Connected Living Room Market Size and Share

Connected Living Room Market Summary
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Connected Living Room Market Analysis by Mordor Intelligence

The connected living room market size stands at USD 59.48 billion in 2025 and is forecast to reach USD 87.48 billion by 2030, advancing at an 8.02% CAGR. Rapid device price compression, the shift from hardware-centric to platform-centric business models, and the availability of Wi-Fi 6E/7 infrastructure are accelerating adoption. Chinese manufacturers leverage vertically integrated supply chains to release large-screen smart TVs at disruptive prices, forcing incumbents to recalibrate premium strategies. Cloud gaming delivered natively through smart TV apps broadens the addressable base beyond traditional console owners, while retail-media and shoppable-TV monetization subsidize hardware costs and lower entry barriers for first-time buyers. Simultaneously, the gradual rollout of the Matter standard promises unified device interoperability, but fragmented operating systems and rising data-privacy scrutiny temper the medium-term growth outlook.

Key Report Takeaways

  •  By device type, Smart TVs led with 48.44% revenue share in 2024; Digital Media Streamers are projected to expand at a 12.54% CAGR through 2030.
  • By connectivity technology, Wi-Fi commanded 90.13% share of the connected living room market size in 2024 and is heading toward an 11.73% CAGR to 2030.
  • By operating system, Samsung Tizen captured 18.75% of the connected living room market share in 2024, while Android TV/Google TV is rising at a 12.86% CAGR through 2030.
  • By application, Video Streaming and OTT accounted for 63.54% share of the connected living room market size in 2024, and Gaming and eSports are advancing at a 10.65% CAGR to 2030.
  • By geography, Asia-Pacific held 38.23% revenue share in 2024; the Middle East and Africa region is forecast to record an 11.89% CAGR between 2025-2030.

Segment Analysis

By Device Type: Smart TVs Lead Despite Streaming Surge

Smart TVs held a 48.44% share of the connected living room market in 2024, confirming their status as the ecosystem anchor. Migration to 75-inch-plus panels under USD 2,000 fuels volume, while AI-powered picture processing and integrated gaming hubs lift premium ASPs. Digital Media Streamers trail but record a 12.54% CAGR as households add flexible dongles to older screens for app parity. Gaming consoles leverage cloud-gaming tie-ins and exclusive content to stay relevant, though native TV apps begin eroding the entry-level console base. Niche categories such as connected projectors win enthusiasts seeking portable cinema setups, and smart speakers grow through spatial audio pairings with TVs, underscoring multi-device synergy within the connected living room market.

Connected projectors and Blu-ray players together account for a single-digit share, catering to home-theater purists who value image size or uncompressed media. Smart lighting kits and soundbars integrate with TV picture modes to intensify immersion, strengthening the accessory layer around the connected living room market size. Device proliferation boosts demand for universal control hubs but amplifies interoperability pain points in regions where Matter rollouts remain uneven.

Connected Living Room Market: Market Share by Device Type
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By Connectivity Technology: Wi-Fi Dominance Reinforced

Wi-Fi retained a 90.13% share of the connected living room market size in 2024, thanks to near-universal router penetration. Wi-Fi 6E adoption surges in North America and Western Europe as fiber rollouts exceed 1 Gbps household speeds. Early-adopter households embrace Wi-Fi 7 TV models capable of 8K streaming at negligible latency, creating a premium upgrade vector. Ethernet maintains relevance for hardcore gamers and professional creators requiring deterministic bandwidth, while Thread and Zigbee complement Wi-Fi by handling low-power sensors that enrich ambient experiences.

Bluetooth remains essential for audio peripherals, gamepads, and remote pairing. Cellular fallback via 5G routers gains momentum where fixed broadband lags, especially in parts of Africa and South Asia, broadening the connected living room market footprint. Hybrid chipsets combining Wi-Fi 7, Bluetooth 5.4, and Thread stack reduce bill-of-materials costs and simplify board layouts, benefiting mid-range SKUs.

By Operating System Platform: Tizen Leads Amid Android Acceleration

Samsung Tizen commanded 18.75% share in 2024 on the back of Samsung’s shipment scale, bundling Samsung TV Plus FAST channels and integrated shoppable-TV widgets. Android TV and Google TV accelerate at 12.86% CAGR as Google signs ODM deals and unveils Gemini AI voice search. LG webOS leverages ThinQ home-automation hooks and baked-in cloud gaming, preserving a loyal user base. Roku OS and Amazon Fire OS monetize heavily through ad inventory and first-party data, carving strong footholds in North America.

Hisense VIDAA and Whale OS power cost-optimized sets in Asia and Eastern Europe, exemplifying ongoing platform fragmentation. OS licensing to third-party brands blurs traditional lines: both Samsung and LG now ship Tizen and webOS reference boards to select partners, expanding connected living room market share but raising support complexity. AI overlays and cross-service search emerge as the next battleground, with privacy by design turning into a critical differentiator.

Connected Living Room Market: Market Share by Operating System Platform
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By Application: Streaming Dominates Gaming Growth

Video streaming and OTT services represented 63.54% usage time in 2024, cementing their role as primary living-room pastime. Growth stems from exclusive originals and sports streaming aimed at cord-cutters. Gaming and eSports apps grow at 10.65% CAGR as cloud gaming normalizes, bringing console-quality titles to any TV with a Bluetooth controller. Smart home control panes occupy a growing share of UI real estate, letting users adjust lighting, HVAC, and security without switching devices.

Interactive shopping turns TV screens into conversion engines, integrating QR codes and one-click purchase overlays that ride on retail-media demand. Video conferencing retains relevance for hybrid work and inter-generational calls, while multi-room audio extends playback to speakers and soundbars, enveloping households in synchronized soundscapes. These converging use cases amplify average daily viewing hours and reinforce the connected living room market trajectory.

Geography Analysis

Asia-Pacific accounted for 38.23% of global revenue in 2024, powered by China’s domestic oligopoly where seven local brands command 92% share. India’s connected living room market posts high-single-digit unit growth as Xiaomi, Samsung, and LG trade volume leadership, helped by sub-USD 400 average selling prices. Developed APAC clusters such as South Korea and Australia drive early Wi-Fi 6E TV upgrades and adopt cloud-gaming services at above-average rates.

North America leverages near-ubiquitous broadband and high subscription stacking, keeping ARPU elevated. CTV advertising grew 22.4% year-over-year, reinforcing platform monetization that subsidizes flagship devices. Europe balances premium adoption with regulatory oversight; right-to-repair rules and energy labels steer consumers toward longevity and efficiency. Japanese buyers favor domestic brands like Sony and Sharp, forcing foreign entrants to tailor UI language options and local tuner features.

The Middle East and Africa record the fastest CAGR at 11.89% as broadband infrastructure projects proliferate across Saudi Arabia, the United Arab Emirates, and Nigeria. Retail chains partner with telcos to bundle smart TVs with fiber packages, expanding connected living room market reach beyond early adopters. Latin America shows steady gains as currency stabilization in Brazil and Mexico improves consumer confidence; however, import duties still skew device mix toward locally assembled models. Collectively, geographic nuances require bespoke go-to-market playbooks that blend price tiers, content licensing, and after-sales networks.

Connected Living Room Market CAGR (%), Growth Rate by Region
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Competitive Landscape

Competition is moderately fragmented, with top players leveraging brand equity, panel capacity, and software ecosystems to defend share against aggressive Chinese challengers. Samsung and LG focus on QD-OLED, miniLED, and AI processors to command premium ASPs while licensing Tizen and webOS to broaden platform reach. TCL and Hisense record double-digit shipment growth by using in-house fabs and partnering with regional distributors, steadily enlarging connected living room market penetration.

Advertising-led monetization reshapes strategic priorities. Vizio, Roku, and Amazon prioritize first-party data to maximize CPMs, pushing down hardware prices to grow addressable ad inventory. Apple explores an AI Home Display that fuses smart speaker, tablet, and TV functions, hinting at future convergence across Apple TV+, HomeKit, and Fitness+ ecosystems. White-space entrants such as Android TV operator-tier set-top vendors and pay-TV middleware providers target operators seeking differentiated UX for hybrid IPTV deployments.

Technology differentiation now centers on AI voice assistants, cross-device continuity, and sustainability credentials rather than pure display metrics. Vendors that excel at recurring revenue capture and open yet secure ecosystems are poised to consolidate share, while late adopters risk commoditization.

Connected Living Room Industry Leaders

  1. Samsung Electronics Co., Ltd.

  2. Apple Inc.

  3. Roku, Inc.

  4. Amazon.com, Inc.

  5. Google LLC

  6. *Disclaimer: Major Players sorted in no particular order
Connected Living Room Market Concentration
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Recent Industry Developments

  • July 2025: Hisense debuted a 116-inch RGB miniLED UXQ TV, the first set to apply per-sub-pixel backlighting, challenging rival flagship displays.
  • July 2025: Ocilion launched Android TV Operator-Tier set-top boxes aimed at European telcos, enabling customized UX and unified search.
  • May 2025: Amazon unveiled Alexa+ devices with larger displays and on-device AI, broadening voice-first control across 140,000 compatible products.
  • April 2025: LG natively integrated Xbox Cloud Gaming into webOS, letting subscribers play without consoles.

Table of Contents for Connected Living Room Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rapid decline in smart-TV prices and rising penetration in emerging markets
    • 4.2.2 Bundled streaming services accelerating device refresh cycles
    • 4.2.3 Wi-Fi 6E/7 roll-out enabling multi-device 4K/8K streaming
    • 4.2.4 Cloud gaming arrives natively on smart TVs
    • 4.2.5 Retail-media and shoppable-TV monetization subsidising hardware
    • 4.2.6 Matter standard promises unified device interoperability
  • 4.3 Market Restraints
    • 4.3.1 Fragmented OS ecosystem complicates app development
    • 4.3.2 Consumer privacy and data-sharing concerns
    • 4.3.3 Semiconductor supply-chain volatility
    • 4.3.4 Rising e-waste compliance costs
  • 4.4 Supply-Chain Analysis
  • 4.5 Technological Outlook
  • 4.6 Regulatory Landscape
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Suppliers
    • 4.7.3 Bargaining Power of Buyers
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Industry Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Device Type
    • 5.1.1 Smart TVs
    • 5.1.2 Digital Media Streamers
    • 5.1.3 Gaming Consoles
    • 5.1.4 Set-Top Boxes and Hybrid STBs
    • 5.1.5 Smart Speakers and Soundbars
    • 5.1.6 Smart Lighting Systems
    • 5.1.7 Smart Control Hubs and Universal Remotes
    • 5.1.8 Connected Projectors and Blu-ray Players
  • 5.2 By Connectivity Technology
    • 5.2.1 Wi-Fi
    • 5.2.2 Ethernet
    • 5.2.3 Bluetooth
    • 5.2.4 Zigbee / Thread / Matter
    • 5.2.5 5G / Cellular
  • 5.3 By Operating System Platform
    • 5.3.1 Samsung Tizen
    • 5.3.2 LG webOS
    • 5.3.3 Android TV / Google TV OS
    • 5.3.4 Roku OS
    • 5.3.5 Amazon Fire OS
    • 5.3.6 Apple tvOS
    • 5.3.7 Hisense VIDAA
    • 5.3.8 Other Operating System Platform
  • 5.4 By Application
    • 5.4.1 Video Streaming and OTT
    • 5.4.2 Gaming and eSports
    • 5.4.3 Smart Home Control and Automation
    • 5.4.4 Interactive Shopping and T-Commerce
    • 5.4.5 Video Conferencing and Remote Work
    • 5.4.6 Multi-room Audio and Immersive Entertainment
  • 5.5 By Geography
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.1.3 Mexico
    • 5.5.2 Europe
    • 5.5.2.1 Germany
    • 5.5.2.2 United Kingdom
    • 5.5.2.3 France
    • 5.5.2.4 Russia
    • 5.5.2.5 Rest of Europe
    • 5.5.3 Asia-Pacific
    • 5.5.3.1 China
    • 5.5.3.2 Japan
    • 5.5.3.3 India
    • 5.5.3.4 South Korea
    • 5.5.3.5 Rest of Asia-Pacific
    • 5.5.4 Middle East and Africa
    • 5.5.4.1 Middle East
    • 5.5.4.1.1 Saudi Arabia
    • 5.5.4.1.2 United Arab Emirates
    • 5.5.4.1.3 Turkey
    • 5.5.4.1.4 Rest of Middle East
    • 5.5.4.2 Africa
    • 5.5.4.2.1 South Africa
    • 5.5.4.2.2 Nigeria
    • 5.5.4.2.3 Rest of Africa
    • 5.5.5 South America
    • 5.5.5.1 Brazil
    • 5.5.5.2 Argentina
    • 5.5.5.3 Rest of South America

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, Recent Developments)
    • 6.4.1 Samsung Electronics Co., Ltd.
    • 6.4.2 LG Electronics Inc.
    • 6.4.3 Sony Group Corporation
    • 6.4.4 Apple Inc.
    • 6.4.5 Roku, Inc.
    • 6.4.6 Amazon.com, Inc.
    • 6.4.7 Google LLC
    • 6.4.8 Microsoft Corporation
    • 6.4.9 Nintendo Co., Ltd.
    • 6.4.10 Hisense Visual Technology Co., Ltd.
    • 6.4.11 TCL Technology Group Corporation
    • 6.4.12 Vizio Holding Corp.
    • 6.4.13 Xiaomi Corporation
    • 6.4.14 Panasonic Holdings Corporation
    • 6.4.15 Koninklijke Philips N.V.
    • 6.4.16 Comcast Corporation
    • 6.4.17 Snap One Holdings Corp. (Control4)
    • 6.4.18 Logitech International S.A.
    • 6.4.19 Qorvo, Inc.
    • 6.4.20 Broadcom Inc.
    • 6.4.21 Qualcomm Incorporated

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-Need Assessment
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Global Connected Living Room Market Report Scope

By Device Type
Smart TVs
Digital Media Streamers
Gaming Consoles
Set-Top Boxes and Hybrid STBs
Smart Speakers and Soundbars
Smart Lighting Systems
Smart Control Hubs and Universal Remotes
Connected Projectors and Blu-ray Players
By Connectivity Technology
Wi-Fi
Ethernet
Bluetooth
Zigbee / Thread / Matter
5G / Cellular
By Operating System Platform
Samsung Tizen
LG webOS
Android TV / Google TV OS
Roku OS
Amazon Fire OS
Apple tvOS
Hisense VIDAA
Other Operating System Platform
By Application
Video Streaming and OTT
Gaming and eSports
Smart Home Control and Automation
Interactive Shopping and T-Commerce
Video Conferencing and Remote Work
Multi-room Audio and Immersive Entertainment
By Geography
North America United States
Canada
Mexico
Europe Germany
United Kingdom
France
Russia
Rest of Europe
Asia-Pacific China
Japan
India
South Korea
Rest of Asia-Pacific
Middle East and Africa Middle East Saudi Arabia
United Arab Emirates
Turkey
Rest of Middle East
Africa South Africa
Nigeria
Rest of Africa
South America Brazil
Argentina
Rest of South America
By Device Type Smart TVs
Digital Media Streamers
Gaming Consoles
Set-Top Boxes and Hybrid STBs
Smart Speakers and Soundbars
Smart Lighting Systems
Smart Control Hubs and Universal Remotes
Connected Projectors and Blu-ray Players
By Connectivity Technology Wi-Fi
Ethernet
Bluetooth
Zigbee / Thread / Matter
5G / Cellular
By Operating System Platform Samsung Tizen
LG webOS
Android TV / Google TV OS
Roku OS
Amazon Fire OS
Apple tvOS
Hisense VIDAA
Other Operating System Platform
By Application Video Streaming and OTT
Gaming and eSports
Smart Home Control and Automation
Interactive Shopping and T-Commerce
Video Conferencing and Remote Work
Multi-room Audio and Immersive Entertainment
By Geography North America United States
Canada
Mexico
Europe Germany
United Kingdom
France
Russia
Rest of Europe
Asia-Pacific China
Japan
India
South Korea
Rest of Asia-Pacific
Middle East and Africa Middle East Saudi Arabia
United Arab Emirates
Turkey
Rest of Middle East
Africa South Africa
Nigeria
Rest of Africa
South America Brazil
Argentina
Rest of South America
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Key Questions Answered in the Report

How big is the connected living room market in 2025?

The connected living room market size is USD 59.48 billion in 2025 and is projected to reach USD 87.48 billion by 2030.

Which device category leads revenue?

Smart TVs lead with 48.44% revenue share in 2024 due to integrated displays and built-in streaming functions.

Which region grows the fastest through 2030?

The Middle East and Africa posts the fastest CAGR at 11.89%, spurred by infrastructure upgrades and rising disposable income.

Why is Wi-Fi 7 important for living room devices?

Wi-Fi 7’s high bandwidth and low latency enable simultaneous 4K/8K streams and cloud gaming without network congestion.

What is driving replacement cycles in mature markets?

Bundled streaming services and platform-exclusive features shorten TV replacement cycles from seven to roughly five years.

How are manufacturers offsetting lower hardware margins?

Brands increasingly rely on advertising, retail-media partnerships, and subscription revenue embedded in their proprietary operating systems.

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