Webtoons Market Size and Share

Webtoons Market (2025 - 2030)
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Webtoons Market Analysis by Mordor Intelligence

The Webtoon market size is estimated at USD 10.85 billion in 2025, and discrete platform forecasts point to a rise toward USD 48.31 billion by 2030, translating into a 34.4% compound annual growth rate (CAGR). Daily reading minutes that once belonged to short-form video or casual games now migrate to vertical-scroll comics, and this shift drives sustained content budgeting: a mid-tier studio that spent USD 60,000 on a single pilot in 2024 is reserving USD 200,000 for its next flagship launch in 2025, confident that advertising, micro-payments, and adaptation fees will recoup the outlay [1]Naver Webtoon Editorial, “2025 Content Budget Guidance,” naverwebtoon.com. Internal submission logs also show that every addition of one million monthly readers brings roughly 1,050 fresh episodes into catalogues, proving that audience growth flows directly into content supply. Asia-Pacific still delivers most traffic, yet North America and Western Europe now produce higher revenue per reader as tipping widens average revenue per user (ARPU). Cultural proximity further reshapes the creative map: locally produced Arabic originals in Saudi Arabia outperform translated hits on ten-week retention, even though pre-publication reviews add two weeks to the launch timeline.

Key Report Takeaways

  •  By region, Asia-Pacific held 61% of Webtoon market share in 2024, while North America posted the fastest ARPU expansion at +64% year-over-year.
  • By genre, comedy commanded a 25% share of the Webtoon market size in 2024, whereas sci-fi is projected to expand at a 38% CAGR between 2025-2030.
  • By revenue model, advertisement-supported chapters generated 62% of 2024 revenues, while subscriptions are advancing at a 37% CAGR through 2030.
  • By device, mobile phones owned 75% of reading time in 2024; connected TVs recorded the highest projected CAGR at 41% through 2030.
  • By company, Naver Webtoon, Kakao Entertainment, Line Webtoon, and Tapas Media collectively controlled 68% of global revenue in 2024.

Segment Analysis

By Genre: Comedy Leads but Sci-Fi Accelerates

Comedy captured 25% of Webtoon market share in 2024 thanks to near-universal humor that travels with minimal localization, and its completion rates sit 18% above platform averages. Advertisers slot miniature games inside chapter midpoints because readers seldom skip comedic episodes. The genre’s popularity, however, does not guarantee merchandising success; a 2025 slice-of-life hit collected 1.2 million subscribers in eight weeks yet converted poorly into physical goods.

Sci-fi is emerging as the long-run growth engine, advancing at a 38% CAGR, because vertical scroll enables panoramic reveals that once required costly splash pages. Reader polls in July 2024 showed 41% of sci-fi fans willing to spend more than USD 3 per month on premium passes, eclipsing comedy fans by nine points. Romance retains the highest gross per user, while horror leverages timed panel exposure for jump scares and charges 31% above the average subscription. Educational content remains under a 3% share but posted 84% year-on-year growth in Q1 2025, underlining how catalog diversification hedges against shifting tastes in the Webtoon market.

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By Revenue Model: Subscriptions Rise Against Ad Dominance

Advertisement-funded episodes generated 62% of the Webtoon market size revenues in 2024 as static banners blend smoothly after every 50 panels. A South Korean operator that replaced static units with six-second rewarded videos in August 2024 lifted click-through to 9.4%, reinforcing ad viability. Even so, seasonal dips—especially over the 2025 New Year holiday—exposed volatility. Subscriptions already account for 38% of income and are growing at 37% CAGR, with flexible passes such as France’s weekend-only tier signing 120,000 users in a single month.

Hybrid monetization layers add resilience: Japanese “fast lane” tickets let fans unlock next week’s episode for USD 0.30, and 42% of paying users try the feature. IP licensing is another lever; a noir detective Webtoon struck a tabletop game deal in June 2025, expanding royalty streams. Micro-payments, especially tipping, further broaden participation; an Indonesian platform’s rupiah billing launched in July 2024 and lowered the entry threshold to USD 0.05, widening the paying cohort.

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By Device / Application: Connected TVs Pose Next-Screen Opportunity

Mobile phones accounted for 75% of reading time in 2024, and episode length roughly mirrors a 23-minute Seoul subway ride logged in November 2024. Tablets hold an 8% share yet punch above their weight; an iPad-exclusive historical epic released in April 2025 produced 27% longer sessions than its smartphone counterpart. Laptops at 15% share remain the primary creation environment, as evidenced by a 37% rise in Webtoon template downloads at a German art-software vendor in 2025.

Connected TVs, although only 2% of traffic in 2024, are advancing at a 41% CAGR. A December 2024 firmware patch on a U.K. smart-TV-based reader introduced voice navigation and doubled weekend viewing minutes. Crucially, households that read via TV still consume episodes on phones during commutes, proving that large-screen reading complements rather than cannibalizes mobile engagement. This dual-screen synergy bodes well for family consumption habits, opening a fresh front for the Webtoon market.

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Geography Analysis

Asia-Pacific remains the engine of the Webtoon market. South Korea alone counted 12,000 professional artists in 2024 and pioneered live drawing streams that fold fan votes directly into panel layouts, a concept Indonesian platforms copied within six months. Japan innovated omnibus releases in 2025 that bundle four short chapters into one extended scroll, catering to binge demand without straining weekly production. China’s separate but massive ecosystem cross-pollinates art styles; a legally syndicated Chinese martial-arts comic broke even in Vietnam in ten days, showing how controlled exports amplify earnings.

North America controls 18% of the Webtoon market size yet enjoys higher ARPU after tipping features pushed U.S. user spend to USD 6.90, surpassing South Korea’s USD 4.20. A spring-2025 miniseries adapted from a U.S. romance Webtoon triggered four million fresh app installs and saw 32% of viewers pay to advance beyond free chapters. Canada’s bilingual user base propels French translations into the top-five ranking inside the same app, illustrating how multilingual markets magnify catalogue reach without new drawing costs. Cross-border launches with Mexico highlight contiguous market potential: a September 2024 fantasy debut in Los Angeles and Mexico City doubled first-week revenue forecasts.

The Middle East and Africa cluster holds 5% of the Webtoon market yet records the fastest growth. The UAE’s January 2025 decision to allow 100% foreign ownership in digital media lured a Korean publisher to establish its Arabic localization unit in Dubai. In Sub-Saharan Africa, Nigeria and Kenya drive volume, but low card penetration pushes platforms toward carrier billing. A February 2025 Kenyan deal linking Webtoon payments to mobile airtime boosted daily unlocks 34% in its first month, demonstrating that local payment rails turn latent demand into cash flow. Such tailored solutions help the Webtoon market narrow the monetization gap in high-piracy regions.

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Competitive Landscape

Four incumbents—Naver Webtoon, Kakao Entertainment, Line Webtoon, and Tapas Media—collectively claim 68% of global revenue, cementing network effects that lock in star creators through early-release exclusivity tiers. Leaked 2024 contracts show top authors receiving minimum guarantees plus 50% of adaptation royalties, blending publisher and studio economics. Smaller entrants carve defensible turf by specializing in language niches or focused genres; a Thai horror app launched in 2025 with forty titles and reached break-even in six months by pairing premium pricing with limited-edition merchandise.

Technology upgrades drive competitive speed. A mid-tier Korean firm introduced AI panel re-composition in September 2024 that trims color flattening time by 30%, shortening weekly schedules for art styles that previously needed two weeks. These workflow tools cascade to freelancers, raising overall artistic polish and compressing production cycles. Investors now judge platforms on creator efficiency metrics, such as episodes produced per studio seat per quarter, a KPI publicized by a Japanese entrant in Q2 2025 that averaged 26 episodes per artist.

Immersive features constitute the newest front. A U.K. reader tested haptic feedback in December 2024, so action scenes trigger phone vibrations; pilot audiences read 17% more minutes than the control group. Patent filings hint that interactive choice tickets will soon allow multiple endings, sparking debates about canonical storylines and revenue splits. This convergence with gaming mechanics may redefine reader expectations and deepen stickiness in the Webtoon market.

Webtoons Industry Leaders

  1. Marvel Unlimited (Marvel Entertainment, LLC)

  2. SideWalk Group (WebComics App)

  3. Naver Webtoon Corp.

  4. Kakao Entertainment Corp. (Daum Webtoon, Piccoma)

  5. Lezhin Entertainment, LLC

  6. *Disclaimer: Major Players sorted in no particular order
Webtoons Market Concentration
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Recent Industry Developments

  • June 2025: Tencent Comics struck a USD 55 million pre-install deal with a Malaysian telecom firm.
  • May 2025: Lezhin Entertainment invested USD 12 million in a Paris animation studio to speed European adaptations.
  • April 2025: Bomtoon introduced a “creator accelerator” funding fifty Southeast Asian artists with USD 1,500 monthly stipends.
  • March 2025: Tapas Media integrated a gas-free blockchain layer, shrinking tipping fees to under USD 0.001.

Table of Contents for Webtoons Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Explosive Smartphone and 5G Penetration among Gen-Z in East Asia
    • 4.2.2 K-Content IP Syndication Deals with Global OTT Platforms
    • 4.2.3 AI-Assisted Multilingual Translation Cutting Localization Costs
    • 4.2.4 Creator-led Micro-Payments and Tipping Boosting ARPU in North America
    • 4.2.5 Vertical-Scroll Format Synergy with Short-Form Video Apps
    • 4.2.6 Marketing Collaborations with Gaming Studios for Cross-IP Events
  • 4.3 Market Restraints
    • 4.3.1 Rising Webtoon Piracy via Unregulated Mirror Apps
    • 4.3.2 Stringent Cultural Censorship in Middle-East Markets
    • 4.3.3 Creator Burn-out from High-Frequency Serialization Model
    • 4.3.4 Low Digital Payment Penetration in Emerging Africa
  • 4.4 Technological Outlook
  • 4.5 Porter's Five Forces Analysis
    • 4.5.1 Bargaining Power of Buyers
    • 4.5.2 Bargaining Power of Suppliers (Creators/IP Holders)
    • 4.5.3 Threat of New Entrants
    • 4.5.4 Threat of Substitutes (Short-form Video, Manga Scanlations)
    • 4.5.5 Intensity of Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Genre (Type)
    • 5.1.1 Comedy
    • 5.1.2 Romance
    • 5.1.3 Action
    • 5.1.4 Sci-Fi
    • 5.1.5 Horror
    • 5.1.6 Other Genres
  • 5.2 By Revenue Model
    • 5.2.1 Advertisement-Supported
    • 5.2.2 Subscription-Based
  • 5.3 By Device/Application
    • 5.3.1 Mobile Smartphones
    • 5.3.2 Television and Connected TV
    • 5.3.3 Laptops and Desktops
    • 5.3.4 Tablets and e-Readers
  • 5.4 By Geography
    • 5.4.1 North America
    • 5.4.1.1 United States
    • 5.4.1.2 Canada
    • 5.4.1.3 Mexico
    • 5.4.2 South America
    • 5.4.2.1 Brazil
    • 5.4.2.2 Argentina
    • 5.4.2.3 Rest of South America
    • 5.4.3 Europe
    • 5.4.3.1 Germany
    • 5.4.3.2 United Kingdom
    • 5.4.3.3 France
    • 5.4.3.4 Italy
    • 5.4.3.5 Spain
    • 5.4.3.6 Rest of Europe
    • 5.4.4 Asia-Pacific
    • 5.4.4.1 China
    • 5.4.4.2 Japan
    • 5.4.4.3 South Korea
    • 5.4.4.4 India
    • 5.4.4.5 Rest of Asia-Pacific
    • 5.4.5 Middle East and Africa
    • 5.4.5.1 United Arab Emirates
    • 5.4.5.2 Saudi Arabia
    • 5.4.5.3 South Africa
    • 5.4.5.4 Rest of Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Strategic Developments
  • 6.2 Vendor Positioning Analysis
  • 6.3 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Products and Services, and Recent Developments)
    • 6.3.1 Naver Webtoon Corp.
    • 6.3.2 Kakao Entertainment Corp. (Daum Webtoon, Piccoma)
    • 6.3.3 Lezhin Entertainment, LLC
    • 6.3.4 NHN Comico Corp.
    • 6.3.5 Marvel Unlimited (Marvel Entertainment, LLC)
    • 6.3.6 Contents First, Inc. (Tappytoon)
    • 6.3.7 IZNEO SAS (IZNEO Webtoon)
    • 6.3.8 SideWalk Group (WebComics App)
    • 6.3.9 Bomtoon (Artlim Media)
    • 6.3.10 Tapas Media, Inc.
    • 6.3.11 Tencent Comics
    • 6.3.12 Kuaikan World Ltd.
    • 6.3.13 Toomics Global Co., Ltd.
    • 6.3.14 Stela Entertainment, Inc.
    • 6.3.15 Bilibili Comics
    • 6.3.16 Webnovel
    • 6.3.17 Kodansha Ltd. (Magazine Pocket)
    • 6.3.18 Crunchyroll Manga
    • 6.3.19 Plotagon AB
    • 6.3.20 WEBTOON Factory (Media-Participations)
    • 6.3.21 Manta Comics
    • 6.3.22 Storia Co., Ltd. (Comico Japan)

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-need Assessment
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Research Methodology Framework and Report Scope

Market Definitions and Key Coverage

Our study defines the webtoons market as all vertically-scrolled digital comics optimized for smartphone screens, distributed through dedicated apps or browser platforms, and monetized via advertising, micro-transactions, or subscriptions. Webtoons that are reformatted from print or that appear only once in social feeds are counted when they meet the serialized, episodic criteria outlined in Mordor's scope.

Scope exclusion: Animated shorts, printed manhwa reissues, and merchandise royalties are outside this market.

Segmentation Overview

  • By Genre (Type)
    • Comedy
    • Romance
    • Action
    • Sci-Fi
    • Horror
    • Other Genres
  • By Revenue Model
    • Advertisement-Supported
    • Subscription-Based
  • By Device/Application
    • Mobile Smartphones
    • Television and Connected TV
    • Laptops and Desktops
    • Tablets and e-Readers
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • South Korea
      • India
      • Rest of Asia-Pacific
    • Middle East and Africa
      • United Arab Emirates
      • Saudi Arabia
      • South Africa
      • Rest of Middle East and Africa

Detailed Research Methodology and Data Validation

Primary Research

To validate desk findings, we interviewed platform managers, agency editors, digital advertisers, and payment-gateway integrators across Asia-Pacific, North America, and Europe. Follow-up surveys with frequent readers and indie creators clarified conversion rates from free views to paid episodes, guiding our pricing curves and churn assumptions.

Desk Research

Mordor analysts first gathered consumption and revenue baselines from non-paywalled tier-one bodies such as the Korea Creative Content Agency, UN Comtrade, Statista Digital Media Outlook, and national telecom regulators, supplemented by creator-royalty data visible in company 10-Ks and investor decks. Smartphone penetration, mobile ARPU, and streaming-platform subscription trends were tracked through ITU, GSMA Intelligence, and IMF economic tables. For company-level benchmarking, D&B Hoovers and Dow Jones Factiva supplied financial snapshots. These sources anchor volume, pricing, and user cohorts; many additional open datasets were referenced for cross-checks and are not exhaustively listed here.

Market-Sizing & Forecasting

A top-down build starts with smartphone user pools and average session minutes, which are then multiplied by observed view-to-pay conversion ratios to approximate gross spend. Select bottom-up roll-ups, sampled platform fee multiplied by active titles, and regional CPM audits calibrate these totals. Key variables include mobile data costs, creator payout rates, live-action adaptation counts, piracy incidence, and language-localization speed. A multivariate regression, updated annually, projects each driver and feeds an ARIMA overlay to smooth shocks such as policy changes. Where bottom-up samples lag, gaps are bridged with historical elasticity factors agreed on in expert calls.

Data Validation & Update Cycle

Model outputs pass anomaly flags, variance checks against new platform filings, and a two-step peer review before sign-off. Reports refresh every twelve months, with mid-cycle patches if M&A, regulation, or user-base swings shift fundamentals.

Why Mordor's Webtoons Baseline Earns Stakeholder Confidence

Published figures often diverge because firms pick different revenue models, exclude piracy leakage, or apply blanket CAGRs to smartphone growth.

Key gap drivers include: some studies fold print spin-offs into totals; others omit in-app coin breakage or use aggressive creator-royalty pass-throughs; several refresh biennially, missing recent 5G-fueled ARPU jumps that Mordor's live trackers capture.

Benchmark comparison

Market Size Anonymized source Primary gap driver
USD 10.85 B (2025) Mordor Intelligence -
USD 10.65 B (2024) Global Consultancy A Excludes ad-supported views, uses three-year refresh cycle
USD 9.17 B (2024) Trade Journal B Bundles merchandise revenue with print, applies flat currency averages

These contrasts show why Mordor's disciplined scope, annual refresh, and dual-path validation give decision-makers a transparent, repeatable baseline they can trust.

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Key Questions Answered in the Report

What is the projected Webtoon market size by 2030?

The Webtoon market size is forecast to climb from USD 10.85 billion in 2025 to USD 48.31 billion in 2030, reflecting a 34.4% CAGR driven by mobile engagement and IP adaptations.

Which region currently leads the Webtoon market?

Asia-Pacific holds 61% of 2024 Webtoon market share, thanks to entrenched creator ecosystems in South Korea, Japan, and China.

How are platforms diversifying revenue beyond advertising?

Subscriptions, micro-payments, tipping, hybrid fast-lane tickets, and IP licensing now complement ads, spreading risk across multiple income streams.

Why is AI translation critical for the Webtoon industry?

Neural translation shortens localization from weeks to hours, enabling simultaneous global launches that cut piracy links by more than half and protect opening-week revenue.

Which devices will fuel the next wave of Webtoon consumption?

Connected TVs post a 41% CAGR, with voice navigation and family-sized screens fostering complementary night-time reading alongside weekday mobile sessions.

How does piracy affect long-term growth?

Mirror apps shave an estimated 5.4 percentage points off CAGR, so platforms prioritize convenience features and rapid localization to lure users back into legal channels.

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