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India
The Mobile 3D Market is segmented by 3D Enabled Mobile Devices (Smartphones, Notebooks, Tablets, and Eyewear), Device Components (Image Sensors, and 3D Displays), 3D Applications (Animations, Maps and Navigation, Mobile Gaming, and Mobile Advertisements), and Geography.
Study Period:
2019-2025
Base Year:
2019
Fastest Growing Market:
Asia Pacific
Largest Market:
North America
CAGR:
40.60 %
The mobile 3D market is expected to register a CAGR of 40.60%, over the forecast period (2020-2025).
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A 3D enabled mobile employs stereoscopy or any other 3D depth technique to convey the depth perception to the viewer. Some 3D mobiles have a glass-free 3D display and some high-end mobiles have a 3D camera and an HDMI 3D output. Real-time object analysis, orienting, locating, and identifying are the major features of mobile 3D. Various 3D applications, like animations, maps and navigation, mobile gaming, and mobile advertisements that bring a real-time feature to the viewers can be experienced with 3D enabled mobile devices, like smartphones, notebooks, tablets, and eyewear.
By 3D Enabled Mobile Devices | |
Smartphones | |
Notebooks | |
Tablets | |
Eyewear | |
Other 3D Enabled Devices |
By Device Components | |
Image Sensors | |
3D Displays |
By 3D Applications | |
Animations | |
Maps and Navigation | |
Mobile Gaming | |
Mobile Advertisements | |
Other Applications |
Geography | |
North America | |
Europe | |
Asia-Pacific | |
Middle East & Africa | |
LatinAmerica |
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The mobile 3D market is highly concentrated, as these products are in the initial stage of being brought in the commercial stream, the market for these products is highly localized in the regions with higher consumer purchasing power. The cost of the product is higher in the initial stages and the product is most likely to be used by professional users. Some of the key players in the market are 3M Company, HTC Corporation, Sharp Corporation, Samsung Electronics Co Ltd, LG Electronics Inc., and NVidia Corporation, among others.
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1. INTRODUCTION
1.1 Study Deliverables
1.2 Study Assumptions
1.3 Scope of the Study
2. RESEARCH METHODOLOGY
3. EXECUTIVE SUMMARY
4. MARKET DYNAMICS
4.1 Market Overview
4.2 Industry Attractiveness - Porter's Five Forces Analysis
4.2.1 Bargaining Power of Suppliers
4.2.2 Bargaining Power of Buyers/Consumers
4.2.3 Threat of New Entrants
4.2.4 Threat of Substitute Products
4.2.5 Intensity of Competitive Rivalry
4.3 Industry Value Chain Analysis
4.4 Market Drivers
4.4.1 Rise in Smartphone Usage
4.5 Market Restraints
4.5.1 High Cost of 3D Devices and Content
4.6 Technology Snapshot
5. MARKET SEGMENTATION
5.1 By 3D Enabled Mobile Devices
5.1.1 Smartphones
5.1.2 Notebooks
5.1.3 Tablets
5.1.4 Eyewear
5.1.5 Other 3D Enabled Devices
5.2 By Device Components
5.2.1 Image Sensors
5.2.2 3D Displays
5.3 By 3D Applications
5.3.1 Animations
5.3.2 Maps and Navigation
5.3.3 Mobile Gaming
5.3.4 Mobile Advertisements
5.3.5 Other Applications
5.4 Geography
5.4.1 North America
5.4.2 Europe
5.4.3 Asia-Pacific
5.4.4 Middle East & Africa
5.4.5 LatinAmerica
6. COMPETITIVE LANDSCAPE
6.1 Company Profiles
6.1.1 The 3M Company
6.1.2 HTC Corporation
6.1.3 Sharp Corporation
6.1.4 Samsung Electronics Co Ltd
6.1.5 LG Electronics Inc.
6.1.6 Apple Inc.
6.1.7 NVidia Corporation
6.1.8 Intel Corporation
6.1.9 Hitachi Ltd
6.1.10 Qualcomm Inc.
7. INVESTMENT ANALYSIS
8. MARKET OPPORTUNITIES AND FUTURE TRENDS
** Subject to Availability