Gaming Chair Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)

The Gaming Chair Market is Segmented by Type (Table Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Other Chair Types), End User (Residential and Commercial), and Geography (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa). The report offers the market sizes and forecasts in value (USD) for all the above segments.

Market Snapshot

Gaming Chair  Market Bar Graph
Study Period: 2017- 2026
Base Year: 2020
Fastest Growing Market: Asia Pacific
Largest Market: North America
CAGR: >5.2 %

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Market Overview

The gaming chair market is anticipated to register a CAGR of 5.2% during the forecast period, 2021-2026.

As COVID-19 continues to spread globally, consumers are preparing for a level of disruption. Majority of the world has shifted to working from home or remote learning, as offices and schools close to curb the spread of COVID-19. With the increasing WFH trend, as customers look for ways to transform the home into a dream workspace, the chair they sit on every day becomes extremely important. The pandemic has put video game equipment in unusually high demand. The COVID-19 pandemic has been a great time for some start-ups in the market.

Gaming chairs are important for gamers who spend an average of six hours gaming every day. Numerous factors such as technological advancements, availability of high-speed internet connectivity, efficient hardware compatibility, and the introduction of new games have led to the growth of online gaming. The growing popularity of PC games is expected to increase the demand for gaming chairs during the forecast period. The increasing popularity of social media and free business models resulting in the development of e-games are likely to increase the demand for gaming chairs. The gaming market has progressed from board games to high-end video games, resulting in the commercialization of games. The increasing popularity of electronic devices is making people more attracted to PC, and video games as gaming is a premium form of entertainment. The increasing number of game cafes is resulting in a growing demand for gaming chairs. The major trend in the gaming chair market is the development and manufacturing of ergonomic chairs as the use of conventional gaming chairs can cause pain in back muscles and hands. Ergonomic gaming chairs offer full-size lumbar support, which encourages professional gamers to purchase them. This is expected to enhance the demand for gaming chairs during the forecast period. These chairs enable gamers to improve their posture, which allows them to play games for a longer period.

The high cost of these gaming chairs is hampering the growth of the market. Increasing concerns of people regarding health and fitness are encouraging them to move to outdoor games, which is likely to hamper the growth of the gaming chair market during the forecast period.

Scope of the Report

A gaming chair is designed for video game players. These chairs come with a head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and hardcore gamers. These chairs come in a variety of sizes, colors, and ranges. A complete background analysis of the gaming chair market, which includes an assessment of the parental market, emerging trends by segments and regional markets, significant changes in market dynamics, and market overview, is covered in the report. The market is segmented by type (table gaming chair, hybrid gaming chair, platform gaming chair, and other chair types), end user (residential and commercial), and geography (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa). The report offers the market sizes and forecasts in value (USD) for all the above segments.

By Type
Table Gaming Chair
Hybrid Gaming Chair
Platform Gaming Chair
Other Chair Types
By End User
Residential
Commercial
Geography
North America
Europe
Asia-Pacific
South America
Middle-East and Africa

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Key Market Trends

The Table Gaming Chair Segment is Dominating the Market

The gaming chair market is segmented into table gaming chairs, hybrid gaming chairs, platform gaming chairs, and others. The table gaming chair is dominating the market due to the increasing demand for high-end personal computers and the increasing trend of e-sports, which allow customers to compete with some of the best players in the world. The adoption of multimedia has increased, and the rise of smart devices has increased over the past few years.

Gaming Chair Market Share

Asia-Pacific is Expected to Witness the Highest Growth

By geography, the market is divided into North America, Europe, Asia-Pacific, Middle-East and Africa, and South America. Asia-Pacific is anticipated to dominate the market in terms of growth rate due to the increasing popularity of internet games and the growing demand for personal computers and smart devices such as mobile phones, tablets, and others. North America and Europe are projected to lead the gaming chair market due to modern technologies and the purchasing power of people.

Gaming Chair Market Growth

Competitive Landscape

The report covers the major international players operating in the gaming chair market. In terms of market share, few of the major players currently dominate the market. However, with technological advancements and product innovations, mid-size to smaller companies are increasing their market presence by securing new contracts and tapping into new markets.

Recent Developments

In November 2020, DXRacer launched the Master Chair. The engineering behind this chair is to allow users to switch out accessories and parts without compromising on comfort, giving more options for preferences. There are additional modular parts such as a cup holder, laptop desk, and leg rest.

In June 2020, Secretlab released a Cyberpunk 2077 gaming chair. Secretlab teamed up with CD Projekt RED to make a gaming chair for Cyberpunk 2077. The design takes cues from the game and the neon-dystopian world, featuring the logo of Keanu Reeves's in-game rock band.

Table of Contents

  1. 1. INTRODUCTION

    1. 1.1 Study Assumptions and Market Definition

    2. 1.2 Scope of the Study

  2. 2. RESEARCH METHODOLOGY

  3. 3. EXECUTIVE SUMMARY

  4. 4. MARKET INSIGHTS AND DYNAMICS

    1. 4.1 Market Overview

    2. 4.2 Drivers

    3. 4.3 Restraints

    4. 4.4 Opportunities

    5. 4.5 Technological Innovations/Trends in the Market

    6. 4.6 Industry Value Chain Analysis

    7. 4.7 Porter's Five Forces Analysis

    8. 4.8 Industry Policies

    9. 4.9 Impact of COVID-19 on the Market

  5. 5. MARKET SEGMENTATION

    1. 5.1 By Type

      1. 5.1.1 Table Gaming Chair

      2. 5.1.2 Hybrid Gaming Chair

      3. 5.1.3 Platform Gaming Chair

      4. 5.1.4 Other Chair Types

    2. 5.2 By End User

      1. 5.2.1 Residential

      2. 5.2.2 Commercial

    3. 5.3 Geography

      1. 5.3.1 North America

      2. 5.3.2 Europe

      3. 5.3.3 Asia-Pacific

      4. 5.3.4 South America

      5. 5.3.5 Middle-East and Africa

  6. 6. COMPETITIVE LANDSCAPE

    1. 6.1 Market Concentration Overview

    2. 6.2 Company Profiles

      1. 6.2.1 Ace Casual Furniture

      2. 6.2.2 Arozzi

      3. 6.2.3 Corsair

      4. 6.2.4 DxRacer USA

      5. 6.2.5 GT Omega Racing

      6. 6.2.6 AkRacing

      7. 6.2.7 Secretlab

      8. 6.2.8 Vertagear

      9. 6.2.9 Noblechairs

      10. 6.2.10 X Rocker

    3. *List Not Exhaustive
  7. 7. FUTURE OF THE MARKET

  8. 8. DISCLAIMER

**Subject to Availability

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Frequently Asked Questions

The Gaming Chair Market market is studied from 2017 - 2026.

The Gaming Chair Market is growing at a CAGR of >5.2% over the next 5 years.

Asia Pacific is growing at the highest CAGR over 2021- 2026.

North America holds highest share in 2020.

Corsair, DXRacer, GT Omega Racing Ltd, Secretlab, Vertagear are the major companies operating in Gaming Chair Market.

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