Japan Gaming Headset Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

Japan Gaming Headset Market Report is Segmented by Compatibility Type (Console Headset, PC Headset), Connectivity Type (Wired, Wireless), by Sales Channel (Retail, Online). The Market Sizes and Forecasts Regarding Value (USD) for all the Above Segments are Provided.

Japan Gaming Headset Market Size

Japan Gaming Headset Market Summary
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Japan Gaming Headset Market Analysis

The Japan Gaming Headset Market size is estimated at USD 18.57 million in 2025, and is expected to reach USD 35.43 million by 2030, at a CAGR of 13.79% during the forecast period (2025-2030).

  • Japan has a large and growing population of gamers. The popularity of gaming, both PC and console, is on the rise, driving the demand for gaming peripherals such as gaming headsets.
  • Japan is a hub for eSports and professional gaming tournaments. Professional gamers and eSports enthusiasts have specific requirements for high-quality gaming headsets, leading to increased demand. For instance, In a February 2023 survey by MyVoice in Japan, 11.1% of respondents believed that a company backing eSports enhances its image. A slightly larger segment held the opposite view, but the majority felt a company's image remains unaffected by such sponsorships.
  • Gaming headset manufacturers are continuously improving their products, providing features like surround sound, noise cancellation, and wireless connectivity. Technological advancements and product innovations attract gamers who seek an immersive gaming experience. For instance, in April 2024, Razer announced that its mid-range gaming headset, the BlackShark V2 Pro, had models available for PlayStation and Xbox consoles. Previously, the Razer BlackShark V2 Pro had one PC-compatible model. The brand introduced versions for PlayStation and Xbox, priced at USD 199.99. It is important to note that the PlayStation version was not multiplatform, while the Xbox version worked across its native systems, as did the PS5 and PS4 versions.
  • However, despite the rising disposable income, price sensitivity is still a significant factor for many consumers in the region. Some gaming headsets, especially high-end models, can be relatively expensive, limiting their accessibility to budget-conscious consumers.

Japan Gaming Headset Industry Overview

The Japanese gaming headsets market is characterized by intense competition from numerous small and large players. The market exhibits moderate concentration, with major players implementing strategies such as product and service innovation and engaging in mergers and acquisitions. These approaches are designed to maintain a competitive advantage and expand their market reach.

  • May 2024: Steelseries recently unveiled its latest offering, the Arctis Nova 5 wireless gaming headset, priced at USD 129.99. Notably, this was USD 50 cheaper than its counterpart, the Nova 7. Steelseries headset to offer on-the-fly Sonar audio presets specifically tailored for the PS5 and Xbox Series X|S gaming consoles. The Arctis Nova 5 is also seamlessly integrated with Steelseries' new mobile app. This app, akin to the Sonar software for PCs, empowered PS5 and Xbox gamers to select audio presets.
  • January 2024: MSI Computer Japan KK (MSI) announced its inaugural wireless gaming headset, "IMMERSE GH50 WIRELESS," which became available on Friday, January 26, 2024. This product marked MSI's entry into the wireless gaming headset market, featuring compatibility with both 2.4GHz wireless and 3.5mm wired connections.

Japan Gaming Headset Market Leaders

  1. SteelSeries

  2. Logitech International S.A.

  3. Razer Inc.

  4. Sony Interactive Entertainment

  5. Audio-Technica Ltd.

  6. *Disclaimer: Major Players sorted in no particular order
Japan Gaming Headset Market Concentration
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Japan Gaming Headset Market News

  • May 2024: Logitech Inc. announced the 'ASTRO A50 X Gaming Headset' as a new product under its 'Logitech G' gaming brand. The headset was released in Japan. The newly released ASTRO A50 X gaming headset inherited the ASTRO A50, which has a built-in mix amp and was refined in sound quality by incorporating a state-of-the-art graphene driver. The ASTRO A50 X base station supported Logitech's unique LIGHTSPEED wireless technology and Bluetooth 5.1 for simultaneous connectivity.
  • June 2024: Apple extended the availability of its mixed reality headset, the Apple Vision Pro, beyond the United States for the first time. The headset was officially launched in four Asian countries, with pre-orders opened in five additional global markets. While the device initially debuted in February 2024, exclusively for US consumers, it broadened its reach. Consumers in mainland China, Hong Kong, Japan, and Singapore could order the headset online or purchase it directly from an Apple store.

Japan Gaming Headset Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Gaming Industry Landscape in Japan
  • 4.3 Industry Ecosystem Analysis
  • 4.4 Demographic Trends Related to Gaming-based Consumers in Japan
    • 4.4.1 Age and Income-related Demographics
    • 4.4.2 Key Considerations for Purchasing Gaming Peripherals Including Headsets
  • 4.5 Impact of Recent Developments, such as a Move Toward VR Gaming Giving Rise to VR Headsets
  • 4.6 Market Drivers
    • 4.6.1 Rising Internet Penetration and Emergence of Cloud Gaming Platforms
    • 4.6.2 Adoption of Gaming Platforms, such as E-sports Betting and Fantasy Sites
  • 4.7 Market Challenges
    • 4.7.1 Issues, such as Piracy, Laws and Regulations, and Concerns Relating to Fraud During Gaming Transactions
  • 4.8 Market Opportunities

5. MARKET SEGMENTATION

  • 5.1 Compatibility Type
    • 5.1.1 Console Headset
    • 5.1.2 PC Headset
  • 5.2 Connectivity Type
    • 5.2.1 Wired
    • 5.2.2 Wireless
  • 5.3 Sales Channel
    • 5.3.1 Retail
    • 5.3.2 Online

6. COMPETITIVE LANDSCAPE

  • 6.1 Analysis of Major Domestic Gaming Headset Manufacturers Operating in Japan
  • 6.2 Analysis of Major International Gaming Headset Vendors Operating in Japan
  • 6.3 Comparative Analysis of Pricing and Features of Key Models in Japan
  • 6.4 Company Profiles*
    • 6.4.1 Logitech International SA
    • 6.4.2 Razer Inc.
    • 6.4.3 HyperX (Kingston)
    • 6.4.4 Turtle Beach Corporation
    • 6.4.5 Corsair Gaming
    • 6.4.6 SteelSeries
    • 6.4.7 Audio-Technica Ltd
    • 6.4.8 Sony Interactive Entertainment
    • 6.4.9 Creative Technology
    • 6.4.10 Skullcandy
    • 6.4.11 Sennheiser electronic GmbH & Co. KG
    • 6.4.12 ROCCAT

7. INVESTMENT ANALYSIS

8. MARKET OPPORTUNITIES AND FUTURE TRENDS

**Subject to Availability
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Japan Gaming Headset Industry Segmentation

A gaming headset is an audio device designed to augment users' gaming experience. It integrates both headphones and a microphone, enabling gamers to hear in-game audio clearly and communicate effectively with teammates or opponents during multiplayer gaming sessions.

The Japanese gaming headset market is segmented by compatibility type (console headset, PC headset), connectivity type (wired, wireless), and sales channel (retail, online). The market sizes and forecasts regarding value (USD) for all the above segments are provided.

Compatibility Type
Console Headset
PC Headset
Connectivity Type
Wired
Wireless
Sales Channel
Retail
Online
Compatibility Type Console Headset
PC Headset
Connectivity Type Wired
Wireless
Sales Channel Retail
Online
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Japan Gaming Headset Market Research FAQs

How big is the Japan Gaming Headset Market?

The Japan Gaming Headset Market size is expected to reach USD 18.57 million in 2025 and grow at a CAGR of 13.79% to reach USD 35.43 million by 2030.

What is the current Japan Gaming Headset Market size?

In 2025, the Japan Gaming Headset Market size is expected to reach USD 18.57 million.

Who are the key players in Japan Gaming Headset Market?

SteelSeries, Logitech International S.A., Razer Inc., Sony Interactive Entertainment and Audio-Technica Ltd. are the major companies operating in the Japan Gaming Headset Market.

What years does this Japan Gaming Headset Market cover, and what was the market size in 2024?

In 2024, the Japan Gaming Headset Market size was estimated at USD 16.01 million. The report covers the Japan Gaming Headset Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Japan Gaming Headset Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

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Japan Gaming Headset Industry Report

Statistics for the 2025 Japan Gaming Headset market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Japan Gaming Headset analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

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