Toys And Games Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Toys and Games Market Report Segments the Industry by Product Type (Traditional Toys and Games and Video Games), by Mode of Operation (Manual and Electric/Battery Operated), by Age Group (Infant and Toddler, and More), by Category (Mass and Premium), by Distribution Channel (Offline Stores and Online Stores), and by Geography (North America, Europe, and More). The Market Forecasts are Provided in Terms of Value (USD).

Toys And Games Market Size and Share

Toys And Games Market (2025 - 2030)
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Compare market size and growth of Toys And Games Market with other markets in Consumer Goods and Services Industry

Toys And Games Market Analysis by Mordor Intelligence

The global toys and games market, valued at USD 290.31 billion in 2025, is expected to reach USD 324.76 billion by 2030, growing at a CAGR of 2.27%. Millennials and Generation Z, with their substantial purchasing power, are propelling the market's growth. The action figures and accessories segment thrives, buoyed by a consistent influx of captivating movie and cartoon releases. As children immerse themselves in social media and online gaming, the market witnesses further expansion. Adult collectors and premium product categories continue to enjoy steadfast demand. Today's parents prioritize toys that entertain and bolster cognitive skills, creativity, and learning. There's a pronounced global appetite for educational toys and games, emphasizing problem-solving and skill development. Given these diverse growth drivers, the toys and games market is set for sustained expansion, bridging both traditional and digital domains. Digital connectivity has redefined play, turning it into a communal experience. Online multiplayer games and interactive digital toys are cultivating global communities. Moreover, a rising trend sees adult consumers, often motivated by nostalgia and stress relief, further broadening the market. Manufacturers are keenly responding, crafting products tailored to this expanding demographic.

Key Report Takeaways

  • By product type, video games led with 66.58% of toys and games market share in 2024, and are expected to grow at a CAGR of 2.77% through 2030.
  • By mode of operation, electric and battery-operated items accounted for 76.47% of the toys and games market size in 2024 and are pacing at a 3.04% CAGR. 
  • By age group, collectors and adults aged above 18 years held 38.58% revenue share in 2024; the children/teenagers (2-18-year) cohort posts the fastest 3.45% CAGR to 2030. 
  • By category, mass-market ranges commanded 68.37% of the toys and games market size in 2024, whereas premium lines are forecast to climb at a 3.89% CAGR. 
  • By distribution channel, online stores captured 58.47% of the toys and games market share in 2024 and will grow at a 4.27% CAGR through 2030. 
  • By geography, Asia-Pacific contributed 34.24% revenue in 2024 and is the fastest region with a 4.65% CAGR forecast.

Segment Analysis

By Product Type: Video Games Dominate Traditional Categories

Video games dominate the toys and games market with a 66.58% share in 2024, showcasing the industry's digital transformation. This supremacy is driven by video games' capacity to deliver continuous content updates, social connectivity, and personalized experiences, while generating recurring revenue through downloadable content and subscription services. The segment is expected to grow at a CAGR of 2.77% through 2030, supported by cloud gaming adoption, cross-platform compatibility, and integration with virtual and augmented reality technologies.

Traditional toys and games continue to thrive in the market. Limited-edition die-cast cars, for instance, highlight their intricate craftsmanship, drawing in adult collectors and hobbyists. Meanwhile, games and puzzles, bolstered by social media and family involvement, see rising popularity. This is evident in construction sets like LEGO and timeless classics such as Hasbro’s Jenga, both of which promote creativity and social bonding. The traditional segment's enduring strength is largely attributed to its premium positioning and the allure of the adult collector market, fueled by nostalgia and a growing trend towards collectibles.

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By Mode of Operation: Electric Dominance Reflects Tech Integration

Electric and battery-operated toys dominate the market with a 76.47% share in 2024 and are expected to grow at a 3.04% CAGR through 2030, driven by consumer demand for interactive play experiences. These toys effectively integrate sensors, connectivity features, and artificial intelligence to adapt to user behavior and deliver personalized interactions. The integration of IoT connectivity and voice recognition enables premium pricing, while creating opportunities for continuous engagement through software updates and content expansion. This technological advancement has expanded beyond traditional electronic toys to include motorized construction sets, interactive dolls, and autonomous vehicles.

While manual toys hold a smaller market share, they maintain their significance through premium craftsmanship, educational value, and sustainability appeals. These products achieve higher margins through artisanal manufacturing, organic materials, and limited production runs, creating exclusivity and collectible value. The manual segment benefits from increasing concerns about screen time and parents' preference for tactile, imaginative play experiences that develop motor skills without digital dependency. Manufacturers focus on sustainable materials and traditional craftsmanship, positioning manual toys as premium alternatives to electronic products for consumers seeking authentic and environmentally responsible options.

By Age Group: Adult And Collectors Drive Premium Growth

Adult collectors and enthusiasts above 18 years dominate the market with a 38.58% share in 2024, demonstrating the industry's successful expansion beyond traditional child demographics. This segment particularly values limited edition releases, detailed craftsmanship, and products connected to nostalgic entertainment franchises, enabling premium pricing strategies. Meanwhile, children and teenagers aged 2-18 years exhibit the highest growth rate at 3.45% CAGR through 2030, driven by educational toy demand and technology integration.

The infant and toddler segment below 2 years emphasizes sensory development and safety compliance, requiring specialized materials and design considerations that create market entry barriers. The industry has evolved to create family-oriented products and multi-generational play experiences that appeal across age groups, allowing manufacturers to maximize value across demographic segments while meeting specific needs, from educational toys for children to collectibles for adults.

Toys And Games Market: Market Share by Age Group
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Note: Segment shares of all individual segments available upon report purchase

By Category: Premium Segment Outpaces Mass Market

Mass market toys dominate with a 68.37% market share by leveraging broad distribution networks, competitive pricing, and efficient manufacturing processes to serve price-sensitive consumers through volume-driven retail channels. The segment's success relies on strategic licensing partnerships with entertainment properties and sophisticated supply chain management to maintain quality standards while optimizing costs. However, increasing competition from private label products and direct-to-consumer brands has prompted mass market manufacturers to incorporate premium design elements and sustainable materials to defend their market position.

Premium toys, while holding a smaller market share, are projected to grow at a 3.89% CAGR through 2030, outperforming the mass market segment through superior craftsmanship, limited availability, and strong appeal to adult collectors. These manufacturers capitalize on direct-to-consumer sales channels to maintain higher margins and foster brand loyalty through personalized experiences and exclusive access to limited edition products. In advanced regions, rising spending power is driving consumers to seek out unique experiences, eco-friendly materials, and exclusive designs, all of which offer a sense of prestige and collectible allure.

By Distribution Channel: Online Transformation Accelerates

Online stores dominate the toy retail market with a 58.47% share in 2024 and projected 4.27% CAGR through 2030, driven by their ability to offer extensive product selections, competitive pricing, and convenient shopping experiences. The e-commerce platforms and direct-to-consumer strategies enable manufacturers to achieve higher margins through direct sales while collecting consumer data for product development and targeted marketing, particularly benefiting specialty and collectible products that face limited physical shelf space in traditional retail.

Offline stores maintain their market position by delivering unique tactile experiences, immediate product availability, and social shopping opportunities, complemented by experiential elements such as play areas, demonstration zones, and interactive displays. Physical retailers are adapting through omnichannel strategies that combine online convenience with in-store services, while specialty toy stores differentiate themselves through expert product curation, personalized customer service, and community events that build customer loyalty and support premium pricing strategies.

Geography Analysis

Asia-Pacific dominates the global toy market with a 34.24% share in 2024 and is expected to grow at the highest CAGR of 4.65% through 2030. This growth is primarily driven by rapid urbanization, technological innovation, and supportive government policies promoting domestic manufacturing capabilities. China's dual role as the world's largest toy manufacturer and a significant consumer market creates unique market dynamics, while Southeast Asia emerges as a vital growth engine for the industry.

North America maintains its position as the world's largest toy consumer market, with Los Angeles established as the global hub for toy design and corporate headquarters. The region's market strength is underpinned by robust intellectual property protection, advanced retail infrastructure, and high consumer spending power, enabling the growth of premium product categories and the rapid adoption of technological innovations.

The European toy market exhibits moderate growth characterized by premiumization trends and the integration of artificial intelligence in products. The region's stringent safety regulations and sustainability initiatives create competitive advantages for compliant manufacturers while establishing higher entry barriers. European consumers show a marked preference for educational and STEM toys, reflecting the region's focus on learning-oriented products.

Toys And Games Market CAGR (%), Growth Rate by Region
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Competitive Landscape

The toys and games market exhibits moderate fragmentation, with both established corporations and specialized companies gaining market share through distinct positioning. Companies like Mattel Inc., Hasbro Inc., and Spin Master Corp.among others, maintain market leadership through their global presence, intellectual property portfolios, and established retail networks. Smaller companies achieve success by emphasizing innovation, specializing in specific categories, and implementing direct-to-consumer strategies that bypass traditional distribution channels.

The market structure encompasses various consumer segments, ranging from mass-market children's toys to premium adult collectibles. Each segment requires specific expertise in design, manufacturing, distribution, and marketing. This fragmentation creates entry opportunities, particularly in emerging categories such as AI-enabled toys and sustainable products, where established companies face adaptation challenges to meet changing consumer preferences.

Companies differentiate themselves through intellectual property licensing, technology integration, and sustainability initiatives. Strategic partnerships play an essential role in market expansion, as evidenced by Cobi's partnership with Hobbycraft in September 2024, which initiated with a soft launch of Cobi's core products.

Toys And Games Industry Leaders

  1. Mattel Inc.

  2. Hasbro, Inc

  3. Funskool India Ltd.

  4. TOMY Company, Ltd.

  5. Spin Master Corp.

  6. *Disclaimer: Major Players sorted in no particular order
Toys And Games Market Concentration
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Recent Industry Developments

  • May 2025: Funskool introduced a new range of toys and games focused on child development and creative learning across its Giggles, Handycrafts, Play & Learn and Fundough lines.
  • March 2025: VTech unveiled an expanded line of baby, infant, toddler, and preschool interactive products at Toy Fair 2025.
  • February 2025: Jazwares launched BLDR, a construction brand with licensed sets spanning Squishmallows, Hello Kitty and Friends and anime titles such as Chainsaw Man and Jujutsu Kaisen.

Table of Contents for Toys And Games Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Hardware Innovation and Advanced Video Gaming Devices
    • 4.2.2 Rising Popularity of Construction Toys
    • 4.2.3 Health and Outdoor Play Awareness
    • 4.2.4 Technological Integration with Traditional Toys
    • 4.2.5 Sustainability and Eco-Friendly Materials
    • 4.2.6 Growth of 3D Games and Graphics
  • 4.3 Market Restraints
    • 4.3.1 Intense Competition from Digital and Screen-Based Entertainment
    • 4.3.2 Supply Chain Disruptions and Raw Material Shortages
    • 4.3.3 Rising Competition from Educational Apps and E-Learning Tools
    • 4.3.4 Stringent Regulatory and Safety Standards
  • 4.4 Consumer Behaviour Analysis
  • 4.5 Regulatory Outlook
  • 4.6 Porter's Five Forces Analysis
    • 4.6.1 Bargaining Power of Suppliers
    • 4.6.2 Bargaining Power of Buyers
    • 4.6.3 Threat of New Entrants
    • 4.6.4 Threat of Substitutes
    • 4.6.5 Degree of Competition

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Product Type
    • 5.1.1 Traditional Toys and Games
    • 5.1.1.1 Action Figures and Accessories
    • 5.1.1.2 Construction
    • 5.1.1.3 Dolls and Accessories
    • 5.1.1.4 Games and Puzzels
    • 5.1.1.5 Model Vehicles
    • 5.1.1.6 Other Product Types
    • 5.1.2 Video Games
  • 5.2 By Mode of Operation
    • 5.2.1 Manual
    • 5.2.2 Electric/Battery Operated
  • 5.3 By Age Group
    • 5.3.1 Infant and Toddler (Below 2 Years)
    • 5.3.2 Children/Teenager (2-18 Years)
    • 5.3.3 Collectors and Adult (Above 18 Years)
  • 5.4 By Category
    • 5.4.1 Mass
    • 5.4.2 Premium
  • 5.5 By Distribution Channel
    • 5.5.1 Offline Stores
    • 5.5.2 Online Stores
  • 5.6 By Geography
    • 5.6.1 North America
    • 5.6.1.1 United States
    • 5.6.1.2 Canada
    • 5.6.1.3 Mexico
    • 5.6.1.4 Rest of North America
    • 5.6.2 Europe
    • 5.6.2.1 Germany
    • 5.6.2.2 United Kingdom
    • 5.6.2.3 Italy
    • 5.6.2.4 France
    • 5.6.2.5 Spain
    • 5.6.2.6 Netherlands
    • 5.6.2.7 Poland
    • 5.6.2.8 Belgium
    • 5.6.2.9 Sweden
    • 5.6.2.10 Rest of Europe
    • 5.6.3 Asia-Pacific
    • 5.6.3.1 China
    • 5.6.3.2 India
    • 5.6.3.3 Japan
    • 5.6.3.4 Australia
    • 5.6.3.5 Indonesia
    • 5.6.3.6 South Korea
    • 5.6.3.7 Thailand
    • 5.6.3.8 Singapore
    • 5.6.3.9 Rest of Asia-Pacific
    • 5.6.4 South America
    • 5.6.4.1 Brazil
    • 5.6.4.2 Argentina
    • 5.6.4.3 Colombia
    • 5.6.4.4 Chile
    • 5.6.4.5 Peru
    • 5.6.4.6 Rest of South America
    • 5.6.5 Middle East and Africa
    • 5.6.5.1 South Africa
    • 5.6.5.2 Saudi Arabia
    • 5.6.5.3 United Arab Emirates
    • 5.6.5.4 Nigeria
    • 5.6.5.5 Egypt
    • 5.6.5.6 Morocco
    • 5.6.5.7 Turkey
    • 5.6.5.8 Rest of Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (Includes Global-level Overview, Market-level Overview, Core Segments, Financials, Strategic Info, Market Rank/Share, Products and Services, Recent Developments)
    • 6.4.1 Mattel Inc.
    • 6.4.2 Hasbro Inc.
    • 6.4.3 Funskool India Ltd.
    • 6.4.4 TOMY Company, Ltd.
    • 6.4.5 Spin Master Corp.
    • 6.4.6 Bandai Namco Holdings Inc.
    • 6.4.7 MGA Entertainment Inc.
    • 6.4.8 Funko Inc.
    • 6.4.9 VTech Holdings Ltd.
    • 6.4.10 Ravensburger AG
    • 6.4.11 Simba-Dickie Group
    • 6.4.12 Playmobil (Geobra Brandstatter)
    • 6.4.13 Moose Toys
    • 6.4.14 Jazwares LLC
    • 6.4.15 Jakks Pacific Inc.
    • 6.4.16 Clementoni S.p.A.
    • 6.4.17 Melissa & Doug LLC
    • 6.4.18 LeapFrog Enterprises Inc.
    • 6.4.19 ZURU Ltd.
    • 6.4.20 Basic Fun! Inc.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

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Global Toys And Games Market Report Scope

Toys and games are tools of play that hold an important part in social life. These products are mainly intended for use by children, though they have also been marketed to adults under certain circumstances. The market studied is segmented by product type, distribution channel, and geography. Based on product type, the market is segmented into games and puzzles, video games, construction toys, dolls and accessories, outdoor and sports toys, and other product types. Based on the distribution channel, the market is segmented into offline channels and online channels. Based on geography, the market is segmented into North America, Europe, Asia-Pacific, South America, and Middle East and Africa. For each segment, the market sizing and forecasts have been done on the basis of value (in USD million).

By Product Type Traditional Toys and Games Action Figures and Accessories
Construction
Dolls and Accessories
Games and Puzzels
Model Vehicles
Other Product Types
Video Games
By Mode of Operation Manual
Electric/Battery Operated
By Age Group Infant and Toddler (Below 2 Years)
Children/Teenager (2-18 Years)
Collectors and Adult (Above 18 Years)
By Category Mass
Premium
By Distribution Channel Offline Stores
Online Stores
By Geography North America United States
Canada
Mexico
Rest of North America
Europe Germany
United Kingdom
Italy
France
Spain
Netherlands
Poland
Belgium
Sweden
Rest of Europe
Asia-Pacific China
India
Japan
Australia
Indonesia
South Korea
Thailand
Singapore
Rest of Asia-Pacific
South America Brazil
Argentina
Colombia
Chile
Peru
Rest of South America
Middle East and Africa South Africa
Saudi Arabia
United Arab Emirates
Nigeria
Egypt
Morocco
Turkey
Rest of Middle East and Africa
By Product Type
Traditional Toys and Games Action Figures and Accessories
Construction
Dolls and Accessories
Games and Puzzels
Model Vehicles
Other Product Types
Video Games
By Mode of Operation
Manual
Electric/Battery Operated
By Age Group
Infant and Toddler (Below 2 Years)
Children/Teenager (2-18 Years)
Collectors and Adult (Above 18 Years)
By Category
Mass
Premium
By Distribution Channel
Offline Stores
Online Stores
By Geography
North America United States
Canada
Mexico
Rest of North America
Europe Germany
United Kingdom
Italy
France
Spain
Netherlands
Poland
Belgium
Sweden
Rest of Europe
Asia-Pacific China
India
Japan
Australia
Indonesia
South Korea
Thailand
Singapore
Rest of Asia-Pacific
South America Brazil
Argentina
Colombia
Chile
Peru
Rest of South America
Middle East and Africa South Africa
Saudi Arabia
United Arab Emirates
Nigeria
Egypt
Morocco
Turkey
Rest of Middle East and Africa
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Key Questions Answered in the Report

What is the current size of the toys and games market?

The toys and games market stands at USD 290.31 billion in 2025 and is projected to reach USD 324.76 billion by 2030.

Which product category holds the largest revenue share?

Video games dominate with 66.58% of toys and games market share in 2024.

How fast is the online channel growing?

Online stores are forecast to grow at a 4.27% CAGR through 2030, outpacing offline formats.

Which region is projected to grow the fastest?

Asia-Pacific leads with a 4.65% CAGR to 2030, driven by rising disposable income and supportive manufacturing policies.

How are companies addressing sustainability concerns?

Leading brands shift to recycled or plant-based plastics, adopt carbon-neutral facilities and introduce minimal packaging designs to satisfy eco-conscious consumers.

Page last updated on: July 9, 2025

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