Australia Toys And Games Market Size and Share

Australia Toys And Games Market (2025 - 2030)
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Australia Toys And Games Market Analysis by Mordor Intelligence

The Australia toys and games market reached USD 1.43 billion in 2025 and is projected to attain USD 1.68 billion by 2030, reflecting a steady 3.2% CAGR that underscores the sector’s resilience amid macroeconomic caution. Measured household confidence supports discretionary spending on toys even as living-cost pressures remain evident, and educational items together with adult collectibles act as buffers during cyclical downturns. Government STEM funding, early-childhood policy focus, and enhanced e-commerce logistics further amplify demand, while eco-design mandates are reshaping packaging and materials choices. Competitive intensity remains elevated because global leaders adapt portfolios to local licensing opportunities, and online marketplaces extend nationwide reach despite rising compliance scrutiny. Overall, the Australia toys market benefits from a confluence of demographic growth in family households, omnichannel retail maturation, and policy-aligned learning priorities that sustain volume and value advancement.

Key Report Takeaways

By product type, dolls and plush led with 23.21% of Australia toys market share in 2024, whereas educational and STEM toys are on track for a 5.36% CAGR to 2030.  

By age group, 3-8 years accounted for 36.98% share of the Australia toys market size in 2024, while 8-12 Years is projected to expand at a 6.10% CAGR through 2030.  

By distribution channel, online retail commanded 35.61% of the Australia toys market size in 2024 and is advancing at a 4.98% CAGR to 2030.  

By state, New South Wales held a 30.21% revenue share in 2024; Queensland is forecast to grow at a 6.23% CAGR over the same period.  

The LEGO Group, Mattel Inc., Hasbro Inc., Moose Toys, and Spin Master Corp. collectively held a dominant position in 2024. 

Segment Analysis

By Product Type: Educational Toys Command Premium Momentum

Educational and STEM Toys represent the fastest-expanding category, advancing at a 5.36% CAGR to 2030 and steadily increasing their contribution to the Australia toys market. Unit demand rises as parents perceive coding robots, science kits, and math games as tools that improve school performance, aligning with national curriculum updates. Simultaneously, regulatory attention to STEM proficiency elevates these items from nice-to-have gifts into planned household purchases, supporting higher price points. Dolls and Plush maintain a 23.21% revenue lead by capturing emotional attachment and inclusive storylines, while Construction Sets enjoy loyal adult collectors who extend the lifespan of core franchises. Games and Puzzles thrive by bridging cross-generational social play, harnessing stay-at-home habits that persisted after the pandemic period.  

Outdoor and Sports Toys experience muted growth because urban households lack expansive play areas, yet demand endures among health-minded parents integrating physical activity into daily routines. Vehicles and Remote-Control items remain relevant by embedding Bluetooth or Wi-Fi controls, offering a bridge between tactile manipulation and smartphone familiarity. Video-Game Hardware sits at the convergence of entertainment and toy retail, with handheld consoles sold alongside board games at omnichannel outlets. The residual “Others” classification gathers sustainable bamboo skittles, sensory autism aids, and AI-driven companions that foreshadow new niches within the Australia toys market.  

Australia Toys And Games Market: Market Share by Product Type
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By Age Group: Upper Childhood Segment Accelerates

The 3-8 Years bracket delivered 36.98% of the 2024 value, reinforcing its status as the core purchasing demographic; however, the 8-12 Years segment is on course for a 6.10% CAGR that outpaces every other band. Parents target higher-order cognitive skill kits and franchise collectibles as children transition to more complex interests, lifting average selling prices. The 0-3 Years cohort benefits from the projected 11% uplift in the under-15 population by 2041, ensuring a stable base for developmental toys in metro and peri-urban districts. Teens gravitate toward hobby-grade models, tabletop games, and limited-edition figurines that satisfy expressive identity needs even as screen alternatives compete aggressively.  

Adults and hobby collectors now account for a meaningful slice of the Australia toys market, mirroring global evidence that 19% of sales originate from over-18 customers. Vintage Barbie, Star Wars memorabilia, and LEGO Architecture sets resonate with this clientele, unlocking margin-rich SKUs. Specialty retailers schedule after-hours events to showcase high-value releases, fostering community engagement that further shields this segment from digital cannibalization.  

Australia Toys And Games Market: Market Share by Age Group
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By Distribution Channel: Digital Dominance Continues

Online Retail controlled 35.61% of the Australia toys market size in 2024 and is expanding at a 4.98% CAGR to 2030, driven by fast delivery promises and aggressive promotional cycles. Marketplace algorithms expose micro-brands to nationwide audiences, yet growing enforcement around product safety will likely concentrate traffic among verified storefronts. Specialty Toy Stores preserve relevance through experiential merchandising and curated ranges that cater to collectors and STEM-focused parents. Department and Discount Stores commit heavily to click-and-collect.

Supermarkets address convenience spending for low-ticket impulse buys, particularly pocket-money plush lines and blind-box collectibles situated near checkouts. Direct-to-consumer subscriptions enter the scene, bundling monthly STEM projects with progress-tracking apps that reinforce recurrence revenue. While Temu’s rapid Australian ascent spotlights value positioning, its 100% compliance failure rate in independent testing may channel consumers back toward established e-commerce leaders that guarantee regulated sourcing.  

Geography Analysis

New South Wales generated 30.21% of national toy revenue in 2024 as Greater Sydney’s dense family population and mature omnichannel retail network support high product turnover. Continued suburban infill and a projected rise to 9.9 million residents by 2041 underpin long-run volume growth, although elevated living costs are steering younger renters toward value lines. Cultural diversity broadens the calendar of gifting events, allowing retailers to smooth quarterly sales without deep discounting.

Queensland is the fastest-growing state, advancing at a 6.23% CAGR to 2030 as interstate migration brings young families into Brisbane, Gold Coast, and Sunshine Coast corridors. Additional demand flows from tourism spending, which peaks during school holidays and amplifies seasonal volume for outdoor and licensed ranges. The state’s focus on STEM education aligns with institutional purchases of science kits and coding sets for community programs, reinforcing premium sub-segment momentum.

Victoria, Western Australia, South Australia, Tasmania, ACT, and Northern Territory provide the remaining share and display mixed growth profiles. Victoria leverages Melbourne’s large tertiary sector and multicultural depth to support premium and language-learning lines, while Western Australia’s mining wealth encourages higher average selling prices. Smaller states depend on targeted assortments and rising e-commerce penetration to overcome limited store footprints, a trend intensified by national logistics upgrades that shorten rural delivery windows.

Competitive Landscape

Five multinational brands, The LEGO Group, Mattel Inc., Hasbro Inc., Moose Toys, and Spin Master Corp., hold a commanding position through deep IP catalogs, advanced compliance systems, and efficient omnichannel distribution. Mattel’s 2025 recovery of DC Comics rights bolsters its local action-figure portfolio, while LEGO sustains cross-generational appeal with architecture and adult collector sets. Spin Master’s 18.8% 2024 revenue surge reflects an innovation pipeline that balances preschool, construction, and digital-hybrid lines.

 

Market disruption followed Toys ‘R’ Us Australia’s mid-2025 collapse, releasing almost USD 30 million in sales that competitors quickly absorbed. Rising regulatory costs also shift share toward large incumbents because fines such as the ACCC’s recent USD 49,500 button-battery penalties weigh more heavily on small importers. At the same time, platform retailers face closer oversight, which is likely to concentrate compliant sellers and increase bargaining power for established brands.

 

Sustainability rules offer another competitive lever. Early movers redesign packaging to satisfy APCO’s eco-modulation fees taking effect from FY27, positioning themselves for potential cost advantages and stronger consumer trust. Strategic priorities across the leader group include licensing acquisitions, connected-play technology, and direct-to-consumer launches that capitalize on growing adult collector demand while preserving scale efficiencies in core children’s segments.

Australia Toys And Games Industry Leaders

  1. The LEGO Group

  2. Mattel Inc.

  3. Hasbro Inc.

  4. Moose Toys

  5. Spin Master Corp.

  6. *Disclaimer: Major Players sorted in no particular order
Australia Toys and Games Market Concentration
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Recent Industry Developments

  • March 2025: Mattel acquired the global licensing rights to produce DC-themed action figures and collectibles, including in Australia, with shipments beginning H2 2026
  • February 2025: Hasbro unveiled “Playing to Win,” a strategic plan to reach 750 million consumers by 2027 while securing USD 1 billion in operational savings
  • August 2024: Moose Toys introduced Tile Town, extending its portfolio into a new modular construction segment that targets both children and adult hobbyists

Table of Contents for Australia Toys And Games Industry Report

1. Introduction

  • 1.1 Study Assumptions & Market Definition
  • 1.2 Scope of the Study

2. Research Methodology

3. Executive Summary

4. Market Landscape

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rising Disposable Income And Gifting Culture
    • 4.2.2 Expansion Of Licensed Merchandise Franchises
    • 4.2.3 Growth In E-Commerce And Omnichannel Retail
    • 4.2.4 Increasing Demand For Educational And Stem Toys
    • 4.2.5 Government Funding For Early-Childhood Stem Programs
    • 4.2.6 Adult Collectible And Hobby Community Expansion
  • 4.3 Market Restraints
    • 4.3.1 Competition From Digital Entertainment And Screen Time
    • 4.3.2 Rising Safety Certification And Compliance Costs
    • 4.3.3 Price Sensitivity Amid Economic Uncertainties
    • 4.3.4 Sustainability Scrutiny And Packaging-Waste Regulations
  • 4.4 Value / Supply-Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Suppliers
    • 4.7.3 Bargaining Power of Buyers
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Competitive Rivalry

5. Market Size & Growth Forecasts

  • 5.1 By Product Type
    • 5.1.1 Action Figures and Figurines
    • 5.1.2 Dolls and Plush
    • 5.1.3 Construction and Building Sets
    • 5.1.4 Games and Puzzles
    • 5.1.5 Outdoor and Sports Toys
    • 5.1.6 Vehicles and Remote Control
    • 5.1.7 Educational and STEM Toys
    • 5.1.8 Video-Game Hardware and Software
    • 5.1.9 Others
  • 5.2 By Age Group
    • 5.2.1 0-3 Years
    • 5.2.2 3-8 Years
    • 5.2.3 8-12 Years
    • 5.2.4 12-18 Years
    • 5.2.5 Adults and Hobby Collectors
  • 5.3 By Distribution Channel
    • 5.3.1 Specialty Toy Stores
    • 5.3.2 Online Retail
    • 5.3.3 Department and Discount Stores
    • 5.3.4 Supermarkets and Hypermarkets
    • 5.3.5 Others
  • 5.4 By Geography
    • 5.4.1 New South Wales
    • 5.4.2 Victoria
    • 5.4.3 Queensland
    • 5.4.4 Western Australia
    • 5.4.5 South Australia
    • 5.4.6 Tasmania
    • 5.4.7 Australian Capital Territory
    • 5.4.8 Northern Territory

6. Competitive Landscape

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products & Services, and Recent Developments)
    • 6.4.1 Hasbro Inc.
    • 6.4.2 Mattel Inc.
    • 6.4.3 The LEGO Group
    • 6.4.4 Moose Toys
    • 6.4.5 Funko Inc.
    • 6.4.6 Spin Master Corp.
    • 6.4.7 Bandai Namco Holdings
    • 6.4.8 VTech Holdings Ltd
    • 6.4.9 Games Workshop Group PLC
    • 6.4.10 Nintendo Co., Ltd.
    • 6.4.11 Jakks Pacific
    • 6.4.12 Microsoft Corp. (Xbox Division)
    • 6.4.13 JB Hi-Fi Group (Zing Pop Culture)
    • 6.4.14 Kogan.com Ltd
    • 6.4.15 Target Australia Pty Ltd
    • 6.4.16 Big W (Woolworths Group)
    • 6.4.17 Best & Less
    • 6.4.18 Baby Bunting Group
    • 6.4.19 EB Games Australia
    • 6.4.20 The Reject Shop
    • 6.4.21 MGA Entertainment
    • 6.4.22 Toyworld

7. Market Opportunities & Future Outlook

  • 7.1 White-space & unmet-need assessment
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Australia Toys And Games Market Report Scope

Toys and games are the tools of play. They play an important role in social life and have never been restricted to children.

The Australian toys and games market is segmented into type and distribution channel. By type, the market is segmented into card games, construction sets and models, dolls and stuffed toys, plastic toys, puzzles, toys for toddlers and kids, and video game consoles. By distribution channel, the market is segmented into online and offline.

The report offers market size and forecast for the Australian toys and games market in value (USD) for all the above segments.

By Product Type
Action Figures and Figurines
Dolls and Plush
Construction and Building Sets
Games and Puzzles
Outdoor and Sports Toys
Vehicles and Remote Control
Educational and STEM Toys
Video-Game Hardware and Software
Others
By Age Group
0-3 Years
3-8 Years
8-12 Years
12-18 Years
Adults and Hobby Collectors
By Distribution Channel
Specialty Toy Stores
Online Retail
Department and Discount Stores
Supermarkets and Hypermarkets
Others
By Geography
New South Wales
Victoria
Queensland
Western Australia
South Australia
Tasmania
Australian Capital Territory
Northern Territory
By Product Type Action Figures and Figurines
Dolls and Plush
Construction and Building Sets
Games and Puzzles
Outdoor and Sports Toys
Vehicles and Remote Control
Educational and STEM Toys
Video-Game Hardware and Software
Others
By Age Group 0-3 Years
3-8 Years
8-12 Years
12-18 Years
Adults and Hobby Collectors
By Distribution Channel Specialty Toy Stores
Online Retail
Department and Discount Stores
Supermarkets and Hypermarkets
Others
By Geography New South Wales
Victoria
Queensland
Western Australia
South Australia
Tasmania
Australian Capital Territory
Northern Territory
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Key Questions Answered in the Report

What is the current size of the Australia toys market?

The Australia toys market size stands at USD 1.43 billion in 2025 and is expected to climb to USD 1.68 billion by 2030 at a 3.2% CAGR.

Which product segment is growing fastest?

Educational and STEM Toys are expanding at a 5.36% CAGR to 2030, driven by STEM policy support and parental demand for developmental play.

How important is e-commerce to toy sales in Australia?

Online Retail already represents 35.61% of the category revenue in 2024 and is forecast to grow at 4.98% CAGR, making it the pivotal channel for future expansion.

Which state offers the highest growth potential?

Queensland is projected to deliver a 6.23% CAGR by 2030 as lifestyle-driven migration fuels household formation and toy spending.

How are safety regulations affecting manufacturers?

Stringent ACCC enforcement and new infant-toy standards increase compliance costs, favoring large players with established testing infrastructure.

What opportunities exist in the adult collector space?

Collectors contribute an expanding premium segment, and limited-edition releases targeting over-18 buyers offer high margins with relatively low volume risk.

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