United States Gaming Console And Accessories Market Size and Share

United States Gaming Console And Accessories Market Summary
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United States Gaming Console And Accessories Market Analysis by Mordor Intelligence

The United States gaming console and accessories market size stood at USD 13.56 billion in 2025 and is projected to reach USD 23.57 billion by 2030, registering an 11.69% CAGR over the forecast period. Growth is being powered by the blockbuster-driven upgrade cycle, the normalization of premium display ownership, and platform owner focus on deep ecosystem engagement that rewards first-party exclusivity. Content that pushes technical boundaries, such as Grand Theft Auto VI and future Unreal Engine 5 titles, is encouraging both lapsed and existing users to refresh hardware and add higher-margin peripherals. Parallel advances in tactile feedback, spatial audio, and RGB light synchronization are expanding the addressable accessory basket, while online storefronts funnel much of that incremental spend directly to platform holders. Cloud streaming remains a credible substitution risk, yet latency constraints outside dense metro hubs keep dedicated boxes relevant. Supply normalization at leading foundries eases the worst of recent shortages, but premium silicon demand from AI workloads means console makers still operate with less buffer than desired.

Key Report Takeaways

  • By type, consoles captured 67.24% value in 2024, yet accessories are advancing at a faster 12.78% CAGR through 2030.
  • By console form factor, home systems led with a 72.57% share in 2024, while hybrid and VR-ready designs are forecast to expand at 12.91% through 2030.
  • By accessory class, gamepads held 38.29% revenue in 2024, and VR peripherals are on track to rise at 12.43% CAGR.
  • By distribution, online channels accounted for 54.37% of the 2024 turnover and are growing at a rate of 12.66%, as direct-to-consumer models gain traction.
  • By price band, the USD 300-499 bracket accounted for 46.29% of 2024 sales, while the tier above USD 500 is increasing at a 12.59% CAGR, driven by mid-generation refreshes.

Segment Analysis

By Type: Accessories Outpace Hardware on Recurring Upgrade Cycles

Accessories delivered 32.76% of value in 2024 and are projected to climb at 12.78% through 2030, outstripping console hardware. Gamepads, headsets, and VR add-ons reach obsolescence sooner than the base device because wear, competitive standards, and gift cycles renew purchase intent. Sony reported an average 2.3 peripheral attach rate per PlayStation 5 in fiscal 2024, rising from 1.9 the prior year. Logitech and Razer each posted double-digit segment gains despite flat broader revenue, confirming the impulse-buy dynamic. The United States gaming console and accessories market registers enthusiastic uptake when branded colorways or esports tie-ins appear, which keeps accessory refresh churn high.

Premiumization also bolsters accessory revenue as enthusiasts pay for low-latency connections, magnet-trigger modules, and spatial audio. Custom design labs on official Xbox storefronts monetize willingness to personalize. Third-party vendors exploit gaps by offering modular paddles, hot-swap sticks, or adaptive kits for players with disabilities. This layered product regime provides sustainable growth even if console unit sales plateau, making accessories the structural growth driver inside the United States gaming console and accessories market.

United States Gaming Console And Accessories Market: Market Share by Type
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By Console Type: Hybrid Architectures Blur Form-Factor Boundaries

Home systems still held a 72.57% share in 2024, thanks to the dominance of the PlayStation 5 and Xbox Series X. However, hybrid and VR-ready models are climbing at a rate of 12.91% annually. Nintendo Switch pioneered the docked-portable schema and surpassed 143 million global units by fiscal 2024, with the United States as its largest single territory. Switch 2 debuted in June 2025 and moved 3.5 million units in four days worldwide, underscoring the appetite for portability without performance sacrifice. Sony’s rumored handheld aims to extend the PlayStation ecosystem in a similar vein.

Handheld growth also hinges on remote play streams that convert phones into thin clients. VR-ready consoles experience an uplift from improved PlayStation VR2 attach rates, with software per headset increasing to 3.2 titles. These shifts diversify the United States gaming console and accessories market by placing capable hardware in both living rooms and travel bags while widening the funnel for complementary gear.

By Accessories Type: VR Peripherals Surge as Content Libraries Mature

Gamepads held a 38.29% revenue share in 2024 and remain indispensable; however, VR accessories are the fastest-growing segment at a 12.43% CAGR. Sony’s DualSense adaptive triggers triggered an industry-wide tactile race, spurring SCUF and Razer's premium variants, which retail above USD 200. Headsets continue to shift from wired to wireless and integrate active noise cancellation, lifting average selling prices. Steering wheels and flight sticks have pockets of strength tied to simulation titles and esports racing broadcasts, proving that the niche can be lucrative.

VR peripherals extend beyond controllers into haptic vests and floor pads. Razer’s Sensa HD ecosystem debuted in January 2025, featuring alliances with 50 lighting brands, transforming player environments into interactive surfaces. As content breadth grows, the United States gaming console and accessories market will see a rising share for these high-margin experiential products.

By Distribution Channel: Direct-to-Consumer Models Reshape Retail Economics

Online storefronts captured 54.37% of turnover in 2024, a trend expected to continue at a rate of 12.66% through 2030. Sony’s PlayStation Direct and Microsoft’s webshops cut out middlemen, reclaim full gross margin, and harvest first-party customer data. Amazon’s expedited shipping reinforces its role in providing broad purchase comfort, while specialty retailers like GameStop lean into trade-in credit and collectibles to remain relevant. Walmart and Target still facilitate impulse buys, yet their share erodes.

Brick-and-mortar retains an experiential edge for high-touch categories, including VR demos and racing rigs. Partnerships with campus esports programs drive on-site activations. Omnichannel tactics such as Nintendo’s GameTruck roadshows amplify new hardware visibility and funnel online orders afterward. These blended models help the United States gaming console and accessories market maintain its resilience even as shopping habits continue to digitize.

United States Gaming Console And Accessories Market: Market Share by Distribution Channel
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By Price Range: Premium Segment Captures Enthusiast Wallet Share

The USD 300-499 ticket range generated 46.29% of the revenue in 2024 and remains the mass-market sweet spot, encompassing base PlayStation 5, Xbox Series X, and mid-tier bundles. Yet the above-USD 500 class is rising 12.59% CAGR as the PlayStation 5 Pro, Switch 2 premium bundles, and USD 1,499 racing wheels push spending ceilings. Enthusiasts accept higher entry barriers for tangible performance boosts or build pride.

Sub-USD 300 equipment, including Switch Lite and budget headsets, grows more slowly amid saturation. Licensed third-party brands target that value segment with aggressive pricing but concede margin to achieve volume. The clear bifurcation underscores that the United States gaming console and accessories market is now segmented into bargain seekers who delay refreshes and power users who chase peak fidelity.

Geography Analysis

The United States accounted for the largest single-country share of global console expenditure in 2025, underpinned by 183 million active players and widespread broadband. West Coast hubs, such as Los Angeles and San Francisco, adopt VR devices the earliest, aided by proximity to studio clusters and fiber investments. Midwest and Southern consumers lean into sports simulations that lift steering wheel sell-through. Entertainment Software Association data confirms a near-even gender split among gamers; however, accessory sales skew male, indicating a design and marketing bias that leaves revenue on the table.

State regulation now shapes development roadmaps. California’s right-to-repair language, though temporarily exempting game consoles, inspired Oregon SB 1596, which explicitly includes them, compelling national compliance. The Federal Trade Commission’s policy statement supports these moves, foreshadowing eventual federal harmonization.[3]Federal Trade Commission, “Policy Statement on Repair Restrictions,” ftc.gov The U.S. Copyright Office extension of DMCA exemptions for preservation sustains secondary markets and smooths lifecycle handoffs.

5G rollout removes bandwidth ceilings in metro corridors, a prerequisite for meaningful cloud substitution. T-Mobile reached 330 million POPs by late 2024, while Verizon covered 230 million, shrinking the latency gap. Simultaneously, CHIPS and Science Act funds diversify foundry locations. Intel and TSMC fabs opening in Arizona and Ohio from 2026 will add local wafer capacity that, once online, should dampen geopolitical risk. Nintendo’s November 2025 forecast lift from 15 million to 19 million Switch 2 units for fiscal 2026 illustrates that innovative form factors re-energize even a mature base. These vectors collectively keep the United States gaming console and accessories market on its double-digit trajectory despite substitution threats.

Competitive Landscape

Sony, Microsoft, and Nintendo form a tight oligopoly at the platform level, while peripheral makers create a fragmented arena below. Microsoft logged USD 21.5 billion in gaming revenue for fiscal 2024, driven by a 35 million global Game Pass membership and growth in Xbox services. Sony lifted operating margins via digital attach and accessory expansion, highlighted by the September 2025 Midnight Black and Chroma lines. Nintendo solidifies defensibility with backward compatibility and a first-party software ratio exceeding 60%.

Accessory specialists refine latency and explore modularity. Razer’s immersion stack syncs audio, haptics, and RGB across partner devices. Logitech’s McLaren co-branded wheel underscores premiumization. Corsair projects stream-deck modules into OEM channels, pursuing creator workflows as an adjacency. Regulatory pressure for interoperability could confer an advantage on cross-platform designs, an area where third-party brands lead.

Adaptive controllers and inclusive gear serve the estimated 46 million Americans with disabilities, a segment Microsoft courts proactively. Patents filed in 2024 reveal configurable shell systems that may become mainstream. Competition thus balances between vertical ecosystem control and open accessory innovation, collectively sustaining vibrancy in the United States gaming console and accessories market.

United States Gaming Console And Accessories Industry Leaders

  1. Sony Interactive Entertainment LLC

  2. Microsoft Corporation

  3. Nintendo of America Inc.

  4. Logitech International SA

  5. Turtle Beach Corporation

  6. *Disclaimer: Major Players sorted in no particular order
United States Gaming Console And Accessories Market Concentration
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Recent Industry Developments

  • November 2025: Nintendo raised its Switch 2 fiscal 2026 unit forecast to 19 million, citing stronger-than-expected demand and maintaining that supply shortages persist in some regions.
  • September 2025: Sony expanded its PlayStation 5 accessory catalog with Midnight Black and Chroma collections, plus licensed storage drives up to 8 TB.
  • August 2025: Sony has launched the PlayStation 5 Pro, targeting high-fidelity gamers and extending the console's lifecycle.
  • June 2025: Nintendo Switch 2 debuted at USD 449.99, moving 3.5 million units in four days and introducing magnetic Joy-Con 2 controllers with GameChat functionality.

Table of Contents for United States Gaming Console And Accessories Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Launch of New AAA Gaming Content With High Graphic Requirements
    • 4.2.2 Integration of 3D and AR/VR Gaming
    • 4.2.3 Rapid Adoption of 4K and 8K Televisions Driving Console Upgrades
    • 4.2.4 Expansion of First-Party Exclusive Titles Fueling Hardware Sales
    • 4.2.5 Rise of Esports Collegiate Programs Boosting Accessory Demand
    • 4.2.6 Introduction of Modular, Repairable Console Designs Aligning With Right-to-Repair Laws
  • 4.3 Market Restraints
    • 4.3.1 Increasing Threat From Cloud Gaming Services
    • 4.3.2 Rising Demand for Mobile-Based Gaming Platforms
    • 4.3.3 Semiconductor Supply Constraints Causing Console Shortages
    • 4.3.4 Growing Scrutiny Over E-Waste Leading to Accessory Recycling Costs
  • 4.4 Industry Value Chain Analysis
  • 4.5 Porter's Five Forces Analysis
    • 4.5.1 Threat of New Entrants
    • 4.5.2 Bargaining Power of Buyers or Consumers
    • 4.5.3 Bargaining Power of Suppliers
    • 4.5.4 Threat of Substitute Products
    • 4.5.5 Intensity of Competitive Rivalry
  • 4.6 Impact of Macroeconomic Factors on the Market
  • 4.7 Regulatory Landscape
  • 4.8 Overall Gaming Market Scenario in United States
  • 4.9 Demographic Analysis of Gaming Population by Age and Gender

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Type
    • 5.1.1 Gaming Console
    • 5.1.2 Accessories
  • 5.2 By Console Type
    • 5.2.1 Home Console
    • 5.2.2 Handheld Console
    • 5.2.3 Hybrid Console
  • 5.3 By Accessories Type
    • 5.3.1 Controller Gamepads
    • 5.3.2 Headsets
    • 5.3.3 Steering Wheels and Flight Sticks
    • 5.3.4 VR Accessories
    • 5.3.5 Others
  • 5.4 By Distribution Channel
    • 5.4.1 Online Stores
    • 5.4.2 Offline Retail
  • 5.5 By Price Range
    • 5.5.1 Below USD 300
    • 5.5.2 USD 300-499
    • 5.5.3 Above USD 500

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global Level Overview, Market Level Overview, Core Segments, Financials as Available, Strategic Information, Market Rank or Share for Key Companies, Products and Services, and Recent Developments)
    • 6.4.1 Sony Interactive Entertainment LLC
    • 6.4.2 Microsoft Corporation
    • 6.4.3 Nintendo of America Inc.
    • 6.4.4 Logitech International SA
    • 6.4.5 Turtle Beach Corporation
    • 6.4.6 Razer Inc.
    • 6.4.7 Corsair Gaming Inc.
    • 6.4.8 Mad Catz Global Limited
    • 6.4.9 Backbone Labs Inc.,
    • 6.4.10 Performance Designed Products LLC
    • 6.4.11 PowerA (ACCELL CORPORATION)
    • 6.4.12 Astro Gaming LLC
    • 6.4.13 SteelSeries ApS
    • 6.4.14 HyperX Gaming Division of HP Inc.
    • 6.4.15 SCUF Gaming International LLC
    • 6.4.16 Thrustmaster - Guillemot Corporation SA
    • 6.4.17 Hori USA Inc.
    • 6.4.18 GameSir Technology Co. Ltd.,
    • 6.4.19 8BitDo Technology Co. Ltd.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-Space and Unmet-Need Assessment
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United States Gaming Console And Accessories Market Report Scope

The United States Gaming Console and Accessories market covers the sales value of gaming consoles and related accessories across various product categories and price ranges. It includes market dynamics by console type, accessory type, and distribution channel, reflecting consumer spending patterns and technological advancements. 

The United States Gaming Console and Accessories Market Report is Segmented by Type (Gaming Console, and Accessories), Console Type (Home Console, Handheld Console, and Hybrid Console), Accessories Type (Controller Gamepads, Headsets, and More), Distribution Channel (Online Stores, and Offline Retail), and Price Range (Below USD 300, USD 300-499, Above USD 500). The Market Forecasts are Provided in Terms of Value (USD).

By Type
Gaming Console
Accessories
By Console Type
Home Console
Handheld Console
Hybrid Console
By Accessories Type
Controller Gamepads
Headsets
Steering Wheels and Flight Sticks
VR Accessories
Others
By Distribution Channel
Online Stores
Offline Retail
By Price Range
Below USD 300
USD 300-499
Above USD 500
By Type Gaming Console
Accessories
By Console Type Home Console
Handheld Console
Hybrid Console
By Accessories Type Controller Gamepads
Headsets
Steering Wheels and Flight Sticks
VR Accessories
Others
By Distribution Channel Online Stores
Offline Retail
By Price Range Below USD 300
USD 300-499
Above USD 500
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Key Questions Answered in the Report

What is the projected value of the United States gaming console and accessories market in 2030?

It is expected to reach USD 23.57 billion by 2030 on an 11.69% CAGR trajectory.

Which accessory category is growing the fastest?

VR peripherals are forecast to expand at a 12.43% CAGR through 2030 as content libraries mature.

How big is the above-USD 500 price tier?

The segment is growing at 12.59% CAGR and is fueled by products such as PlayStation 5 Pro and high-end racing wheels.

Why are hybrid consoles gaining traction?

Devices like Nintendo Switch 2 allow seamless transition between handheld and docked modes, which appeals to users seeking flexibility without performance sacrifice.

How does cloud gaming affect console demand?

Cloud services reduce dependence on dedicated hardware in fiber-rich metros, trimming CAGR potential by an estimated 1.4 percentage points in the medium term.

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