South America Mobile Gaming Market Size and Share

South America Mobile Gaming Market Summary
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South America Mobile Gaming Market Analysis by Mordor Intelligence

The South America mobile gaming market reached USD 3.23 billion in 2025 and is expected to expand at a 10.01% CAGR to USD 5.21 billion by 2030, demonstrating a sturdy market size outlook and a robust compound growth trajectory. Mobile adoption, propelled by Android penetration above 84% and continuing 4G rollout, remains the single biggest growth catalyst, enabling easy game downloads and real-time play.[1]StatCounter, “Mobile Operating System Market Share South America,” gs.statcounter.comCloud gaming bundles from telcos widen premium content access without demanding high-end hardware, reinforcing both casual and strategy genre momentum.[2]GSMA, “The Mobile Economy Latin America 2024,” gsma.com Meanwhile, progressive regulation is creating clearer, though more complex, operating rules that favour publishers able to meet tax and child-safety requirements.   

Key Report Takeaways

  • By platform, Android commanded 86.22% of the South America mobile gaming market share in 2024; cloud gaming applications are projected to post a 14.04% CAGR to 2030.
  • By genre, casual and hyper-casual titles captured 36.05% of the South America mobile gaming market size in 2024, whereas strategy games are advancing at a 13.50% CAGR through 2030.
  • By revenue model, in-app purchases generated 61.27% of 2024 revenue, while subscription and battle-pass formats are scaling fastest at a 13.89% CAGR.
  • By age group, the 18-34 cohort held 42.44% of current users, yet the 45+ segment is expanding at 13.11% CAGR, the quickest of all cohorts.
  • By geography, Brazil produced 28% of the total 2024 smartphone shipments and is forecast to double gaming revenue to USD 3.67 billion by 2028 on a 16.3% CAGR.  

Segment Analysis

By Platform: Android dominance drives cloud gaming innovation

Android retained an 86.22% share in 2024, underpinning nearly all ad impressions and billing integrations. Within this environment, cloud apps produced the highest growth, advancing at 14.04% CAGR on the back of carrier bundles that waive data caps. The South America mobile gaming market size for cloud gaming could reach USD 720 million by 2030, roughly 14% of the total value.  

Android’s open ecosystem eases APK sideloading, letting publishers soft-launch localized builds before Play Store release. Meanwhile, iOS concentrates on a smaller but more lucrative segment in urban Chile and Brazil, with 56% of its users purchasing paid apps. HarmonyOS and KaiOS remain experimental, though Chinese OEMs in Manaus free-trade zones may push dual-boot handsets by 2027. Streaming-based access reduces GPU dependence and pulls high-end genres into the mainstream, strengthening user retention and the overall South America mobile gaming market.

South America Mobile Gaming Market: Market Share by Platform
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By Game Genre: Casual leadership meets strategy renaissance

Casual and hyper-casual titles controlled 36.05% of 2024 revenue, thriving on low data requirements and short sessions. Strategy games, led by tower defense and auto-battlers, are scaling at 13.50% CAGR as latency improvements support synchronous multiplayer. The South America mobile gaming market share for strategy could climb near 18% by 2030.  

Shooter games derive staying power from optimized battle-royale loops and local celebrity promotions. RPGs leverage cross-progression between console and mobile, securing whales who invest across platforms. Sports and racing genres tap into football fandom by including regional leagues and players, elevating engagement during Copa América seasons. As hardware and cloud capabilities rise, mid-core and hardcore conversions are set to accelerate, boosting overall monetization efficiency.

By Revenue Model: IAP dominance challenged by subscription growth

In-app purchases delivered 61.27% of spend in 2024, a cornerstone of the South America mobile gaming market. Battle passes deliver seasonal arcs and exclusive cosmetics, fuelling the 13.89% CAGR expected for subscriptions through 2030. The South America mobile gaming market size tied to subscriptions could exceed USD 690 million by the forecast horizon.  

Rewarded video and playable ads supplement revenue in price-sensitive cohorts, while PIX tokenization has dropped average checkout time below six seconds, lifting conversion. Advertising-only titles still dominate Peru and Bolivia ,where card use is low, but hybrid models draw wider lifetime value. Cloud access fees create a fresh stream that bundles content libraries with data plans, further diversifying publisher income.

South America Mobile Gaming Market: Market Share by Revenue Model
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By Age Group: Youth dominance with senior surge

The 18-34 bracket comprises 42.44% of active players, spending the most time per session and leading social sharing virality. Teens follow closely but face tightening parental controls and impending digital content taxation, prompting stronger compliance features.  

Notably, the 45+ group is rising fastest at 13.11% CAGR as puzzle and word games appeal to cognitive engagement desires. The South America mobile gaming market benefits from this demographic broadening because older users display higher ad-watch completion rates and growing comfort with PIX-enabled micro-payments. Meanwhile, the 35-44 segment maintains high disposable income and longer session length, underpinning steady premium content uptake.

Geography Analysis

Brazil retains the gravitational center of the South America mobile gaming market, generating 28% of regional smartphone shipments and hosting 175 million active devices. The country is predicted to deliver USD 3.67 billion in gaming revenue by 2028 at a 16.3% CAGR, powered by 5G densification and an advanced fintech stack that cut friction from checkout. New consumption-tax reforms unify IBS and CBS levies, simplifying compliance yet adding selective taxes on digital platforms. Regulators also require 20% local ownership for gambling operators, steering global publishers toward joint ventures.  

Argentina blends 93% internet penetration with acute currency risk, nudging gamers toward free-to-play and Game Pass-type subscriptions. Import liberalization and larger duty-free allowances boost console and accessory availability, while PIX-for-tourists schemes highlight increasing cross-border payment fluidity.  

Chile and Colombia stand out for high ARPU potential. Colombia’s projected USD 823 ARPU in 2025 immunizes publisher margins against currency swings, though a 19% VAT on deposits tightens compliance costs. Chile’s 5G rollout and mandatory digital-services VAT filings indicate a maturing landscape favouring licensed players with audit readiness.  

Rest-of-South America markets such as Peru and Bolivia exhibit lower current penetration but sizeable upside. Peru’s new digital-services tax regime and spectrum investments support network build-out. As infrastructure evolves, these countries will shift from testing grounds into meaningful revenue contributors to the wider South America mobile gaming market.

Competitive Landscape

The competitive arena is moderately fragmented, with no single publisher exceeding 15% regional revenue share in 2025. Tencent, Garena, Supercell, and Activision Blizzard pursue differentiated plays. Tencent leverages Level Infinite to seed local eSports ecosystems and invests through its Venture Lab fund, while Supercell’s Squad Busters amassed 44 million downloads within months, with Brazil ranking top for installs.  

Localization remains decisive. Garena’s Free Fire integrates Brazilian football branding, whereas Riot Games is streamlining its pro-league structure to showcase South American talent. Domestic studios like Wildlife and Aquiris scale original IP leveraging government incentives and proximity to fans, enabling faster content iterations.  

Hybrid monetization, micro-community events, and fintech integrations distinguish winners. Publishers able to embed PIX and local digital wallets reduce drop-off and capture incremental spend. Legal sophistication is rising; operators must satisfy new child-content levies and local-ownership clauses, naturally favouring firms with compliance staff and capex reserves. These trends will intensify consolidation, yet grassroots studios anchored in cultural insight are poised to ride niche successes and ad-supported models, ensuring continued diversity inside the South America mobile gaming market.

South America Mobile Gaming Industry Leaders

  1. KONAMI

  2. Riot Games, Inc.

  3. Tapps games

  4. Epic Games, Inc.

  5. Activision Publishing, Inc.

  6. *Disclaimer: Major Players sorted in no particular order
Latin America Mobile Gaming Market Concentration
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Recent Industry Developments

  • April 2025: Brazil’s Congress weighed a 1% gross-revenue CIDE-Digital Detox tax on platforms targeting children, granting reduced rates for parental-control deployments.
  • February 2025: Supercell posted record 2024 revenue of €2.8 billion and cited Brazil among its top early-monetizing markets.
  • February 2025: Mercado Pago added PIX support for Argentine tourists, easing cross-border micro-payments.
  • January 2025: Brazil enacted consumption-tax reforms tying digital gaming to unified IBS and CBS collection.

Table of Contents for South America Mobile Gaming Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Explosive Android smartphone and affordable 4G roll-out
    • 4.2.2 Rising disposable income lifts ARPU for in-game purchases
    • 4.2.3 Hyper-localised content and IP collaboration (football clubs, telenovelas)
    • 4.2.4 Fin-tech rails (PIX, Mercado Pago, NuPay) slash micro-payment friction
    • 4.2.5 Tier-2 city eSports cafs spawning grassroots gamer communities
    • 4.2.6 Telco-cloud-gaming bundles (Claro Gaming Pass, Movistar Gaming)
  • 4.3 Market Restraints
    • 4.3.1 Currency volatility versus USD distorts IAP pricing tiers
    • 4.3.2 Low penetration of high-end GPUs limits uptake of graphics-intensive titles
    • 4.3.3 Cumbersome digital-goods taxation and varied VAT rules
    • 4.3.4 Fragmented app-store compliance (local data-hosting, age ratings)
  • 4.4 Industry Value-Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Buyers
    • 4.7.3 Bargaining Power of Suppliers
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Platform (OS)
    • 5.1.1 Android
    • 5.1.2 iOS
    • 5.1.3 Others (HarmonyOS, KaiOS)
  • 5.2 By Game Genre
    • 5.2.1 Casual / Hyper-casual
    • 5.2.2 Action / Shooter
    • 5.2.3 Strategy
    • 5.2.4 RPG
    • 5.2.5 Sports / Racing
  • 5.3 By Revenue Model
    • 5.3.1 In-app Purchase (IAP)
    • 5.3.2 Advertising-supported
    • 5.3.3 Subscription / Battle-Pass
    • 5.3.4 Cloud-gaming Access Fees
  • 5.4 By Age Group
    • 5.4.1 13-17 yrs
    • 5.4.2 18-34 yrs
    • 5.4.3 35-44 yrs
    • 5.4.4 45+ yrs
  • 5.5 Geography
    • 5.5.1 Brazil
    • 5.5.2 Argentina
    • 5.5.3 Chile
    • 5.5.4 Colombia
    • 5.5.5 Rest of South America (Peru, Bolivia, etc.)

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.4.1 Tencent Holdings Ltd. (TiMi Studios, Level Infinite)
    • 6.4.2 Garena Online Pte. Ltd.
    • 6.4.3 Activision Blizzard Inc. (King and Activision Mobile)
    • 6.4.4 MOONTON Games Ltd.
    • 6.4.5 Supercell Oy
    • 6.4.6 Riot Games Inc.
    • 6.4.7 Konami Group Corporation
    • 6.4.8 Epic Games Inc.
    • 6.4.9 Tapps Tecnologia da Information Ltda.
    • 6.4.10 Top Free Games SA
    • 6.4.11 Dynamic Games Entretenimento LTDA
    • 6.4.12 PlayKids Inc.
    • 6.4.13 Media Design and Creative Entertainment S.A. de C.V.
    • 6.4.14 HyperBeard Inc.
    • 6.4.15 Focka Games EIRELI
    • 6.4.16 Ennui Studio (WASHAWASHA S.A. de C.V.)
    • 6.4.17 Abstract Digital Works SpA
    • 6.4.18 AmnesiaGames Inc.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-need Assessment
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South America Mobile Gaming Market Report Scope

Mobile games are designed for mobile devices, such as smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs, and portable media players. The scope of the study focuses only on mobile gaming, specifically games that work on iOS and Android smartphones.

The Latin American mobile gaming market is proliferating due to the increasing trend of smartphone users in different countries. Moreover, WHO's (World Health Organization) global campaign #PlayApartTogether is encouraging people across various regions to play video games during this COVID-19 pandemic.

The Latin America mobile gaming market is segmented by geography (Brazil, Argentina, Chile, Columbia, Rest of Latin America).

The market sizes and forecasts are provided in terms of value (USD million) for all the above segments.

By Platform (OS)
Android
iOS
Others (HarmonyOS, KaiOS)
By Game Genre
Casual / Hyper-casual
Action / Shooter
Strategy
RPG
Sports / Racing
By Revenue Model
In-app Purchase (IAP)
Advertising-supported
Subscription / Battle-Pass
Cloud-gaming Access Fees
By Age Group
13-17 yrs
18-34 yrs
35-44 yrs
45+ yrs
Geography
Brazil
Argentina
Chile
Colombia
Rest of South America (Peru, Bolivia, etc.)
By Platform (OS) Android
iOS
Others (HarmonyOS, KaiOS)
By Game Genre Casual / Hyper-casual
Action / Shooter
Strategy
RPG
Sports / Racing
By Revenue Model In-app Purchase (IAP)
Advertising-supported
Subscription / Battle-Pass
Cloud-gaming Access Fees
By Age Group 13-17 yrs
18-34 yrs
35-44 yrs
45+ yrs
Geography Brazil
Argentina
Chile
Colombia
Rest of South America (Peru, Bolivia, etc.)
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Key Questions Answered in the Report

How large is the South America mobile gaming market today?

The market reached USD 3.23 billion in 2025 and is expected to climb to USD 5.21 billion by 2030 on a 10.01% CAGR.

Which platform dominates mobile gaming usage in South America?

Android leads with 86.22% share of active devices, far ahead of iOS.

What is the fastest-growing game genre among South American players?

Strategy games are expanding at 13.50% CAGR, outpacing all other genres.

How do instant payment systems such as PIX influence gaming revenue?

PIX reduces checkout friction, raising conversion on micro-transactions and supporting the 61.27% revenue share held by in-app purchases.

Which country contributes most revenue to regional gaming?

Brazil supplies the largest contribution and is projected to double its gaming revenue to USD 3.67 billion by 2028.

What are the key regulatory issues publishers must monitor?

New digital taxes, local-ownership requirements in Brazil, and temporary VAT on gaming deposits in Colombia top the compliance list.

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