Gaming Market Size (2024 - 2029)

The market size of the gaming industry is expected to expand significantly due to various factors. The COVID-19 pandemic has resulted in a substantial increase in online gaming as people look for ways to pass the time during lockdowns. Technological advancements are also driving growth in the market by enhancing game creation and improving user experience. Developers are continually working to improve gaming experiences across various platforms, contributing to market growth. Furthermore, the rise in internet connectivity, adoption of smartphones, and introduction of high bandwidth network connectivity like 5G are boosting the gaming market's size globally. The use of cloud technology in the gaming market is also anticipated to drive demand and engagement of multi-players for different games, further propelling market growth.

Market Size of Gaming Industry

Single User License

$4750

Team License

$5250

Corporate License

$8750

Book before:
Gaming Market Summary
Study Period 2019 - 2029
Market Size (2024) USD 244.22 Billion
Market Size (2029) USD 397.21 Billion
CAGR (2024 - 2029) 10.17 %
Fastest Growing Market Asia Pacific
Largest Market Middle East and Africa

Major Players

Gaming Market Major Players

*Disclaimer: Major Players sorted in no particular order

setting-icon

Need a report that reflects how COVID-19 has impacted this market and its growth?

Single User License

$4750

Team License

$5250

Corporate License

$8750

Book before:

Gaming Industry Analysis

The Gaming Market size is estimated at USD 244.22 billion in 2024, and is expected to reach USD 397.21 billion by 2029, growing at a CAGR of 10.17% during the forecast period (2024-2029).

  • The global gaming industry is experiencing increased demand due to rising internet connectivity, growing smartphone adoption, and the introduction of high-bandwidth networks like 5G. In addition, several operators have launched commercial 5G services with significant population penetration, opening new opportunities for mobile vendors to introduce 5G smartphones in the market. 
  • The continuous technological advancements in the gaming industry are also significantly propelling the industry's growth. They enhance the way games are created and improve users' overall gaming experience. Game developers in emerging economies continually strive to enhance the gaming experience. They achieve this by developing and optimizing codes for various platforms, including PlayStation, Xbox, and Windows PC. These efforts result in a unified product delivered to gamers via cloud platforms. 
  • According to NewGenApps, by 2025, the global user base of AR and VR games is estimated to increase to 216 million. According to a worldwide survey of technology company executives, startup founders, and investors, 59% of the respondents believe gaming will dominate the investment in developing VR (Virtual Reality) technology. In addition, as cryptocurrency continues to be a global phenomenon, various industries across the world are identifying ways to incorporate crypto into their products and services as game developers are inventing new methods to leverage cryptos for purchasing and trading in-game products, cosmetics, and unlocked characters. 
  • The gaming market share is significantly driven by the rising adoption of gaming platforms like E-sports. E-sports are witnessing a significant increase in market share in the current market scenario, thereby driving the overall gaming industry across the world. The entire e-sports market is anticipated to grow over the coming years. Most of the audience and players of E-sports are millennials. Thus, esports publishers target these customers by personalizing the gameplay experience and offering the game on different platforms through the console, PC, and mobile. 
  • The gaming industry is witnessing a surge in Non-Fungible Tokens (NFTs) and a growing adoption of the play-to-earn (P2E) model. These trends are reshaping game development, gameplay, and revenue streams, providing players and developers with fresh opportunities for interaction and income. 
  • According to gaming industry trends, the market is witnessing rising fraud cases, such as copyright infringement and fake gaming sites, among others. Emerging and evolving fraud trends are increasing account takeover attacks across industries, especially online gaming. Game hacking is further increasing, resulting in fraud related to customer accounts and personal identity thefts. 

Gaming Industry Segmentation

The gaming industry is defined based on the revenues generated from the gaming types used across the world. The analysis is based on the market insights captured through primary and secondary. The market also covers the major factors impacting gaming industry growth in terms of drivers and restraints. 

The gaming market is segmented by gaming type (mobile games, console games, downloaded/box PC, and e-sports) and key geographies (North America [United States and Canada], Europe [Germany, the United Kingdom, France, Russia, Spain, Italy, and the Rest of Europe], Asia-Pacific [China, Japan, South Korea, India, Taiwan, Indonesia, Australia, and the Rest of Asia-Pacific], Latin America [Brazil, Argentina, Mexico, and the Rest of Latin America], and the Middle East and Africa [the United Arab Emirates, Saudi Arabia, Iran, Egypt, Turkey, Israel, and the Rest of the Middle East and Africa]). The gaming market share, spending and forecasts are provided in terms of value (USD), in addition to gamer demographics such as gender, gamer population, and genre. 

By Gaming Type
Mobile Games
Console Games
Downloaded/Box PC
E-sports
By Geography***
North America
United States
Canada
Europe
Germany
United Kingdom
France
Russia
Spain
Italy
Asia
China
Japan
South Korea
Australia and New Zealand
Latin America
Brazil
Argentina
Mexico
Middle East and Africa
United Arab Emirates
Saudi Arabia
Iran
Egypt

Gaming Market Size Summary

The gaming market is experiencing significant growth, with projections indicating a strong upward trend in the coming years. This expansion is mainly driven by continuous technological advancements in the industry, including the rise of mobile gaming, the increasing use of virtual and augmented reality technologies, and the advent of high bandwidth network connectivity such as 5G. The industry is also benefiting from the increasing adoption of smartphones and rising internet connectivity, which are opening up new opportunities for game developers and mobile vendors. The cloud gaming services, which leverage hyper-scale cloud capabilities and global content delivery networks, are anticipated to have a positive impact on market growth. The gaming market trends indicate a surge in mobile gaming, with a notable increase in mobile players globally. The mobile gaming genre is dominated by RPG, followed by Hypercasual in terms of downloads. The free-to-play games, which allow players to play for free and purchase in-game rewards, are also contributing to the growth of the mobile gaming industry. On the other hand, the Asia-Pacific region, home to some of the biggest mobile games, holds the highest market share, despite the regulatory challenges. The gaming industry is highly consolidated, with leading players like Sony, Microsoft, and Nintendo dominating the market. The industry is poised for continued growth, with new technologies and platforms creating opportunities for developers and publishers.

Explore More

Gaming Market Size - Table of Contents

  1. 1. MARKET INSIGHTS

    1. 1.1 Market Overview

    2. 1.2 Industry Attractiveness - Porter's Five Forces Analysis

      1. 1.2.1 Bargaining Power of Suppliers

      2. 1.2.2 Bargaining Power of Buyers

      3. 1.2.3 Threat of New Entrants

      4. 1.2.4 Threat of Substitute Products

      5. 1.2.5 Intensity of Competitive Rivalry

    3. 1.3 Technology Snapshot

    4. 1.4 Assessment of the Impact of COVID-19 on the Market

  2. 2. MARKET SEGMENTATION

    1. 2.1 By Gaming Type

      1. 2.1.1 Mobile Games

      2. 2.1.2 Console Games

      3. 2.1.3 Downloaded/Box PC

      4. 2.1.4 E-sports

    2. 2.2 By Geography***

      1. 2.2.1 North America

        1. 2.2.1.1 United States

        2. 2.2.1.2 Canada

      2. 2.2.2 Europe

        1. 2.2.2.1 Germany

        2. 2.2.2.2 United Kingdom

        3. 2.2.2.3 France

        4. 2.2.2.4 Russia

        5. 2.2.2.5 Spain

        6. 2.2.2.6 Italy

      3. 2.2.3 Asia

        1. 2.2.3.1 China

        2. 2.2.3.2 Japan

        3. 2.2.3.3 South Korea

      4. 2.2.4 Australia and New Zealand

      5. 2.2.5 Latin America

        1. 2.2.5.1 Brazil

        2. 2.2.5.2 Argentina

        3. 2.2.5.3 Mexico

      6. 2.2.6 Middle East and Africa

        1. 2.2.6.1 United Arab Emirates

        2. 2.2.6.2 Saudi Arabia

        3. 2.2.6.3 Iran

        4. 2.2.6.4 Egypt

Gaming Market Size FAQs

The Gaming Market size is expected to reach USD 244.22 billion in 2024 and grow at a CAGR of 10.17% to reach USD 397.21 billion by 2029.

In 2024, the Gaming Market size is expected to reach USD 244.22 billion.

Gaming Industry Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)