Racing Simulator Market Size and Share

Racing Simulator Market (2025 - 2030)
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Racing Simulator Market Analysis by Mordor Intelligence

The racing simulator market size is USD 0.98 billion in 2025 and is projected to reach USD 2.04 billion by 2030, registering a 15.78% CAGR. Growing tournament prize pools, professional motorsport adoption, and declining hardware prices together fuel expansion in both consumer and commercial segments. Esports organizers now stipulate uniform equipment, converting competition specifications into mass-market demand. Automotive original equipment manufacturers embed simulators in driver development programs, shifting the technology’s image from hobbyist pastime to indispensable training asset. Meanwhile, online channels simplify configuration and global delivery, helping mid-level rigs reach gamers in price-sensitive regions.

Key Report Takeaways

  • By simulator type, medium-level systems held 47.08% of the racing simulator market share in 2024, whereas full-scale rigs are forecast to grow at an 18.52% CAGR through 2030.
  • By offering, hardware maintained 73.69% of the racing simulator market size in 2024, while software is set to expand at a 17.81% CAGR to 2030.
  • By component, steering wheels accounted for a 33.77% share of the racing simulator market size in 2024, yet cockpits will advance at a 21.65% CAGR over the same horizon.
  • By sales channel, online platforms commanded 65.41% revenue in 2024, whereas offline outlets are poised for a 16.95% CAGR through 2030.
  • By application, home use dominated with 59.36% revenue in 2024, and commercial venues will accelerate at a 19.96% CAGR toward 2030.
  • By geography, Europe captured 31.73% market share in 2024, while Asia-Pacific is projected to be the fastest growing at a 16.58% CAGR.

Segment Analysis

By Simulator Type: Full-Scale Systems Drive Premium Growth

Medium-level setups captured 47.08% revenue in 2024 as they balance cost and performance for hobbyists and small businesses. Full-scale rigs, while niche, are projected to deliver an 18.52% CAGR and will broaden the racing simulator market through professional training demand. Entry-level frames stay relevant for casual gamers seeking affordable immersion without dedicated room space. This layered hierarchy addresses distinct user personas and preserves upgrade ladders that elongate customer lifecycles.

Professional teams such as Mercedes-AMG actively deploy full-motion pods for driver development programs, validating premium segment value propositions. Commercial venues like newly funded racing arcades prioritize full-scale hardware to maximize throughput and spectacle. Manufacturing advances in aluminum extrusion have lowered chassis costs, encouraging suppliers to bundle motion actuators into previously static models. As the racing simulator market integrates more AI-based telemetry, premium rigs will further differentiate through data accuracy, attracting both esports franchises and engineering departments.

Racing Simulator Market: Market Share by Simulator Type
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By Offering: Software Innovation Accelerates Beyond Hardware

In 2024, hardware accounted for 73.69% revenue, reflecting the physical essentials of wheelbases, pedals, and cockpits. Software subscriptions are on pace for a 17.81% CAGR, signaling a pivot where recurring digital services outgrow one-time equipment sales. Track-analysis platforms generate fresh datasets each lap, turning every session into an opportunity for upsell. This recurring income aligns incentives for continual feature releases that enrich the racing simulator market.

Developers embed cloud telemetry, AI coaching, and dynamic weather engines, extending lifespan for existing rigs. Hardware makers now release companion dashboards that integrate firmware updates, storefronts, and social leaderboards, blurring lines between physical and digital. As user bases mature, software communities drive mod ecosystems, raising switching costs and cementing brand loyalty. The racing simulator industry thus transitions toward experience-centric economics, propelled by cross-platform content libraries.

By Component: Cockpits Emerge as Fastest-Growing Category

Steering wheels held 33.77% of revenue in 2024 owing to their indispensable role as control interfaces. Cockpits will achieve a 21.65% CAGR through 2030, becoming the growth engine within the racing simulator market. Integrated chassis packages unify seat ergonomics, monitor mounts, and cable management, simplifying setup for novices. Modular rail systems allow professional upgrades such as motion actuators and tactile transducers without replacing the entire frame.

New cockpit designs fold or disassemble quickly, addressing urban space limitations. Manufacturers secure licensing from governing bodies, ensuring geometry that mimics real racing seating positions. Aluminum profile and carbon-fiber composites reduce flex and support heavier direct-drive loads, enhancing feedback fidelity. These innovations turn cockpits from passive frames into active components that shape driving realism, elevating perceived value and justifying premium pricing tiers.

By Sales Channel: Online Dominance Reflects Technical Complexity

Digital storefronts generated 65.41% revenue in 2024, as enthusiasts rely on product configurators, community reviews, and firmware resources hosted online. Offline retail will still rise at a 16.95% CAGR, encouraged by experiential showrooms where customers evaluate force-feedback strength and pedal modulation firsthand. Cross-channel strategies include click-and-collect services and local service centers offering assembly support.

Manufacturers leverage direct-to-consumer models to capture margin and collect usage telemetry, feeding iterative design cycles. Brick-and-mortar chains counter by bundling in-person tech consultations and financing packages for high-ticket full-scale rigs. Hybrid strategies emerge where physical venues double as marketing outposts and esports arenas, converting foot traffic into sales funnel entries. The racing simulator market thus maintains online primacy while nurturing tactile sales environments to expand addressable demographics.

Racing Simulator Market: Market Share by Sales Channel
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By Application: Commercial Segment Accelerates Through Entertainment Venues

Home use sustained 59.36% share in 2024, backed by falling component prices and expanding game libraries. Commercial operators, including themed bars and corporate experience centers, will lift application revenue at a 19.96% CAGR, widening the racing simulator market beyond residential settings. High-throughput venues demand robust rigs capable of continuous multi-hour sessions, steering design priorities toward durability and quick-swap components.

Arcade chains secure venture funding to roll out multi-seat arenas with leaderboard integrations and live broadcasting, creating social spectacles that amplify brand exposure. Corporate events adopt simulators for team-building and customer engagement, booking portable rigs with branded liveries. Training academies for aspiring racers allocate simulator hours as mandatory curriculum elements, elevating commercial demand for realistic physics engines and FIA-approved cockpits. This institutional uptake diversifies revenue streams, buffering the industry against consumer spending cycles.

Geography Analysis

Europe controlled 31.73% revenue in 2024, anchored by dense motorsport calendars and a regulatory framework that certifies esports competitions. Racing hubs such as Germany, the United Kingdom, and France house both automotive giants and championship circuits, fostering a culture that values simulation accuracy. Local manufacturers produce premium direct-drive wheelbases, keeping technological leadership inside the region. European governing bodies continuously refine technical regulations, pushing simulator makers to innovate and maintain compliance. These factors collectively sustain a stable user base and encourage professional training adoption.

Asia-Pacific will post the highest regional CAGR at 16.58% through 2030, driven by government investment in digital entertainment and robust consumer electronics supply chains. Mainland China offers price-competitive components, enabling budget tiers that attract first-time buyers. Meanwhile, Japan and South Korea contribute software and network infrastructure that underpin large-scale esports tournaments. Urban density challenges physical installation, spurring compact, foldable cockpit designs tailored to apartments. Regional operators expand simulator cafés, converting leisure tastes into recurring revenue and steadily enlarging the racing simulator market.

North America follows with an 11.48% CAGR, supported by high discretionary spending and mainstream console gaming culture. Major streaming services amplify tournament reach, offering advertisers premium inventory during live events. Local semiconductor fabrication projects promise medium-term relief for electronic component shortages, providing supply-chain resilience for hardware assemblers. Motorsport institutions such as NASCAR integrate virtual racing into fan engagement, reinforcing simulator legitimacy. Although smaller in absolute unit shipments than Asia-Pacific, the region commands some of the highest average selling prices, underpinning profit margins.

Racing Simulator Market CAGR (%), Growth Rate by Region
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Competitive Landscape

The racing simulator market features moderate fragmentation, with top brands holding meaningful yet non-dominant shares. This creates opportunities for specialized competitors to capture niche segments through technological differentiation. Midsize challengers like MOZA Racing leverage direct-drive innovations to secure footholds in premium segments. Hardware specialists increasingly offer full ecosystem ranges, wheelbases, pedals, cockpits, and software dashboards, to solidify switching costs and harvest data insights.

Strategic partnerships drive differentiation. Next Level Racing’s licensing agreement with the Fédération Internationale de l’Automobile authenticates its cockpits for official competition use. D-BOX collaborates with esports leagues to embed haptic profiles that replicate specific race cars, showcasing the cross-pollination of hardware and content. Larger consumer-electronics firms deploy global logistics and marketing clout, while boutique players court enthusiast communities with rapid firmware iterations and open-source mod support.

Consolidation remains a future possibility, demonstrated by recent acquisitions where peripheral conglomerates absorb niche simulator brands. Financial investors eye subscription analytics platforms that offer predictable cash flows compared with hardware cycles. Sustainability themes enter competitive dialogue as manufacturers announce recyclable aluminum frames and energy-efficient motor drivers. Overall, firms that harmonize reliable mechanics, immersive software, and community ecosystems stand to outperform peers in the evolving racing simulator market.

Racing Simulator Industry Leaders

  1. Fanatec (Endor AG)

  2. Logitech G

  3. Thrustmaster (Guillemot)

  4. MOZA Racing

  5. SimXperience

  6. *Disclaimer: Major Players sorted in no particular order
Racing Simulator Market
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Recent Industry Developments

  • September 2025: Harness Racing NSW launched a mobile driving simulator that lets participants experience standardbred racing.
  • September 2025: Caterham partnered with FPZERO Simulators to release the Clubsport Simulator featuring bespoke components.
  • June 2025: Racing Unleashed and McLaren Racing unveiled a carbon-fiber motion simulator built on a three-degree-of-freedom platform.
  • April 2025: GIANTS Software opened pre-orders for Project Motor Racing, a new title using the Hadron 720 Hz physics engine with full mod support.

Table of Contents for Racing Simulator Industry Report

1. Introduction

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. Research Methodology

3. Executive Summary

4. Market Landscape

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rise of Global Sim-Racing Esports Tournaments
    • 4.2.2 Advances in VR and Haptic Technologies
    • 4.2.3 Declining Price Points for Mid-Level Hardware
    • 4.2.4 Automotive OEM Experiential Marketing Tie-Ups
    • 4.2.5 Hybrid Telemetry-Linked Driver Training Programs
    • 4.2.6 Integration of Adaptive AI Coaching and Real-Time Analytics
  • 4.3 Market Restraints
    • 4.3.1 High Up-Front Cost of Full-Scale Rigs
    • 4.3.2 Supply-Chain Shortages of FFB Motors/Electronics
    • 4.3.3 Fragmented Software Ecosystem and Compatibility Gaps
    • 4.3.4 Limited Physical Space in Urban Homes for Simulator Rigs
  • 4.4 Value/Supply-Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter’s Five Forces Analysis
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Suppliers
    • 4.7.3 Bargaining Power of Buyers
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Intensity of Competitive Rivalry

5. Market Size and Growth Forecasts (Value (USD))

  • 5.1 By Simulator Type
    • 5.1.1 Compact / Entry-Level Simulator
    • 5.1.2 Medium-Level Simulator
    • 5.1.3 Full-Scale Simulator
  • 5.2 By Offering
    • 5.2.1 Hardware
    • 5.2.2 Software
  • 5.3 By Component
    • 5.3.1 Steering Wheel
    • 5.3.2 Pedal Sets
    • 5.3.3 Gearbox Shifters
    • 5.3.4 Seats
    • 5.3.5 Monitor Stand
    • 5.3.6 Cockpits
    • 5.3.7 Others
  • 5.4 By Sales Channel
    • 5.4.1 Online
    • 5.4.2 Offline
  • 5.5 By Application
    • 5.5.1 Home / Personal Use
    • 5.5.2 Commercial (Arcades, Training Centers)
  • 5.6 By Geography
    • 5.6.1 North America
    • 5.6.1.1 United States
    • 5.6.1.2 Canada
    • 5.6.1.3 Rest of North America
    • 5.6.2 South America
    • 5.6.2.1 Brazil
    • 5.6.2.2 Argentina
    • 5.6.2.3 Rest of South America
    • 5.6.3 Europe
    • 5.6.3.1 United Kingdom
    • 5.6.3.2 Germany
    • 5.6.3.3 Spain
    • 5.6.3.4 Italy
    • 5.6.3.5 France
    • 5.6.3.6 Russia
    • 5.6.3.7 Rest of Europe
    • 5.6.4 Asia-Pacific
    • 5.6.4.1 India
    • 5.6.4.2 China
    • 5.6.4.3 Japan
    • 5.6.4.4 South Korea
    • 5.6.4.5 Rest of Asia-Pacific
    • 5.6.5 Middle East and Africa
    • 5.6.5.1 United Arab Emirates
    • 5.6.5.2 Saudi Arabia
    • 5.6.5.3 Turkey
    • 5.6.5.4 Egypt
    • 5.6.5.5 South Africa
    • 5.6.5.6 Rest of Middle East and Africa

6. Competitive Landscape

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (Includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, Recent Developments)
    • 6.4.1 Fanatec (Endor AG)
    • 6.4.2 Logitech G
    • 6.4.3 Thrustmaster (Guillemot Corp.)
    • 6.4.4 MOZA Racing
    • 6.4.5 CXC Simulations
    • 6.4.6 Simucube (Granite Devices)
    • 6.4.7 Next Level Racing
    • 6.4.8 Heusinkveld Engineering
    • 6.4.9 Playseat®
    • 6.4.10 Asetek SimSports
    • 6.4.11 D-BOX Technologies
    • 6.4.12 AccuForce (SimXperience)
    • 6.4.13 Leo Bodnar Electronics
    • 6.4.14 Sim-Lab
    • 6.4.15 PT-Actuator
    • 6.4.16 SimCraft
    • 6.4.17 Vesaro
    • 6.4.18 FPZERO Simulators
    • 6.4.19 Trak Racer
    • 6.4.20 HPP Simulation

7. Market Opportunities and Future Outlook

  • 7.1 White-space and Unmet-Need Assessment
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Global Racing Simulator Market Report Scope

By Simulator Type
Compact / Entry-Level Simulator
Medium-Level Simulator
Full-Scale Simulator
By Offering
Hardware
Software
By Component
Steering Wheel
Pedal Sets
Gearbox Shifters
Seats
Monitor Stand
Cockpits
Others
By Sales Channel
Online
Offline
By Application
Home / Personal Use
Commercial (Arcades, Training Centers)
By Geography
North America United States
Canada
Rest of North America
South America Brazil
Argentina
Rest of South America
Europe United Kingdom
Germany
Spain
Italy
France
Russia
Rest of Europe
Asia-Pacific India
China
Japan
South Korea
Rest of Asia-Pacific
Middle East and Africa United Arab Emirates
Saudi Arabia
Turkey
Egypt
South Africa
Rest of Middle East and Africa
By Simulator Type Compact / Entry-Level Simulator
Medium-Level Simulator
Full-Scale Simulator
By Offering Hardware
Software
By Component Steering Wheel
Pedal Sets
Gearbox Shifters
Seats
Monitor Stand
Cockpits
Others
By Sales Channel Online
Offline
By Application Home / Personal Use
Commercial (Arcades, Training Centers)
By Geography North America United States
Canada
Rest of North America
South America Brazil
Argentina
Rest of South America
Europe United Kingdom
Germany
Spain
Italy
France
Russia
Rest of Europe
Asia-Pacific India
China
Japan
South Korea
Rest of Asia-Pacific
Middle East and Africa United Arab Emirates
Saudi Arabia
Turkey
Egypt
South Africa
Rest of Middle East and Africa
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Key Questions Answered in the Report

What is the forecast revenue for the racing simulator market in 2030?

The racing simulator market size is projected to reach USD 2.04 billion by 2030.

Which simulator type is growing fastest toward 2030?

Full-scale rigs lead growth with an expected 18.52% CAGR owing to commercial venue and professional team demand.

Why are software subscriptions gaining traction within racing simulation?

AI coaching, real-time telemetry, and continuous content updates create recurring value that outpaces one-time hardware sales.

Which region will expand the market most rapidly?

Asia-Pacific is slated to record a 16.58% CAGR thanks to esports infrastructure investment and cost-effective hardware sourcing.

How do haptic technologies enhance training effectiveness?

Actuators transmit nuanced vibrations such as tire grip changes, enabling drivers to react sooner and develop muscle memory for real-world racing.

Are online channels expected to remain dominant for simulator purchases?

Yes, online platforms will keep the largest share because they provide detailed configuration tools and global reach, though experiential retail will grow quickly.

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