China continues to lead Asia’s gaming market. With China’s population heavily spending on mobile games, the industry growth rate is five times that of the region's average. Also, with capabilities growing at about four times the rate of their domestic internet service, they are well on their way to being the leader in meeting the cloud data storage needs of the gaming industry. Chinese investors are increasingly investing in new business opportunities. In China, the investment in business is 11.3% of the country’s GDP, the government has also said that it will support the industry through tax policies, law and regulations, and will encourage investment in cloud gaming start-ups. These games can be accessed through a pre-installed client program from any internet connected devices. With the tremendous growth in the adoption of smartphones and tablets, cloud mobile gaming is expected to dominate the market. Major Players are putting their brand name and position at stake on making cloud gaming work.
Cloud gaming offers the cross-platform capability, which provides gamers a cost-effective experience. In cloud gaming, the need for high-speed processing computer is eliminated. It also helps the vendors to upgrade the games without worrying about the gamer’s hardware. New developments in technology and product innovation, entry into the market by big brands, improved network performance and growing cloud gaming capable devices are driving the market. Whereas, privacy concerns over gamer’s information and requirements of high broadband speeds are constraining the growth of Cloud Gaming Market. The increase in audience numbers for social media games and mobile games, changing demographics of gamers and cross-platform gaming are the trends that are observed in this market.
The rapid growth in the economy in the technological scenario has shown improvements in the fiscal deficits and gradual progressive economic reforms. This has caused significant improvements in the per capita GDP that will gradually make Chinese one of the largest consumer markets of the future. The economic benefits from cloud gaming are just beginning to reap across China, which in the coming years will quite possibly result in another wave of Chinese economic growth.
The Cloud Gaming market is segmented on the basis of Type (Video Streaming, File Streaming), and Platform (IPTV, Smartphones, Computers, Consoles, and Connected TVs).
This report describes a detailed study of the Porter’s five forces analysis, market segments, and current market trends. All the five major factors in these markets have been quantified using the internal key parameters governing each of them. It also covers the market landscape of these players which includes the key growth strategies and competition analysis.
The report also considers the companies showing growth for Cloud Gaming Market in China along with a list of their Financials and presents a host of investment opportunities ready for the taking. This report on the outlook for lucrative investment areas reviews the potential future returns, technological advancements, regulations and market responses so as to provide a clear perspective on the potential implications for the growth prospects of Cloud Gaming market in China during the forecast period (2014-2020).
What the report offers
- Market Definition of Investment Opportunities for Cloud Gaming Market in China along with identification of key drivers and restraints for the market.
- Identification of factors instrumental in changing the market scenarios, rising prospective opportunities and identification of key companies which can influence the market.
- Extensively researched competitive landscape section with profiles of Emerging companies along with their financials, strategic initiatives and market shares.
- Identification and analysis of the Macro and Micro factors that affect the Investment Opportunities for Cloud Gaming Market in China.
- A comprehensive list of emerging market players along with the analysis of their current strategic interests and key financial information.
1.1 Report Description
1.2 Research Methodology
1.3 Market Definition
1.4 Areas Covered
2. Executive Summary
3. Industry Analysis
3.2 Current Market Scenario
3.3 Porter's Five Force
3.3.1 Bargaining Power of Suppliers
3.3.2 Bargaining Power of Consumers
3.3.3 Threat of New Entrants
3.3.4 Threat of Substitute Products and Services
3.3.5 Competitive Rivalry within the Industry
4. Market Overview
4.1 Current Market Scenario
4.2 Factors Driving the Market
4.2.1 Technology Developments and Product Innovations
4.2.2 Explosion of Smartphones and Tablets
4.2.3 Economic Growth
4.3 Factors Restraining the Market
4.3.1 Privacy Concerns Over Gamer's Information
4.3.2 High Broadband Speed Requirements
4.4 Market Trends
4.4.1 Increasing Number of Social Media Gamers and Mobile Gamers
4.4.2 Changing Demographics of Gamers
4.4.3 Cross-Platform Gaming
5. Cloud Gaming Market Breakdown By Type
5.1 Video Streaming
5.2 File Streaming
6. Cloud Gaming Market Breakdown By Platform/Device
6.5 Connected TVs
7. Emerging Companies For Cloud Gaming Market In China
7.2 Emerging Companies in China - EEPlat, Memblaze, SkyCloud, SuperCloud, Tcloud, WiWide, YoYo Systems
7.2.1 Company Overview
7.2.2 Products and Services
7.2.3 New and Existing Contracts
7.2.4 Recent Developments
7.2.5 Client List
7.2.6 Financial Overview
220.127.116.11 Basic Financial Structure
18.104.22.168 Recent Fundings
22.214.171.124 Major Investors
126.96.36.199 Funding Pattern
188.8.131.52 Number of Employees
8. Market Landcape
8.1 Market Trends
8.2 Market Forecasts
8.3 New Product Development and Innovations
9. Investment Analysis
9.1 Recent Mergers and Acquisitions
9.2 Investor Outlook
10. Future Outlook