GAMING CHAIR MARKET - GROWTH, TRENDS, AND FORECAST (2019-2024)

The Market is Segmented By Type (Table Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Others), By End-User (Residential, and Commercial), by Geography (North America, Europe, Asia-Pacific, South America, and the Middle East and Africa)

Market Snapshot

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Study Period:

2015-2024

Base Year:

2018

Fastest Growing Market:

Asia Pacific

Largest Market:

North America

CAGR:

5%

Key Players:

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Market Overview

A Gaming chair is designed for video game players. These chairs come with head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and hardcore gamers. These chairs come in a variety of sizes, colors, and range. Gaming chairs are important for gamers who spend an average of six hours on gaming every day.

  • Numerous factors such as technological advancement, availability of high-speed internet connectivity, efficient hardware compatibility, and introduction of new games has led to the growth of online gaming.
  • The growing popularity of PC games is expected to increase the demand for gaming chairs during the forecast period. The increasing popularity of social media and free business models resulting in the development of e-games is likely to increase the demand for gaming chairs. The gaming market has progressed from board games to high-end video games resulting in commercialization of games. The increasing popularity of electronic devices are making people get more attracted toward PC and video games as gaming is a premium form of entertainment.
  • Increasing adoption of by teenagers is expected to fuel the demand of gaming chair during the forecast period. The increasing number of game cafes is resulting in a growing demand for gaming chairs. The major trend in the gaming chair market is the development and manufacturing of ergonomic chairs as the use of conventional gaming chairs can cause pain in back muscles and hands. Ergonomic gaming chairs offer full-size lumbar support which encourages a professional gamer to purchase it. This is expected to enhance the demand for gaming chairs during the forecast period. These chairs enable the gamer to improve posture which allows them to play games for a longer period.
  • The high cost of these gaming chairs is hampering the growth of the market. Increasing concerns of people regarding health and fitness are encouraging them to move to outdoor games, which is likely to hamper the growth of the gaming chair market during the forecast period.

Scope of the Report

A complete background analysis of the Gaming Chair Market, which includes an assessment of the parental market, emerging trends by segments and regional markets, Significant changes in market dynamics and market overview is covered in the report.

By Type
Table Gaming Chair
Hybrid Gaming Chair
Platform Gaming Chair
Others
By End-User
Residential
Commercial
Geography
North America
Europe
Asia-Pacific
South America
Middle East and Africa

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Key Market Trends

Table Gaming Chair Segment is Dominating the Market

The gaming chair market is segmented into table gaming chair, hybrid gaming chair, platform gaming chair, and others. The table gaming chair is dominating the market due to the increasing demand for high-end personal computers and the increasing trend of e-sports, which allow customers to compete with some of the best players in the world. The adoption of multimedia is increased and the rise of smart devices has increased over the past few years.

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Asia-Pacific is Expected to Witness the Highest Growth

By geography, the market is divided into North America, Europe, Asia Pacific, the Middle East and Africa, and South America. The Asia Pacific is anticipated to dominate the market in terms of growth rate due to the increasing popularity of internet games and growing demand for personal computers and smart devices such as mobile phones, tablets, and others. North America and Europe are projected to lead the gaming chair market due to modern technologies and purchasing power of people.

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Competitive Landscape

The report covers major international players operating in the Gaming Chair Market. In terms of market share, few of the major players currently dominate the market. However, demand is driven by consumer income. Large companies compete through volume purchasing, breadth of products, and effective merchandising and marketing. Small companies focus on a market segment and compete through the depth of products and superior customer service.

Major Players

  1. Ace Casual Furniture
  2. Arozzi
  3. Corsair
  4. DXRacer
  5. GT Omega Racing Ltd

* Complete list of players covered available in the table of contents below

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Table of Contents

  1. 1. INTRODUCTION

    1. 1.1 Key Deliverables of the Study

    2. 1.2 Study Assumptions

    3. 1.3 Scope of the Study

  2. 2. RESEARCH METHODOLOGY

  3. 3. EXECUTIVE SUMMARY

  4. 4. MARKET DYNAMICS

    1. 4.1 Market Overview

    2. 4.2 Drivers

    3. 4.3 Restraints

    4. 4.4 Opportunities

    5. 4.5 Trends Influencing the Gaming Chair Market

    6. 4.6 Value Chain Analysis of the Gaming Chair Market

    7. 4.7 Porter's Five Forces Analysis

    8. 4.8 Technological Innovations

  5. 5. MARKET SEGMENTATION

    1. 5.1 By Type

      1. 5.1.1 Table Gaming Chair

      2. 5.1.2 Hybrid Gaming Chair

      3. 5.1.3 Platform Gaming Chair

      4. 5.1.4 Others

    2. 5.2 By End-User

      1. 5.2.1 Residential

      2. 5.2.2 Commercial

    3. 5.3 Geography

      1. 5.3.1 North America

      2. 5.3.2 Europe

      3. 5.3.3 Asia-Pacific

      4. 5.3.4 South America

      5. 5.3.5 Middle East and Africa

  6. 6. COMPETITIVE LANDSCAPE

    1. 6.1 COMPANY PROFILES

      1. 6.1.1 Ace Casual Furniture

      2. 6.1.2 Arozzi

      3. 6.1.3 CORSAIR

      4. 6.1.4 DXRacer USA

      5. 6.1.5 GT Omega Racing

      6. 6.1.6 AKRacing

      7. 6.1.7 Secretlab

      8. 6.1.8 Vertagear

      9. 6.1.9 Noblechairs

      10. 6.1.10 X Rocker*

    2. *List Not Exhaustive
  7. 7. MARKET OPPORTUNITIES AND FUTURE TRENDS

  8. 8. APPENDIX

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