Webtoons Market Size and Share

Webtoons Market (2025 - 2030)
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Webtoons Market Analysis by Mordor Intelligence

The Webtoon market size is expected to grow from USD 10.85 billion in 2025 to USD 14.44 billion in 2026 and is forecast to reach USD 60.25 billion by 2031 at 33.1% CAGR over 2026-2031. Daily reading minutes that once belonged to short-form video or casual games now migrate to vertical-scroll comics, and this shift drives sustained content budgeting: a mid-tier studio that spent USD 60,000 on a single pilot in 2024 is reserving USD 200,000 for its next flagship launch in 2025, confident that advertising, micro-payments, and adaptation fees will recoup the outlay [1]Naver Webtoon Editorial, “2025 Content Budget Guidance,” naverwebtoon.com. Internal submission logs also show that every addition of one million monthly readers brings roughly 1,050 fresh episodes into catalogues, proving that audience growth flows directly into content supply. Asia-Pacific still delivers most traffic, yet North America and Western Europe now produce higher revenue per reader as tipping widens average revenue per user (ARPU). Cultural proximity further reshapes the creative map: locally produced Arabic originals in Saudi Arabia outperform translated hits on ten-week retention, even though pre-publication reviews add two weeks to the launch timeline.

Key Report Takeaways

  •  By region, Asia-Pacific held 60.45% of Webtoon market share in 2025, while North America posted the fastest ARPU expansion at +64% year-over-year.
  • By genre, comedy commanded a 24.60% share of the Webtoon market size in 2025, whereas sci-fi is projected to expand at a 36.2% CAGR between 2026-2031.
  • By revenue model, advertisement-supported chapters generated 61.30% of 2025 revenues, while subscriptions are advancing at a 35.8% CAGR through 2031.
  • By device, mobile phones owned 74.20% of reading time in 2025; connected TVs recorded the highest projected CAGR at 39.5% through 2031.
  • By company, Naver Webtoon, Kakao Entertainment, Line Webtoon, and Tapas Media collectively controlled 67.50% of global revenue in 2025.

Note: Market size and forecast figures in this report are generated using Mordor Intelligence’s proprietary estimation framework, updated with the latest available data and insights as of 2026.

Webtoons Market Segment Analysis

By Genre:

Comedy Leads but Sci-Fi Accelerates

Comedy captured 24.60% of Webtoon market share in 2025 thanks to near-universal humor that travels with minimal localization, and its completion rates sit 18% above platform averages. Advertisers slot miniature games inside chapter midpoints because readers seldom skip comedic episodes. The genre’s popularity, however, does not guarantee merchandising success; a 2025 slice-of-life hit collected 1.2 million subscribers in eight weeks yet converted poorly into physical goods.

Sci-fi is emerging as the long-run growth engine, advancing at a 36.2% CAGR, because vertical scroll enables panoramic reveals that once required costly splash pages. Reader polls in July 2024 showed 41% of sci-fi fans willing to spend more than USD 3 per month on premium passes, eclipsing comedy fans by nine points. Romance retains the highest gross per user, while horror leverages timed panel exposure for jump scares and charges 31% above the average subscription. Educational content remains under a 2.85% share but posted 84% year-on-year growth in Q1 2025, underlining how catalog diversification hedges against shifting tastes in the Webtoon market.

Webtoons Market: Market Share by Genre, 2025
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Webtoons Market: Market Share by Genre, 2025

By Revenue Model:

Subscriptions Rise Against Ad Dominance

Advertisement-funded episodes generated 61.30% of the Webtoon market size revenues in 2025 as static banners blend smoothly after every 50 panels. A South Korean operator that replaced static units with six-second rewarded videos in August 2024 lifted click-through to 9.4%, reinforcing ad viability. Even so, seasonal dips—especially over the 2025 New Year holiday—exposed volatility. Subscriptions already account for 38.70% of income and are growing at 35.8% CAGR, with flexible passes such as France’s weekend-only tier signing 120,000 users in a single month.

Hybrid monetization layers add resilience: Japanese “fast lane” tickets let fans unlock next week’s episode for USD 0.30, and 42% of paying users try the feature. IP licensing is another lever; a noir detective Webtoon struck a tabletop game deal in June 2025, expanding royalty streams. Micro-payments, especially tipping, further broaden participation; an Indonesian platform’s rupiah billing launched in July 2024 and lowered the entry threshold to USD 0.05, widening the paying cohort.

Webtoons Market: Market Share by Revenue Model, 2025
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Webtoons Market: Market Share by Revenue Model, 2025

By Device / Application:

Connected TVs Pose Next-Screen Opportunity

Mobile phones accounted for 74.20% of reading time in 2025, and episode length roughly mirrors a 23-minute Seoul subway ride logged in November 2024. Tablets hold an 8.45% share yet punch above their weight; an iPad-exclusive historical epic released in April 2025 produced 27% longer sessions than its smartphone counterpart. Laptops at 14.85% share remain the primary creation environment, as evidenced by a 37% rise in Webtoon template downloads at a German art-software vendor in 2025.

Connected TVs, although only 2.50% of traffic in 2025, are advancing at a 39.5% CAGR. A December 2024 firmware patch on a U.K. smart-TV-based reader introduced voice navigation and doubled weekend viewing minutes. Crucially, households that read via TV still consume episodes on phones during commutes, proving that large-screen reading complements rather than cannibalizes mobile engagement. This dual-screen synergy bodes well for family consumption habits, opening a fresh front for the Webtoon market.

Webtoons Market: Market Share by Device/Application, 2025
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Webtoons Market: Market Share by Device/Application, 2025

Geography Analysis

APAC Webtoons Market

Asia-Pacific remains the engine of the Webtoon market. South Korea alone counted 12,000 professional artists in 2024 and pioneered live drawing streams that fold fan votes directly into panel layouts, a concept Indonesian platforms copied within six months. Japan innovated omnibus releases in 2025 that bundle four short chapters into one extended scroll, catering to binge demand without straining weekly production. China’s separate but massive ecosystem cross-pollinates art styles; a legally syndicated Chinese martial-arts comic broke even in Vietnam in ten days, showing how controlled exports amplify earnings.

North America Webtoons Market

North America controls 18.65% of the Webtoon market size yet enjoys higher ARPU after tipping features pushed U.S. user spend to USD 6.90, surpassing South Korea’s USD 4.20. A spring-2025 miniseries adapted from a U.S. romance Webtoon triggered four million fresh app installs and saw 32% of viewers pay to advance beyond free chapters. Canada’s bilingual user base propels French translations into the top-five ranking inside the same app, illustrating how multilingual markets magnify catalogue reach without new drawing costs. Cross-border launches with Mexico highlight contiguous market potential: a September 2024 fantasy debut in Los Angeles and Mexico City doubled first-week revenue forecasts.

MEA Webtoons Market

The Middle East and Africa cluster holds 5.20% of the Webtoon market yet records the fastest growth. The UAE’s January 2025 decision to allow 100% foreign ownership in digital media lured a Korean publisher to establish its Arabic localization unit in Dubai. In Sub-Saharan Africa, Nigeria and Kenya drive volume, but low card penetration pushes platforms toward carrier billing. A February 2025 Kenyan deal linking Webtoon payments to mobile airtime boosted daily unlocks 34% in its first month, demonstrating that local payment rails turn latent demand into cash flow. Such tailored solutions help the Webtoon market narrow the monetization gap in high-piracy regions.

Webtoons Market
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Competitive Landscape

Four incumbents—Naver Webtoon, Kakao Entertainment, Line Webtoon, and Tapas Media—collectively claim 68% of global revenue, cementing network effects that lock in star creators through early-release exclusivity tiers. Leaked 2024 contracts show top authors receiving minimum guarantees plus 50% of adaptation royalties, blending publisher and studio economics. Smaller entrants carve defensible turf by specializing in language niches or focused genres; a Thai horror app launched in 2025 with forty titles and reached break-even in six months by pairing premium pricing with limited-edition merchandise.

Technology upgrades drive competitive speed. A mid-tier Korean firm introduced AI panel re-composition in September 2024 that trims color flattening time by 30%, shortening weekly schedules for art styles that previously needed two weeks. These workflow tools cascade to freelancers, raising overall artistic polish and compressing production cycles. Investors now judge platforms on creator efficiency metrics, such as episodes produced per studio seat per quarter, a KPI publicized by a Japanese entrant in Q2 2025 that averaged 26 episodes per artist.

Immersive features constitute the newest front. A U.K. reader tested haptic feedback in December 2024, so action scenes trigger phone vibrations; pilot audiences read 17% more minutes than the control group. Patent filings hint that interactive choice tickets will soon allow multiple endings, sparking debates about canonical storylines and revenue splits. This convergence with gaming mechanics may redefine reader expectations and deepen stickiness in the Webtoon market.

Webtoons Industry Leaders

  1. Marvel Unlimited (Marvel Entertainment, LLC)

  2. SideWalk Group (WebComics App)

  3. Naver Webtoon Corp.

  4. Kakao Entertainment Corp. (Daum Webtoon, Piccoma)

  5. Lezhin Entertainment, LLC

  6. *Disclaimer: Major Players sorted in no particular order
Webtoons Market Concentration
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Webtoons Market Companies Covered in this Report

  • Naver Webtoon Corp.
  • Kakao Entertainment Corp. (Daum Webtoon, Piccoma)
  • Lezhin Entertainment, LLC
  • NHN Comico Corp.
  • Marvel Unlimited (Marvel Entertainment, LLC)
  • Contents First, Inc. (Tappytoon)
  • IZNEO SAS (IZNEO Webtoon)
  • SideWalk Group (WebComics App)
  • Bomtoon (Artlim Media)
  • Tapas Media, Inc.
  • Tencent Comics
  • Kuaikan World Ltd.
  • Toomics Global Co., Ltd.
  • Stela Entertainment, Inc.
  • Bilibili Comics
  • Webnovel
  • Kodansha Ltd. (Magazine Pocket)
  • Crunchyroll Manga
  • Plotagon AB
  • WEBTOON Factory (Media-Participations)
  • Manta Comics
  • Storia Co., Ltd. (Comico Japan)

Read Analysis of Webtoons Companies

Market Opportunities and Future Outlook

Opportunities in webtoons are widening where platforms can convert engagement into higher-ARPU monetization and reusable IP. North America provides a clear proof point for creator-led payments: Tapas Media introduced blockchain-backed tipping in February 2025 and recorded a 43% ARPU increase within one quarter, indicating room for micro-spend products beyond ad-supported reading. Cross-media pipelines are also getting more structured, with an April 2025 agreement between Naver Webtoon and Netflix (USD 420 million) reinforcing webtoons as pre-validated IP inputs for streaming, which can improve title economics through option fees and adaptation-driven discovery loops.

Whitespace also shows up in operational scaling and regional fit. AI-assisted translation that compresses localization from weeks to hours (as demonstrated by Kakao Entertainment across eleven languages) supports day-and-date releases that reduce piracy windows, while product parity features such as controlled offline access target the convenience gap used by mirror apps. Regionally, localization paired with compliant go-to-market matters more in MEA, where Saudi Arabia introduced pre-publication reviews for digital comics in March 2025 and global platforms responded by building local creator hubs, including Naver Webtoon hiring 20 Arabic artists in Riyadh in May 2025. On distribution, connected TV remains underpenetrated (2.50% of 2025 traffic) but is being activated via smart-TV reader upgrades such as voice navigation, which creates a distinct channel for household consumption and brand advertising formats alongside mobile-first reading.

Recent Industry Developments in Webtoons Market

  • July 2026: Kakao Entertainment announced theatrical anime film adaptation Solo Leveling - Beyond the System - in collaboration with A-1 Pictures, Aniplex, Netmarble, D&C MEDIA, Kakao piccoma, and Crunchyroll. The launch expands Kakao's global IP monetization and cross-media footprint. The collaboration broadens cross-border reach for one of Kakao's flagship IPs, with additional exposure across film channels.
  • June 2026: Kakao Entertainment premiered the Netflix series Mousetrap, based on the Kakao webtoon Field Mouse, with a scheduled Q3 2026 regional release window. The release is a global streaming adaptation of Kakao IP, expanding international reach. This strengthens streaming revenue opportunities through cross-border IP integration.
  • February 2026: Kakao Entertainment unveiled the 2026 K-content lineup, focusing on expanding drama adaptations of webtoons and web novels. The lineup points to a broader media slate for webtoon IP. It ties 2026 growth to a cross-media adaptation agenda and IP-led expansion.

Table of Contents for Webtoons Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Explosive Smartphone and 5G Penetration among Gen-Z in East Asia
    • 4.2.2 K-Content IP Syndication Deals with Global OTT Platforms
    • 4.2.3 AI-Assisted Multilingual Translation Cutting Localization Costs
    • 4.2.4 Creator-led Micro-Payments and Tipping Boosting ARPU in North America
    • 4.2.5 Vertical-Scroll Format Synergy with Short-Form Video Apps
    • 4.2.6 Marketing Collaborations with Gaming Studios for Cross-IP Events
  • 4.3 Market Restraints
    • 4.3.1 Rising Webtoon Piracy via Unregulated Mirror Apps
    • 4.3.2 Stringent Cultural Censorship in Middle-East Markets
    • 4.3.3 Creator Burn-out from High-Frequency Serialization Model
    • 4.3.4 Low Digital Payment Penetration in Emerging Africa
  • 4.4 Technological Outlook
  • 4.5 Porter's Five Forces Analysis
    • 4.5.1 Bargaining Power of Buyers
    • 4.5.2 Bargaining Power of Suppliers (Creators/IP Holders)
    • 4.5.3 Threat of New Entrants
    • 4.5.4 Threat of Substitutes (Short-form Video, Manga Scanlations)
    • 4.5.5 Intensity of Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Genre (Type)
    • 5.1.1 Comedy
    • 5.1.2 Romance
    • 5.1.3 Action
    • 5.1.4 Sci-Fi
    • 5.1.5 Horror
    • 5.1.6 Other Genres
  • 5.2 By Revenue Model
    • 5.2.1 Advertisement-Supported
    • 5.2.2 Subscription-Based
  • 5.3 By Device/Application
    • 5.3.1 Mobile Smartphones
    • 5.3.2 Television and Connected TV
    • 5.3.3 Laptops and Desktops
    • 5.3.4 Tablets and e-Readers
  • 5.4 By Geography
    • 5.4.1 North America
    • 5.4.1.1 United States
    • 5.4.1.2 Canada
    • 5.4.1.3 Mexico
    • 5.4.2 South America
    • 5.4.2.1 Brazil
    • 5.4.2.2 Argentina
    • 5.4.2.3 Rest of South America
    • 5.4.3 Europe
    • 5.4.3.1 Germany
    • 5.4.3.2 United Kingdom
    • 5.4.3.3 France
    • 5.4.3.4 Italy
    • 5.4.3.5 Spain
    • 5.4.3.6 Rest of Europe
    • 5.4.4 Asia-Pacific
    • 5.4.4.1 China
    • 5.4.4.2 Japan
    • 5.4.4.3 South Korea
    • 5.4.4.4 India
    • 5.4.4.5 Rest of Asia-Pacific
    • 5.4.5 Middle East and Africa
    • 5.4.5.1 United Arab Emirates
    • 5.4.5.2 Saudi Arabia
    • 5.4.5.3 South Africa
    • 5.4.5.4 Rest of Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Strategic Developments
  • 6.2 Vendor Positioning Analysis
  • 6.3 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Products and Services, and Recent Developments)
    • 6.3.1 Naver Webtoon Corp.
    • 6.3.2 Kakao Entertainment Corp. (Daum Webtoon, Piccoma)
    • 6.3.3 Lezhin Entertainment, LLC
    • 6.3.4 NHN Comico Corp.
    • 6.3.5 Marvel Unlimited (Marvel Entertainment, LLC)
    • 6.3.6 Contents First, Inc. (Tappytoon)
    • 6.3.7 IZNEO SAS (IZNEO Webtoon)
    • 6.3.8 SideWalk Group (WebComics App)
    • 6.3.9 Bomtoon (Artlim Media)
    • 6.3.10 Tapas Media, Inc.
    • 6.3.11 Tencent Comics
    • 6.3.12 Kuaikan World Ltd.
    • 6.3.13 Toomics Global Co., Ltd.
    • 6.3.14 Stela Entertainment, Inc.
    • 6.3.15 Bilibili Comics
    • 6.3.16 Webnovel
    • 6.3.17 Kodansha Ltd. (Magazine Pocket)
    • 6.3.18 Crunchyroll Manga
    • 6.3.19 Plotagon AB
    • 6.3.20 WEBTOON Factory (Media-Participations)
    • 6.3.21 Manta Comics
    • 6.3.22 Storia Co., Ltd. (Comico Japan)

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-need Assessment

Webtoons Market Report Scope and Research Methodology

Market Definition and Coverage

This market covers digital-first, vertically scrolling comics that are published and monetized through dedicated webtoon platforms and apps. Revenue is counted from paid episodes, subscriptions, advertising tied to reading, and licensing income linked to the webtoon title.

Scope exclusions: Printed comics, general e-books, and offline merchandising that is not directly contracted as part of webtoon IP licensing are excluded.

Segments Covered in This Report

  • By Genre (Type)
    • Comedy
    • Romance
    • Action
    • Sci-Fi
    • Horror
    • Other Genres
  • By Revenue Model
    • Advertisement-Supported
    • Subscription-Based
  • By Device/Application
    • Mobile Smartphones
    • Television and Connected TV
    • Laptops and Desktops
    • Tablets and e-Readers
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Spain
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • South Korea
      • India
      • Rest of Asia-Pacific
    • Middle East and Africa
      • United Arab Emirates
      • Saudi Arabia
      • South Africa
      • Rest of Middle East and Africa

Data Sources, Market Sizing, and Validation

Desk Research

Desk research is used to set the market boundaries and build the first set of assumptions around digital content consumption and monetization. We pull foundational inputs from reputable public sources such as the International Telecommunication Union (connectivity indicators), the World Bank (macro and population series), the OECD (digital economy statistics), and the UNESCO Institute for Statistics (cultural and media context).

To ground webtoon-specific economics, we also review releases from official cultural and creative-industry agencies (such as Korea Creative Content Agency), copyright offices and anti-piracy bodies for enforcement signals, and academic journals covering digital publishing and creator economies. Company filings, investor presentations, and reputable press interviews are used to cross-check revenue-model mixes and geography exposure, and patent databases support checks on format and distribution trends. A paid subscription for company financials and intelligence and a paid patent database may be used where needed. These desk research sources are illustrative, and many other public and paid references are used for data collection, validation, and clarification.

Primary Interviews and Surveys

Primary work is used to confirm what is actually being monetized and how revenue is recognized across paid episodes, subscriptions, ads, and licensing. We speak with creators, studio-side managers, platform-side functional leaders, and IP and distribution experts across key regions. This input is used to correct assumptions on conversion, pricing, and ad monetization before the final market sizing is locked.

Distribution of primary research fieldwork respondents

Company typeRespondent positionRegion
Top tier: 28% CXOs: 15%APAC: 46%
Mid tier: 57% Functional/Unit leaders: 31%EMEA: 29%
Smaller Players: 15% Managers: 54%Americas: 25%

Market-Sizing & Forecasting

Market sizing starts with a top-down demand pool build that reconstructs monetized digital reading from region-level internet and smartphone adoption, content consumption signals, and the share captured by webtoon-style formats. Once that pool is built, it is translated into value using pricing and monetization inputs that reflect how readers pay (episode unlocks and subscriptions) and how ads convert into revenue.

To keep the model grounded, selective bottom-up checks are added, such as sampling platform monetization rates, using observed pricing bands for paid episodes, and validating creator payout norms through interviews. The main inputs used in the model include monthly active reader trends, paid conversion rates, average revenue per paying user, ad load and fill assumptions for ad-supported reading, and the mix of revenue coming from licensing and adaptations. When direct country values are not available, gaps are handled through proxy indicators (like digital entertainment spend per user and language-based content reach), and then normalized during validation.

Forecasting uses scenario analysis supported by expert consensus on key drivers like mobile time spent, paid conversion progression, and IP monetization cadence, which is then stress-tested against slower and faster adoption paths. The final forecast is accepted only after the driver-level story matches what primary respondents describe in budgets, release schedules, and user behavior.

Data Validation & Update Cycle

Outputs are validated through multiple checks that compare results against independent signals such as digital content revenue disclosures, country-level creative industry totals, and platform monetization patterns observed in interviews. When large variances appear by geography or revenue model, assumptions are revisited and, where needed, respondents are re-contacted to confirm whether the issue is definitional, timing-related, or a real market shift.

A multi-step review is followed before sign-off so the logic, inputs, and math are consistent across regions and time series. Reports are refreshed annually, and interim updates are triggered when material events occur that can change monetization, regulation, or platform economics. Before delivery, a final analyst pass is completed so clients receive the latest updated view.

Mordor Intelligence's Webtoons Market Size Versus Other Published Estimates

Different publications often show different webtoons market values because the in-scope revenue streams are not consistent, and timing assumptions (base year, currency conversion window, and price growth) are set differently. Variation also comes from how studies treat advertising versus paid content and whether licensing is counted only when it is contractually tied to a webtoon title.

By tracking reader-to-payer conversion, ad-supported monetization per read, and licensing recognition timing, Mordor Intelligence keeps the value tied to webtoon-linked paid content, advertising, and licensing. Inputs are refreshed to the 2026 base-year conditions rather than carrying forward older ratios.

Benchmark comparison

SourceMarket SizeGaps in Research Methodology
Mordor Intelligence USD 14.44 B (2026)
Global Consultancy A USD 10.78 B (2025)Uses a 2025 base year and a tighter revenue capture that can omit parts of licensing and some ad-supported reading value, and it can apply simpler pricing progression across regions.
Industry Survey Body B USD 1.36 B (2023)Represents Korea domestic industry sales from an official survey, so it is not comparable to a global market total and it is limited to the revenue recorded within that national scope.

The spread mainly comes from geography coverage and how advertising and licensing are treated in the value build. When the scope is held to webtoon-linked monetization streams and the base year and currency timing are aligned, the market total becomes more repeatable across regions and years.

Key Questions Answered in the Report

What is the projected Webtoon market size by 2031?

The Webtoon market size is forecast to climb from USD 10.85 billion in 2025 to USD 60.25 billion in 2031, reflecting a 33.1% CAGR driven by mobile engagement and IP adaptations.

Which region currently leads the Webtoon market?

Asia-Pacific holds 60.45% of 2025 Webtoon market share, thanks to entrenched creator ecosystems in South Korea, Japan, and China.

How are platforms diversifying revenue beyond advertising?

Subscriptions, micro-payments, tipping, hybrid fast-lane tickets, and IP licensing now complement ads, spreading risk across multiple income streams.

Why is AI translation critical for the Webtoon industry?

Neural translation shortens localization from weeks to hours, enabling simultaneous global launches that cut piracy links by more than half and protect opening-week revenue.

Which devices will fuel the next wave of Webtoon consumption?

Connected TVs post a 39.5% CAGR, with voice navigation and family-sized screens fostering complementary night-time reading alongside weekday mobile sessions.

How does piracy affect long-term growth?

Mirror apps shave an estimated 5.4 percentage points off CAGR, so platforms prioritize convenience features and rapid localization to lure users back into legal channels.

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