Mobile 3D Market Size and Share

Mobile 3D Market (2025 - 2030)
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Mobile 3D Market Analysis by Mordor Intelligence

The Mobile 3D market generated USD 58.01 billion in 2025 and is forecast to reach USD 258.74 billion by 2030, advancing at a 34.86% CAGR. Robust growth reflects the pairing of edge-AI processing with advanced depth-sensing modules that turn everyday handsets into spatial-computing tools. Declining OLED micro-display costs widen access to high-resolution spatial content across smartphones, foldables, and wearables. Time-of-Flight (ToF) sensors strengthen mobile imaging while Light-Field processors reach 4K hologram quality at 30 fps, signaling the next wave of depth-capture innovation.[1]National Research Council of Science and Technology, “FPGA SoC Achieves Real-Time 4K Hologram Rendering,” etri.re.kr Enterprise productivity gains, AR gaming uptake, and 5G network rollouts further elevate user demand. Supply-chain reshuffles around VCSEL emitters and SPAD sensors reshape bargaining power among component makers, while thermal management and battery endurance remain design constraints. 

Key Report Takeaways

  • By 3D-enabled mobile devices, smartphones led with 72% of the Mobile 3D market share in 2024; AR/VR eyewear is projected to expand at a 36.10% CAGR through 2030.
  • By device components, 3D image sensors accounted for 46.30% of the Mobile 3D market size in 2024; OLED micro-displays are tracking a 35.00% CAGR to 2030.
  • By 3D technology, ToF captured 55% of the Mobile 3D market share in 2024, while Light-Field is forecast to grow at 37.12% CAGR.
  • By application, mobile gaming held 31.40% revenue share of the Mobile 3D market size in 2024; Industrial and Enterprise AR is set to advance at 35.10% CAGR to 2030.
  • By geography, North America commanded a 40% share of the Mobile 3D market in 2024; Asia Pacific exhibits the fastest trajectory with a 41.02% CAGR to 2030.

Segment Analysis

By 3D Enabled Mobile Devices: Smartphones Drive Volume, AR/VR Leads Growth

Smartphones captured 72% of the Mobile 3D market in 2024, reflecting the installed base advantage and annual hardware refresh cycles. Flagship handsets now bundle ToF arrays, AI accelerators, and OLED displays, forming the baseline for spatial computing roadmaps. Samsung’s Galaxy S25 series exemplifies this with AI-powered ProVisual imaging that turns everyday photos into depth-mapped 3D assets. Foldables introduce layered interfaces that deepen user immersion, while tablets and notebooks extend 3D collaboration to larger canvases.

AR/VR eyewear commands a smaller numerator today but posts the fastest ascent at 36.10% CAGR. Meta’s Reality Labs, despite USD 4.4 billion operating losses, booked record revenue, underscoring latent consumer pull. Google and Samsung will debut Android XR glasses in 2026, signaling platform-level commitment. These devices bridge entertainment and enterprise, from immersive games to on-site maintenance overlays. As volumes scale, the Mobile 3D market size for wearables will close the gap with smartphones over the forecast window. 

Mobile 3D Market
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By Device Components: Sensors Lead Share, Displays Drive Innovation

3D image sensors held 46.30% of the Mobile 3D market size in 2024, serving as the cornerstone for depth capture across phones, tablets, and headsets. Sony’s Thai expansion secures diode capacity for both automotive LiDAR and mobile ToF modules, easing short-term bottlenecks. VCSEL emitters remain supply-constrained, prompting OEMs to dual-source where possible.

OLED micro-displays are the momentum story, growing 35% annually. Cost curves bend downward as LG Display and Chinese entrants ramp deposition lines, shortening lead times. Display innovation also spurs demand for dedicated 3D GPUs and ISPs that manage higher pixel densities without latency spikes. The components segment illustrates a virtuous loop: lower part costs lift adoption, which in turn funds further process improvements, keeping the Mobile 3D market innovation cycle brisk.

By 3D Technology: ToF Dominates, Light-Field Accelerates

ToF systems maintained a 55% Mobile 3D market share in 2024, underpinned by mature supply chains and balanced price-to-performance ratios. Samsung’s patent on reliability-weighted depth estimation highlights ongoing refinements that stretch ToF relevance into mid-cycle devices.

Light-Field technology, though nascent, is racing ahead at 37.12% CAGR. Korean FPGA-based hologram processors achieve 30 ms latency at 4K, a threshold once limited to lab demos. Advances in quasicrystal metasurfaces that project multiple images without crosstalk widen potential beyond phones to security tagging and retail signage. Hybrid stacks combining ToF with stereo or Structured-Light continue to appear in premium handsets to unify accuracy with eye-safe power budgets. 

Mobile 3D Market
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By 3D Applications: Gaming Leads Usage, Enterprise AR Grows Fastest

Mobile gaming captured 31.40% of revenue in 2024, monetizing 3D graphics through in-app purchases and advertising tie-ins. Popular titles layer physics-accurate depth cues that enhance realism and retention. Maps and navigation apps add photorealistic cityscapes that improve orientation.

Industrial and Enterprise AR, although smaller in absolute dollars, is scaling at 35.10% CAGR as maintenance teams and production lines validate strong ROI. Advanced Semiconductor Engineering cut safety patrol times entirely by using hands-free AR checklists. Medical training, retail virtual try-on, and architectural visualization round out the use-case roster. The widening palette of business outcomes ensures that the Mobile 3D market will not rely solely on entertainment for growth. 

Geography Analysis

North America led with a 40% Mobile 3D market share in 2024, buoyed by enterprise investments and high discretionary income. Meta’s cumulative AR/VR outlay topping USD 100 billion amplifies regional R&D momentum. Industrial firms report productivity gains from AR-enabled workflows, while consumers readily adopt premium smartphones that showcase bleeding-edge 3D features.

Asia Pacific is the growth pacesetter at a 41.02% CAGR through 2030. China’s 3D industrial camera revenue reached CNY 2.362 billion (USD 334 million) in 2024 on the back of robotics demand. The region contributes USD 880 billion of mobile value-added to GDP, positioning it as both supplier and demand center. Korean and Japanese firms push display and holo-processor research, while contract manufacturers in Vietnam and India absorb new assembly mandates for AR wearables.

Europe records steady take-up driven by Industry 4.0 projects in automotive and aerospace. Regulation supports secure data handling, encouraging enterprises to trial edge-AI 3D tools. Middle East and Africa and Latin America remain nascent Mobile 3D markets, yet rising 5G penetration and urbanization lay groundwork for accelerated adoption once hardware costs dip.

Mobile 3D Market
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Competitive Landscape

The Mobile 3D market shows moderate fragmentation with layered competition from silicon to software. Apple and Samsung employ vertical integration to differentiate cameras, displays, and operating systems. Apple’s shift toward Sony SPAD sensors curbs reliance on Coherent and Lumentum, signaling supplier diversification. Samsung’s collaboration with Google on Project Moohan XR brings an alternative platform that counters Meta’s Reality OS.

Qualcomm anchors the silicon tier by optimizing AI inference for 3D workloads, winning design slots across Android flagships. Meta inks patents for indirect ToF while reinforcing its hardware roadmap via EssilorLuxottica, ensuring ecosystem stickiness for Ray-Ban smart glasses. Component specialists like ams-Osram push high-temperature VCSELs that raise reliability. The pace of partnerships and IP filings highlights a race to secure functional moats in sensing, display, and AI layers.

Supply-chain concentration around key wafer processes remains a vulnerability. Natural disasters or geopolitical shocks can impair diode or micro-display availability, as seen in previous VCSEL constraints. Firms now lock in multi-geography fabs and sign long-term silicon photonics agreements to hedge risk. Competitive intensity is likely to persist as incumbents and disruptors chase a Mobile 3D market that rewards both scale and specialization. 

Mobile 3D Industry Leaders

  1. Samsung Electronics Co Ltd

  2. NVidia Corporation

  3. Sharp Corporation

  4. Apple Inc.

  5. HTC Corporation

  6. *Disclaimer: Major Players sorted in no particular order
Mobile 3D Market Concentration
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Recent Industry Developments

  • June 2025: Meta and Anduril submitted a USD 100 million bid to provide the EagleEye AR system to the U.S. Army, extending commercial 3D tech into defense.
  • June 2025: Sony Semiconductor Solutions unveiled the IMX479 stacked SPAD depth sensor capable of 300-meter LiDAR, targeting automotive and future mobile deployments.
  • May 2025: Google committed USD 150 million with Warby Parker to develop Android XR smart glasses powered by Gemini AI.
  • April 2025: Samsung confirmed Project Moohan XR headset launch in its Q1 call, marking the first consumer product running Android XR.

Table of Contents for Mobile 3D Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rise in smartphone penetration and 5G upgrades
    • 4.2.2 Rapid adoption of 3D sensing camera modules (ToF / Structured-Light)
    • 4.2.3 Surge in mobile AR gaming and social-media filters
    • 4.2.4 Cost decline of OLED micro-displays enabling spatial content
    • 4.2.5 Edge-AI on-device 3D reconstruction for offline AR
    • 4.2.6 Foldable and dual-screen form-factors driving layered 3D UI
  • 4.3 Market Restraints
    • 4.3.1 High cost of 3D hardware and content creation
    • 4.3.2 Battery drain and thermal limits in intensive 3D processing
    • 4.3.3 VCSEL supply-chain bottlenecks limiting sensor output
    • 4.3.4 Lack of open, cross-platform 3D file standards
  • 4.4 Value Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Bargaining Power of Suppliers
    • 4.7.2 Bargaining Power of Buyers/Consumers
    • 4.7.3 Threat of New Entrants
    • 4.7.4 Threat of Substitute Products
    • 4.7.5 Intensity of Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By 3D Enabled Mobile Devices
    • 5.1.1 Smartphones
    • 5.1.2 Foldable and Dual-Screen Phones
    • 5.1.3 Tablets
    • 5.1.4 Notebooks
    • 5.1.5 AR/VR Eyewear and Head-Mounted Displays
    • 5.1.6 Other 3D-Enabled Devices
  • 5.2 By Device Components
    • 5.2.1 3D Image Sensors (ToF, Structured-Light)
    • 5.2.2 3D Displays and OLED Micro-Displays
    • 5.2.3 Depth-Sensing Modules and VCSELs
    • 5.2.4 3D GPUs / ISPs
    • 5.2.5 Software SDKs and Middleware
  • 5.3 By 3D Technology
    • 5.3.1 Time-of-Flight (ToF)
    • 5.3.2 Structured-Light
    • 5.3.3 Stereo Vision
    • 5.3.4 Light-Field / Holographic
    • 5.3.5 Other Emerging Technologies
  • 5.4 By 3D Applications
    • 5.4.1 Mobile Gaming
    • 5.4.2 Maps and Navigation
    • 5.4.3 Animations and 3D Content Creation
    • 5.4.4 Advertising and Social-Media Filters
    • 5.4.5 Industrial and Enterprise AR
    • 5.4.6 Other Applications
  • 5.5 By Geography
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.1.3 Mexico
    • 5.5.2 South America
    • 5.5.2.1 Brazil
    • 5.5.2.2 Argentina
    • 5.5.2.3 Rest of South America
    • 5.5.3 Europe
    • 5.5.3.1 United Kingdom
    • 5.5.3.2 Germany
    • 5.5.3.3 France
    • 5.5.3.4 Italy
    • 5.5.3.5 Russia
    • 5.5.3.6 Rest of Europe
    • 5.5.4 Asia Pacific
    • 5.5.4.1 China
    • 5.5.4.2 India
    • 5.5.4.3 Japan
    • 5.5.4.4 South Korea
    • 5.5.4.5 ASEAN
    • 5.5.4.6 Rest of Asia Pacific
    • 5.5.5 Middle East and Africa
    • 5.5.5.1 Middle East
    • 5.5.5.1.1 Saudi Arabia
    • 5.5.5.1.2 United Arab Emirates
    • 5.5.5.1.3 Turkey
    • 5.5.5.1.4 Rest of Middle East
    • 5.5.5.2 Africa
    • 5.5.5.2.1 South Africa
    • 5.5.5.2.2 Nigeria
    • 5.5.5.2.3 Rest of Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles {includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments}
    • 6.4.1 Apple Inc.
    • 6.4.2 Samsung Electronics Co. Ltd.
    • 6.4.3 Qualcomm Inc.
    • 6.4.4 LG Electronics Inc.
    • 6.4.5 Sony Corporation
    • 6.4.6 Google LLC
    • 6.4.7 Huawei Technologies Co. Ltd.
    • 6.4.8 Intel Corporation
    • 6.4.9 Nvidia Corporation
    • 6.4.10 AMS OSRAM AG
    • 6.4.11 Infineon Technologies AG
    • 6.4.12 STMicroelectronics N.V.
    • 6.4.13 pmdtechnologies ag
    • 6.4.14 MediaTek Inc.
    • 6.4.15 Xreal Technology (Formerly Nreal)
    • 6.4.16 Meta Platforms Inc.
    • 6.4.17 Xiaomi Corporation
    • 6.4.18 Oppo Mobile Telecommunications Corp.
    • 6.4.19 Vivo Communication Technology Co.
    • 6.4.20 Lenovo Group Limited
    • 6.4.21 Sharp Corporation
    • 6.4.22 HTC Corporation
    • 6.4.23 Hitachi Ltd.
    • 6.4.24 The 3M Company

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-need Assessment
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Research Methodology Framework and Report Scope

Market Definitions and Key Coverage

Our study defines the mobile 3D market as all revenue earned from hardware, firmware, and software that capture, process, or display stereoscopic or depth-enhanced content on battery-powered devices, primarily smartphones, foldables, tablets, and lightweight AR/VR headsets.

Scope exclusion: devices tethered to external graphics processors or fixed power sources remain outside our lens.

Segmentation Overview

  • By 3D Enabled Mobile Devices
    • Smartphones
    • Foldable and Dual-Screen Phones
    • Tablets
    • Notebooks
    • AR/VR Eyewear and Head-Mounted Displays
    • Other 3D-Enabled Devices
  • By Device Components
    • 3D Image Sensors (ToF, Structured-Light)
    • 3D Displays and OLED Micro-Displays
    • Depth-Sensing Modules and VCSELs
    • 3D GPUs / ISPs
    • Software SDKs and Middleware
  • By 3D Technology
    • Time-of-Flight (ToF)
    • Structured-Light
    • Stereo Vision
    • Light-Field / Holographic
    • Other Emerging Technologies
  • By 3D Applications
    • Mobile Gaming
    • Maps and Navigation
    • Animations and 3D Content Creation
    • Advertising and Social-Media Filters
    • Industrial and Enterprise AR
    • Other Applications
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Europe
      • United Kingdom
      • Germany
      • France
      • Italy
      • Russia
      • Rest of Europe
    • Asia Pacific
      • China
      • India
      • Japan
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
    • Middle East and Africa
      • Middle East
        • Saudi Arabia
        • United Arab Emirates
        • Turkey
        • Rest of Middle East
      • Africa
        • South Africa
        • Nigeria
        • Rest of Africa

Detailed Research Methodology and Data Validation

Primary Research

Analysts held structured interviews with chipset designers, OLED stack suppliers, mobile game publishers, and carrier device-procurement leads across Asia-Pacific, North America, and Europe. Insights on 3D sensor bill-of-materials, ASP progression, and user uptake validated desk findings and clarified gray areas in emerging holographic phones.

Desk Research

We began with open datasets such as the GSMA Mobile Economy, ITU ICT Indicators, IEEE Sensors Journal, Eurostat trade codes, and US FCC equipment authorizations, which give baseline volumes, component attach rates, and regulatory signals. Corporate 10-Ks, investor decks, and association portals for mobile gaming and XR complemented those figures. Our team also taps D&B Hoovers and Dow Jones Factiva for company-level revenue splits and deal activity. These references illustrate rather than exhaust the secondary pool that informed the model.

Market-Sizing & Forecasting

A top-down reconstruction starts with global smartphone and tablet shipments, applies depth-camera and 3D-display penetration ratios, and multiplies by region-specific blended ASPs. Supplier roll-ups and channel checks offer a selective bottom-up view that fine-tunes totals. Key variables include ToF sensor attach rate, mobile GPU ASP trends, 5G user base growth, XR-ready content hours streamed, and average game spend per 3D-capable handset. Multivariate regression links these drivers to revenue through 2030, while scenario analysis adjusts for supply-chain shocks or GPU node shifts. Gaps in granular unit data are bridged by weighted moving averages from quarterly vendor disclosures.

Data Validation & Update Cycle

Our outputs pass anomaly screens, cross-checks against independent shipment audits, and a peer review before sign-off. Reports refresh each year, and we trigger interim revisions when component costs swing sharply or a flagship OEM launches depth-sensing models ahead of plan. Clients therefore receive the latest vetted view.

Why Our Mobile 3D Baseline Commands Trusted and Confident Decisions

Published estimates vary; differing device scopes, ASP assumptions, and refresh cadences push totals apart. We acknowledge those swings upfront, so users grasp what sits inside each number.

Key gap drivers include whether tablets and AR viewers are counted alongside phones, if advertising revenue joins hardware sales, and how quickly analysts roll newer VCSEL-based sensors into forecasts. Mordor's page reports a balanced base case, whereas some publishers lean aggressive by folding wider XR hardware or, conversely, conservative by tracking only autostereoscopic displays.

Benchmark comparison

Market Size Anonymized source Primary gap driver
USD 58.01 B (2025) Mordor Intelligence -
USD 113.22 B (2025) Regional Consultancy A Includes AR glasses and in-app ad revenue, inflating scope
USD 60.14 B (2025) Industry Association B Derives totals from handset shipments only, with limited ASP validation

The comparison highlights that Mordor analysts blend disciplined scope selection, timely ASP tracking, and annual refreshes, which together deliver a transparent, reproducible baseline clients can rely on for strategic bets.

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Key Questions Answered in the Report

What is the current size and growth outlook for the mobile 3D market?

The market generated USD 58.01 billion in 2025 and is projected to reach USD 258.74 billion by 2030, advancing at a robust 34.86% CAGR. 

Which device category shows the fastest growth potential?

AR/VR eyewear is projected to expand at a 36.10% CAGR through 2030, outpacing smartphones even though handsets still command the largest share.

Why is Asia Pacific viewed as the strongest expansion region?

The region is on track for a 41.02% CAGR owing to large-scale electronics manufacturing, rising 5G penetration, and fast-growing consumer demand in China, India, and South-East Asia.

What technical hurdles limit wider adoption of mobile 3D technology?

High hardware and content costs, battery drain and thermal constraints, and VCSEL supply-chain bottlenecks are the primary obstacles hampering mass-market uptake.

How do component price declines influence market opportunities?

Rapid cost reductions in OLED micro-displays—driven by new fab investments from LG Display and Chinese manufacturers—are broadening spatial-content access across phones, foldables, and head-worn devices.

Who are the leading players and how concentrated is the market?

Apple, Samsung, Meta, Sony, and Qualcomm hold slightly above 60% combined share, giving the industry a moderate concentration score of 6 on a 1–10 scale.

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