Gaming Chair Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)

The Market is Segmented By Type (Table Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Other Chair Types), By End-User (Residential, and Commercial), By Geography (North America, Europe, Asia-Pacific, South America, and the Middle East & Africa) and Market Dynamics - Growth, Trends, and Forecasts (2021-2026).

Market Snapshot

Gaming Chair Market
Study Period:

2017- 2026

Base Year:


Fastest Growing Market:

Asia Pacific

Largest Market:

North America


>5.2 %

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Market Overview

A Gaming chair is designed for video game players. These chairs come with head cushion and lumbar support to provide comfort to the gamer while gaming. A gaming chair is essential for professional and hardcore gamers. These chairs come in a variety of sizes, colors, and range. Gaming chairs are important for gamers who spend an average of six hours on gaming every day. Numerous factors such as technological advancement, availability of high-speed internet connectivity, efficient hardware compatibility, and the introduction of new games has led to the growth of online gaming. The growing popularity of PC games is expected to increase the demand for gaming chairs during the forecast period. The increasing popularity of social media and free business models resulting in the development of e-games is likely to increase the demand for gaming chairs. The gaming market has progressed from board games to high-end video games resulting in the commercialization of games. The increasing popularity of electronic devices is making people get more attracted to PC and video games as gaming is a premium form of entertainment. The increasing number of game cafes is resulting in a growing demand for gaming chairs. The major trend in the gaming chair market is the development and manufacturing of ergonomic chairs as the use of conventional gaming chairs can cause pain in back muscles and hands. Ergonomic gaming chairs offer full-size lumbar support which encourages a professional gamer to purchase it. This is expected to enhance the demand for gaming chairs during the forecast period. These chairs enable the gamer to improve posture which allows them to play games for a longer period. The high cost of these gaming chairs is hampering the growth of the market. Increasing concerns of people regarding health and fitness are encouraging them to move to outdoor games, which is likely to hamper the growth of the gaming chair market during the forecast period.

As COVID-19 continues to spread globally, consumers are preparing for a level of disruption. Majority of the world has shifted to working from home, or remote learning, as offices and schools close to try to help curb the spread of COVID-19. With the increasing WFH trend, customers are looking for ways to transform home into a dream workspace, the chair they sit on every day becomes extremely important. The pandemic has put video game equipment in unusually high demand. The COVID-19 pandemic has been a great time for some start-ups in the market.

Scope of the Report

A complete background analysis of the Gaming Chair Market, which includes an assessment of the parental market, emerging trends by segments and regional markets, Significant changes in market dynamics, and market overview is covered in the report. The Market is Segmented By Type (Table Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Other Chair Types), By End-User (Residential, and Commercial), and By Geography (North America, Europe, Asia-Pacific, South America, and the Middle East & Africa). The report offers Market Size and forecasts for Gaming Chair Market in Value (USD Billion) for all the above segments.

By Type
Table Gaming Chair
Hybrid Gaming Chair
Platform Gaming Chair
Other Chair Types
By End User
By Region
North America
South America
Middle East & Africa

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Key Market Trends

Table Gaming Chair Segment is Dominating the Market

The gaming chair market is segmented into table gaming chair, hybrid gaming chair, platform gaming chair, and others. The table gaming chair is dominating the market due to the increasing demand for high-end personal computers and the increasing trend of e-sports, which allow customers to compete with some of the best players in the world. The adoption of multimedia is increased and the rise of smart devices has increased over the past few years.

Gaming Chair Market 1

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Asia-Pacific is Expected to Witness the Highest Growth

By geography, the market is divided into North America, Europe, Asia Pacific, the Middle East and Africa, and South America. The Asia Pacific is anticipated to dominate the market in terms of growth rate due to the increasing popularity of internet games and growing demand for personal computers and smart devices such as mobile phones, tablets, and others. North America and Europe are projected to lead the gaming chair market due to modern technologies and purchasing power of people.

gaming chair.png

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Competitive Landscape

The report covers major international players operating in the gaming chair market. In terms of market share, few of the major players currently dominate the market. However, with technological advancement and product innovation, mid-size to smaller companies are increasing their market presence by securing new contracts and tapping new markets.

Recent Developments

  • Nov 2020 - DXRacer launched Master Chair. The engineering behind this chair is to allow users to switch out accessories and parts without compromising on comfort, giving more options for preference. There are additional modular parts such as a cup holder, laptop desk, and leg rest.
  • June 2020 - Secretlab released a Cyberpunk 2077 gaming chair. Secretlab teamed up with CD Projekt RED to make a gaming chair for Cyberpunk 2077. The design takes cues from the game and the neon-dystopian world, featuring the logo of Keanu Reeve's in-game rock band.

Table of Contents


    1. 1.1 Study Assumptions and Market Definition

    2. 1.2 Scope of the Study




    1. 4.1 Market Overview

    2. 4.2 Drivers

    3. 4.3 Restraints

    4. 4.4 Opportunities

    5. 4.5 Technological Innovations/Trends in the Market

    6. 4.6 Industry Value Chain Analysis

    7. 4.7 Porter's Five Forces Analysis

    8. 4.8 Industry Policies

    9. 4.9 Impact of COVID-19 on the Market


    1. 5.1 By Type

      1. 5.1.1 Table Gaming Chair

      2. 5.1.2 Hybrid Gaming Chair

      3. 5.1.3 Platform Gaming Chair

      4. 5.1.4 Other Chair Types

    2. 5.2 By End User

      1. 5.2.1 Residential

      2. 5.2.2 Commercial

    3. 5.3 By Region

      1. 5.3.1 North America

      2. 5.3.2 Europe

      3. 5.3.3 Asia-Pacific

      4. 5.3.4 South America

      5. 5.3.5 Middle East & Africa


    1. 6.1 Market Concentration Overview

    2. 6.2 Company Profiles

      1. 6.2.1 Ace Casual Furniture

      2. 6.2.2 Arozzi

      3. 6.2.3 Corsair

      4. 6.2.4 DxRacer USA

      5. 6.2.5 GT Omega Racing

      6. 6.2.6 AkRacing

      7. 6.2.7 Secretlab

      8. 6.2.8 Vertagear

      9. 6.2.9 Noblechairs

      10. 6.2.10 X Rocker

    3. *List Not Exhaustive


**Subject to Availability

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Frequently Asked Questions

The Gaming Chair Market market is studied from 2016 - 2026.

The Gaming Chair Market is growing at a CAGR of <5% over the next 5 years.

Asia Pacific is growing at the highest CAGR over 2021- 2026.

North America holds highest share in 2020.

  • Ace Casual Furniture
  • Arozzi
  • Corsair
  • DXRacer
  • GT Omega Racing Ltd

Are the major companies operating in Gaming Chair Market.

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