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The Mixed Reality Market is segmented by End-user Verticals and Geography.
The global mixed reality market was valued at USD 382.6 million in 2019 and is expected to register a CAGR of 47.9% over the forecast period (2020-2025). Mixed reality is gaining widespread recognition across business processes, and the momentum is expected to grow further. However, initial costs have been at higher price points, thus making it hard for consumers, but they are still relatively inexpensive for enterprises.
Mixed reality (MR) is a technology that consolidates virtual and augmented reality visualization to give real interactive condition to the clients while watching movies or playing games.
|Other End-user Verticals|
|Rest of the World|
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The mixed reality market in engineering is slowly but surely becoming a game-changing utility. The present applications range from 3D modeling and virtual molding to remote repair guidance and project monitoring apps. For instance, Microsoft HoloLens is being used in some enterprises enabled with Microsoft Dynamics to help in assisting the user.
Mixed reality is also a useful and powerful instrument in the scenario that demands the visualization of processes, including the assembly process. In the oil refinery application, users didn’t get a description of how to assemble a plant, because it was not required by the oil refinery company. It is common for companies to experience that the employees do not bother with instructions and studying manuals.
Companies, such as Dassault Systemes, is currently working to create MR views of their virtual manufacturing plants in real-world environments. The company is confident that a model can instantaneously be built in their software and exported directly to the headset. To transit these devices as a true engineering design tool, they are emerging as the next step necessary for the broader application
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1.1 Scope of the Study
1.2 Key Findings of the Study
1.3 Study Assumptions
1.4 Study Deliverables
2. RESEARCH METHODOLOGY
3. EXECUTIVE SUMMARY
4. MARKET DYNAMICS
4.1 Market Overview
4.2 Market Drivers
4.2.1 High-end Consumer Electronics Market
4.2.2 Growing Adoption in Various Industries
4.2.3 Growing Awareness of the Technology, along with Content Availability
4.3 Industry Attractiveness – Porter’s Five Forces Analysis
5. COMPARATIVE ANALYSIS (VR vs MR vs AR)
6. MR HMD COMPONENT VENDORS
7. MARKET SEGMENTATION
7.1 End-user Verticals
7.1.5 Other End-user Verticals
7.2.1 North America
18.104.22.168 United States
22.214.171.124 United Kingdom
126.96.36.199 Rest of Europe
188.8.131.52 Rest of Asia-Pacific
7.2.4 Rest of the World
8. COMPETITIVE LANDSCAPE
8.1 Company Profiles
8.1.1 Microsoft Corporation
8.1.2 Hewlett Packard Enterprise Company
8.1.3 Dell Technologies Inc.
8.1.4 AsusTek Computer Inc.
8.1.5 Samsung Electronics Company Limited
8.1.6 Acer Inc.
8.1.7 Magic Leap, Inc.
8.1.8 Amber Garage (Holokit)
8.1.9 Occipital Inc.
9. MARKET OPPORTUNITIES AND FUTURE TRENDS
** Subject to Availability