Blockchain In Media, Advertising, And Entertainment Market Size and Share

Blockchain In Media, Advertising, And Entertainment Market (2025 - 2030)
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Blockchain In Media, Advertising, And Entertainment Market Analysis by Mordor Intelligence

The blockchain in media, advertising, and entertainment market size reached USD 2.87 billion in 2025 and is projected to grow to USD 28.40 billion by 2030, achieving a 58.08% CAGR during 2025-2030, underscoring the robust growth of the blockchain in media, advertising, and entertainment market. Surging creator demand for direct monetization, advertisers’ insistence on verifiable ad metrics, and rights holders' push for automated royalties collectively propel the blockchain in the media, advertising, and entertainment markets, while permissioned networks balance transparency with content-access controls. Public chains captured early share thanks to NFT liquidity, yet consortium and hybrid architectures are scaling fast as studios protect prerelease assets. Large enterprises currently dominate spending, but falling integration costs enable smaller studios to deploy blockchain in weeks, thereby broadening the user base. Regionally, North America supplies a high share of revenue, yet the Asia-Pacific now shows the steepest growth trajectory as public policy initiatives converge with a digitally savvy fan base. All told, the blockchain in media, advertising, and entertainment markets continues to reward innovators who link programmable money, tokenized IP, and audience engagement into a single frictionless loop.

Key Report Takeaways

  • By type of blockchain, public chains held 47.3% of the blockchain in media, advertising, and entertainment market in 2024, while consortium and hybrid models are forecast to expand at a 61.11% CAGR through 2030.
  • By enterprise size, large enterprises commanded 63.8% of the blockchain in media, advertising, and entertainment market size in 2024, whereas small and medium enterprises are expected to advance at a 60.73% CAGR to 2030.
  • By application, digital advertising led with 32.8% revenue share of the blockchain in media, advertising, and entertainment market in 2024; licensing and rights-management smart contracts are projected to accelerate at a 62.88% CAGR through 2030.
  • By media segment, gaming accounted for 31.02% of the spending on blockchain in the media, advertising, and entertainment market in 2024, but sports tokenization is poised for a 62.28% CAGR toward 2030.
  • By geography, North America contributed 38.82% of the revenue in the blockchain in media, advertising, and entertainment market in 2024, while the Asia-Pacific is set to lead the field with a 61.41% CAGR during the forecast period.

Segment Analysis

By Type of Blockchain: Hybrid Models Gain Enterprise Trust

Consortium and hybrid networks are projected to grow at a rapid 61.11% CAGR, far outstripping public-chain momentum, despite public blockchains holding 47.3% of the blockchain in media, advertising, and entertainment market in 2024. Permissioned governance offers selective data disclosure, a must for studios guarding prerelease content. Hybrid models hash contract fingerprints onto Ethereum, preserving public auditability while keeping deal terms private, thereby mitigating the risk of leaks. Private Hyperledger instances reached 5,000 TPS during a Hollywood pilot, reaffirming the performance edge for post-production workflows. Yet, public chains retain value for creators chasing global NFT liquidity, underscoring a dual-stack future across the blockchain in the media, advertising, and entertainment market.

Hybrid adoption also benefits from on-chain privacy tools, such as zero-knowledge proofs, which mask sensitive fields while allowing public confirmation of royalty splits. Studio consortia can now validate that payments occurred without exposing exact amounts to rivals. As open-source frameworks mature, integration friction falls, encouraging more mid-tier broadcasters to migrate. Over the forecast horizon, hybrid architectures are expected to anchor 40% of new deployments, solidifying their status as the default enterprise pattern for the blockchain in the media, advertising, and entertainment market.

Blockchain In Media, Advertising, And Entertainment Market: Market Share by Type of Blockchain
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By Enterprise Size: SMEs Accelerate Adoption

Although large enterprises controlled 63.8% of transactional value in 2024, SMEs are closing fast with a 60.73% CAGR through 2030. Ready-made contract templates from Thirdweb and Alchemy shrink development cycles from months to weeks. Managed node services on AWS and Azure, further lower cost, letting studios spin up environments for under USD 50,000, compared with six-figure custom builds earlier. An artist survey revealed that blockchain usage is expected to triple to 38% by 2024, highlighting grassroots momentum across the blockchain in media, advertising, and entertainment market.

SME traction is especially acute in South America and Southeast Asia, where creators lack entrenched distribution partners yet boast large online audiences. Token-gated streaming concerts in Brazil attracted 5,000 artists within six months, demonstrating that small players can punch above their weight when equipped with Web3 infrastructure. As no-code tooling proliferates, SMEs could surpass large enterprises in new project count by 2028, tilting the competitive balance within the blockchain in the media, advertising, and entertainment market.

By Application: Smart Contracts Redefine Rights Management

Digital advertising still leads revenue at 32.8%, but licensing and royalty smart contracts are racing ahead at 62.88% CAGR. A blockbuster film encoded its waterfall into Solidity in 2024, triggering payouts within 48 hours of box-office reports, replacing quarterly checks and auditors. Transparent ledgers eliminate reconciliation disputes and reduce legal overhead. Stablecoin rails support instant cross-border settlements, making smart contracts the killer app inside the blockchain in media, advertising, and entertainment market.

Payments and gaming hover in the mid-teens share zone, while live streaming grows from a smaller base as decentralized video networks deliver 90-95% revenue retention for creators. Ancillary uses such as supply-chain tracking for merchandise and anti-counterfeit labeling remain niche but are on the rise. The pivot from speculative NFT drops toward workflow automation signals a maturation phase across the blockchain in the media, advertising, and entertainment industries.

Blockchain In Media, Advertising, And Entertainment Market: Market Share by Application
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By Media Segment: Sports Tokenization Accelerates

Sports franchises now tokenize tickets, memorabilia, and governance rights, driving a blistering 62.28% CAGR, outpacing gaming’s still-hefty 31.02% share. European football clubs alone issued 50 fan tokens in 2024, raising USD 300 million and letting supporters vote on jersey designs. NFT-based tickets hard-code resale caps, clawing back USD 1.5 billion that once slipped to scalpers. Such traction positions sports as the innovation lab of the blockchain in media, advertising, and the entertainment market.

Music and film trails in the mid-teens share but ride the tailwinds from catalog tokenization and NFT crowdfunding alike. Advertising content leverages brand-minted collectibles that reward engagement, lifting recall by 25-30% compared with static banners. Though news-and-publishing use cases remain early, deepfake concerns are nudging publishers toward immutable content logs, hinting at future upside for the blockchain in media, advertising, and entertainment market.

Geography Analysis

North America contributed 38.82% of the revenue in 2024, with California studios accounting for over 60% of the regional spend amid robust venture backing. Canada’s tax incentives anchor blockchain gaming in Toronto and Vancouver, whereas Mexico’s adoption lags but gains impetus from remittance-driven stablecoin flows. The region’s early lead shifts focus toward scaling concerns, cross-chain orchestration, and regulatory compliance platforms; yet, its growth rate now trails emerging hotspots, reflecting market maturity within the blockchain industry in media, advertising, and entertainment.

Asia-Pacific is forecast to soar at 61.41% CAGR, the fastest worldwide. China’s state-run Blockchain-based Service Network enables compliant NFT-like “digital collectibles,” circumventing crypto trading bans. Japan’s Web3 roadmap supplies tax carve-outs that spur Sony and Bandai Namco to launch blockchain games. India’s Bollywood NFTs target a vast diaspora, and South Korea’s K-pop tokens sell out instantly, generating templates for fan-sourced financing. Australia and Southeast Asia contribute modest shares today but capitalize on improved payment rails by integrating blockchain technology into regional content-export strategies that stitch together the media, advertising, and entertainment market.

Europe, South America, the Middle East, and Africa fill the remainder. MiCA provides legal certainty that accelerates the development of German and U.K. rights registries. France’s luxury houses merge couture with film NFTs, enhancing experiential marketing. Brazil and Argentina utilize stablecoins to mitigate the drag of inflation, although infrastructure deficits slow their adoption. Dubai and Riyadh leverage free-zone perks to magnetize Web3 studios, while Nigeria pilots blockchain music streams targeting diaspora downloads. Collectively, these diverse initiatives underscore the global reach of blockchain in the media, advertising, and entertainment sectors.

Blockchain In Media, Advertising, And Entertainment Market CAGR (%), Growth Rate by Region
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Competitive Landscape

The marketplace remains fragmented, with no vendor exceeding a 10% share, resulting in a concentration score of 3. Cloud giants AWS, Microsoft, and Oracle package blockchain-as-a-service, locking in studios that value support contracts over maximum decentralization.[4]Microsoft, “Azure Blockchain for Media,” azure.microsoft.com Blockchain natives like Theta Labs and Livepeer chase creators with token incentives and revenue splits of 90 percent or more, vying to rearchitect video delivery models. Consulting integrators Accenture, Ernst and Young, Infosys monetize bespoke consortium builds and maintenance, bridging enterprise needs to protocol layers.

Differentiation arcs around decentralization versus governance. Public-chain advocates stress composability and global liquidity; enterprise leaders prize validator allowlists and private data channels. Zero-knowledge proof deployments attempt to reconcile both camps, enabling privacy on public rails, though production rollouts were scarce in 2024. ISO’s brand-new interoperability standard may accelerate vendor consolidation as protocols converge; yet, proprietary ecosystems defend incumbency for now, preserving fragmentation within the blockchain in the media, advertising, and entertainment market.

Looking forward, white-space opportunities exist for orchestration middleware that stitches public NFT markets to private studio ledgers. Chainlink CCIP and LayerZero already target this niche, and early adopters cite smoother asset mobility and shorter integration cycles as key benefits. Cross-chain services could become the kingmakers, granting them outsize influence over the blockchain in the media, advertising, and entertainment industry’s eventual platform hierarchy.

Blockchain In Media, Advertising, And Entertainment Industry Leaders

  1. IBM Corporation

  2. Microsoft Corporation

  3. Ernst and Young Global Limited

  4. The Bitfury Group Limited

  5. SAP SE

  6. *Disclaimer: Major Players sorted in no particular order
Blockchain in Media, Advertising, and Entertainment Market Concentration
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Recent Industry Developments

  • January 2025: Microsoft Azure expanded its managed rights-management service to include ISO-compliant interoperability modules, cutting deployment times by 25%.
  • November 2024: VeChain pilots video authenticity checks with a leading Chinese streamer, hashing 10,000 hours of footage.
  • October 2024: Theta Labs partnered with Sony to embed decentralized video delivery into PlayStation streaming, shrinking bandwidth costs by 40%.
  • October 2024: Infosys launched a media-centric blockchain consulting line in North America and Europe.

Table of Contents for Blockchain In Media, Advertising, And Entertainment Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Commoditization of Content and Piracy
    • 4.2.2 Disintermediation between Creators and Audience
    • 4.2.3 Demand for Secure and Faster Transactions
    • 4.2.4 Need to Curb Programmatic Advertising Fraud
    • 4.2.5 Decentralized Autonomous Production Studios
    • 4.2.6 Tokenization of Royalty Streams
  • 4.3 Market Restraints
    • 4.3.1 Lack of Standardization and Interoperability
    • 4.3.2 Expensive and Time-Consuming Deployment
    • 4.3.3 Regulatory Uncertainty for Tokenized Revenue
    • 4.3.4 Carbon Footprint Concerns of Energy-Intensive Chains
  • 4.4 Industry Value Chain Analysis
  • 4.5 Impact of Macroeconomic Factors
  • 4.6 Regulatory Landscape
  • 4.7 Technological Outlook
  • 4.8 Porter's Five Forces Analysis
    • 4.8.1 Bargaining Power of Suppliers
    • 4.8.2 Bargaining Power of Buyers
    • 4.8.3 Threat of New Entrants
    • 4.8.4 Threat of Substitute Products
    • 4.8.5 Intensity of Competitive Rivalry
  • 4.9 Investment Analysis

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Type of Blockchain
    • 5.1.1 Public
    • 5.1.2 Private
    • 5.1.3 Consortium / Hybrid
  • 5.2 By Enterprise Size
    • 5.2.1 Small and Medium Enterprises
    • 5.2.2 Large Enterprises
  • 5.3 By Appliaction
    • 5.3.1 Licensing and Rights Management
    • 5.3.2 Digital Advertising
    • 5.3.3 Smart Contracts
    • 5.3.4 Payments
    • 5.3.5 Online Gaming
    • 5.3.6 Live Streaming
    • 5.3.7 Other Applications
  • 5.4 By Media Segment
    • 5.4.1 Music
    • 5.4.2 Film and TV
    • 5.4.3 Advertising Content
    • 5.4.4 Gaming
    • 5.4.5 Sports
    • 5.4.6 News and Publishing
    • 5.4.7 Other Media Segments
  • 5.5 By Geography
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.1.3 Mexico
    • 5.5.2 South America
    • 5.5.2.1 Brazil
    • 5.5.2.2 Argentina
    • 5.5.2.3 Rest of South America
    • 5.5.3 Europe
    • 5.5.3.1 Germany
    • 5.5.3.2 United Kingdom
    • 5.5.3.3 France
    • 5.5.3.4 Italy
    • 5.5.3.5 Spain
    • 5.5.3.6 Rest of Europe
    • 5.5.4 Asia-Pacific
    • 5.5.4.1 China
    • 5.5.4.2 Japan
    • 5.5.4.3 India
    • 5.5.4.4 South Korea
    • 5.5.4.5 Australia
    • 5.5.4.6 Rest of Asia-Pacific
    • 5.5.5 Middle East and Africa
    • 5.5.5.1 Middle East
    • 5.5.5.1.1 Saudi Arabia
    • 5.5.5.1.2 United Arab Emirates
    • 5.5.5.1.3 Turkey
    • 5.5.5.1.4 Rest of Middle East
    • 5.5.5.2 Africa
    • 5.5.5.2.1 South Africa
    • 5.5.5.2.2 Nigeria
    • 5.5.5.2.3 Egypt
    • 5.5.5.2.4 Rest of Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.4.1 IBM Corporation
    • 6.4.2 Microsoft Corporation
    • 6.4.3 Ernst and Young Global Limited
    • 6.4.4 The Bitfury Group Limited
    • 6.4.5 SAP SE
    • 6.4.6 Accenture plc
    • 6.4.7 Amazon Web Services Inc.
    • 6.4.8 Oracle Corporation
    • 6.4.9 Infosys Limited
    • 6.4.10 ConsenSys Software Inc.
    • 6.4.11 R3 HoldCo LLC
    • 6.4.12 Dapper Labs Inc.
    • 6.4.13 Livepeer Inc.
    • 6.4.14 Theta Labs Inc.
    • 6.4.15 VeChain Foundation
    • 6.4.16 Animoca Brands Corporation Limited
    • 6.4.17 Chainalysis Inc.
    • 6.4.18 Mattereum Limited
    • 6.4.19 Rally Network PBC
    • 6.4.20 Braintrust Holdings LLC

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-Space and Unmet-Need Assessment
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Global Blockchain In Media, Advertising, And Entertainment Market Report Scope

The report on the Blockchain in Media, Advertising, and Entertainment Market segments the industry by various criteria. These include the type of blockchain (public, private, and consortium/hybrid), enterprise size (small and medium-sized enterprises versus large enterprises), and application (covering areas such as licensing and rights management, digital advertising, smart contracts, payments, online gaming, live streaming, and more). Additionally, the media segments analyzed encompass music, film, TV, advertising content, gaming, sports, news, publishing, and other categories. Geographically, the report spans North America (including the United States, Canada, and Mexico), South America (with a focus on Brazil, Argentina, and the rest of the continent), Europe (covering Germany, the United Kingdom, France, Italy, Spain, Russia, and others), Asia-Pacific (highlighting China, Japan, India, South Korea, Australia, and the rest of the region), and the Middle East and Africa (with specific attention to Saudi Arabia, the United Arab Emirates, Turkey, South Africa, Nigeria, and Egypt). All market forecasts are expressed in terms of value (USD).

By Type of Blockchain
Public
Private
Consortium / Hybrid
By Enterprise Size
Small and Medium Enterprises
Large Enterprises
By Appliaction
Licensing and Rights Management
Digital Advertising
Smart Contracts
Payments
Online Gaming
Live Streaming
Other Applications
By Media Segment
Music
Film and TV
Advertising Content
Gaming
Sports
News and Publishing
Other Media Segments
By Geography
North America United States
Canada
Mexico
South America Brazil
Argentina
Rest of South America
Europe Germany
United Kingdom
France
Italy
Spain
Rest of Europe
Asia-Pacific China
Japan
India
South Korea
Australia
Rest of Asia-Pacific
Middle East and Africa Middle East Saudi Arabia
United Arab Emirates
Turkey
Rest of Middle East
Africa South Africa
Nigeria
Egypt
Rest of Africa
By Type of Blockchain Public
Private
Consortium / Hybrid
By Enterprise Size Small and Medium Enterprises
Large Enterprises
By Appliaction Licensing and Rights Management
Digital Advertising
Smart Contracts
Payments
Online Gaming
Live Streaming
Other Applications
By Media Segment Music
Film and TV
Advertising Content
Gaming
Sports
News and Publishing
Other Media Segments
By Geography North America United States
Canada
Mexico
South America Brazil
Argentina
Rest of South America
Europe Germany
United Kingdom
France
Italy
Spain
Rest of Europe
Asia-Pacific China
Japan
India
South Korea
Australia
Rest of Asia-Pacific
Middle East and Africa Middle East Saudi Arabia
United Arab Emirates
Turkey
Rest of Middle East
Africa South Africa
Nigeria
Egypt
Rest of Africa
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Key Questions Answered in the Report

How big is the blockchain in media, advertising, and entertainment market in 2025?

It stands at USD 2.87 billion and is projected to grow sharply through 2030.

What is the forecast CAGR for blockchain in media and entertainment through 2030?

The market is expected to register a robust 58.08% CAGR from 2025 to 2030.

Which segment is expanding fastest within blockchain media applications?

Smart contracts for licensing and royalty management are advancing at a 62.88% CAGR.

Which region will witness the strongest growth?

Asia Pacific is set to record a 61.41% CAGR, outpacing all other regions.

Why are sports organizations embracing blockchain?

Tokenized tickets and fan tokens unlock new revenue and engagement, leading the sports vertical to a 62.28% CAGR.

What is the main barrier to wider blockchain adoption in media?

Regulatory ambiguity around tokenized revenue remains the most significant constraint.

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