North America Gaming Hardware And Accessories Market Size and Share

North America Gaming Hardware And Accessories Market Summary
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North America Gaming Hardware And Accessories Market Analysis by Mordor Intelligence

The North America Gaming Hardware And Accessories Market size is estimated at USD 28.45 billion in 2025, and is expected to reach USD 48.60 billion by 2030, at a CAGR of 11.32% during the forecast period (2025-2030).

Strong demand for next-generation consoles, professional-grade peripherals and virtual-reality systems is sustaining double-digit growth even as supply constraints for GPUs and memory linger. The United States commands the lion’s share of spending, while Canada is expanding faster on the back of large esports infrastructure builds and targeted provincial incentives. Component vendors are adapting to semiconductor shortages by reallocating limited high-performance chips among gaming, data-center and AI clients. At the same time, wireless connectivity has shifted from a premium feature to an expectation, supporting cross-device ecosystems that boost attach rates for accessories.

Key Report Takeaways

  • By product category, Gaming PCs led with 45.20% of the North American gaming hardware market share in 2024, whereas Virtual Reality Devices are projected to grow at a 19.29% CAGR to 2030.
  • By component, Peripherals & Accessories accounted for 55% share of the North American gaming hardware market size in 2024 and are forecast to expand at 9.8% CAGR through 2030.
  • By connectivity, wireless technologies captured 62% revenue share in 2024 and will advance at an 11.1% CAGR over the forecast period.
  • By end user, casual gamers held 69% of 2024 spending, while the professional and competitive cohort is set to grow at 13.6% CAGR to 2030.
  • By geography, the United States contributed 92.18% of 2024 revenue; Canada is the fastest-growing country at 15.43% CAGR during 2025-2030.

Segment Analysis

By Product Type: VR Devices Accelerate While Gaming PCs Retain Scale

The North American gaming hardware market size for product categories shows Gaming PCs commanding USD 11.5 billion revenue in 2024, equal to 45.20% of total spending mordorintelligence.com. Revenue in this segment is expanding at a mid-single-digit pace as enthusiasts chase ATX-based towers that promise easier GPU swaps. Dell’s 2025 Area-51 revival features RTX 50-series graphics and top-bin Intel processors, validating demand for uncompromised performance among PC gamers delltechnologies.com. OEMs improve gross margins by offering factory overclock options that command triple-digit price uplifts relative to base SKUs. The integration of Wi-Fi 7 chipsets and PCIe 5.0 storage across mid-range builds also sustains higher average selling prices, supporting the broader North American gaming hardware market despite unit volatility.

Virtual Reality Devices contribute a smaller base today but are forecast to post a 19.29% CAGR to 2030, adding nearly USD 5 billion incremental revenue in that window mordorintelligence.com. The steep trajectory ties to falling headset prices, improved comfort profiles and first-party platform support from Meta and Apple. System requirements for VR titles differ from traditional setups, pushing users toward balanced CPU-GPU builds and high-bandwidth USB-C display outputs. Content bundling strategies, such as six-month subscriptions to VR fitness apps, sweeten the value proposition and help headsets cross into lifestyle expenditure. The influx of AAA hybrid titles that work in both flat-screen and VR modes reduces the perception of platform risk, further widening the addressable base within the North American gaming hardware market.

North America Gaming Hardware And Accessories Market: Market Share by Product Type
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By Component: Peripherals Sustain Recurring Cash Flows

Peripherals & Accessories generated 55% of total revenue in 2024, equal to USD 14 billion of the North American gaming hardware market size logitech.com. Short replacement windows, fashion-driven colorways and frequent esports endorsements underpin a 9.8% CAGR outlook to 2030. Logitech’s 7% year-over-year revenue gain to USD 300.5 million in Q2 FY 2025 demonstrates resilience even during semiconductor crunches because accessories rely on less complex chipsets logitech.com. Portfolio breadth now spans low-latency wireless mice, hot-swappable keyboards and tournament-spec headsets, each commanding premium price points. This repeat-purchase behavior buffers the North American gaming hardware market from cyclical console and PC sales.

Core hardware systems—consoles, desktops and laptops—grow more slowly at 8.7% CAGR as longer product generations and supply shortages constrain volume. Vendors mitigate by launching mid-cycle “Pro” refreshes that reprice the stack upward. Strategic component commonality across models simplifies inventory management, achieving cost savings that offset higher silicon prices. Close alliances with semiconductor foundries secure wafer starts for critical chipsets, ensuring that flagship SKUs reach store shelves during peak demand windows. These tactics stabilize revenue streams even when the peripherals segment leads expansion.

By Connectivity Technology: Wireless Becomes the New Baseline

Wireless solutions held 62% revenue in 2024, translating to USD 15.8 billion of the North American gaming hardware market share as demand for clutter-free setups surged logitech.com. Wi-Fi 6/7 routers, 2.4 GHz low-latency dongles and Bluetooth LE Audio packets narrow the performance gap with wired connections to single-digit milliseconds, satisfying esports tolerance thresholds. Premium gear uses adaptive frequency hopping to avoid crowded channels, ensuring stable input registration at competitive frame rates. Consequently, wireless peripherals often retail 25–40% higher than their wired counterparts, lifting blended margins across the ecosystem.

Wired devices still resonate among budget buyers and LAN-center operators who favor deterministic latencies and simpler maintenance. Manufacturers protecting this segment introduce braided, ultra-flexible cables that mimic wireless drag profiles. Meanwhile, firmware-upgradable receivers future-proof current purchases for upcoming standards, which elongates product life and indirectly supports sustainable consumption goals. The dual-track approach positions connectivity as a choice rather than a compromise within the North American gaming hardware market.

North America Gaming Hardware And Accessories Market: Market Share by Connectivity Tech
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By End User: Professionals Spark Hardware Arms Race

Casual gamers accounted for 69% of 2024 expenditure, equal to USD 17.6 billion of the North American gaming hardware market size. Their purchases concentrate in all-in-one consoles and mid-range headsets that balance price with experience quality. Family-oriented cloud bundles lower the barrier to entry, but they also create pull-through demand for licensed controllers featuring cartoon franchises or sports teams. Casual segment growth mellows toward mid-single-digits as saturation rises, yet absolute spend remains crucial to volume economies of scale.

Professional and competitive gamers, though smaller in headcount, exhibit outsized wallet share and are projected to expand at 13.6% CAGR through 2030. Tournament circuits reward marginal gains in click latency or display response, inspiring an arms race in optical switches, 360 Hz monitors and sub-25 g ultralight mice. Logitech’s ASTRO A40 Tournament Ready headset refresh in June 2024 underscores the commercial logic: pro-grade specs trickle into mainstream demand once influencer streamers validate real-world gains logitech.com [2] Logitech International, “Q2 FY 2025 Shareholder Letter,” ir.logitech.com . The trickle-down dynamic accelerates technology diffusion across the entire North American gaming hardware market.

Geography Analysis

The United States anchors the North American gaming hardware market with 92.18% revenue share in 2024 as domestic console manufacturing, Silicon Valley engineering talent and Hollywood IP licensing converge to form a robust value chain commerce.gov. Federal incentives worth USD 52.7 billion under the CHIPS Act aim to restore wafer production that fell from 40% of global capacity in 1990 to 12% today, with sixteen new fabs already in the proposal pipeline commerce.gov [3]U.S. Department of Commerce, “CHIPS and Science Act Progress Report,” commerce.gov . Semiconductor self-sufficiency promises to unlock steadier component availability for console and GPU lines, supporting unit sales during peak holiday quarters and reinforcing the long-term dominance of U.S. vendors in the North American gaming hardware market.

Canada, while contributing USD 2 billion in 2024 sales, is charting a 15.43% CAGR to 2030 on the back of supportive tax credits, immigration-friendly labor policies and landmark infrastructure like Toronto’s USD 500 million arena scheduled for completion in 2025 overactivemedia.com [4]OverActive Media, “Toronto Esports Venue Project Overview,” overactivemedia.com . Provincial grants under programs such as Ontario’s Interactive Digital Media Fund lower entry barriers for startups developing VR content and specialized peripherals. Cross-border proximity enables rapid distribution into U.S. e-tail channels, amplifying reach without duplicating logistics footprints. As Canadian events attract international audiences, hardware sponsorship rotations drive brand visibility and incremental demand that circulates capital within the region, thus elevating the broader North American gaming hardware market.

Cross-border trade harmonization under USMCA maintains negligible tariffs on finished gaming devices and most sub-assemblies, preserving cost competitiveness. Joint cybersecurity protocols streamline firmware certification, enabling same-day over-the-air updates across both countries. Government agencies also collaborate on standards for accessibility and digital wellness, nudging OEMs to integrate eye-strain mitigation and parental controls at hardware level. These converging regulatory frameworks shorten product development cycles and strengthen the unified appeal of the North American gaming hardware market to global investors.

Competitive Landscape

Sony leads the console arena after shipping 9.5 million PlayStation 5 units in the 2024 holiday quarter, bringing cumulative sales to 74.9 million since launch sony.com. Its portfolio extension with PS5 Pro positions the brand at multiple price tiers and fuels accessory cross-sales, cementing influence across the North American gaming hardware market. Microsoft’s hardware volume trails yet the company leverages Xbox Game Pass to secure engagement and data for service-led monetization. Nintendo retains a distinct demographic with the evergreen Switch platform, which surpassed PlayStation 2 lifetime U.S. sales in late 2024 nintendo.com.

PC hardware leadership remains contested. Dell’s Alienware doubled down on user-serviceable architectures with the 2025 Area-51 relaunch, aiming to regain share from boutique integrators that have long championed open standards delltechnologies.com. Component suppliers AMD, Intel and Nvidia underpin this tier through rapid cadence of process-node transitions, albeit tempered by wafer allocation toward AI server chips. Peripherals are dominated by Logitech, which posted USD 300.5 million in gaming revenue for Q2 FY 2025, ahead of Razer, Corsair and HyperX logitech.com.

Strategic M&A focuses on filling capability gaps in haptics, low-power wireless ICs and cross-platform software suites. Logitech’s historical acquisitions of Blue Microphones and ASTRO Gaming showcase the playbook, while newcomers pursue defensive patent buys to deter litigation. Semiconductor scarcity shapes go-to-market sequencing: firms with guaranteed chip supply bring products to shelf first, capturing early adopter margins. The CHIPS Act’s guardrails prevent subsidy recipients from materially expanding in countries of concern for a decade, nudging OEMs toward North American or allied fabs nist.gov. Overall, the competitive landscape balances entrenched scale players with nimble specialists, keeping innovation velocity high across the North American gaming hardware market.

North America Gaming Hardware And Accessories Industry Leaders

  1. Sony Group Corp.

  2. Microsoft Corp. (Xbox)

  3. Nintendo Co., Ltd.

  4. Logitech International S.A.

  5. Dell Technologies Inc. (Alienware)

  6. *Disclaimer: Major Players sorted in no particular order
North America Gaming Hardware And Accessories Market Concentration
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Recent Industry Developments

  • March 2025: Dell reintroduced its Alienware Area-51 lineup featuring Intel Core Ultra processors and Nvidia RTX 50-series GPUs, with desktops starting at USD 3,749.99
  • March 2025: Alienware launched the AW2725D 27-inch QD-OLED gaming monitor at USD 549
  • February 2025: Sony recorded 9.5 million PlayStation 5 sales in the 2024 holiday quarter, lifting cumulative units to 74.9 million
  • January 2025: Meta Quest 3S underperformed with app downloads dropping 27% on Christmas Day 2024 versus 2023

Table of Contents for North America Gaming Hardware And Accessories Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Expansion of Professional and Collegiate Esports Infrastructure Across U.S. and Canada
    • 4.2.2 Transition to Next-Gen Consoles (Xbox Series X/S, PS5) Driving Accessory Refresh Cycles
    • 4.2.3 Growth of AAA PC Gaming Titles Requiring High-Performance GPUs in North America
    • 4.2.4 Rising Adoption of VR/AR-Ready Systems Fueled by Meta Quest and Apple Vision Pro Ecosystem
    • 4.2.5 Surge in Direct-to-Consumer Online Accessory Sales via Amazon, Newegg, and Micro Center
    • 4.2.6 Tax Incentives and Subsidies for Semiconductor Manufacturing in the United States (CHIPS Act)
  • 4.3 Market Restraints
    • 4.3.1 Ongoing GPU and Memory Supply Tightness Despite U.S. CHIPS Act Build-Outs
    • 4.3.2 Intensifying Preference for Mobile and Cloud Gaming Curtailing High-End Hardware Spend
    • 4.3.3 Sustainability Pressures and Upcoming E-Waste Regulations Increasing Compliance Costs
    • 4.3.4 Inflation-Led Price Hikes Eroding Discretionary Gaming Budgets
  • 4.4 Supply-Chain Analysis
  • 4.5 Regulatory Outlook
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Forces Analysis
    • 4.7.1 Bargaining Power of Suppliers
    • 4.7.2 Bargaining Power of Buyers
    • 4.7.3 Threat of New Entrants
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Degree of Competition
  • 4.8 Key Considerations to Enter North America
  • 4.9 Investment Analysis

5. MARKET SIZE AND GROWTH FORECASTS (VALUE AND VOLUME)

  • 5.1 By Product Type
    • 5.1.1 Gaming PCs
    • 5.1.2 Gaming Consoles
    • 5.1.3 Gaming Headsets
    • 5.1.3.1 PC Headsets
    • 5.1.3.2 Console Headsets
    • 5.1.4 Gaming Keyboards
    • 5.1.5 Gaming Mice
    • 5.1.6 Gaming Controllers / Joysticks / Gamepads
    • 5.1.7 Virtual Reality Devices
    • 5.1.8 Streaming and Capture Hardware
    • 5.1.9 Other Gaming Accessories
  • 5.2 By Component
    • 5.2.1 Hardware (Core Systems)
    • 5.2.2 Peripherals and Accessories
  • 5.3 By Connectivity Technology
    • 5.3.1 Wired
    • 5.3.2 Wireless (2.4 GHz, Bluetooth, Wi-Fi 6/7)
  • 5.4 By End User
    • 5.4.1 Casual Gamers
    • 5.4.2 Professional and Competitive Gamers
    • 5.4.3 Gaming Cafes and Esports Arenas
    • 5.4.4 Others
  • 5.5 By Country
    • 5.5.1 United States
    • 5.5.2 Canada

6. COMPETITIVE LANDSCAPE

  • 6.1 Strategic Developments
  • 6.2 Vendor Positioning Analysis
  • 6.3 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.3.1 Sony Group Corporation
    • 6.3.2 Microsoft Corporation (Xbox Hardware)
    • 6.3.3 Nintendo Co., Ltd.
    • 6.3.4 Dell Technologies Inc. (Alienware)
    • 6.3.5 HP Inc. (OMEN & HyperX)
    • 6.3.6 Logitech International S.A.
    • 6.3.7 Corsair Gaming, Inc.
    • 6.3.8 Razer Inc.
    • 6.3.9 Turtle Beach Corporation
    • 6.3.10 Nvidia Corporation
    • 6.3.11 Advanced Micro Devices, Inc.
    • 6.3.12 SteelSeries (GN Store Nord A/S)
    • 6.3.13 Cooler Master Technology Inc.
    • 6.3.14 ASUS Computer International (ROG)
    • 6.3.15 Micro-Star International Co., Ltd. (MSI)
    • 6.3.16 Acer Inc. (Predator)
    • 6.3.17 EVGA Corporation
    • 6.3.18 Mad Catz Global Limited
    • 6.3.19 Anker Innovations Technology Co., Ltd.
    • 6.3.20 Redragon (Eastern Times Technology Co., Ltd.)

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-Space and Unmet-Need Assessment
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North America Gaming Hardware And Accessories Market Report Scope

A video game accessory is a distinct piece of hardware required to use a video game console or one that enriches the gaming experience. Gaming hardware accessories comprise all devices besides hardware in a gaming system. The scope of the study focuses on the market analysis of gaming accessories and hardware, and market size encompasses the demand for gaming hardware products and accessories offered by various market players in North America. The study also tracks the key market parameters, underlying growth influencers, and major vendors operating in the industry, which supports market estimations and growth rates over the forecast period.

The North American gaming hardware and accessories market is segmented by product type (gaming PCs, gaming consoles, gaming headsets [PC headsets, console headsets], gaming keyboards, gaming mice, gaming controllers/joysticks/gamepads, virtual reality devices, other gaming accessories), by country (United States, Canada). The report offers market forecasts and size in value (USD) for all the above segments.

By Product Type
Gaming PCs
Gaming Consoles
Gaming Headsets PC Headsets
Console Headsets
Gaming Keyboards
Gaming Mice
Gaming Controllers / Joysticks / Gamepads
Virtual Reality Devices
Streaming and Capture Hardware
Other Gaming Accessories
By Component
Hardware (Core Systems)
Peripherals and Accessories
By Connectivity Technology
Wired
Wireless (2.4 GHz, Bluetooth, Wi-Fi 6/7)
By End User
Casual Gamers
Professional and Competitive Gamers
Gaming Cafes and Esports Arenas
Others
By Country
United States
Canada
By Product Type Gaming PCs
Gaming Consoles
Gaming Headsets PC Headsets
Console Headsets
Gaming Keyboards
Gaming Mice
Gaming Controllers / Joysticks / Gamepads
Virtual Reality Devices
Streaming and Capture Hardware
Other Gaming Accessories
By Component Hardware (Core Systems)
Peripherals and Accessories
By Connectivity Technology Wired
Wireless (2.4 GHz, Bluetooth, Wi-Fi 6/7)
By End User Casual Gamers
Professional and Competitive Gamers
Gaming Cafes and Esports Arenas
Others
By Country United States
Canada
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Key Questions Answered in the Report

What is the current value of the North American gaming hardware market?

The North America Gaming Hardware And Accessories Market size is estimated at USD 28.45 billion in 2025, and is expected to reach USD 48.60 billion by 2030, at a CAGR of 11.32% during the forecast period (2025-2030).

Which country is expanding fastest within the North American gaming hardware market?

Canada is projected to grow at a 15.43% CAGR between 2025 and 2030, outpacing the United States.

Which product segment shows the highest forecast growth?

Virtual Reality Devices are expected to grow at 19.29% CAGR, driven by next-gen headsets from Meta and Apple.

How significant are peripherals in overall spending?

Peripherals & Accessories represent 55% of 2024 revenue and maintain the strongest recurring sales patterns.

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