Indonesia Digital Media Market Size and Share

Indonesia Digital Media Market (2025 - 2030)
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Indonesia Digital Media Market Analysis by Mordor Intelligence

The Indonesian digital media market size reached USD 2.83 billion in 2025 and is projected to expand to USD 3.78 billion by 2030, representing a 5.9% CAGR over the forecast period. This growth reflects Indonesia’s position as Southeast Asia’s largest digital economy, supported by rapid smartphone adoption, improved mobile broadband coverage, and government programs that encourage local content creation.[1]Ministry of Communication and Digital, “Kemkomdigi Bahas Rencana Pembatasan Akun Media Sosial Anak,” indonesia.go.id Platform investment in Bahasa Indonesia productions, the maturation of digital payment ecosystems, and telco partnerships bundling data with content subscriptions further catalyze demand. At the same time, rising compliance costs under the Personal Data Protection Law and persistent digital piracy create operating challenges that are unlikely to derail overall momentum. Intensifying competition between global streamers and local players is spurring innovation in pricing, distribution, and monetization strategies, opening a USD 950 million revenue opportunity through 2030.

Key Report Takeaways

  • By content format, Video-on-Demand held 42.2% of the Indonesian digital media market share in 2024, while Podcasts and Audio Books are forecast to grow at a 7.4% CAGR through 2030.
  • By revenue model, subscriptions accounted for a 49.3% share of the Indonesian digital media market size in 2024; in-app purchases and micro-transactions are advancing at a 7.2% CAGR through 2030.
  • By device type, smartphones commanded 58.7% of the Indonesian digital media market size in 2024, whereas smart TVs are projected to rise at a 7.5% CAGR to 2030.
  • By age group, the 18-34 cohort generated 48.6% of total spending in 2024 of the Indonesian digital media market; the under-18 group is on track to expand at a 6.8% CAGR over the forecast horizon.
  • By region, Java contributed 57.7% of Indonesia's digital media market value in 2024, and Bali and Nusa Tenggara are set to grow at a 6.9% CAGR through 2030.

Segment Analysis

By Content Format: VOD Dominance Amid Audio Renaissance

Video-on-Demand generated 42.2% of Indonesia's digital media market revenue in 2024, driven by aggressive local production pipelines and tiered pricing that matches diverse budgets. Netflix widened its Indonesian catalog by 35% year on year, while Vidio premiered nine original series in early 2025 that captured prime-time social chatter. The segment’s scale enables platforms to negotiate bulk bandwidth rates, lowering delivery costs per stream. At the same time, premium sports rights safeguard churn-sensitive months, stabilizing recurring cash flows.

Podcasts and audiobooks are scaling quickly as commuting Indonesians turn to motivational and comedy shows, propelling a 7.4% CAGR. Advertisers appreciate the captive attention window of 1 hour-plus daily, enabling dynamic ad insertion at CPMs 22% higher than display banners. Local studios specializing in Bahasa Indonesia audiobooks report 80% repeat purchase rates, indicating the format’s stickiness among Gen Z and millennial listeners. The shift also unlocks ancillary revenue from live events and merchandise linked to hit audio franchises, underscoring audio’s evolving strategic importance within the Indonesian digital media market.

Indonesia Digital Media Market: Market Share by Content Format
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By Revenue Model: Subscription Stability Meets Gaming Innovation

With a 49.3% share in 2024, subscriptions remain the bedrock of predictable cash flow, especially for VOD and music services. Family plans and ad-supported tiers broaden the funnel while minimizing cannibalization. Direct carrier billing, present on 93% of mobile plans, shortens conversion paths and pushes average revenue per user upward. Robust subscriber data further refines personalization engines, lifting engagement metrics that advertisers value.

In-app purchases constitute the fastest-rising revenue stream at 7.2% CAGR as mobile gaming reaches a projected 192.1 million players in 2025. Game publishers experiment with limited-time loot crates, season passes, and virtual concerts, creating additional spending moments. QRIS adoption ensures that even users without credit cards can transact instantly, sustaining the Indonesian digital media market’s micro-transaction flywheel. Successful platforms, therefore, blend stable subscription bases with high-velocity transactional layers to optimize lifetime value.

By Device Type: Mobile Supremacy Challenged by Smart TV Growth

Smartphones accounted for 58.7% of total usage in 2024, reflecting cost-effective Android handsets and data-inclusive plans. Handheld gameplay and vertical-video formats dominate screen time, influencing content aspect ratios and user-interface design. However, rising living standards boost smart-TV penetration, which is growing at a 7.5% CAGR. Streaming apps pre-installed on new TV models create a lean-back family experience that advertisers find attractive for brand storytelling. Integrated remote-control QR codes now enable viewers to complete in-stream purchases without leaving the sofa, signaling future commerce potential.

PCs and laptops retain relevance for long-form esports viewing and high-fidelity MMO gaming, while gaming consoles benefit from expanding esports leagues that broadcast national tournaments on mainstream channels. Wearables and vehicle infotainment systems form a nascent “other” category that could capture niche niches such as fitness video, yet current bandwidth constraints limit scale.

Indonesia Digital Media Market: Market Share by Device Type
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By Age Group: Youth Demographics Drive Future Growth

Adults aged 18-34 generated 48.6% of revenue in 2024, valuing ad-free experiences and exclusive premieres enough to pay monthly fees. Their social influence amplifies word-of-mouth acquisition, which accounts for 37% of new sign-ups according to platform data. Disposable income growth in this cohort supports upselling to higher-price tiers bundled with cloud storage or e-learning access.

Consumers under 18 are expanding at a 6.8% CAGR, propelled by earlier access to hand-me-down smartphones and school digitalization. forthcoming parental-supervision rules, modeled on German law, require guardian consent for users under 16, nudging platforms to roll out kid-safe modes and standalone junior apps. Age-appropriate gaming titles like Mobile Legends Junior are in development, ensuring future monetization pathways while maintaining compliance.

Geography Analysis

Java continues to anchor the Indonesian digital media market with a 57.7% share, leveraging its economic heft, 83.64% connectivity, and Jakarta’s established production ecosystem. Leading platforms base engineering hubs in the capital, ensuring rapid iteration of app features that localize global best practices. Advertisers funnel more than half of national digital budgets into the island, attracted by sophisticated audience targeting and proven conversion metrics. Content houses cluster near studio facilities in West Jakarta, creating economies of scale in talent and post-production resources.

Sumatra and Kalimantan offer significant upside. Each boasts over 77% internet penetration, and rising household incomes from agribusiness and mining translate into steady subscription uptakes. Telco discount packages that include Vision+ or Vidio are resonating with first-time streamers in Palembang and Balikpapan. Local governments sponsor esports tournaments, stimulating gamer communities and local ad spend. Sulawesi’s 68.35% penetration signals room for infrastructure-led catch-up. Telco tower build-outs planned for 2026-2027 should narrow the gap, making the region attractive for early-mover content licenses.

Bali and Nusa Tenggara grow fastest at a 6.9% CAGR. Telkomsel’s 5G deployment supports 4K streaming in tourist hotspots, and villa landlords promote high-speed Wi-Fi as a booking differentiator. Influencer-led travel vlogs and location-based AR filters encourage user-generated content tied to local landmarks, boosting regional visibility. Maluku and Papua remain frontier territories. Satellite internet pilots by Telkom Indonesia demonstrate potential, but high data costs and sparse power grids prolong monetization timelines. Platforms experiment with lightweight codecs to serve these regions without compromising viewing quality, preparing the ground for future expansion.

Competitive Landscape

Competition is intensifying yet remains moderately fragmented. Netflix captured 42% of subscription revenue in 2024 on the back of aggressive localization. Vidio narrowed the gap through exclusive Premier League rights, fueling spikes in weekend concurrent streams that sometimes exceeded 1 million viewers. Vision+ focuses on freemium news and local reality shows, maintaining a foothold among ad-tolerant audiences. Disney+ capitalizes on Marvel and Star Wars fandoms, while Amazon Prime appeals to cross-border shoppers by bundling free delivery benefits.

Gaming exhibits a similar split. Garena’s Free Fire led downloads with Indonesia contributing 17.8% of December 2024 installs, but local studio Moonton anchors Mobile Legends Professional League, which secures lucrative sponsorships from telcos and FMCG brands. Cloud gaming entrants leverage 5G low latency to offer console-quality play on mid-range phones, challenging traditional hardware models.

Telcos act as kingmakers. Telkomsel partners with Netflix, Disney+, Crunchyroll, and local streamers, exchanging bandwidth guarantees for wholesale discounts that expand bundle margins. XL Axiata-Smartfren’s post-merger scale lifts negotiating power, allowing deeper content subsidies to attract prepaid users. Regulatory compliance capabilities provide a competitive moat as the Personal Data Protection Law raises operational thresholds. Smaller players seek niches in faith-based content or ultra-local news, relying on community influencers to secure engagement.

Indonesia Digital Media Industry Leaders

  1. PT Vidio Dot Com

  2. Netflix Pte. Ltd.

  3. Spotify AB

  4. PT Tencent Technology Indonesia

  5. Amazon Digital UK Limited

  6. *Disclaimer: Major Players sorted in no particular order
Indonesia Digital Media Market Concentration
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Recent Industry Developments

  • August 2025: Vidio partnered with Shopee to enable interactive shopping directly from streaming interfaces, integrating e-commerce with entertainment.
  • April 2025: Vidio secured Premier League broadcast rights extension through 2028, reinforcing its sports portfolio.
  • March 2025: The Ministry of Communication and Digital issued new technical standards for public electronic systems, expanding compliance requirements.
  • February 2025: SAMAN content-moderation system launched, mandating 4-hour takedown of urgent content, with fines up to 2% of annual revenue for non-compliance.
  • January 2025: Personal Data Protection Law reached full enforceability, compelling platforms to overhaul data-governance frameworks.
  • January 2025: Garena’s Free Fire led global downloads at 35.2 million in December 2024, with Indonesia contributing 17.8%.

Table of Contents for Indonesia Digital Media Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Surging mobile broadband penetration and 5G rollout
    • 4.2.2 Rapid rise in OTT video subscriptions driven by local content
    • 4.2.3 Growing middle-class disposable income and digital spending
    • 4.2.4 Expansion of digital payment ecosystems simplifying micro-transactions
    • 4.2.5 Emergence of telco-bundled data and content packages
    • 4.2.6 Government-backed push for local creative economy and IP monetization
  • 4.3 Market Restraints
    • 4.3.1 Escalating privacy and data-protection compliance costs
    • 4.3.2 Persistent digital piracy and unlicensed content circulation
    • 4.3.3 Fragmented device infrastructure outside urban centres
    • 4.3.4 Rising CDN costs for last-mile traffic to outer islands
  • 4.4 Industry Value Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Bargaining Power of Buyers
    • 4.7.2 Bargaining Power of Suppliers
    • 4.7.3 Threat of New Entrants
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Intensity of Competitive Rivalry
  • 4.8 Impact of Macroeconomic Trends on the Market

5. MARKET SIZE AND GROWTH FORECASTS (VALUES)

  • 5.1 By Content Format
    • 5.1.1 Digital Music
    • 5.1.2 E-Publishing
    • 5.1.3 Digital Video Games
    • 5.1.4 Video-on-Demand (VOD)
    • 5.1.5 Digital News
    • 5.1.6 Podcasts and Audio Books
  • 5.2 By Revenue Model
    • 5.2.1 Subscription
    • 5.2.2 Advertising-Supported
    • 5.2.3 Pay-Per-View/Transactional
    • 5.2.4 In-App Purchases and Micro-transactions
    • 5.2.5 Hybrid/Bundled
  • 5.3 By Device Type
    • 5.3.1 Smartphones
    • 5.3.2 Tablets
    • 5.3.3 PCs/Laptops
    • 5.3.4 Smart TVs
    • 5.3.5 Gaming Consoles
    • 5.3.6 Others (STBs, Wearables)
  • 5.4 By Age Group
    • 5.4.1 < 18 Years
    • 5.4.2 18 – 34 Years
    • 5.4.3 35 – 54 Years
    • 5.4.4 ≥ 55 Years
  • 5.5 By Region
    • 5.5.1 Java
    • 5.5.2 Sumatra
    • 5.5.3 Kalimantan
    • 5.5.4 Sulawesi
    • 5.5.5 Bali and Nusa Tenggara
    • 5.5.6 Maluku and Papua

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.4.1 PT Vidio Dot Com
    • 6.4.2 Netflix Pte. Ltd.
    • 6.4.3 Spotify AB
    • 6.4.4 PT Tencent Technology Indonesia
    • 6.4.5 Amazon Digital UK Limited
    • 6.4.6 Disney Streaming Services, LLC
    • 6.4.7 PT Media Nusantara Citra Tbk (Vision+)
    • 6.4.8 PT Mola Media Investama
    • 6.4.9 PT Media Digital Maxima (Genflix)
    • 6.4.10 PT GoTo Gojek Tokopedia Tbk (GoPlay)
    • 6.4.11 PT Melon Indonesia
    • 6.4.12 PT Telkom Indonesia (Persero) Tbk
    • 6.4.13 PT Garena Indonesia
    • 6.4.14 PT Moonton Indonesia Technology
    • 6.4.15 PT Agate International
    • 6.4.16 PT Lyto Datarindo Fortuna
    • 6.4.17 PT Kreon
    • 6.4.18 ByteDance Ltd.
    • 6.4.19 PT Migo Indonesia
    • 6.4.20 PT Nuon Digital Indonesia
    • 6.4.21 PT Dunia Games Nusantara
    • 6.4.22 iflix Sdn. Bhd.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-Need Assessment
*List of vendors is dynamic and will be updated based on the customized study scope
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Indonesia Digital Media Market Report Scope

Digital media is a communication media that operates with various encoded machine-readable data formats. Digital media blends technology and content and requires teams of professionals with diverse skills, including technical, artistic, analytical, and production coordination skills. Digital media products such as an app on a smartphone, a game on a video game console, and an ultrasound imaging device in a hospital enable and deliver experiences across various end-use verticals.

The Indonesian digital media market is segmented by type (digital music, e-publishing, digital video games, and video-on-demand) and Geography (Java, Sumatra, Kalimantan, and other regions). The market sizes and forecasts are provided in terms of value (USD) for all the above segments.

By Content Format
Digital Music
E-Publishing
Digital Video Games
Video-on-Demand (VOD)
Digital News
Podcasts and Audio Books
By Revenue Model
Subscription
Advertising-Supported
Pay-Per-View/Transactional
In-App Purchases and Micro-transactions
Hybrid/Bundled
By Device Type
Smartphones
Tablets
PCs/Laptops
Smart TVs
Gaming Consoles
Others (STBs, Wearables)
By Age Group
< 18 Years
18 – 34 Years
35 – 54 Years
≥ 55 Years
By Region
Java
Sumatra
Kalimantan
Sulawesi
Bali and Nusa Tenggara
Maluku and Papua
By Content Format Digital Music
E-Publishing
Digital Video Games
Video-on-Demand (VOD)
Digital News
Podcasts and Audio Books
By Revenue Model Subscription
Advertising-Supported
Pay-Per-View/Transactional
In-App Purchases and Micro-transactions
Hybrid/Bundled
By Device Type Smartphones
Tablets
PCs/Laptops
Smart TVs
Gaming Consoles
Others (STBs, Wearables)
By Age Group < 18 Years
18 – 34 Years
35 – 54 Years
≥ 55 Years
By Region Java
Sumatra
Kalimantan
Sulawesi
Bali and Nusa Tenggara
Maluku and Papua
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Key Questions Answered in the Report

How large is the Indonesia digital media market in 2025?

The Indonesia digital media market size reached USD 2.83 billion in 2025 and is forecast to hit USD 3.78 billion by 2030.

Which content format generates the most revenue?

Video-on-Demand leads with 42.2% share in 2024, reflecting strong audience preference for on-demand viewing.

What is the fastest-growing revenue model?

In-app purchases and micro-transactions are expanding at a 7.2% CAGR, driven mainly by mobile gaming.

Why is Java so dominant?

Java benefits from 83.64% internet penetration, higher incomes, and Jakarta-based content production hubs, giving it 57.7% of national revenue.

How will the Personal Data Protection Law affect platforms?

Full compliance is mandatory from January 2025, and non-compliant services risk fines up to 2% of annual revenue, prompting investment in local data governance.

Which device category is gaining momentum besides smartphones?

Smart TVs are growing at a 7.5% CAGR as urban households adopt connected-TV viewing for premium content.

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