin American fitness app replaced its flat price with tiered packages in 2024 and still grew net revenue despite stable subscriber counts, thanks to the uptake of premium live-class tiers. Upselling inside existing cohorts, therefore, widens revenue per head without escalating acquisition spend. As content owners bundle loyalty points, merchandise discounts, and community chat into subscriber tiers, the live streaming market size for recurring revenue models expands well beyond legacy pay-TV analogues.

By Platform: Mobile Apps Dominate While Smart TV Accelerates

Mobile endpoints represented 56% of the live streaming market size in 2024, fuelled by commute-time consumption peaks tracked across Southeast Asian metro Wi-Fi logs. The launch of foldable devices later that year lengthened dwell times for live sports, merging phone and tablet screen experiences. Multi-window features let viewers watch and chat concurrently, deepening session length and social stickiness. Edge-enhanced adaptive streaming then shaves rebuffering to imperceptible levels, cementing mobile’s frontline status in the live streaming market.

Smart-TV usage is forecast to rise at 33.8% CAGR as interface ergonomics mature for ten-foot viewing. A Nordic news outlet’s spring 2025 pilot added a remote-control-friendly chapter-skip overlay that lifted completion rates on election coverage. Voice-assistant integration also lets viewers jump to live segments by uttering presenter names, shortening discovery friction. Because living-room screens drive higher CPMs and subscription-bundle possibilities, smart TVs provide a high-value growth lever that complements mobile’s reach.

Live Streaming Market
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By End-User Vertical: Media And Entertainment Leads While Gaming Accelerates

Media and entertainment studios held 37% of the live streaming market share in 2024, extending revenue by layering director-commentary streams alongside blockbuster releases. Viewers who purchased extended editions during these events delivered incremental margin that surpassed the cost of hosting. Studios now view live extras as evergreen promotional assets that nurture fandom between major releases. Platform analytics show uplift in back-catalogue rentals whenever interactive extras spotlight earlier titles, amplifying lifetime asset value.

Gaming and e-sports are advancing at a 30% CAGR. In June 2025, a battle-royale publisher introduced spectator currency redeemable for in-game cosmetics, awarding tokens for watch-time milestones. Daily active users rose on match days, proving that integrated reward loops raise both viewer and player engagement. The mechanic also anchors inventory for skin sponsorships, adding a fresh ad format. As more game studios harmonise viewership incentives with gameplay economies, the live streaming market gains a virtuous loop that converts attention into gameplay and back again.

Geography Analysis

Asia-Pacific retained roughly 45% of the live streaming market share in 2024, thanks to large user bases and rapid 5G deployment. South Korea’s state-backed network plan drove nationwide average latency below 20 ms, enabling interactive trivia shows at a national scale. Early adoption of 8K trial streams at sporting venues spurred demand for compatible displays, nudging hardware and broadband upgrades together. Japan, Australia, and Singapore add tailwinds through esports investments that seed cross-border multi-language broadcasts. Platform experiments with volumetric concerts in Tokyo further illustrate Asia-Pacific’s role as a test bed for high-bandwidth formats across the live streaming market.

The Middle East and Africa region is on a 32.4% CAGR path through 2030. A pan-Arab music awards ceremony in February 2025 streamed in Arabic and English and rang up USD 4.2 million in merchandise sales on opening night, prompting organisers to convert the event into a monthly series. Federation-wide fibre backbones linking stadiums to metro-edge data centres deliver locally hosted origins, cutting latency and payment-gateway failure rates. Nigerian and Kenyan start-ups, empowered by cloud-transcoder price drops, now cover high-school sports and community events without satellite overhead, unlocking hyper-local niches otherwise uneconomical. These developments collectively expand the live streaming market size across a previously underserved demographic base.

North America maintains a leadership position in tooling. Cloud providers revealed sub-second glass-to-glass workflows during 2024 engineering summits, letting sports leagues test real-time betting overlays. Europe champions live commerce; a March 2025 French luxury house sold out EUR 2500 (USD 2764) handbags within 15 minutes during a live drop, proving that scarcity marketing translates to livestream velocity. Latin America advances under a mobile-first paradigm: a Brazilian carnival organiser used tipping overlays in 2024 to fund street-crew costs, showing community-led monetisation at scale. Each region thus reinforces different value propositions, together accelerating global expansion of the live streaming market.

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Competitive Landscape

The live streaming market remains fragmented, yet gravitational pull favours platforms layering commerce, fan engagement, and analytics above baseline delivery. Large players deploy capital into proprietary codecs and recommendation engines that widen technical lead over long-tail rivals using open-source stacks. BytePlus unveiled a mesh-rendering workflow in January 2025 that halves bandwidth on volumetric feeds without visible quality loss, setting new norms for immersive economics. Meanwhile, regional incumbents in Asia-Pacific exploit dense peering to deliver sub-second latency, making it harder for global entrants to catch up purely on scale.

White-space opportunities persist wherever incumbents exit. When a U.S. platform withdrew from South Korea in late 2024, a domestic consortium launched an ultra-low-latency alternative within three months, leveraging national peering agreements for near-instant chat round trips. The episode demonstrates that agile regional alliances can fill market gaps quickly. Enterprise solution providers differentiate through compliance guarantees; a U.K. firm secured financial-sector contracts by offering audit-ready replay archives, proving that certification often outweighs sheer traffic numbers in regulated verticals.

Strategic moves span acquisitions, cloud deals, and talent realignment. FuboTV surpassed 1.47 million North American subscribers in Q1 2025 and earned USD 407.9 million after focusing on targeted sports bundles [3]FuboTV Investor Relations, “Q1 2025 Results: Subscriber and Revenue Growth,” ir.fubo.tv. Amazon’s Twitch cut 500 jobs in January 2025 to streamline operations, channeling resources into low-latency infrastructure. Future Today expanded its free ad-supported television (FAST) footprint in March 2025 by adding original scripted drama. These examples show firms hedging bets between subscription, FAST, and premium bundles as they chase diversified revenue across the live streaming market.

Live Streaming Industry Leaders

  1. Twitch Interactive, Inc.

  2. YouTube Live (Alphabet Inc.)

  3. Huya Inc.

  4. DouYu International Holdings Ltd.

  5. Vimeo Inc. (Livestream)

  6. *Disclaimer: Major Players sorted in no particular order
Live Streaming Market Concentration
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Recent Industry Developments

  • May 2025: FuboTV Inc. reported 1.47 million paying subscribers in North America and revenue of USD 407.9 million, attributing growth to targeted sports bundles.
  • April 2025: The Interactive Advertising Bureau projected that digital video will capture close to 60% of U.S. TV-style ad spend in 2025, with connected-TV outlays rising to USD 26.6 billion.
  • February 2025: Stream Hatchet announced that global live-streaming watch time reached 32.5 billion hours, with the top platform holding a 61% share.
  • December 2024: The Premier League confirmed plans to bring international content production in-house for the 2026/27 season, paving the way for a proprietary streaming service.

Table of Contents for Live Streaming Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Proliferation of 5G-Enabled Mobile Streaming in Asia Pacific
    • 4.2.2 Esports Tournament Rights Driving Monetisation for Gaming Streams in North America
    • 4.2.3 Shift of Live Commerce from China to Western Europe Fashion Retailers
    • 4.2.4 Integration of Live-Streaming APIs into SaaS MarTech Stacks Among US SMEs
    • 4.2.5 Premium Sport Leagues' Direct-to-Consumer (D2C) Models in Middle East
    • 4.2.6 Cloud-based Transcoding Cost Decline Fueling Start-up Entrants in Africa
  • 4.3 Market Restraints
    • 4.3.1 Bandwidth Cost Volatility in Emerging Markets
    • 4.3.2 Fragmented Global Licensing for Cross-Border Music Streaming Rights
    • 4.3.3 Digital Ad-Fraud Affecting CPM Rates for Live OTT Streams
    • 4.3.4 Latency Sensitivity Limiting Ultra-Low-Delay Use-Cases (e.g., E-sports Betting)
  • 4.4 Porter's Five Forces Analysis
    • 4.4.1 Bargaining Power of Suppliers
    • 4.4.2 Bargaining Power of Buyers
    • 4.4.3 Threat of New Entrants
    • 4.4.4 Threat of Substitutes
    • 4.4.5 Competitive Rivalry
  • 4.5 Regulatory and Technological Outlook
    • 4.5.1 Privacy Regulations Impacting Live Comment Feeds (GDPR, CPRA)
    • 4.5.2 Progress of AV1 and VVC Codecs
  • 4.6 Assessment of Impact of Macroeconomic Trends
  • 4.7 Investment Analysis

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Component
    • 5.1.1 Solutions (Encoding, Transcoding, CDN, Ingest, Player)
    • 5.1.2 Services (Managed, Professional, Integration)
  • 5.2 By Type
    • 5.2.1 Video Streaming
    • 5.2.2 Audio / Podcast Streaming
  • 5.3 By Revenue Model
    • 5.3.1 Advertising-Supported (AVOD/FVOD)
    • 5.3.2 Subscription-Based (SVOD)
    • 5.3.3 Pay-Per-View and Tipping
  • 5.4 By Platform
    • 5.4.1 Web
    • 5.4.2 Mobile Apps
    • 5.4.3 Smart TV / CTV Devices
    • 5.4.4 Gaming Consoles and VR
  • 5.5 By End-User Vertical
    • 5.5.1 Gaming and Esports
    • 5.5.2 Media and Entertainment Studios
    • 5.5.3 Sports Federations and Clubs
    • 5.5.4 News and Events Organisers
    • 5.5.5 Education and Ed-tech Providers
    • 5.5.6 Corporate and Enterprise Communications
  • 5.6 By Geography
    • 5.6.1 North America
    • 5.6.1.1 United States
    • 5.6.1.2 Canada
    • 5.6.1.3 Mexico
    • 5.6.2 South America
    • 5.6.2.1 Brazil
    • 5.6.2.2 Argentina
    • 5.6.2.3 Rest of South America
    • 5.6.3 Europe
    • 5.6.3.1 Germany
    • 5.6.3.2 United Kingdom
    • 5.6.3.3 France
    • 5.6.3.4 Italy
    • 5.6.3.5 Spain
    • 5.6.3.6 Rest of Europe
    • 5.6.4 Asia Pacific
    • 5.6.4.1 China
    • 5.6.4.2 Japan
    • 5.6.4.3 South Korea
    • 5.6.4.4 India
    • 5.6.4.5 Rest of Asia Pacific
    • 5.6.5 Middle East and Africa
    • 5.6.5.1 United Arab Emirates
    • 5.6.5.2 Saudi Arabia
    • 5.6.5.3 South Africa
    • 5.6.5.4 Rest of Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Strategic Developments
  • 6.2 Vendor Positioning Analysis
  • 6.3 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Products and Services, and Recent Developments)
    • 6.3.1 Twitch Interactive, Inc.
    • 6.3.2 YouTube Live (Alphabet Inc.)
    • 6.3.3 Meta Platforms Inc. (Facebook Live, Instagram Live)
    • 6.3.4 Huya Inc.
    • 6.3.5 DouYu International Holdings Ltd.
    • 6.3.6 Vimeo Inc. (Livestream)
    • 6.3.7 Dacast Inc.
    • 6.3.8 Wowza Media Systems LLC
    • 6.3.9 Brightcove Inc.
    • 6.3.10 Akamai Technologies Inc. (Akamai Adaptive Media)
    • 6.3.11 Kaltura Inc.
    • 6.3.12 Mux, Inc.
    • 6.3.13 Stream Elements Ltd.
    • 6.3.14 Restream.io
    • 6.3.15 Streamlabs LLC
    • 6.3.16 Dacast
    • 6.3.17 Haivision
    • 6.3.18 Agora.io
    • 6.3.19 Tencent Cloud Live
    • 6.3.20 StreamYard

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-Space and Unmet-Need Assessment
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Research Methodology Framework and Report Scope

Market Definitions and Key Coverage

Our study defines the live streaming market as all real-time video or audio sessions that are captured, encoded, and distributed over IP networks to multiple viewers on connected devices, spanning consumer and enterprise uses such as gaming, media and entertainment, education, events, social commerce, and internal corporate communications. Revenues assessed by Mordor Intelligence cover advertising, subscription, tipping, pay-per-view, and transactional models that arise directly from the live session.

Scope exclusion: prerecorded video on demand libraries and physical media distribution are not covered.

Segmentation Overview

  • By Component
    • Solutions (Encoding, Transcoding, CDN, Ingest, Player)
    • Services (Managed, Professional, Integration)
  • By Type
    • Video Streaming
    • Audio / Podcast Streaming
  • By Revenue Model
    • Advertising-Supported (AVOD/FVOD)
    • Subscription-Based (SVOD)
    • Pay-Per-View and Tipping
  • By Platform
    • Web
    • Mobile Apps
    • Smart TV / CTV Devices
    • Gaming Consoles and VR
  • By End-User Vertical
    • Gaming and Esports
    • Media and Entertainment Studios
    • Sports Federations and Clubs
    • News and Events Organisers
    • Education and Ed-tech Providers
    • Corporate and Enterprise Communications
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia Pacific
      • China
      • Japan
      • South Korea
      • India
      • Rest of Asia Pacific
    • Middle East and Africa
      • United Arab Emirates
      • Saudi Arabia
      • South Africa
      • Rest of Middle East and Africa

Detailed Research Methodology and Data Validation

Primary Research

Mordor analysts conduct structured interviews with live platform product managers, CDN architects, brand-side media buyers, and event producers across North America, Asia-Pacific, and Europe. Insights on monetization blends, session duration shifts after 5G rollout, and emerging verticals such as live commerce help us close data gaps and fine-tune assumptions.

Desk Research

We begin by mapping the addressable audience with public indicators from bodies such as the International Telecommunication Union, the US Federal Communications Commission, and Eurostat that quantify broadband reach and speed. Streaming traffic splits reported by content delivery networks, IAB digital video ad spending, Entertainment Software Association gamer counts, and academic journals on low latency codecs provide further boundary conditions. Company 10Ks, investor decks, and regional telecom filings flesh out platform revenues and CDN cost trends, while curated feeds from D&B Hoovers and Dow Jones Factiva surface timely financial moves that influence supply. This list is illustrative; many additional open datasets and industry whitepapers inform the secondary layer.

Market Sizing and Forecasting

A top-down construct anchors the model: global streaming traffic and digital video revenue pools are rebuilt, and then live stream penetration, average ad load minutes, paid subscriber share, and tipping take rates are applied. Supplier roll-ups of disclosed platform revenues and sampled ASP by viewer ratios act as bottom-up sense checks before totals are finalized. Key variables like 5G smartphone penetration, median session length, CPM inflation, creator payout ratios, and regional fiber coverage drive year-by-year changes. Multivariate regression blended with an ARIMA overlay projects the 2025 to 2030 path, while scenario stress tests adjust for regulatory or bandwidth shocks.

Data Validation and Update Cycle

Outputs face variance screens against external traffic trackers and payment flows, followed by a two-tier analyst review. Reports refresh annually, with in-cycle updates when platform policy shifts or major mergers move the needle; a closing validation pass ensures clients receive the freshest view.

Why Mordor's Live Streaming Baseline Earns Decision Maker Trust

Published figures often diverge because firms differ on what counts as "live," which revenues attach, and how refresh cadences handle rapid platform pivots.

Key gap drivers include inclusion of prerecorded streams, counting live commerce separately, currency translation timing, and whether unpaid user-generated sessions are monetized in the base year. Mordor's scope stays disciplined, our refresh happens every twelve months, and our hybrid model reconciles traffic physics with real money flows, giving stakeholders a steady middle ground.

Benchmark comparison

Market Size Anonymized source Primary gap driver
USD 76.86 B (2025) Mordor Intelligence -
USD 99.82 B (2024) Global Consultancy A Includes prerecorded OTT and cloud DVR revenues
USD 87.80 B (2024) Industry Association B Applies single digit ad load assumption, no tipping income
USD 104.90 B (2024) Trade Journal C Counts live commerce streams and influencer retail sales

The comparison shows that once differing scopes and monetization levers are stripped away, Mordor's balanced approach delivers a transparent, repeatable baseline that executives can rely on for budgeting, partnership, and investment decisions.

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Key Questions Answered in the Report

How big is the Live Streaming Market?

The Live Streaming Market size is expected to reach USD 76.86 billion in 2025 and grow at a CAGR of 27.28% to reach USD 256.78 billion by 2030.

What is the current Live Streaming Market size?

In 2025, the Live Streaming Market size is expected to reach USD 76.86 billion.

Who are the key players in Live Streaming Market?

Twitch Interactive, Inc., YouTube Live (Alphabet Inc.), Huya Inc., DouYu International Holdings Ltd., Vimeo Inc. (Livestream) are the major companies operating in the Live Streaming Market.

Which is the fastest growing region in Live Streaming Market?

Middle East and Africa is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Live Streaming Market?

In 2025, the Asia-Pacific accounts for the largest market share in Live Streaming Market.

What years does this Live Streaming Market cover, and what was the market size in 2024?

In 2024, the Live Streaming Market size was estimated at USD 60.91 billion. The report covers the Live Streaming Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Live Streaming Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

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