Licensed Sports Merchandise Market Size and Share

Licensed Sports Merchandise Market (2026 - 2031)
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Licensed Sports Merchandise Market Analysis by Mordor Intelligence

The licensed sports merchandise market size is projected to expand from USD 43.07 billion in 2025 and USD 45.02 billion in 2026 to USD 58.09 billion by 2031, registering a CAGR of 5.23% between 2026 to 2031. Digital streaming has significantly expanded the global reach of major sports leagues, enabling increased cross-border jersey sales and facilitating real-time product launches tied to key moments in sports. Luxury fashion brands are increasingly collaborating with sports clubs and athletes to design exclusive capsule collections, elevating licensed merchandise from basic souvenirs to high-value investment pieces. Esports franchises, which represent competitive video gaming organizations, have established partnerships with the same apparel providers as traditional sports leagues, thereby attracting new fan segments to the licensed sports merchandise market. Retailers with vertically integrated operations, such as Fanatics, utilize first-party customer data to implement targeted product launches, while blockchain-based authentication systems play a critical role in restoring consumer trust following high-profile counterfeit incidents.

Key Report Takeaways

  • By product category, apparel led with 46.32% of licensed sports merchandise market share in 2025; toys and games are projected to advance at a 6.42% CAGR through 2031.
  • By sports type, football retained 33.83% revenue share in 2025, while basketball is forecast to post the fastest 6.33% CAGR to 2031.
  • By distribution channel, offline retail captured 60.32% of the licensed sports merchandise market size in 2025, yet online retail is set to grow at 7.16% per year through 2031.
  • By end user, adults accounted for 83.03% of 2025 spending, but the kids segment is projected to climb at 6.53% CAGR over 2026-2031.
  • By geography, North America contributed 70.87% of global revenue in 2025, whereas Asia-Pacific is expected to expand at 8.21% CAGR through 2031.

Note: Market size and forecast figures in this report are generated using Mordor Intelligence’s proprietary estimation framework, updated with the latest available data and insights as of January 2026.

Segment Analysis

By Product Category: Apparel Anchors Revenue While Toys Capture Collectors

In 2025, apparel accounted for 46.32% of the market share, driven by the increasing popularity of jersey sales transitioning from game-day attire to everyday streetwear. The Toys and Games segment is projected to grow at an annual rate of 6.42% through 2031. Funko Incorporated reported that its Jason Kelce Pop! figure was the top-selling collectible in 2024. The company is focusing on expanding its presence in the sports memorabilia market by increasing its licensing agreements with various organizations. In the footwear segment, signature athlete lines, such as Nike's Jordan Brand, continue to drive growth. This trend highlights how performance footwear can achieve premium pricing when endorsed by well-known celebrities. Headwear remains an important category, with New Era Cap holding the exclusive sideline cap contract for the National Football League (NFL), ensuring consistent demand from both fans and players.

The Equipment and Accessories segment also attracts consumer spending, as items like balls, gloves, and training aids are frequently purchased alongside apparel. Personalized sporting equipment further contributes to the growth of this segment. Apparel continues to dominate the market due to its dual role as functional sportswear and a means of expressing personal identity. Additionally, the rapid growth of the Toys and Games segment reflects a shift from one-time purchases to long-term collecting behaviors, which help generate recurring revenue streams. This shift underscores the evolving consumer preference for collectibles that hold sentimental and monetary value over time.

Licensed Sports Merchandise Market: Market Share by Product Category
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Note: Segment shares of all individual segments available upon report purchase

By Sports: Football Dominates Yet Basketball Accelerates Internationally

Football, also referred to as soccer, accounted for 33.83% of sport-specific revenue in 2025, primarily driven by leagues such as the English Premier League, La Liga, and Serie A. These leagues collectively license merchandise to over 200 countries, showcasing their extensive global reach. In comparison, basketball is expected to grow at an annual rate of 6.33% through 2031, supported by the National Basketball Association (NBA). The NBA has been expanding its global footprint by opening flagship stores in cities such as Manila and Mexico City and licensing Name, Image, and Likeness (NIL) jerseys for college athletes, further enhancing its market appeal.

India's cricket economy generated significant revenue in a recent year, with cricket contributing the largest share to the nation’s sports economy. Indian Premier League (IPL) franchises reported substantial earnings during the same period, with a considerable portion derived from jersey sales and branded merchandise. In North America, baseball maintains a dedicated fanbase, with Major League Baseball (MLB) generating notable annual licensing fees. However, its growth remains constrained due to limited international market penetration. American football has expanded its global presence through the National Football League’s (NFL) recent international games, which drew large crowds and achieved higher international viewership compared to the previous year. The “Others” category, encompassing sports such as hockey, motorsports, tennis, and combat sports, serves smaller but loyal fanbases, creating niche opportunities for merchandise. For instance, Formula 1 secured a long-term sponsorship agreement with Louis Vuitton Moët Hennessy (LVMH), valued at a significant annual amount, incorporating Louis Vuitton branding into race-day merchandise positioned at premium price points.

By Distribution Channel: Offline Holds Share as Online Surges

In 2025, offline retail accounted for 60.32% of the market share, supported by stadium concessions, specialty sporting goods stores, and department store partnerships. These channels offer tactile product experiences and immediate consumer satisfaction. However, online retail is projected to grow at an annual rate of 7.16% through 2031. Sports and recreation e-commerce transactions saw significant year-over-year growth between late 2024 and late 2025. Fanatics Incorporated, which operates online platforms for the National Football League (NFL), Major League Baseball (MLB), and National Basketball Association (NBA), anticipated that the league’s official online store would generate substantial revenue by the mid-2020s. This underscores the potential of league-branded storefronts to secure a significant portion of online spending.

Furthermore, the International Trade Administration estimates that global business-to-consumer e-commerce revenue will grow at a compound annual growth rate (CAGR) of 14.4% [3]Source: International Trade Administration, “2024 eCommerce Size & Sales Forecast,” trade.gov. Additionally, Fanatics Incorporated projected that the league’s official online store would generate significant revenue, contributing to the overall growth of the online retail market. The increasing adoption of online platforms highlights the shift in consumer preferences and spending patterns, with a growing emphasis on convenience and accessibility in the retail landscape.

Licensed Sports Merchandise Market: Market Share by Distribution Channel
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By End User: Adults Dominate Spending While Kids Segment Grows

Adults accounted for 83.03% of end-user demand in 2025, driven by higher disposable income and the growing trend of "kidults," referring to adults purchasing toys and collectibles. This group contributed USD 9.3 billion, or 25%, of United States toy revenue in 2022. Meanwhile, the Kids or Children segment is projected to grow at an annual rate of 6.53% through 2031, supported by youth sports participation platforms like GameChanger. GameChanger, owned by DICK'S Sporting Goods, generated over USD 100 million in revenue during fiscal 2024 and had more than 9 million unique active users in the same period. The platform provides a direct channel to parents purchasing team uniforms, equipment, and branded merchandise.

In the United States, Name, Image, and Likeness (NIL) regulations now allow college athletes to license their jerseys, creating a new revenue stream that appeals to younger fans who follow collegiate sports more closely than professional leagues. In India, the athlete endorsement market grew by 32% to INR 1,224 crore in 2024, with cricket stars like Virat Kohli and Rohit Sharma driving youth merchandise sales through social media campaigns and brand partnerships. The Kids or Children segment benefits from parental willingness to invest in youth sports participation, which is perceived as both recreational and developmental. Additionally, gifting occasions such as birthdays, holidays, and team celebrations create predictable demand cycles. In contrast, adult collectors exhibit purchasing behaviors similar to luxury goods buyers, focusing on limited-edition releases, autographed memorabilia, and vintage items that appreciate in value. The convergence of these segments is evident in multi-generational product lines, such as matching parent-child jerseys, which encourage incremental spending by appealing to family identity rather than individual fandom.

Geography Analysis

North America emerged as the leading segment in the global sports merchandise market in 2025, contributing 70.87% of the total revenue. This leadership position is attributed to the presence of well-established professional leagues, such as the National Football League (NFL), Major League Baseball (MLB), and the National Basketball Association (NBA), which drive consistent demand for licensed merchandise. Additionally, the region benefits from high per-capita spending on sports-related products and a robust, vertically integrated retail infrastructure that ensures efficient distribution. However, the maturity of the North American market has led to limited pricing power, compelling retailers to prioritize convenience and customer experience over product innovation. Companies like Fanatics and DICK'S Sporting Goods, which operate with vertically integrated models, are better positioned to thrive in this competitive environment compared to traditional wholesale distributors.

The Asia-Pacific region is the fastest-growing segment in the sports merchandise market, with an anticipated annual growth rate of 8.21% through 2031. This growth is driven by factors such as China’s objective of developing a multitrillion-dollar sports industry and India’s expanding cricket-focused economy. In China, the growing middle class is expected to provide a substantial consumer base with increased discretionary income for licensed sports merchandise. Similarly, in India, the sports merchandise market is gaining traction, as demonstrated by rising unit sales on platforms like FanCode and playR during recent Indian Premier League seasons. These trends underscore the region’s increasing demand for sports-related products and its potential to emerge as a significant player in the global market.

Other regions are also making notable contributions to the sports merchandise market. Europe benefits from football's deep cultural integration, with leagues such as the English Premier League (EPL), La Liga, and Bundesliga licensing merchandise in over 200 countries. South America is experiencing rapid growth, particularly in Brazil and Argentina, where football fandom drives strong demand for jerseys and other merchandise. Additionally, Formula 1's expansion into new circuits within the region is further boosting merchandise sales. The Middle East and Africa, while smaller in market size, are witnessing fast-paced growth driven by sovereign wealth fund investments in sports franchises and related retail ventures. Furthermore, the rise of digital streaming platforms is enabling access to previously untapped fanbases, bypassing the limitations of traditional broadcast models and creating new opportunities for merchandise sales.

Licensed Sports Merchandise Market CAGR (%), Growth Rate by Region
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Competitive Landscape

The licensed sports merchandise market is primarily controlled by vertically integrated retailers and brand licensors who manage distribution channels, licensing agreements, and direct-to-consumer platforms. Fanatics Incorporated, a prominent player in this market, operates e-commerce platforms for major leagues such as the National Football League (NFL), Major League Baseball (MLB), and National Basketball Association (NBA). The company solidified its position by entering a long-term partnership with World Wrestling Entertainment (WWE) in 2025 and acquiring Mitchell & Ness in 2024 to expand into the throwback jersey segment. These initiatives have positioned Fanatics as a key infrastructure provider for digital merchandise sales.

Nike Incorporated reported notable revenue growth in its Jordan Brand during 2024, highlighting the potential of signature athlete lines to compete with entire sports categories. Adidas AG and Puma SE are renewing multi-year contracts with football clubs and basketball stars to sustain their market share. However, they face growing competition from Chinese companies such as Anta Sports Products Limited and Li-Ning Company Limited. These firms increased their global market share in 2024 compared to 2022 by offering competitive pricing and expanding retail operations across Southeast Asia.

DICK'S Sporting Goods, operating hundreds of retail locations, generated significant revenue from vertical and licensed brands, which accounted for a substantial portion of its total sales. The company's ScoreCard loyalty program, with millions of enrolled members, played a crucial role in driving repeat purchases, demonstrating the effectiveness of customer data platforms in converting foot traffic into sales. Strategic trends in the market reveal a division between premium and mass-market approaches. For example, luxury fashion partnerships, such as LVMH's (Moët Hennessy Louis Vuitton) long-term Formula 1 sponsorship valued at nearly USD 100 million annually, have elevated licensed products into high-value collectibles. At the same time, direct-to-consumer channels are bypassing traditional wholesale margins and leveraging first-party data to enhance product development and inventory management.

Licensed Sports Merchandise Industry Leaders

  1. Fanatics Inc.

  2. adidas AG

  3. Nike, Inc.

  4. Puma SE

  5. Under Armour, Inc.

  6. *Disclaimer: Major Players sorted in no particular order
Licensed Sports Merchandise Market Concentration
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Recent Industry Developments

  • April 2025: Nike and the National Football League (NFL) have introduced the Rivalries program, which will feature new uniforms and fan gear inspired by local communities for rivalry games over the next four seasons. This initiative emphasizes community engagement while creating new merchandise categories tied to specific matchups and regional identities.
  • March 2025: Nike, in partnership with TOGETHXR, introduced the "Everyone Watches Women's Sports" collection. This initiative aims to enhance the visibility of women's sports and increase recognition for female athletes. The collaboration highlights the growing focus on women's sports merchandise, emphasizing its status as a fast-growing market segment.
  • March 2025: Adidas announced its third collaboration with Liverpool Football Club, set to begin in the 2025/26 season. This multi-year partnership includes match kits, training apparel, and cultural wear for all teams and staff members, with the first kits scheduled for release in August 2025.
  • January 2025: Adidas partnered with the Mercedes-AMG PETRONAS F1 Team through a multi-year agreement, producing a complete range of apparel, footwear, and accessories. The collaboration aimed to engage new generations of fans by introducing lifestyle products that combined motorsport and fashion elements.

Table of Contents for Licensed Sports Merchandise Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rising global popularity of major sports leagues
    • 4.2.2 Expansion of esports into mainstream merchandising
    • 4.2.3 Innovative product designs attracting collectors
    • 4.2.4 Partnerships with luxury fashion houses
    • 4.2.5 Digital streaming boosting international fanbase
    • 4.2.6 Themed merchandise for seasonal tournament
  • 4.3 Market Restraints
    • 4.3.1 High licensing fees burdening manufacturers
    • 4.3.2 Counterfeit products eroding brand trust
    • 4.3.3 Short product lifecycles after seasons end
    • 4.3.4 Supply chain disruptions delaying launches
  • 4.4 Consumer Behaviour Anaysis
  • 4.5 Regulatory Outlook
  • 4.6 Porter’s Five Forces
    • 4.6.1 Threat of New Entrants
    • 4.6.2 Bargaining Power of Buyers
    • 4.6.3 Bargaining Power of Suppliers
    • 4.6.4 Threat of Substitute Products
    • 4.6.5 Intensity of Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Product Category
    • 5.1.1 Apparel
    • 5.1.2 Footwear
    • 5.1.3 Headwear
    • 5.1.4 Equipment and Accessories
    • 5.1.5 Toys and Games
  • 5.2 By Sports
    • 5.2.1 Football/Soccer
    • 5.2.2 Basketball
    • 5.2.3 Baseball
    • 5.2.4 American Football
    • 5.2.5 Others
  • 5.3 By Distribution Channel
    • 5.3.1 Offline Retail
    • 5.3.2 Online Retail
  • 5.4 By End User
    • 5.4.1 Adults
    • 5.4.2 Kids / Children
  • 5.5 By Geography
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.1.3 Mexico
    • 5.5.1.4 Rest of North America
    • 5.5.2 Europe
    • 5.5.2.1 Germany
    • 5.5.2.2 United Kingdom
    • 5.5.2.3 Italy
    • 5.5.2.4 France
    • 5.5.2.5 Spain
    • 5.5.2.6 Netherlands
    • 5.5.2.7 Poland
    • 5.5.2.8 Belgium
    • 5.5.2.9 Sweden
    • 5.5.2.10 Rest of Europe
    • 5.5.3 Asia-Pacific
    • 5.5.3.1 China
    • 5.5.3.2 India
    • 5.5.3.3 Japan
    • 5.5.3.4 Australia
    • 5.5.3.5 Indonesia
    • 5.5.3.6 South Korea
    • 5.5.3.7 Thailand
    • 5.5.3.8 Singapore
    • 5.5.3.9 Rest of Asia-Pacific
    • 5.5.4 South America
    • 5.5.4.1 Brazil
    • 5.5.4.2 Argentina
    • 5.5.4.3 Colombia
    • 5.5.4.4 Chile
    • 5.5.4.5 Peru
    • 5.5.4.6 Rest of South America
    • 5.5.5 Middle East and Africa
    • 5.5.5.1 South Africa
    • 5.5.5.2 Saudi Arabia
    • 5.5.5.3 United Arab Emirates
    • 5.5.5.4 Nigeria
    • 5.5.5.5 Egypt
    • 5.5.5.6 Morocco
    • 5.5.5.7 Turkey
    • 5.5.5.8 Rest of Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Ranking Analysis
  • 6.4 Company Profiles (includes Global-level Overview, Market-level Overview, Core Segments, Financials (if available), Strategic Information, Market Rank/Share, Products and Services, Recent Developments)
    • 6.4.1 Fanatics Inc.
    • 6.4.2 Nike, Inc.
    • 6.4.3 adidas AG
    • 6.4.4 Puma SE
    • 6.4.5 Under Armour, Inc.
    • 6.4.6 New Era Cap, LLC
    • 6.4.7 VF Corporation
    • 6.4.8 Hanesbrands Inc.
    • 6.4.9 G-III Apparel Group, Ltd.
    • 6.4.10 DICK'S Sporting Goods, Inc.
    • 6.4.11 Sports Direct International plc
    • 6.4.12 Anta Sports Products Ltd.
    • 6.4.13 Li-Ning Company Ltd.
    • 6.4.14 Columbia Sportswear Company
    • 6.4.15 Newell Brands
    • 6.4.16 Topps
    • 6.4.17 Panini Group
    • 6.4.18 Mitchell & Ness
    • 6.4.19 Franklin Sports, Inc.
    • 6.4.20 Funko, Inc.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

Global Licensed Sports Merchandise Market Report Scope

The licensed sports merchandise market comprises officially authorized products featuring team, league, or athlete branding, sold across retail and digital channels to fans seeking authenticated apparel, equipment, collectibles, and accessories that generate royalty revenue.The market is segmented by product category, it includes apparel, footwear, headwear, equipment and accessories, and toys and games. By sports, it covers football/soccer, basketball, baseball, American football, and others. By distribution channel, the segmentation includes offline retail and online retail. By end user, the market is divided into adults and children. Geographically, the market spans North America, Europe, Asia-Pacific, South America, and the Middle East and Africa. The market sizing has been done in value terms in USD for all the abovementioned segments.

By Product Category
Apparel
Footwear
Headwear
Equipment and Accessories
Toys and Games
By Sports
Football/Soccer
Basketball
Baseball
American Football
Others
By Distribution Channel
Offline Retail
Online Retail
By End User
Adults
Kids / Children
By Geography
North AmericaUnited States
Canada
Mexico
Rest of North America
EuropeGermany
United Kingdom
Italy
France
Spain
Netherlands
Poland
Belgium
Sweden
Rest of Europe
Asia-PacificChina
India
Japan
Australia
Indonesia
South Korea
Thailand
Singapore
Rest of Asia-Pacific
South AmericaBrazil
Argentina
Colombia
Chile
Peru
Rest of South America
Middle East and AfricaSouth Africa
Saudi Arabia
United Arab Emirates
Nigeria
Egypt
Morocco
Turkey
Rest of Middle East and Africa
By Product CategoryApparel
Footwear
Headwear
Equipment and Accessories
Toys and Games
By SportsFootball/Soccer
Basketball
Baseball
American Football
Others
By Distribution ChannelOffline Retail
Online Retail
By End UserAdults
Kids / Children
By GeographyNorth AmericaUnited States
Canada
Mexico
Rest of North America
EuropeGermany
United Kingdom
Italy
France
Spain
Netherlands
Poland
Belgium
Sweden
Rest of Europe
Asia-PacificChina
India
Japan
Australia
Indonesia
South Korea
Thailand
Singapore
Rest of Asia-Pacific
South AmericaBrazil
Argentina
Colombia
Chile
Peru
Rest of South America
Middle East and AfricaSouth Africa
Saudi Arabia
United Arab Emirates
Nigeria
Egypt
Morocco
Turkey
Rest of Middle East and Africa

Key Questions Answered in the Report

How large will global spending on officially licensed team products be by 2031?

The licensed sports merchandise market size is projected to reach USD 58.09 billion by 2031, reflecting a 5.23% CAGR from 2026.

Which product category is growing fastest after jerseys?

Toys and games are set to expand 6.42% annually through 2031, driven by adult collectors and esports figurines

Which region offers the strongest growth opportunity for brands?

Asia-Pacific is expected to register an 8.21% CAGR as China and India scale licensed sports programs

How are digital channels changing merchandise sales?

Online transactions grew 52.52% year over year in November 2025, and mobile now accounts for two-thirds of traffic, forcing brands to refine app-based shopping

What role do luxury houses play in sports licensing?

Partnerships with firms such as LVMH push average selling prices higher and position select items as collectibles rather than simple fan gear

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