PC Accessories Market Size and Share

PC Accessories Market (2025 - 2030)
Image © Mordor Intelligence. Reuse requires attribution under CC BY 4.0.

PC Accessories Market Analysis by Mordor Intelligence

The PC accessories market size stood at USD 30.93 billion in 2025 and is projected to reach USD 54.82 billion by 2030, reflecting a 12.13% CAGR over the forecast horizon. The upward trajectory is anchored in the maturation of global gaming ecosystems, sustained enterprise digital transformation investments, and rapid advances in wireless connectivity standards. Bluetooth Low Energy innovations shorten upgrade cycles, while hybrid-work ergonomics and sustainability mandates diversify growth avenues across mature and emerging economies. Competitive intensity is rising as incumbents defend margins against direct-to-consumer brands, and strategic acquisitions accelerate technology convergence that differentiates premium offerings. At the same time, supply-chain volatility, component cost inflation, and tighter cybersecurity regulations add operating complexity, prompting vendors to pursue vertical integration, multi-sourcing, and AI-enabled product road maps to protect profitability.

Key Report Takeaways

  • By product type, Keyboards commanded 31.0% share of the PC Accessories Market size in 2024, and Gaming Chairs are poised for 6.2% CAGR growth to 2030.
  • By connectivity, Wireless (RF/Bluetooth) solutions represented 52.0% of the keyboard segment in 2024, while gaming chairs are projected to grow at a 4.8% CAGR through 2030.
  • By end user, Enterprise and Office deployments accounted for 38.0% of keyboard demand in 2024, and Gaming Enthusiasts are expected to expand at a 6.9% CAGR through 2030.
  • By distribution channel, Online Retail drove 61.0% of keyboard sales in 2024, while gaming chairs through this channel are forecasted to grow at a 5.7% CAGR to 2030.
  • By geography, Asia-Pacific contributed 48.0% of the keyboard market size in 2024, and the gaming chair segment in this region is set to grow at a 5.4% CAGR through 2030.

Segment Analysis

By Product Type: Gaming Chairs Drive Premium Category Expansion

Gaming chairs contributed USD 1 billion to China’s 2023 export earnings and are growing at a 12.54% CAGR, outpacing traditional input devices. Keyboard sales still represent 31% of the 2024 value, anchoring the PC accessories market size for mass-volume categories. ThunderX3’s FLEX Pro chair marries office-grade ergonomics with gamer styling, signaling convergence that broadens appeal. Mouse, headsets, and monitor arms benefit from hybrid-work multitasking, while webcams cool from pandemic highs yet remain structural necessities for video meetings. Smart-chair integrations—Bluetooth speakers, vibration motors, and heart-rate sensors—unlock fresh monetization vectors and reinforce premium ASP opportunities. The PC accessories market stands to gain both depth and diversity as furniture peripherals climb the value stack.

The rise of modular add-ons, such as HP’s 3D-printable Pulsefire Saga mouse side-plates, shows how customization invigorates mature categories. [3]Dominic Bayley, “HyperX 3D-Printable Mice,” pcworld.com Brands deploy limited-edition keycap sets and magnetic-attachment palm rests to refresh product life cycles without full redesigns. This accessories-for-accessories loop keeps enthusiasts engaged and pushes attach rates higher. Consequently, gaming chairs and bespoke peripherals serve as growth multipliers that help cushion cyclical swings in commodity keyboards and mouse.

PC Accessories Market: Market Share by Product Type
Image © Mordor Intelligence. Reuse requires attribution under CC BY 4.0.

Note: Segment shares of all individual segments available upon report purchase

Get Detailed Market Forecasts at the Most Granular Levels
Download PDF

By Connectivity: Wireless Dominance Accelerates Enterprise Adoption

Wireless devices held 52% revenue in 2024 while matching the highest growth pace at 12.87% CAGR, underscoring a decisive pivot toward untethered workspaces. Hybrid connectivity models—tri-mode receivers plus Bluetooth multipoint—let users flip between a laptop, tablet, and smartphone without re-pairing. On the security front, the imminent EN 18031 standard in Europe compels vendors to harden encryption and self-healing firmware, turning compliance into a selling point. Although elite gamers still prefer wired for sub-1 ms latency, new 4,000 Hz wireless polling has narrowed the gap enough that endorsements are shifting.

Rising notebook dominance also spurs demand for USB-C docks and Thunderbolt hubs, adding adjacent revenue pools within the PC accessories market. Enterprises bundling docks with mouse and keyboards create package deals that simplify procurement and increase average order values. Meanwhile, declining proprietary-dongle shipments reflect the gravitational pull of native Bluetooth across operating systems, streamlining inventory for retailers and IT departments alike.

By End User: Gaming Enthusiasts Outpace Enterprise Growth

Enterprise buyers supplied 38% of 2024 revenue thanks to predictable hardware refresh cycles and ergonomic mandates. Yet gaming enthusiasts are projected to advance 13.12% annually, widening their share as disposable incomes climb in emerging markets. Corsair’s gaming and creator group logged USD 472.7 million sales in 2024, with a 37.7% margin, double its components unitmirroring the profitability of enthusiast targeting. Apple’s move to retail Corsair peripherals validates premium gamer aesthetics for mainstream consumers. In professional creator circles, AI-assisted editing shortcuts and low-latency audio headsets bridge the gap between entertainment and productivity.

Education sectors remain a smaller slice but see momentum from hybrid classrooms requiring headsets and webcams. Institutional procurement favors durable, simple-to-manage models, often through value-added resellers that preload classroom-management software. Collectively, the diversity of segments stabilizes the PC accessories market against single-channel shocks.

PC Accessories Market: Market Share by End User
Image © Mordor Intelligence. Reuse requires attribution under CC BY 4.0.

Note: Segment shares of all individual segments available upon report purchase

Get Detailed Market Forecasts at the Most Granular Levels
Download PDF

By Distribution Channel: Online Retail Maintains Dominance

E-commerce captured 61% of 2024 sales and is forecast to climb 13.01% annually as consumers seek broader assortments and faster promotions. Flash sales, influencer reviews, and algorithmic recommendations expose shoppers to niche brands that would struggle in brick-and-mortar. Manufacturers launching directly on Amazon or Shopee bypass intermediaries, gaining data and higher margins. Offline stores remain relevant for high-ticket ergonomic chairs and color-matched setups where tactile evaluation matters. Distributors such as Redington and Ingram Micro leverage India’s USD 21.6 billion (INR 1.80 lakh crore) tech goods network to penetrate Tier 2 and Tier 3 cities.

OEM webshops are a fast-growing sub-channel, pairing peripherals with system purchase configurators to raise attach ratios. Value-added resellers cater to enterprises needing asset-tagging, security certification, and multiyear service contracts. Online share is expected to stabilize above 65% by 2030, cementing digital as the primary battlefield for PC accessories market differentiation.

Geography Analysis

Asia-Pacific’s 48% slice of 2024 revenue underscores its primacy in both supply and demand. The region’s 12.09% CAGR stems from the proliferation of gaming cafés, government e-sports grants, and OEM production synergies. Cross-border e-commerce platforms let Vietnamese consumers buy Philippine-assembled webcams, illustrating intra-regional flows that deepen the PC accessories market. Export rebates in China cushion shipping costs, keeping FOB prices competitive even amid freight volatility. Policymakers in India and Indonesia waive import duties on components used in locally assembled peripherals, supporting indigenous value-addition and job creation.

North America benefits from the permanence of hybrid work. Employers subsidize home-office bundles featuring height-adjustable monitor arms and ANC headsets, locking in recurring revenue. The region also leads in AI-centric peripheral launches; early adoption of ChatGPT-enabled mice validates the premium consumers will pay for productivity gains. Regional logistics networks and same-day delivery promises from large retailers amplify online conversion rates, sustaining the channel’s dominance in the PC accessories market.

Europe’s regulatory stance provides a blueprint for sustainability and security. Vendors achieving EN 18031 compliance before the August 2025 deadline gain first-mover advantage in tenders. Circular-economy incentives spur refurbishment programs that funnel refurbished headsets into education markets, extending product lifecycles. However, stricter packaging taxes raise landed costs, nudging brands to experiment with minimalist, plastic-free boxes that double as store displays. These moves align operational expenditure with environmental stewardship, reinforcing the region’s influence on global design philosophies.

PC Accessories Market CAGR (%), Growth Rate by Region
Image © Mordor Intelligence. Reuse requires attribution under CC BY 4.0.
Get Analysis on Important Geographic Markets
Download PDF

Competitive Landscape

The PC accessories market remains moderately fragmented. Logitech, Corsair and Turtle Beach together hold roughly one-third of global revenue, yet dozens of challenger brands erode pricing power. Corsair’s USD 110 million Fanatec purchase grants entry into the USD 1 billion sim-racing niche growing 20% annually. Turtle Beach’s USD 118 million PDP acquisition consolidates console controllers and multiplatform headsets, seeking scale to weather pricing pressure. Logitech leverages a 137-patent portfolio to drop modular mice and AI-enabled keyboards that command premium tags.

Private-label competition intensifies as e-commerce giants push house brands with near-zero marketing spend. To counter, incumbents bundle cloud software that tracks battery life, remaps keys, and integrates productivity analytics—services white-label peers struggle to replicate. EU cybersecurity rules potentially widen this moat by making compliance audits expensive for smaller firms. Sustainability also morphs into a competitive lever; brands boasting 85% recycled plastics secure Amazon “Climate Pledge Friendly” flags, boosting visibility.

Partnership ecosystems flourish: HP/HyperX releases 3D-printable mouse shells that invite community designs, while MSI enables hot-swappable switches using open-spec sockets. Such openness entices enthusiasts and extends product longevity. In the future, market share battles will pivot on AI-driven differentiation, security certifications, and circular-economy credentials rather than raw sensor DPI or RGB effects.

PC Accessories Industry Leaders

  1. Logitech International S.A.

  2. Dell Technologies Inc.

  3. Microsoft Corporation

  4. HP Inc.

  5. ASUSTeK Computer Inc.

  6. *Disclaimer: Major Players sorted in no particular order
PC Accessories Market Concentration
Image © Mordor Intelligence. Reuse requires attribution under CC BY 4.0.
Need More Details on Market Players and Competitors?
Download PDF

Recent Industry Developments

  • February 2025: ASUS announced Fragrance Mouse embedding aromatherapy oil for wellness-focused users.
  • January 2025: Cherry unveiled its 2025 lineup—MX 8.3 TKL Wireless keyboard, H3 Wireless headset and graphene-infused GP7 mousepad—highlighting 4 000 Hz polling and premium materials.
  • January 2025: HP/HyperX launched Pulsefire Saga gaming mice with 3D-printable parts, fostering a user-generated accessory ecosystem.
  • January 2025: MSI debuted the Force GK600 TKL Wireless keyboard featuring 4 000 mAh battery and tri-mode connectivity.

Table of Contents for PC Accessories Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rapid growth in e-sports and competitive gaming ecosystems
    • 4.2.2 Rising adoption of wireless and Bluetooth connectivity
    • 4.2.3 Proliferation of remote/hybrid work demanding ergonomic peripherals
    • 4.2.4 Continuous declines in component costs enabling affordability
    • 4.2.5 AI-powered personalization enhancing user experience
    • 4.2.6 Corporate sustainability mandates favoring recycled-material peripherals
  • 4.3 Market Restraints
    • 4.3.1 Price sensitivity and intense low-cost competition
    • 4.3.2 Semiconductor and sensor supply-chain volatility
    • 4.3.3 Enterprise security standards restricting uncertified wireless devices
    • 4.3.4 Emergence of voice/gesture interfaces reducing peripheral reliance
  • 4.4 Value / Supply-Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Macroeconomic Impact Analysis
  • 4.8 Porter's Five Forces Analysis
    • 4.8.1 Bargaining Power of Suppliers
    • 4.8.2 Bargaining Power of Buyers
    • 4.8.3 Threat of New Entrants
    • 4.8.4 Threat of Substitutes
    • 4.8.5 Intensity of Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Product Type
    • 5.1.1 Mouse
    • 5.1.2 Keyboards
    • 5.1.3 Headsets
    • 5.1.4 Monitor Arms
    • 5.1.5 Gaming Chairs
    • 5.1.6 Webcams
  • 5.2 By Connectivity
    • 5.2.1 Wired
    • 5.2.2 Wireless RF/Bluetooth
    • 5.2.3 USB-C / Thunderbolt Docks
    • 5.2.4 Hybrid Multi-Device (Unifying/Slipstream, etc.)
  • 5.3 By End User
    • 5.3.1 Gaming Enthusiasts
    • 5.3.2 Enterprise and Office
    • 5.3.3 Creative Professionals
    • 5.3.4 Education and E-learning
  • 5.4 By Distribution Channel
    • 5.4.1 Online Retail
    • 5.4.2 Offline Retail
    • 5.4.3 OEM Direct
    • 5.4.4 Value-Added Resellers
  • 5.5 By Geography
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.2 South America
    • 5.5.2.1 Brazil
    • 5.5.2.2 Mexico
    • 5.5.2.3 Rest of South America
    • 5.5.3 Europe
    • 5.5.3.1 Germany
    • 5.5.3.2 United Kingdom
    • 5.5.3.3 France
    • 5.5.3.4 Italy
    • 5.5.3.5 Russia
    • 5.5.3.6 Rest of Europe
    • 5.5.4 Asia Pacific
    • 5.5.4.1 China
    • 5.5.4.2 Japan
    • 5.5.4.3 South Korea
    • 5.5.4.4 Australia and New Zealand
    • 5.5.4.5 Rest of Asia Pacific
    • 5.5.5 Middle East and Africa
    • 5.5.5.1 United Arab Emirates
    • 5.5.5.2 Saudi Arabia
    • 5.5.5.3 South Africa
    • 5.5.5.4 Rest of Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.4.1 Logitech International S.A.
    • 6.4.2 Dell Technologies Inc.
    • 6.4.3 Razer Inc.
    • 6.4.4 Microsoft Corporation
    • 6.4.5 Corsair Gaming, Inc.
    • 6.4.6 Cooler Master Technology Inc.
    • 6.4.7 Sennheiser electronic GmbH and Co. KG
    • 6.4.8 HP Inc.
    • 6.4.9 Kingston Technology Corporation
    • 6.4.10 SteelSeries A/S
    • 6.4.11 Turtle Beach Corporation
    • 6.4.12 ASUSTeK Computer Inc.
    • 6.4.13 Acer Inc.
    • 6.4.14 BenQ Corporation
    • 6.4.15 Anker Innovations Limited
    • 6.4.16 Lenovo Group Limited
    • 6.4.17 Sony Group Corporation
    • 6.4.18 Apple Inc.
    • 6.4.19 Mad Catz Global Limited
    • 6.4.20 Cherry SE
    • 6.4.21 A4Tech Co., Ltd.
    • 6.4.22 Rapoo Technology Co., Ltd.
    • 6.4.23 Elecom Co., Ltd.
    • 6.4.24 Kensington Computer Products Group (ACCO Brands Corporation)

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-Need Assessment
You Can Purchase Parts Of This Report. Check Out Prices For Specific Sections
Get Price Break-up Now

Global PC Accessories Market Report Scope

PC accessories are any device placed on the computer that is capable of providing additional capabilities or features without requiring it. The computer printer provides the computers with printing capability and is a good example of such an accessory.

The PC accessories market is segmented by products (mice (gaming and non-gaming (enterprise and consumer)), keyboards (gaming and non-gaming (enterprise and consumer)), headsets (gaming and personal, and non-gaming (commercial)), monitor arms, gaming chairs, and webcams) and geography (North America (United States and Canada), Europe (Germany, United Kingdom, France, Italy, Russia, Switzerland, and Rest of Europe), Asia-Pacific (China, Japan, South Korea, and Rest of Asia-Pacific), Latin America (Brazil, Mexico, and Rest of Latin America), and Middle East and Africa (United Arab Emirates, Saudi Arabia, South Africa, and Rest of Middle East and Africa)).

The market sizes and forecasts are provided in value (USD) for all the above segments.

By Product Type
Mouse
Keyboards
Headsets
Monitor Arms
Gaming Chairs
Webcams
By Connectivity
Wired
Wireless RF/Bluetooth
USB-C / Thunderbolt Docks
Hybrid Multi-Device (Unifying/Slipstream, etc.)
By End User
Gaming Enthusiasts
Enterprise and Office
Creative Professionals
Education and E-learning
By Distribution Channel
Online Retail
Offline Retail
OEM Direct
Value-Added Resellers
By Geography
North America United States
Canada
South America Brazil
Mexico
Rest of South America
Europe Germany
United Kingdom
France
Italy
Russia
Rest of Europe
Asia Pacific China
Japan
South Korea
Australia and New Zealand
Rest of Asia Pacific
Middle East and Africa United Arab Emirates
Saudi Arabia
South Africa
Rest of Middle East and Africa
By Product Type Mouse
Keyboards
Headsets
Monitor Arms
Gaming Chairs
Webcams
By Connectivity Wired
Wireless RF/Bluetooth
USB-C / Thunderbolt Docks
Hybrid Multi-Device (Unifying/Slipstream, etc.)
By End User Gaming Enthusiasts
Enterprise and Office
Creative Professionals
Education and E-learning
By Distribution Channel Online Retail
Offline Retail
OEM Direct
Value-Added Resellers
By Geography North America United States
Canada
South America Brazil
Mexico
Rest of South America
Europe Germany
United Kingdom
France
Italy
Russia
Rest of Europe
Asia Pacific China
Japan
South Korea
Australia and New Zealand
Rest of Asia Pacific
Middle East and Africa United Arab Emirates
Saudi Arabia
South Africa
Rest of Middle East and Africa
Need A Different Region or Segment?
Customize Now

Key Questions Answered in the Report

How fast is the PC accessories market expected to grow between 2025 and 2030?

The PC accessories market is forecast to expand at a 12.13% CAGR, climbing from USD 30.93 billion in 2025 to USD 54.82 billion by 2030.

Which connectivity type leads today’s peripheral sales?

Wireless devices captured 52% revenue in 2024 and continue to outpace wired alternatives, driven by enterprise security upgrades and low-latency innovations.

Why are gaming chairs attracting investor interest?

Gaming chairs combine ergonomic design and premium pricing, growing at a 12.54% CAGR and benefiting from both e-sports visibility and hybrid-office adoption.

What role does Asia-Pacific play in global peripheral demand?

Asia-Pacific commands 48% of global revenue and is advancing at 12.09% CAGR, thanks to manufacturing scale and rapidly expanding gamer populations.

How significant is AI integration in new peripherals? AI-enabled devices such as ChatGPT-shortcut mice and DeepSeek keyboards are moving peripherals up the value chain, offering adaptive features that justify premium pricing.

AI-enabled devices such as ChatGPT-shortcut mice and DeepSeek keyboards are moving peripherals up the value chain, offering adaptive features that justify premium pricing.

Page last updated on: