The global mobile 3D market is expected to register a CAGR of 38.59% over the forecast period (2018-2023). This report provides information about the leading players in the market and a corresponding detailed analysis of the top vendors in the global mobile 3D market. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.
A 3D-enabled mobile employs stereoscopy or any other 3D depth technique to convey the depth perception to the viewer. Some 3D mobiles have glass-free 3D display and some high-end mobiles have a 3D camera and an HDMI 3D output. Real-time object analysis, orienting, locating, and identifying are the major features of mobile 3D. Advanced driver assistance systems (ADAS), detailed gesture recognition, measuring dynamically changing objects, green screening without a screen in broadcasting, and advanced facial recognition by identifying varying faces and non-static faces are a few major applications of mobile 3D.
Growing Smartphone Usage is Driving Market Growth
Global smartphone usage has witnessed rapid increase. The mobile 3D market is driven by improved display performance, computational power, optimization of size and price, auto-stereoscopic technology, enabling users to view 3D displays without glasses, and availability of good quality 3D content. However, the high cost of 3D devices and content, difficulties in creating 3D content due to poor brightness, more power consumption, and resolution penalty due to 3D displays may hinder the growth of the market.
Gaming Applications are expected to Hold Largest Share
The mobile 3D market is segmented based on the product, component, and application. The application segment is further segmented into animations, maps & navigation, mobile gaming, and mobile advertisements. Among the applications, mobile games are expected to witness the highest growth rate. The increased proliferation of video games and other video content on a 3D mainstream technology is driving the market. The rising demand for 3D video games is considered as a major trend driving the global market scenario.
North America is the Major Contributor for the Market
North America holds the highest share of the mobile 3D market. Housing many market giants in various industrial verticals, North America has been dominating the market and is expected to continue its domination throughout the forecast period. North America is experiencing a once-in-a-decade shift on the technological front. The United States held the largest share in the market followed by Canada. This growth in the United States is expected to continue owing to the technological innovations within the market, such as 3D-enabled mobile applications and dual-lens 3D mobile cameras. The Asia-Pacific is expected to record a high growth rate over the forecast period.
Key Developments in the Market
- August 2017 – Toshiba unveiled single package SSDs with 64-layer 3D flash memory. The new product offers ultra-compact design that enables mobile computing and IoT devices to be smaller, lighter, faster, and power-efficient.
Major Players: 3M, HTC Corporation, Sharp Corporation, Samsung Electronics, LG Electronics Inc., Apple, Inc., Nvidia Corporation, Intel Corporation, Toshiba Corporation, Hitachi Ltd, NTT Docomo, Imagination Technologies, Qualcomm Inc., and EON Reality, among others.
Reasons to Purchase the Report
- Current and future mobile 3D market analysis in the developed and emerging markets
- Analyzing various perspectives of the market with the help of Porter’s five forces analysis
- The segment that is expected to dominate the market
- Regions that are expected to witness fastest growth during the forecast period
- Identify the latest developments, market shares, and strategies employed by the major market players
- 3 month analyst support, along with the Market Estimate sheet (in Excel)
Customization of the Report
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1.1 Key Deliverables of the Study
1.2 Study Assumptions
1.3 Market Definition
1.4 Key Findings of the Study
2. Research Approach and Methodology
3. Executive Summary
4. Market Insights
4.1 Market Overview
4.2 Industry Attractiveness – Porter's Five Industry Forces Analysis
4.2.1 Bargaining Power of Suppliers
4.2.2 Bargaining Power of Consumers
4.2.3 Threat of New Entrants
4.2.4 Threat of Substitute Products or Services
4.2.5 Competitive Rivalry among Existing Competitors
4.3 Industry Valuechain analysis
5. Market Dynamics
5.1 Factors Driving the Market
5.1.1 Rise in Smartphone Usage and Technically Improved Mobile Industry
5.2 Factors Restraining the Market
5.2.1 High Cost of 3D Devices and Content
6. Technology Snapshot
7. Global Mobile 3D Segmentation
7.1 By 3D Enabled Mobile Devices
7.2 By Device Components
7.2.1 Image Sensors
7.2.2 3D Displays
7.3 By 3D Applications
7.3.2 Maps & Navigation
7.3.3 Mobile Gaming
7.3.4 Mobile Advertisements
7.4 By Geography
7.4.1 North America
7.4.4 Middle East & Africa
7.4.5 Latin America
8. Competitive Intelligence – Company Profiles
8.2 HTC Corporation
8.3 Sharp Corporation
8.4 Samsung Electronics
8.5 LG Electronics Inc.
8.6 Apple Inc.
8.7 Nvidia Corporation
8.8 Intel Corporation
8.9 Toshiba Corporation
8.10 Hitachi Ltd
8.11 NTT Docomo
8.12 Imagination Technologies
8.13 Qualcomm Inc.
8.14 EON Reality
*List is Not Exhaustive
9. Investment Analysis
10. Outlook of the Market