Graphics Processing Unit (GPU) Market Size and Share

Graphics Processing Unit (GPU) Market (2025 - 2030)
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Graphics Processing Unit (GPU) Market Analysis by Mordor Intelligence

The graphics processing unit market size stands at USD 82.68 billion in 2025 and is forecast to reach USD 352.55 billion by 2030, delivering a 33.65% CAGR. The surge reflects an industry pivot from graphics-only workloads to AI-centric compute, where GPUs function as the workhorses behind generative AI training, hyperscale inference, cloud gaming, and heterogeneous edge systems. Accelerated sovereign AI initiatives, corporate investment in domain-specific models, and the rapid maturation of 8K, ray-traced gaming continue to deepen demand for high-bandwidth devices. Tight advanced-node capacity, coupled with export-control complexity, is funneling orders toward multi-foundry supply strategies. Meanwhile, chiplet-based designs and open instruction sets are introducing new competitive vectors without dislodging the field’s current concentration.

Key Report Takeaways

  • By GPU type, discrete boards held 62.7% of graphics processing unit market share in 2024 and are growing at a 32.7% CAGR through 2030.
  • By device application, PCs and Workstations held 31.4% of market share in 2024, while servers and data-center accelerators logged the fastest 37.6% CAGR.
  • By deployment model, on-premise solutions accounted for 56.5% share of the graphics processing unit market size in 2024, yet cloud workloads are expanding at 35.3% CAGR.
  • By Instruction-Set Architecture, x86-64 accounted for 54.3% share of the graphics processing unit market size in 2024, yet RISC-V and OpenGPU are expanding at 34.8% CAGR.
  • By geography, Asia-Pacific is advancing at 37.4% CAGR, outpacing North America’s current 43.7% revenue share.

Segment Analysis

By GPU Type: Discrete Solutions Drive AI Acceleration

Discrete boards controlled 62.7% of the graphics processing unit market share in 2024, translating to the largest slice of the graphics processing unit market size for that year. Demand concentrates on high-bandwidth memory, dedicated tensor cores, and scalable interconnects suited for AI clusters. Enterprises favor modularity, enabling phased rack upgrades without motherboard swaps. Gaming continues to validate high-end variants by adopting ray tracing and 8K assets that integrated GPUs cannot sustain.

Chiplet adoption is lowering the cost per performance tier and improving yields by stitching smaller dies. AMD’s multi-chiplet layout and NVIDIA’s NVLink Fusion both extend discrete relevance into semi-custom server designs. Meanwhile, integrated GPUs remain indispensable for mobile and entry desktops where thermal budgets dominate. The graphics processing unit industry thus segments along a mobility-versus-throughput spectrum rather than a pure cost axis.

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By Device Application: Data Centers Accelerate AI Infrastructure

Servers and data-center accelerators are projected to register the fastest 37.6% CAGR through 2030, underpinning the swelling graphics processing unit market. Hyperscale operators provision entire AI factories holding tens of thousands of boards interconnected via optical NVLink or PCIe 6.0 fabrics. Sustained procurement contracts from cloud providers, public research consortia, and pharmaceutical pipelines jointly anchor demand at multi-year horizons.

Gaming systems remain the single largest installed-base category, but their growth curve is modest next to cloud and enterprise AI. Automotive, industrial robotics, and medical imaging represent smaller yet high-margin verticals thanks to functional-safety and long-life support requirements. Collectively, these edge cohorts diversify the graphics processing unit industry’s revenue away from cyclical consumer cycles.

By Deployment Model: Cloud Adoption Transforms Infrastructure

On-premise installations retained a 56.5% share of the graphics processing unit market size in 2024, upheld by data-sovereignty mandates in finance and healthcare. Nonetheless, cloud services are compounding at 35.3% CAGR as enterprises shift from capex to opex for AI workloads. Subscription access to elastic GPU fleets removes the provisioning lag inherent to physical procurement and aids smaller teams entering generative AI experimentation.

Hybrid sovereign-cloud constructs blend national data centers with commercial elasticity. Canada’s public supercomputing backbone lets universities burst into excess capacity, aligning with budget cycles while keeping sensitive datasets in-country. Edge deployments, including cloud-gaming nodes and smart-factory gateways, push GPUs closer to end users to satisfy latency requirements below 20 ms, further broadening deployment diversity inside the graphics processing unit market.

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By Instruction-Set Architecture: Open Standards Challenge Proprietary Dominance

x86-64 systems still commanded 54.3% revenue share in 2024. Yet RISC-V and other open architectures are on track for a 34.8% CAGR, reflecting the appetite for royalty-free customization. Academic projects such as Georgia Tech’s Vortex demonstrate OpenCL-capable RISC-V GPUs, lowering barriers for sovereign chip programs. ARM GPUs, meanwhile, dominate smartphones, serving battery-constrained edge AI.

Open ISAs allow governments and startups to hard-code domain extensions—speech, vision, encryption—without negotiating proprietary licenses. This optionality is particularly attractive for nations operating under export-control uncertainty. For incumbents, the rise of open architectures injects new collaboration models, where proprietary CUDA or ROCm stacks must increasingly interoperate with external toolchains to keep their share in the graphics processing unit market.

Geography Analysis

North America captured 43.7% graphics processing unit market share in 2024, anchored by Silicon Valley chip design, hyperscale cloud campuses, and deep venture funding pipelines. The region benefits from tight integration between semiconductor IP owners and AI software start-ups, accelerating time-to-volume for next-gen boards. Export-control regimes do introduce compliance overhead yet simultaneously channel domestic subsidies into advanced-node fabrication and packaging lines.

Asia-Pacific is the fastest-growing territory, expected to post a 37.4% CAGR to 2030. China accelerates indigenous GPU programs under technology-sovereignty mandates, while India’s IndiaAI Mission finances national GPU facilities and statewide language models. South Korea’s 10,000-GPU state compute hub and Japan’s AI disaster-response initiatives extend regional demand beyond commercial clouds into public-sector supercomputing.

Europe balances stringent AI governance with industrial modernization goals. Germany partners with NVIDIA to build an industrial AI cloud targeting automotive and machinery digital twins. France, Italy, and the UK prioritize multilingual LLMs and fintech risk analytics, prompting localized GPU clusters housed in high-efficiency, district-cooled data centers. The Middle East, led by Saudi Arabia and the UAE, is investing heavily in AI factories to diversify economies, further broadening the graphics processing unit market footprint across emerging geographies.

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Competitive Landscape

Strategic partnerships define recent maneuvers. NVIDIA and Alphabet expanded collaboration to co-optimize agentic models, placing GB300 NVL72 clusters inside Google Cloud regions. AMD and HUMAIN signed a USD 10 billion deal to stand up 500 MW of AI compute across a multi-country footprint, guaranteeing volume for Instinct accelerators. At the edge, Hyundai Motor Group adopted NVIDIA DRIVE to shorten autonomous-vehicle timelines, illustrating vertical integration trends.

Chiplet-ready roadmaps reshape competitive economics, letting vendors mix reticle-limited graphics dies with custom IO tiles. This modularity invites smaller fabless entrants to license individual tiles rather than build monolithic GPUs, nudging the graphics processing unit industry toward ecosystem competition. Open-source RISC-V efforts further dilute proprietary constraints and could create future equivalent of a “white-box” GPU, especially in government and academic labs.

Export-control granularity has become a competitive tool: firms able to supply compliant sub-7 nm substitutes may backfill restricted demand into China, while also maintaining premium segments in unrestricted markets. Finally, advanced packaging alliances—covering CoWoS, Foveros, and InFO—illustrate how value capture is drifting toward substrate innovation, not just silicon IP, reinforcing broad supplier interdependencies within the graphics processing unit market.

Graphics Processing Unit (GPU) Industry Leaders

  1. Intel Corporation

  2. Nvidia Corporation

  3. Samsung Electronics Co. Ltd

  4. Arm Ltd.

  5. Advanced Micro Devices Inc.

  6. *Disclaimer: Major Players sorted in no particular order
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Recent Industry Developments

  • June 2025: NVIDIA and Alphabet deepened cooperation on agentic and physical AI; Google Cloud adopted GB300 NVL72 and RTX PRO 6000 Blackwell GPUs for drug-discovery and robotics workloads.
  • June 2025: NVIDIA and Deutsche Telekom launched Europe’s first industrial AI cloud in Germany, provisioning 10,000 Blackwell GPUs for manufacturing AI.
  • May 2025: AMD and HUMAIN unveiled a USD 10 billion program to deploy 500 MW of AI compute capacity across the United States and Saudi Arabia.
  • May 2025: NVIDIA introduced NVLink Fusion, allowing semi-custom AI systems that combine NVIDIA GPUs with partner CPUs.
  • May 2025: Hyundai Motor Group signed with NVIDIA to co-develop accelerated computing platforms for future mobility

Table of Contents for Graphics Processing Unit (GPU) Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Evolving graphics realism in AAA gaming
    • 4.2.2 AR/VR and AI-led heterogeneous computing demand
    • 4.2.3 Cloud-gaming service roll-outs
    • 4.2.4 Generative-AI model training GPU intensity
    • 4.2.5 Sovereign-AI" datacenter build-outs"
    • 4.2.6 Chiplet-based custom GPU SKUs
  • 4.3 Market Restraints
    • 4.3.1 High upfront capex and BOM costs
    • 4.3.2 Chronic advanced-node supply constraints
    • 4.3.3 Export-control limits on greater than or equal to 7 nm GPU sales
    • 4.3.4 Cooling/power-density limits in hyperscale DCs
  • 4.4 Supply-Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter's Five Force Analysis
    • 4.7.1 Bargaining Power of Suppliers
    • 4.7.2 Bargaining Power of Buyers
    • 4.7.3 Threat of New Entrants
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Intensity of Competitive Rivalry
  • 4.8 Assesment of Macroeconomic Factors on the Market

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By GPU Type
    • 5.1.1 Discrete GPU
    • 5.1.2 Integrated GPU
    • 5.1.3 Others
  • 5.2 By Device Application
    • 5.2.1 Mobile Devices and Tablets
    • 5.2.2 PCs and Workstations
    • 5.2.3 Servers and Data-center Accelerators
    • 5.2.4 Gaming Consoles and Handhelds
    • 5.2.5 Automotive / ADAS
    • 5.2.6 Other Embedded and Edge Devices
  • 5.3 By Deployment Model
    • 5.3.1 On-Premise
    • 5.3.2 Cloud
  • 5.4 By Instruction-Set Architecture
    • 5.4.1 x86-64
    • 5.4.2 Arm
    • 5.4.3 RISC-V and OpenGPU
    • 5.4.4 Others (Power, MIPS)
  • 5.5 By Geography
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.1.3 Mexico
    • 5.5.2 South America
    • 5.5.2.1 Brazil
    • 5.5.2.2 Argentina
    • 5.5.2.3 Rest of South America
    • 5.5.3 Europe
    • 5.5.3.1 Germany
    • 5.5.3.2 United Kingdom
    • 5.5.3.3 France
    • 5.5.3.4 Italy
    • 5.5.3.5 Rest of Europe
    • 5.5.4 Asia-Pacific
    • 5.5.4.1 China
    • 5.5.4.2 Japan
    • 5.5.4.3 India
    • 5.5.4.4 South Korea
    • 5.5.4.5 Southeast Asia
    • 5.5.4.6 Rest of Asia-Pacific
    • 5.5.5 Middle East and Africa
    • 5.5.5.1 Middle East
    • 5.5.5.1.1 Saudi Arabia
    • 5.5.5.1.2 United Arab Emirates
    • 5.5.5.1.3 Turkey
    • 5.5.5.1.4 Rest of Middle East
    • 5.5.5.2 Africa
    • 5.5.5.2.1 South Africa
    • 5.5.5.2.2 Egypt
    • 5.5.5.2.3 Nigeria
    • 5.5.5.2.4 Rest of Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, and Recent Developments)
    • 6.4.1 NVIDIA Corporation
    • 6.4.2 Advanced Micro Devices Inc.
    • 6.4.3 Intel Corporation
    • 6.4.4 Apple Inc.
    • 6.4.5 Samsung Electronics Co. Ltd.
    • 6.4.6 Qualcomm Technologies Inc.
    • 6.4.7 Arm Ltd.
    • 6.4.8 Imagination Technologies Group
    • 6.4.9 EVGA Corp.
    • 6.4.10 Sapphire Technology Ltd.
    • 6.4.11 ASUStek Computer Inc.
    • 6.4.12 Micro-Star International (MSI)
    • 6.4.13 Gigabyte Technology Co. Ltd.
    • 6.4.14 Zotac Technology Ltd.
    • 6.4.15 Palit Microsystems Ltd.
    • 6.4.16 Leadtek Research Inc.
    • 6.4.17 Colorful Technology Co. Ltd.
    • 6.4.18 Amazon Web Services (Elastic GPUs)
    • 6.4.19 Google LLC (Cloud TPU/GPU)
    • 6.4.20 Huawei HiSilicon
    • 6.4.21 Graphcore Ltd.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-space and Unmet-need Assessment
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Research Methodology Framework and Report Scope

Market Definitions and Key Coverage

Mordor Intelligence defines the graphics processing unit (GPU) market as the worldwide revenue generated from the sale of discrete, integrated, and hybrid electronic circuits engineered to accelerate parallel-processing workloads across consumer devices, data-center servers, automotive ADAS, and edge systems.

Each unit must be a new, factory-shipped GPU that is either soldered on board or packed as an add-in card; refurbished boards, ASIC miners, and FPGA accelerators fall outside this definition. Scope exclusion: refurbished cards, pure AI application-specific ASICs, and FPGA-based accelerators are not covered.

Segmentation Overview

  • By GPU Type
    • Discrete GPU
    • Integrated GPU
    • Others
  • By Device Application
    • Mobile Devices and Tablets
    • PCs and Workstations
    • Servers and Data-center Accelerators
    • Gaming Consoles and Handhelds
    • Automotive / ADAS
    • Other Embedded and Edge Devices
  • By Deployment Model
    • On-Premise
    • Cloud
  • By Instruction-Set Architecture
    • x86-64
    • Arm
    • RISC-V and OpenGPU
    • Others (Power, MIPS)
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • India
      • South Korea
      • Southeast Asia
      • Rest of Asia-Pacific
    • Middle East and Africa
      • Middle East
        • Saudi Arabia
        • United Arab Emirates
        • Turkey
        • Rest of Middle East
      • Africa
        • South Africa
        • Egypt
        • Nigeria
        • Rest of Africa

Detailed Research Methodology and Data Validation

Primary Research

We interview GPU designers, board manufacturers, cloud-infrastructure architects, gaming-OEM product managers, and regional distribution heads across North America, Asia-Pacific, and Europe. Their inputs on yield rates, channel inventory, cloud attach rates, and forward ASP roadmaps allow Mordor analysts to challenge desk assumptions and refine elasticity parameters before finalizing the model.

Desk Research

Our analysts begin with public datasets that map the supply chain, such as United States International Trade Commission HS-code exports, Eurostat COMEXT import flows, and China Customs electronics shipment files, which together reveal shipment volumes by device class. Semiconductor Industry Association wafer-capacity briefs, OECD ICT hardware price indices, and World Bank broadband penetration tables help us frame demand and pricing arcs. Company 10-Ks, investor decks, and earnings calls supplement these macro views, while D&B Hoovers and Dow Jones Factiva feed us firm-level revenue splits that sharpen estimated ASPs. This constellation of open and paid sources gives us the first pass at a balanced volume-value grid.

Patent landscapes from Questel, production statistics from IMTMA for board assembly lines, and traffic logs from open data-center registries further validate production ceilings and identify upcoming supply bottlenecks. Numerous additional secondary sources are reviewed; the titles above illustrate but do not exhaust our reference pool.

Market-Sizing & Forecasting

A top-down device-shipment reconstruction starts with shipments of PCs, servers, handsets, consoles, and vehicles, then applies segment-specific GPU attach ratios and average selling prices. Supplier roll-ups, selective channel checks, and sampled ASP × volume pairs act as bottom-up reasonableness tests. Key variables include gaming-PC replacement cycles, hyperscale server GPU density, memory-cost trajectories, cryptocurrency profitability indices, and regional disposable-income growth. Forecasts are generated through multivariate regression blended with scenario analysis, capturing volatility in AI server build-outs and consumer graphics demand. Data gaps, common in gray-channel console boards, are bridged by three-point estimates agreed upon during expert calls.

Data Validation & Update Cycle

Outputs pass anomaly scans, cross-metric variance checks, and a two-step peer review before sign-off. Reports refresh each year; interim re-checks trigger when material events (fab outages, new architecture launches, or steep tariff shifts) hit the market. A final analyst sweep is completed just prior to client delivery, ensuring clients receive an up-to-date baseline.

Why Mordor's Gpu Baseline Earns Trust

Published estimates often diverge because firms choose different device baskets, ASP assumptions, and forecast cadences.

Key gap drivers include whether mobile GPUs are booked at silicon or finished-device value, how aggressively AI-server demand ramps are modeled, and the currency conversion points used. Mordor publishes a unified 2025 base year and refreshes annually, whereas some publishers embed conservative GPU attach ratios or roll their forecasts forward only every two years, creating spread.

Benchmark comparison

Market Size Anonymized source Primary gap driver
USD 82.68 B (2025) Mordor Intelligence -
USD 77.39 B (2024) Global Consultancy A mobile handset GPUs excluded; two-year currency average used
USD 101.54 B (2025) Industry Publisher B counts refurbished cards; assumes 45 % AI-server GPU attach by 2025

In sum, the disciplined scope selection, yearly refresh rhythm, and dual-path validation steps adopted by Mordor analysts deliver a transparent, repeatable baseline that decision-makers can rely on with confidence.

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Key Questions Answered in the Report

What is the current size of the graphics processing unit market?

The graphics processing unit market size is USD 82.68 billion in 2025 and is projected to reach USD 352.55 billion by 2030.

Which GPU segment is expanding the fastest?

Servers and data-center accelerators lead with a 37.6% CAGR due to generative AI training demand.

Why are governments investing in sovereign AI data centers?

Nations seek technological independence and data sovereignty, prompting multi-billion-dollar GPU procurements for domestic supercomputers.

What role do chiplets play in future GPU design?

Chiplet architectures enhance yield and let manufacturers mix-and-match compute tiles, reducing cost and accelerating product refresh cycles.

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