United States Amusement And Theme Park Industry Research On Size, Growth Trends, Segments, Regions & Competition (2025 - 2030)

The United States Amusement and Theme Park Industry is Segmented by Park Type (Theme Parks, Water Parks, and More), Ride Type (Land Rides, Water Rides, and More), Source of Revenue (Tickets, Food & Beverages, Merchandise, and More), Age Group (Children (below 12 Years), Teenagers (12-18 Years), and More), Region (Northeast, Southeast and More). The Market Forecasts are Provided in Terms of Value (USD).

United States Amusement And Theme Park Industry Market Size and Share

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United States Amusement And Theme Park Industry Market Analysis by Mordor Intelligence

The US Amusement and Theme Park Industry is valued at USD 24.6 billion in 2025 and is forecast to reach USD 29.22 billion by 2030, reflecting a steady 3.51% CAGR. The outlook signals durable demand despite macro-economic pressure, largely because operators channel capital toward premium, story-driven attractions and technology that widens per-capita spend. Development has moved well past ride counts, with destination parks layering resorts, dining districts, and intellectual-property (IP) zones that convert once-per-season visitors into multi-day vacationers. Digital queuing, mobile commerce, and data-driven pricing are further lifting yields in real time, while indoor formats give chains a hedge against weather volatility. Consolidation, most notably the 2024 Six Flags–Cedar Fair merger, accelerates these shifts by pooling capital expenditure and marketing power on a national scale.

Key Report Takeaways

  • By park type, theme parks held 61% of the US amusement and theme parks industry share in 2024; indoor entertainment centers are expanding at a 7.8% CAGR through 2030.  
  • By ride type, land rides accounted for 54% of the US amusement and theme parks industry size in 2024, whereas hybrid/dark rides are projected to grow at 9.2% CAGR to 2030.  
  • By source of revenue, tickets contributed 54% of the 2024 turnover of the US amusement and theme parks industry, while merchandise leads growth with an 8.6% CAGR outlook to 2030.  
  • By region, the southeast US captured 43% of the 2024 revenue of the US amusement and theme parks industry; the West US is advancing at a 6.1% CAGR through 2030.  
  • Disney Parks, Universal Destinations & Experiences, Six Flags-Cedar Fair, and SeaWorld hold a substantial amount of shares in the 2024 revenue.

Segment Analysis

By Park Type: IP Integration Drives Destination Appeal

Theme Parks generated USD 15.0 billion in revenue in 2024, equal to 61% of the US amusement parks market size, underscoring their outsized role in shaping nationwide growth. New lands anchored by household franchises keep visit frequency high, while on-site hotels capture ancillary spend over multi-day stays. The model creates a flywheel: hotel occupancy funds premium builds that raise daily ticket yields, which in turn finance more hotel keys. Water Parks, though operating on leaner budgets, leverage local repeat traffic and bundling with nearby resorts to sustain 3% annual expansion.

Indoor Entertainment Centers posted only USD 2.1 billion in 2024 but are rising fastest at 7.8% CAGR. Year-round climate control, modest square-foot requirements, and adjacency to urban malls cut weather risk and widen audience reach beyond peak summer break. Chains adapt augmented-reality (AR) games to re-theme arenas overnight, refreshing content without heavy construction. Adventure and Thrill Parks remain essential for teen and young-adult cohorts seeking coaster milestones, yet they increasingly share wallet with boutique indoor attractions. Animal & Marine Parks continue a measured trajectory as conservation mandates add fixed cost, though educational programming and rescue partnerships create goodwill that supports premium behind-the-scenes tours.

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Note: Note: Segment shares of all individual segments are available upon report purchase

By Ride Type: Technology Enhances Traditional Experiences

Land Rides delivered USD 13.3 billion in revenue in 2024, representing 54% of the US amusement parks market size, and remains the promotional linchpin for most gate campaigns. Operators stagger opening dates across spring breaks and summer to elongate marketing windows. Water Rides, accounting for 21% of 2024 turnover, benefit from Southern and coastal climates but require higher water and energy inputs that expose them to utility-price swings.

Hybrid/Dark Rides climbed 9.2% in 2024 alone, the sharpest gain among categories, as parks fused trackless vehicles with projection-mapping to craft repeat-friendly narratives attuned to diverse language audiences. Capacity averages 1,800 guests per hour, mitigating queue frustration and lifting in-park spend. Integration with mobile apps allows riders to unlock digital collectibles, creating new micro-transactions. Simulation-based Other Rides, such as flying theaters and motion platforms, serve as filler attractions that absorb midday crowds, allowing anchor coasters to reset queues for evening peaks.

By Source of Revenue: Diversification Beyond Gate Receipts

Tickets generated USD 13.3 billion, equal to 54% of operator intake, yet their share is edging downward as ancillary lines accelerate. Dynamic-pricing engines adjust daily rates based on weather forecasts, local school calendars, and competitor promotions, yielding 4–6% incremental lift. The US amusement parks market has seen subscription penetration top 40% of attendance at several regional chains, dampening same-day ticket volatility.

Merchandise grew 11% year-over-year during 2024, the highest among revenue streams, propelled by limited-edition IP drops and on-ride photo bundles. Operators redesign exit paths to channel guests through themed shops, raising capture rates to upper 80-percentile levels. Food & Beverage keeps stable mid-teens growth by pairing chef partnerships with mobile pre-ordering, which lifts per-capita ticketless spend. Ancillary Services, such as preferred parking and paid lockers, provide quick-return cash flows that finance future attraction cycles.

US Amusement and Theme Park Market
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Note: Note: Segment shares of all individual segments are available upon report purchase

By Age Group: Multi-Generational Appeal Drives Growth

Families with children under 12 years accounted for 38% of attendance in 2024, reflecting the enduring pull of character meet-and-greets and family-friendly dark rides. Teenagers contributed 22% of foot traffic, gravitating to record-setting coasters and shareable moments that dominate social feeds. Young Adults aged 19-35 years deliver the highest per-capita spend, especially on evening hard-ticket events and craft beverage programs.

Adults aged 36-55 years typically control travel budgets, making their perception of value critical. Parks craft tiered offerings—standard, express, VIP—to satisfy varied price elasticity within this segment. Accessibility upgrades, such as wider queue lanes and companion-assist devices, enhance goodwill and lengthen dwell time. Balancing thrill intensity, comfort amenities, and nostalgia content across these cohorts is central to sustaining repeat intent within the US amusement and theme park market.

Geography Analysis

The Southeast, anchored by Orlando, produced 43% of 2024 revenue, buoyed by 74 million visitors and a climate that supports year-round operations. The opening of Epic Universe in 2025 adds 750 acres of capacity, fortifying the region’s dominance. Brightline’s inter-city rail extension links Miami to Orlando International Airport, enlarging the day-trip catchment. Hotels surrounding International Drive posted occupancy rates above 78% in 2024, giving parks confidence to keep ADR-pegged ticket bundles in place. The US Amusement and Theme Park Market size in the Southeast will likely top USD 13 billion by 2030, reflecting deep capital pipelines and favorable tourism policy.

The West accounted for 23% of revenue but is projected to grow at 6.1% CAGR, the quickest among all regions. Southern California benefits from two-airport international connectivity and a resident population inclined toward frequent entertainment spending. Disney earmarked up to USD 17 billion for Disneyland enhancements, including mixed-use expansion that turns the resort into a four-day destination. Northern California golf-and-park packages and Las Vegas’ indoor attraction build further diversify offerings in the broader West.

The Northeast holds roughly a 1/4 % share, constrained by shortened operating seasons yet supported by dense metro populations with high discretionary income. Bundles pairing season passes with public-transport discounts cater to New York and Boston commuters. Midwest parks collectively hold 1a 2% share; prolonged winters limit calendars, but nostalgia events and fall festivals augment season length. The Southwest rounds out the map at 8%, with Phoenix and Dallas-Fort Worth projects such as Mattel Adventure Park signaling room for first-time entrants. Each region adapts capital deployment and marketing cadence to climate and travel-pattern realities, reinforcing the geographic mosaic within the US Amusement and Theme Park Market.

Competitive Landscape

Disney Parks and Universal Destinations & Experiences continue to define the high-end destination tier through expansive IP catalogs and sustained cap-ex above USD 5 billion annually. Disney’s parks produced USD 34.15 billion in revenue and USD 9.27 billion in operating income during fiscal 2024 [3]Source: The Walt Disney Company, “Fiscal 2024 Annual Report,” thewaltdisneycompany.com. Universal counters with Epic Universe and aggressive technology rollouts, such as facial-recognition entry that compresses gate queues. Both chains funnel proprietary streaming content into physical attractions, creating brand ecosystems difficult to replicate.

The Six Flags-Cedar Fair merger reshaped the regional tier, consolidating 42 parks under one banner and yielding procurement savings on food, uniforms, and ride parts. The new entity leverages a 26-million passholder database to cross-promote between markets, raising occupancy at under-utilized properties. SeaWorld, rebranded as United Parks, pivots toward thrill rides to offset debate around marine mammals, recently opening a competitive launch coaster in San Antonio.

Smaller independents and family-owned venues survive by exploiting niche themes, flexible pricing, and community loyalty, yet rising safety-compliance costs may push some toward strategic alliances or asset sales. Technology deployment emerges as a fresh battleground: AI-driven guest routing, variable-rate parking, and micro-fulfillment retail tie directly to unit economics. The TEA/AECOM Theme Index shows parks that kept building during 2020-2021 downturn recovered faster by 2024, a “spend-through-the-cycle” mentality is now table stakes. Intellectual-property scarcity, capital intensity, and labor demands together shape a competitive matrix in which size and storytelling differentiate winners in the US Amusement and Theme Park Market.

United States Amusement And Theme Park Industry Industry Leaders

  1. Disney Parks, Experiences and Products

  2. Universal Destinations & Experiences

  3. Six Flags Entertainment Corporation

  4. Cedar Fair L.P.

  5. SeaWorld Parks & Entertainment, Inc.

  6. *Disclaimer: Major Players sorted in no particular order
US Amusement and Theme Parks Market Concentration
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Recent Industry Developments

  • April 2025: Slick City inaugurated its Houston indoor slide park, extending the chain to 10 facilities as part of a franchise strategy targeting nationwide mall redevelopments.
  • January 2025: Disney announced plans to develop its first new international resort in 15 years, located in Abu Dhabi, following fiscal 2024 results where parks supplied 59% of operating income.
  • January 2025: Universal Orlando opened Epic Universe, a 750-acre park with five IP-driven lands anchored by new Wizarding World of Harry Potter and Super Nintendo World zones, representing a USD 7.7 billion investment.
  • November 2024: Six Flags-Cedar Fair confirmed a USD 1 billion two-year capital program, allocating funds to seven new coasters, food-service overhauls, and park-wide Wi-Fi upgrades.

Table of Contents for United States Amusement And Theme Park Industry Industry Report

1. Introduction

  • 1.1 Study Assumptions & Market Definition
  • 1.2 Scope of the Study

2. Research Methodology

3. Executive Summary

4. Market Landscape

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Growth in Consumer Spending & Disposable Income
    • 4.2.2 Surge in season-pass and subscription program adoption stabilising year-round gate traffic
    • 4.2.3 Flagship IP integrations widening demographic appeal and boosting per-capita spend
    • 4.2.4 Record pipeline of new high-thrill coaster installations (2024-2026) driving first-time and repeat visitation
    • 4.2.5 Resort-style park expansions capturing multi-day guest spend
    • 4.2.6 Increase in Domestic and International Tourism
  • 4.3 Market Restraints
    • 4.3.1 Rising wage inflation and persistent frontline labour shortages escalating operating costs
    • 4.3.2 Escalating cap-ex requirements for ride refurbishment and ASTM/OSHA safety compliance
    • 4.3.3 Ticket-price growth outpacing CPI, limiting accessibility for middle-income families
    • 4.3.4 Increasing frequency of weather-related closures disrupting peak-season operations
  • 4.4 Value / Supply-Chain Analysis
  • 4.5 Regulatory Outlook
  • 4.6 Technological Outlook
  • 4.7 Virtual-queue & dynamic-pricing platforms
  • 4.8 Immersive XR ride systems & show control tech
  • 4.9 AI-driven guest-flow analytics and personalization
  • 4.10 Porter's Five Forces Analysis
    • 4.10.1 Bargaining Power of Suppliers
    • 4.10.2 Bargaining Power of Buyers/Consumers
    • 4.10.3 Threat of New Entrants
    • 4.10.4 Threat of Substitutes
    • 4.10.5 Intensity of Competitive Rivalry
  • 4.11 Insights on Revenue Flows from Accommodation & F&B

5. Market Size & Growth Forecasts (Value, USD)

  • 5.1 By Park Type
    • 5.1.1 Theme Parks
    • 5.1.2 Water Parks
    • 5.1.3 Adventure Parks / Thrill Parks
    • 5.1.4 Animal & Marine Parks
    • 5.1.5 Indoor Entertainment Centers
  • 5.2 By Ride Type
    • 5.2.1 Land Rides
    • 5.2.2 Water Rides
    • 5.2.3 Hybrid / Dark Rides
    • 5.2.4 Other Rides
  • 5.3 By Source of Revenue
    • 5.3.1 Tickets
    • 5.3.2 Food & Beverages
    • 5.3.3 Merchandise
    • 5.3.4 Hospitality (Lodging & Events)
    • 5.3.5 Ancillary Services (Parking, Photos, Fast-Pass, etc.)
  • 5.4 By Age Group
    • 5.4.1 Children (< 12 Years)
    • 5.4.2 Teenagers (12-18 Years)
    • 5.4.3 Young Adults (19-35 Years)
    • 5.4.4 Adults (36-55 Years)
    • 5.4.5 Seniors (> 55 Years)
  • 5.5 By Region
    • 5.5.1 Northeast
    • 5.5.2 Southeast
    • 5.5.3 Southwest
    • 5.5.4 West
    • 5.5.5 Midwest

6. Competitive Landscape

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global-level Overview, Market-level Overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share, Products & Services, Recent Developments)
    • 6.4.1 Disney Parks, Experiences and Products
    • 6.4.2 Universal Destinations & Experiences
    • 6.4.3 Six Flags Entertainment Corporation
    • 6.4.4 Cedar Fair L.P.
    • 6.4.5 SeaWorld Parks & Entertainment, Inc.
    • 6.4.6 Herschend Family Entertainment Corporation
    • 6.4.7 Merlin Entertainments Group
    • 6.4.8 Hershey Entertainment & Resorts Company
    • 6.4.9 Parques Reunidos Servicios Centrales S.A.
    • 6.4.10 Palace Entertainment
    • 6.4.11 Great Wolf Resorts, Inc.
    • 6.4.12 Schlitterbahn Waterparks and Resorts
    • 6.4.13 Premier Parks, LLC
    • 6.4.14 Lagoon Amusement Park, Inc.
    • 6.4.15 Koch Family Parks (Holiday World & Splashin' Safari)
    • 6.4.16 Adventureland Resort (Adventure Lands of America)
    • 6.4.17 Glenwood Caverns Adventure Park
    • 6.4.18 ICON Park Orlando (Unicorp National Developments)
    • 6.4.19 Fun Spot America Theme Parks
    • 6.4.20 Nickelodeon Universe (Triple Five Group)
    • 6.4.21 Holiday World & Splashin' Safari
    • 6.4.22 Dollywood
    • 6.4.23 Legoland*
  • 6.5 Market Opportunities & Future Outlook
    • 6.5.1 White-Space & Unmet-Need Assessment
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United States Amusement And Theme Park Industry Report Scope

An amusement park is a type of theme park that features a variety of attractions, such as rides, games, and other activities. Amusement parks are distinct from theme parks, which focus their buildings and attractions around a single theme and often have multiple regions with different themes. The United States amusement and theme park industry is segmented by type (land rides, water rides, and other types) and by source of revenue (tickets, food and beverages, merchandise, and other sources of revenue). 

The report offers market size and forecasts for the United States Amusement & Theme Park Industry in value (USD) for all the above segments.

By Park Type Theme Parks
Water Parks
Adventure Parks / Thrill Parks
Animal & Marine Parks
Indoor Entertainment Centers
By Ride Type Land Rides
Water Rides
Hybrid / Dark Rides
Other Rides
By Source of Revenue Tickets
Food & Beverages
Merchandise
Hospitality (Lodging & Events)
Ancillary Services (Parking, Photos, Fast-Pass, etc.)
By Age Group Children (< 12 Years)
Teenagers (12-18 Years)
Young Adults (19-35 Years)
Adults (36-55 Years)
Seniors (> 55 Years)
By Region Northeast
Southeast
Southwest
West
Midwest
By Park Type
Theme Parks
Water Parks
Adventure Parks / Thrill Parks
Animal & Marine Parks
Indoor Entertainment Centers
By Ride Type
Land Rides
Water Rides
Hybrid / Dark Rides
Other Rides
By Source of Revenue
Tickets
Food & Beverages
Merchandise
Hospitality (Lodging & Events)
Ancillary Services (Parking, Photos, Fast-Pass, etc.)
By Age Group
Children (< 12 Years)
Teenagers (12-18 Years)
Young Adults (19-35 Years)
Adults (36-55 Years)
Seniors (> 55 Years)
By Region
Northeast
Southeast
Southwest
West
Midwest
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Key Questions Answered in the Report

What is the current value of the US Amusement and Theme Park Market?

The market stands at USD 24.6 billion in 2025 and is projected to reach USD 29.22 billion by 2030.

Which segment is fastest growing under park type?

Indoor Entertainment Centers are expanding at a 7.8% CAGR due to weather-independent, year-round operations.

How significant are season-pass programs for park revenue?

Subscription and pass products now account for more than 40% of attendance at several major chains, stabilizing cash flow and boosting in-park spend.

What geographic region leads US Amusement and Theme Park Market revenue?

The Southeast, anchored by Orlando, generates 43% of national revenue and benefits from a year-round operating calendar.

How has the Six Flags-Cedar Fair merger affected the market?

The deal created a 42-park portfolio that pools marketing and procurement, intensifying competition with destination giants while elevating overall market concentration.

United States Amusement And Theme Park Industry Report Snapshots

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