Metaverse In Gaming Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Metaverse In Gaming Market report segments the industry into By Component (Hardware, Software), By Technology (AR & VR, MR, Blockchain, Artificial Intelligence (AI), Other Technologies), By End Users (Action, Adventure, Role-Playing Games (RPGs), Simulation, Sports and Racing, Other End Users), and By Geography (North America, Europe, Asia, Australia and New Zealand, Latin America, Middle East and Africa).

Metaverse In Gaming Market Size

Compare market size and growth of Metaverse In Gaming Market with other markets in Technology, Media and Telecom Industry

Metaverse In Gaming Market Analysis

The Metaverse In Gaming Market size is estimated at USD 25.67 billion in 2025, and is expected to reach USD 137.96 billion by 2030, at a CAGR of 40.02% during the forecast period (2025-2030).

The pandemic has accelerated the evolution of the internet, ushering in the era of the metaverse, where cyberspace has transformed into an interactive 3D realm. Users are broadening their social circles while indulging in leisure activities within the metaverse. Furthermore, as more users engage in live game streaming within this virtual realm, gaming companies are poised to deepen their foothold and set ambitious expansion targets in these digital domains.

  • Gamers are increasingly gravitating towards immersive environments, seeking real-time interactions with both virtual landscapes and fellow players. The advancements in VR and AR technologies amplify the immersive experience, broadening the appeal of games to a diverse audience.
  • For example, in August 2024, The Sandbox announced a groundbreaking partnership with SSC Napoli, the renowned Italian football club. This marks the club's inaugural foray into the metaverse. Through this collaboration, fans globally can forge memories with the club, its players, and other supporters. SSC Napoli is set to debut its virtual pop-up, the "SSC Napoli Official Metaverse Store," across various user-generated experiences on The Sandbox platform, offering fans innovative games and experiences.
  • The rise of metaverse gaming is bolstered by the surge in mobile gaming and the proliferation of high-speed internet. The metaverse enhances the digital landscape, allowing users to immerse themselves in gaming, conduct transactions, network, socialize, trade virtual assets, consume digital content, and participate in virtual events. 
  • However, the gaming metaverse faces challenges: high equipment costs, its nascent development stage, hesitance to invest in unproven technologies, local regulatory hurdles, concerns over environmental impact, and privacy dilemmas.

Metaverse In Gaming Industry Overview

Several players populate this highly competitive market. Key industry players are leveraging strategic alliances, product development, expansion, and partnerships to maintain their competitive edge.

For example, in March 2024, Sumitomo Corporation tapped into the metaverse, launching content on the U.S. platform ROBLOX. The metaverse allows users worldwide to simultaneously inhabit a shared three-dimensional space, navigating it through their avatars. This unique feature transcends national borders, languages, and physical limitations, positioning the metaverse as a future hub where consumers are likely to linger longer.

Metaverse In Gaming Market Leaders

  1. Meta Platforms Inc.

  2. Microsoft Corporation

  3. NVIDIA Corporation

  4. Epic Games Inc.

  5. Unity Technologies

  6. *Disclaimer: Major Players sorted in no particular order
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Metaverse In Gaming Market News

  • November 2024: Samsung unveiled its mobile cloud gaming platform, Gaming Hub. This platform enables users to play full-fledged Android-native games on all Galaxy devices without the need for downloads, effectively bridging the hardware performance gap between devices.
  • April 2024: Samsung, the tech behemoth from South Korea, has been cautiously navigating the Web3 landscape, ensuring its vast user base remains shielded from the whims of volatile digital assets. In a notable move, Samsung forged a partnership with the metaverse game, Wilder World. As part of this collaboration, Wilder World will bestow NFT rewards upon fifteen fortunate customers of Samsung's premium Web3 TV bundle. For Wilder World, this partnership paves the way to penetrate millions of households via Samsung's smart TVs.

Metaverse In Gaming Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Value Chain Analysis
  • 4.3 Industry Attractiveness - Porter's Five Force Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Buyers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitutes
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of Macroeconomic Factors on the Market

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Rapid Adoption of Virtual and Augmented Reality Technologies
    • 5.1.2 The expansion of high-speed internet connection
  • 5.2 Market Restraints
    • 5.2.1 Expensive equipment cost

6. MARKET SEGMENTATION

  • 6.1 By Component
    • 6.1.1 Hardware
    • 6.1.1.1 VR Headset
    • 6.1.1.2 AR Headset
    • 6.1.1.3 MR Headset
    • 6.1.1.4 Other Hardwares
    • 6.1.2 Software
  • 6.2 By Technology
    • 6.2.1 AR & VR
    • 6.2.2 MR
    • 6.2.3 Blockchain
    • 6.2.4 Artificial Intelligence (AI)
    • 6.2.5 Other Technologies
  • 6.3 By End users
    • 6.3.1 Action
    • 6.3.2 Adventure
    • 6.3.3 Role-playing Games (RPGs)
    • 6.3.4 Simulation
    • 6.3.5 Sports and Racing
    • 6.3.6 Other End Users
  • 6.4 By Geography***
    • 6.4.1 North America
    • 6.4.2 Europe
    • 6.4.3 Asia
    • 6.4.4 Australia and New Zealand
    • 6.4.5 Latin America
    • 6.4.6 Middle East and Africa

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Meta Platforms Inc.
    • 7.1.2 Microsoft Corporation
    • 7.1.3 NVIDIA Corporation
    • 7.1.4 Epic Games Inc.
    • 7.1.5 Unity Technologies
    • 7.1.6 Sony Corporation
    • 7.1.7 Electronic Arts Inc.
    • 7.1.8 Roblox Corporation
    • 7.1.9 Tencent Holdings Ltd.
    • 7.1.10 Niantic Inc.
    • 7.1.11 Sansar Inc.
  • *List Not Exhaustive

8. INVESTMENT ANAYSIS

9. FURTURE OF THE MARKET

**Subject to Availability
***In the final report, Asia, Australia, and New Zealand will be studied together as 'Asia Pacific' and Latin America and Middle East and Africa will be considered together as 'Rest of the World'.
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Metaverse In Gaming Industry Segmentation

The metaverse blends virtual realms with elements of digital reality and physical presence. These virtual destinations are evolving, much like the anticipated development of the metaverse. Importantly, the metaverse isn't tied to a specific device or controlled by a singular entity. As a multifaceted creation, the metaverse integrates various technologies and trends. In the end, it promises decentralized, collaborative, and interoperable opportunities, paving the way for businesses to expand in the digital realm.

Metaverse in gaming market is segmented by component (hardware (VR headset, AR headset, MR headset, other hardware), software),technology (AR & VR, MR, blockchain, artificial intelligence (AI), other technologies), end users (action, adventure, role-playing games (RPGS), simulation, sports and racing, other end users ), geography (North America, Europe, Asia Pacific, Latin America, Middle East And Africa). The market size and forecasts are provided in terms of value (USD) for all the above segments.

By Component Hardware VR Headset
AR Headset
MR Headset
Other Hardwares
Software
By Technology AR & VR
MR
Blockchain
Artificial Intelligence (AI)
Other Technologies
By End users Action
Adventure
Role-playing Games (RPGs)
Simulation
Sports and Racing
Other End Users
By Geography*** North America
Europe
Asia
Australia and New Zealand
Latin America
Middle East and Africa
By Component
Hardware VR Headset
AR Headset
MR Headset
Other Hardwares
Software
By Technology
AR & VR
MR
Blockchain
Artificial Intelligence (AI)
Other Technologies
By End users
Action
Adventure
Role-playing Games (RPGs)
Simulation
Sports and Racing
Other End Users
By Geography***
North America
Europe
Asia
Australia and New Zealand
Latin America
Middle East and Africa
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Metaverse In Gaming Market Research FAQs

How big is the Metaverse In Gaming Market?

The Metaverse In Gaming Market size is expected to reach USD 25.67 billion in 2025 and grow at a CAGR of 40.02% to reach USD 137.96 billion by 2030.

What is the current Metaverse In Gaming Market size?

In 2025, the Metaverse In Gaming Market size is expected to reach USD 25.67 billion.

Who are the key players in Metaverse In Gaming Market?

Meta Platforms Inc., Microsoft Corporation, NVIDIA Corporation, Epic Games Inc. and Unity Technologies are the major companies operating in the Metaverse In Gaming Market.

Which is the fastest growing region in Metaverse In Gaming Market?

Asia Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Metaverse In Gaming Market?

In 2025, the North America accounts for the largest market share in Metaverse In Gaming Market.

What years does this Metaverse In Gaming Market cover, and what was the market size in 2024?

In 2024, the Metaverse In Gaming Market size was estimated at USD 15.40 billion. The report covers the Metaverse In Gaming Market historical market size for years: 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Metaverse In Gaming Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Metaverse In Gaming Industry Report

Statistics for the 2025 Metaverse In Gaming market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Metaverse In Gaming analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

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