China Gaming Headset Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Chinese Gaming Headset Market Report is Segmented by Compatibility Type (Console Headset and PC Headset), Connectivity Type (Wired and Wireless), and Sales Channel (Retail and Online). The Report Offers the Market Size in Value Terms in USD for all the Abovementioned Segments.

China Gaming Headsets Market Size

Compare market size and growth of China Gaming Headsets Market with other markets in Technology, Media and Telecom Industry

China Gaming Headsets Market Analysis

The China Gaming Headsets Market size is estimated at USD 300.26 million in 2025, and is expected to reach USD 490.64 million by 2030, at a CAGR of 10.32% during the forecast period (2025-2030).

  • The growing popularity of gaming and virtual reality applications is driving the demand for headphones and earphones in China. These devices enhance the gaming experience by providing immersive sound effects and spatial audio. According to the Game Committee of the Publishers Association of China, the world’s second-largest economy is already home to one of the largest gaming populations in the world, reaching 668 million in 2023, an increase from 664 million in 2022.
  • The Chinese Audio-video and Digital Publishing Association report that with its 668 million gamers, China experienced significant revenue growth in its gaming sector, particularly during the COVID-19 pandemic. In 2023, the average revenue per gamer increased to CNY 453 (USD 63.38), compared to CNY 360 (USD 50.37) in 2019. This growth highlighted the expanding economic impact of the gaming industry in China.
  • In 2023, data from the National Bureau of Statistics of China revealed that the average annual per capita disposable income for Chinese households was approximately CNY 39,200 (USD 5,484.28). This statistic highlights the average Chinese citizen's economic status and purchasing power, providing valuable insight for market analysis and financial forecasting.
  • To that extent, in November 2023, Meta Platforms inked a deal with Tencent Holdings to introduce a budget-friendly virtual reality (VR) headset in China, marking its re-entry into a market where Facebook and Instagram face restrictions. Under the terms, Tencent secures exclusive rights to distribute the headset in China, with sales set to commence by late 2024. This move marked Meta's re-emergence in China after a 14-year hiatus. It sets the stage for direct competition with Bytedance, the parent company of TikTok, which already offers the VR headset Pico.
  • China also has a robust internet base, significantly driving the growth of the studied market. For instance, according to the China Internet Network Information Center (CNNIC), China's internet population grew by 11 million in June 2023 compared to December 2022. Over one billion people in the country have access to the internet, resulting in a fast-growing mobile app market. In 2022, China accounted for about one-fifth of the 5.3 billion internet users worldwide.
  • In the current market scenario, monetization is dominated by publishers and advertisers. However, restraints like limited local game development and monetization of gamers still challenge the high potential. In recent years, the overall internet ecosystem initiated course correction through end-to-end local game development.

China Gaming Headsets Industry Overview

The Chinese gaming headsets market is characterized by intense competition due to the presence of numerous small and large players. The market exhibits moderate concentration, with major players implementing strategies such as product and service innovation, and engaging in mergers and acquisitions. These approaches are designed to maintain a competitive advantage and expand their market reach.

  • May 2024: Steelseries recently unveiled its latest offering, the Arctis Nova 5 wireless gaming headset, priced at USD 129.99. This was USD 50 cheaper than its counterpart, the Nova 7. Steelseries headset to offer on-the-fly Sonar audio presets specifically tailored for the PS5 and Xbox Series X|S gaming consoles. The Arctis Nova 5 is seamlessly integrated with Steelseries' new mobile app. This app, akin to the Sonar software for PCs, empowered PS5 and Xbox gamers to select audio presets.
  • April 2024: Razer announced that its mid-range gaming headset, the BlackShark V2 Pro, had models available for PlayStation and Xbox consoles. Previously, the Razer BlackShark V2 Pro had one PC-compatible model. The brand introduced versions for PlayStation and Xbox, priced at USD 199.99. It is important to note that the PlayStation version was not multiplatform, while the Xbox version worked across its native systems, including PS5 and PS4.

China Gaming Headsets Market Leaders

  1. Razer Inc.

  2. Logitech International SA

  3. SteelSeries

  4. Audio-Technica Ltd.

  5. Sony Interactive Entertainment

  6. *Disclaimer: Major Players sorted in no particular order
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China Gaming Headsets Market News

  • April 2024: DPVR announced the launch of the new E4 Arc VR headset with hand-tracking support. This DPVR E4 PC VR headset variant was equipped with a Leap Motion Controller 2 hand-tracking camera from Ultraleap. Ultraleap's Leap Motion 2 provided a tracking range of between 10 and 110 cm and a maximum field of view of 160° x 160°. The E4 Arc was also equipped with a turbo cooling system, which featured an improved fan model, optimized vapor chamber, and optimized fan operating logic. The headset also featured quickly replaceable cables for easier maintenance.
  • March 2024: JBL announced the expansion of its Quantum Series headsets, manufactured explicitly for XBOX and PlayStation consoles. The latest additions to the JBL Quantum line, the Quantum 100X/P, and 360X/P, were designed with specific 'X' versions for XBOX and 'P' versions for PlayStation, ensuring seamless compatibility. These headsets introduced a notable feature: wireless spatial audio virtualization with head-tracking, a hallmark of JBL's innovation.

China Gaming Headsets Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Gaming Industry Landscape in China
  • 4.3 Industry Ecosystem Analysis
  • 4.4 Demographic trends related to Gaming-based consumers in China
    • 4.4.1 Age & Income-related demographics
    • 4.4.2 Key considerations for purchasing Gaming Peripherals including Headsets
  • 4.5 Impact of recent developments such as move towards VR Gaming giving rise to VR Headsets
  • 4.6 Market Drivers
    • 4.6.1 Growing Popularity of Virtual Reality
    • 4.6.2 Rise in E-sports Gaming to Fuel the Demand for Gaming Accessory Equipment
  • 4.7 Market Challenges
    • 4.7.1 Fluctuation in the Production of Silicon Chips Leading to Shortage in Demand of Gaming Accessories
  • 4.8 Market Opportunities

5. MARKET SEGMENTATION

  • 5.1 Compatibility Type
    • 5.1.1 Console Headset
    • 5.1.2 PC Headset
  • 5.2 Connectivity Type
    • 5.2.1 Wired
    • 5.2.2 Wireless
  • 5.3 Sales Channel
    • 5.3.1 Retail
    • 5.3.2 Online

6. COMPETITIVE LANDSCAPE

  • 6.1 Analysis of Major Domestic Gaming Headset Manufacturers operating in China
  • 6.2 Analysis of Major International Gaming Headset Vendors operating in China
  • 6.3 Comparative Analysis of Pricing and Features of Key Models in China
  • 6.4 Company Profiles*
    • 6.4.1 Logitech International SA
    • 6.4.2 Razer Inc.
    • 6.4.3 HyperX (Kingston)
    • 6.4.4 Corsair Gaming
    • 6.4.5 SteelSeries
    • 6.4.6 Audio-Technica Ltd
    • 6.4.7 Sony Interactive Entertainment
    • 6.4.8 Creative Technology
    • 6.4.9 Skullcandy
    • 6.4.10 Corsair
    • 6.4.11 ROCCAT

7. INVESTMENT ANALYSIS

8. MARKET OPPORTUNITIES AND FUTURE TRENDS

**Subject to Availability
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China Gaming Headsets Industry Segmentation

A gaming headset is a specialized audio device designed to enhance the gaming experience for users. It integrates headphones and a microphone, enabling gamers to hear in-game audio clearly and communicate effectively with teammates or opponents during multiplayer gaming sessions.

The Chinese gaming headset market is segmented by compatibility type (console headset and PC headset), connectivity type (wired and wireless), and sales channel (retail and online). The report offers the market size in value terms in USD for all the abovementioned segments.

Compatibility Type Console Headset
PC Headset
Connectivity Type Wired
Wireless
Sales Channel Retail
Online
Compatibility Type
Console Headset
PC Headset
Connectivity Type
Wired
Wireless
Sales Channel
Retail
Online
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China Gaming Headsets Market Research FAQs

How big is the China Gaming Headsets Market?

The China Gaming Headsets Market size is expected to reach USD 300.26 million in 2025 and grow at a CAGR of 10.32% to reach USD 490.64 million by 2030.

What is the current China Gaming Headsets Market size?

In 2025, the China Gaming Headsets Market size is expected to reach USD 300.26 million.

Who are the key players in China Gaming Headsets Market?

Razer Inc., Logitech International SA, SteelSeries, Audio-Technica Ltd. and Sony Interactive Entertainment are the major companies operating in the China Gaming Headsets Market.

What years does this China Gaming Headsets Market cover, and what was the market size in 2024?

In 2024, the China Gaming Headsets Market size was estimated at USD 269.27 million. The report covers the China Gaming Headsets Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the China Gaming Headsets Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

China Gaming Headsets Industry Report

Statistics for the 2025 China Gaming Headsets market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. China Gaming Headsets analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

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