Animation and VFX Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

The animation and VFX market is segmented by type (2D, 3D, motion graphics, stop motion), by end-user (media, entertainment, gaming), and by geography (North America, Europe, Asia-Pacific, and the Rest of the World). The market sizes and forecasts are provided in terms of value (USD) for all the above segments.

Animation And VFX Market Size

Animation And VFX Market Summary
Study Period 2019 - 2029
Market Size (2024) USD 179.78 Billion
Market Size (2029) USD 311.46 Billion
CAGR (2024 - 2029) 9.43 %
Fastest Growing Market Asia Pacific
Largest Market North America

Major Players

Animation And VFX Market Major Players

*Disclaimer: Major Players sorted in no particular order


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Animation And VFX Market Analysis

The Animation And VFX Market size is estimated at USD 179.78 billion in 2024, and is expected to reach USD 311.46 billion by 2029, growing at a CAGR of 9.43% during the forecast period (2024-2029).

  • Two trends are primarily driving the adoption of animation and VFX solutions. For some end-user industries, particularly films, there is an upward trend in production value or budgets. This is primarily due to broader international distribution due to digital theatres. Secondly, writers and directors are more open to embracing scripts requiring VFX. Therefore, production companies are increasingly pursuing more ambitious projects that can only be fulfilled using VFX and streamlined platforms. They have also broadened the genres of content being published.
  • There is a surge in 3D-UHD animated movies in theatres through the application of animation and VFX in TV, advertising, and gaming. There is also a growth in the outsourcing of the VFX processes due to its cost-effectiveness. Thus, the focus on the “kids” genre and the growing popularity of video streaming are anticipated to fuel market demand across emerging economies.
  • The creativity levels possessed by modern-day artists require more tools and software to produce awesome animated content that mesmerizes the viewers. One such trend is Virtual Reality (VR), which recently gained popularity. More animation studies are bringing virtual reality to 3D animation. It has moved 3D animation to the next level. Playing 3D games has become possible in a virtual environment—all credits to virtual reality mixed with 3D animation.
  • Integrating new OTT services across the existing subscription-based streaming devices among emerging economies is expected to drive the applications of the animation and VFX sectors. The companies are continuously involved in introducing new services for animation and VFX dedicated to OTT content. For instance, London-based DNEG launched its new service offering called Redefine. The service aims to fill the gap between the East and the West for creative services for film and Over The Top (OTT) content for streaming.
  • The demand for animation and VFX expanded with the increase in the emergence of the media sector, gearing up significantly in the sphere of the multimedia ecosystem. Companies such as DNEG are looking for strategic investment partnerships to survive the turbulence. In 2022, major DNEG signed a new multiyear agreement to expand its provision of visual effects and virtual production services for Netflix series and feature programming through 2025. As part of the agreement, DNEG will build work for Netflix and significantly expand premium VFX services for the streamer across domestic and international markets.
  • The COVID-19 pandemic caused disruptions to the production stage, resulting in a partial loss of market share and a toll on the post-production activities of industry participants. The global animation and VFX market had a wide range of effects post-COVID-19, affecting several facets of production, distribution, technology adoption, and audience engagement. Despite the challenges brought on by the disruptions, the industry was positioned for continuing expansion, the exploration of new formats, and the adoption of advanced technology in the changing environment of entertainment and media due to its resilience, adaptability, and inventive solutions.

Animation And VFX Market Trends

Rapid Growing Demand of Visual Effect Across the Multimedia Sector is Expected to Drive the Market Growth

  • Nowadays, consumers are engaging in high-definition visual experiences. Movie-goers demand high-quality productions with engaging visual effects, realistic animation, and studios that include more animation and VFX film shots. Also, consumers consume more immersive content across channels, from ultra-high-definition TVs, tablets, and smartphones to head-mounted devices. Animation, VFX, and game content are being finished on OTT streaming services such as Netflix, Amazon Prime, YouTube, Twitter, and Facebook.
  • The increasing demand for technology from various industrial verticals due to the expanding use of simulation in the design of industrial tools by OEMs is helping the penetration of 3D animation solutions worldwide. The increased deployment of simulation software and solutions in industries including architecture and construction, manufacturing, media and entertainment, defense, education, and healthcare is fueling the industry's growth.
  • Furthermore, cloud computing plays a pivotal role in character rendering and modeling processes as the cloud-based rendering of animation films is more effective and efficient. It reduces the time and cost compared to traditional rendering, which is expected to fuel the market's growth during the forecast period. For instance, in May 2022, Rodeo FX found the flexibility of scale with Microsoft Azure HPC + AI, a hybrid estate, to keep itself versatile and agile to take on any exciting new projects.
  • The entertainment and media industry has raised a high demand for 3D animation with increased adoption in recent years. Besides enhanced 3D animation and visual effects adoption, the industry has been pushing the global market based on other essential factors. VFX has been primarily used in movies, but the current television industry is also adopting it to strengthen the story and artistic vision and communicate the desired idea to the audience due to the growing demand of global consumers for engaging high-definition visual experiences.
  • Furthermore, introducing AI, VR, and AR could boost the global 3D animation market. 3D animators employ artificial intelligence (AI) and natural language processing with a cognitive modeling method to enhance and virtualize the animation process to control the simulation and user experience in 3D games. The rapid growth of content streaming worldwide unlocked the doors for creators to create better content to leap toward the next level on the content graph. The storytelling community, which has always endeavored to produce newer effects, pushed new margins from experimenting with new techniques to incorporating relevant advanced technology possible in the media content.
Animation And VFX Market: Box Office Revenue, in USD Billion, Global, 2019 - 2022

Asia-Pacific is Expected to Register the Fastest Growth During the Forecast Period

  • The Asia-Pacific region highly emphasizes formalizing professional services across animation and VFX to support the ever-growing media and entertainment industry. New Zealand and Singapore emerged as a hub for VFX artists. These countries have an ecosystem for animation and VFX schools that offer advanced education in various streams.
  • The growth in the consumption of more immersive content across multiple channels, such as ultra-high-definition TVs, tablets, and smartphones, to head-mounted devices, is also propelling the animation and VFX market demand, especially across China during the forecast period.
  • The development of numerous training programs, software, and e-learning platforms employing simulated information and videos in the curriculum of this region is expected to drive considerable growth in the education and academic industry. Many educational institutions intend to integrate simulation technology into their educational systems, providing students with a more advanced learning environment.
  • The application of simulation technology across the country's well-established anime business resulted in a considerable revenue share for the Japanese market within the region. Furthermore, the Asia-Pacific region's abundant qualified workforce leads to a low cost of production, propelling regional market expansion. For instance, in February last year, Asia's most enormous Center of Excellence (CoE) for Animation, Visual Effects, Gaming, and Comics (AVGC) was inaugurated in Bengaluru, Karnataka, at the cost of INR 40 crores (USD 4.81 Million). The CoE also features a Finishing School, which offers unique courses on virtual reality, digital compression, photogrammetry, gamification of education, real-time virtual production, and other emerging technologies.
  • China is expected to surpass North America as the world's most significant theatrical movie market in the next three years. Also, with the rapidly growing demand for original OTT streaming content in India, driven by mobile broadband usage and lower data charges, the Asia-Pacific region is expected to witness the fastest market growth over the forecast period. Furthermore, according to the India Brand Equity Foundation (IBEF), the Indian gaming industry recently overtook the United States in terms of the user base that exceeded 300 million, with phone-based gaming apps accounting for 86 percent of total gaming apps last year.
Animation And VFX Market: Animation and VFX Market - Growth Rate by Region

Animation And VFX Industry Overview

The Animation and VFX market is moderately competitive and consists of a few major players. However, with the advancement in animation technology across professional services, new players are increasing their market presence, thereby expanding their business footprint across emerging economies. Significant Players include Adobe Inc., Autodesk Inc., iPi Soft LLC, (Exocortex Technologies Inc.), and Lost Marble LLC, among others.

In August 2022, Cinesite acquired a majority stake in VFX Studio FX3X. The acquisition added a deep roster of talent in creative VFX supervision and production management and significantly increased. Cinesite’s global capacity to serve clients better and on a grander scale in both episodic television and feature films.

In July 2022, Netflix acquired the world-leading independent animation studio Animal Logic. Animal Logic has produced award-winning designs, visual effects, and animation for over 30 years. This acquisition was expected to strengthen existing business and increase long-term capacity in the animation space for better entertainment to members worldwide.

Animation And VFX Market Leaders

  1. Adobe Inc.

  2. Autodesk Inc.

  3. iPi Soft LLC.

  4. (Exocortex Technologies Inc.)

  5. Lost Marble LLC

*Disclaimer: Major Players sorted in no particular order

Animation And VFX Market Concentration
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Animation And VFX Market News

  • October 2022: The Walt Disney Company’s ILM’s Mumbai facility was to operate a complete VFX and animation services pipeline, working on content for the local market to access the Southeast Asian talent pool. The studio is expected to work on VFX and animation projects of varying sizes and scales for TV, film, and streaming, as well as in-person attractions.
  • July 2022: Cinesite announced that it acquired a majority stake in animation & mocap studio Squeeze, located in Quebec City and Montreal. Squeeze is an animation studio located in Quebec City and Montreal with an international reputation. This acquisition was expected to allow Cinesite to increase further its animation content and service offerings for global markets while bringing mocap and unreal capabilities into the group to service video game and film productions.

Animation And VFXMarket Report - Table of Contents


    1. 1.1 Study Assumptions and Market Definition

    2. 1.2 Scope of the Study




    1. 4.1 Market Overview

    2. 4.2 Industry Attractiveness - Porter's Five Forces Analysis

      1. 4.2.1 Bargaining Power of Suppliers

      2. 4.2.2 Bargaining Power of Buyers

      3. 4.2.3 Threat of New Entrants

      4. 4.2.4 Threat of Substitute Products

      5. 4.2.5 Intensity of Competitive Rivalry

    3. 4.3 Technology Snapshot

    4. 4.4 Assessment of the Impact of COVID-19 on the Market


    1. 5.1 Market Drivers

      1. 5.1.1 Rapid Growth in Hybrid and Animation Devices with 3D Enabled Technology

      2. 5.1.2 Rapid Growing Demand of Visual Effect Across the Multimedia Sector

    2. 5.2 Market Restraints

      1. 5.2.1 Growth in the Software and Media Piracy


    1. 6.1 By Animation Platform

      1. 6.1.1 Television and OTT

      2. 6.1.2 Films

      3. 6.1.3 Advertisement

      4. 6.1.4 Gaming

      5. 6.1.5 Other Animation Platforms(Ed-tech, etc.)

    2. 6.2 By Geography

      1. 6.2.1 North America

      2. 6.2.2 Europe

      3. 6.2.3 Asia-Pacific

      4. 6.2.4 Rest of the World


    1. 7.1 Company Profiles

      1. 7.1.1 Adobe Inc.

      2. 7.1.2 Autodesk Inc.

      3. 7.1.3 iPi Soft LLC

      4. 7.1.4 (Exocortex Technologies Inc.)

      5. 7.1.5 Lost Marble LLC

      6. 7.1.6 Animaker Inc.

      7. 7.1.7 Dwango co. Ltd.

      8. 7.1.8 Blender Foundation

      9. 7.1.9 The Foundry Vision Mongers Ltd.

      10. 7.1.10 Toon Boom Animation Inc.

      11. 7.1.11 Act-3D B.V.

      12. 7.1.12 Epic Games Inc.

      13. 7.1.13 Planetside Software LLC

      14. 7.1.14 Bondware Inc.

    2. *List Not Exhaustive


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Animation And VFX Industry Segmentation

VFX or Visual Effects are a way of mixing real film shooting with false or animated images. Almost every single movie these days uses VFX. Recent advancements in 3D animation technology fueled the growth of High-Definition (HD) videos and extensive usage of 3D animated videos across multiple end-user sectors to create a graphic illustration of the working of individual components that are expected to be the key factors propelling the market growth. Demand for animation and VFX content powered immersive experiences, with exponential growth in augmented reality and virtual reality technology that shaped animation and VFX as a fast-growing sector in the global media and entertainment market.

The animation and VFX market is segmented by animation platforms (television and OTT, films, advertisement, and gaming) and geography (North America, Europe, Asia-Pacific, and the Rest of the World).

The market sizes and forecasts are provided in terms of value in USD for all the above segments.

By Animation Platform
Television and OTT
Other Animation Platforms(Ed-tech, etc.)
By Geography
North America
Rest of the World
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Animation And VFXMarket Research FAQs

The Animation And VFX Market size is expected to reach USD 179.78 billion in 2024 and grow at a CAGR of 9.43% to reach USD 311.46 billion by 2029.

In 2024, the Animation And VFX Market size is expected to reach USD 179.78 billion.

Adobe Inc., Autodesk Inc., iPi Soft LLC., (Exocortex Technologies Inc.) and Lost Marble LLC are the major companies operating in the Animation And VFX Market.

Asia Pacific is estimated to grow at the highest CAGR over the forecast period (2024-2029).

In 2024, the North America accounts for the largest market share in Animation And VFX Market.

In 2023, the Animation And VFX Market size was estimated at USD 164.29 billion. The report covers the Animation And VFX Market historical market size for years: 2019, 2020, 2021, 2022 and 2023. The report also forecasts the Animation And VFX Market size for years: 2024, 2025, 2026, 2027, 2028 and 2029.

Animation And VFXIndustry Report

Statistics for the 2024 Animation And VFX market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Animation And VFX analysis includes a market forecast outlook to for 2024 to 2029 and historical overview. Get a sample of this industry analysis as a free report PDF download.

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Animation and VFX Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)