Saudi Arabia Entertainment And Amusement Market Size and Share

Saudi Arabia Entertainment And Amusement Market (2025 - 2030)
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Saudi Arabia Entertainment And Amusement Market Analysis by Mordor Intelligence

The Saudi Arabia Entertainment And Amusement Market size is estimated at USD 2.65 billion in 2025, and is expected to reach USD 4.78 billion by 2030, at a CAGR of 12.54% during the forecast period (2025-2030).

The acceleration reflects higher public-sector capital expenditures, a visible pivot toward leisure components inside mixed-use real-estate projects, and a steady normalization of family-oriented out-of-home leisure spending. Intensified PIF-backed funding into giga-projects, rapid rollout of mall-anchored family entertainment centers, and relaxed social norms that broaden mixed-gender visitation continue to push ticket volumes and per-capita spend upward. Domestic tourism campaigns under the “Saudi Summer” banner have lengthened the average stay of local travelers and have redirected weekend footfall toward purpose-built leisure hubs. Meanwhile, international pilgrims increasingly combine cultural excursions with heritage attractions, further lifting seasonal revenues during shoulder months. Competitive pricing by new-generation operators and bundled dining-plus-activity passes are also reshaping revenue mixes toward higher-margin premium experiences.

Key Report Takeaways

  • By venue type, family entertainment centers led with 36.63% of the Saudi Arabia entertainment and amusement market share in 2024; mixed reality & VR arcades are projected to expand at a 19.27% CAGR through 2030. 
  • By revenue stream, ticket sales accounted for 50.83% of the Saudi Arabia entertainment and amusement market share in 2024; premium experiences are forecast to advance at a 20.73% CAGR to 2030. 
  • By visitor demographic, families captured 47.44% of the Saudi Arabia entertainment and amusement market share in 2024, while youth & teenagers are on track for a 13.65% CAGR during the outlook period. 
  • By region, Riyadh captured 52.64% of the Saudi Arabia entertainment and amusement market share in 2024, while Eastern Province is on track for a 7.25% CAGR during the outlook period. 

Segment Analysis

By Venue Type: Family-oriented concepts drive volume while mixed-reality formats accelerate value

Family entertainment centers account for 36.63% of the Saudi Arabia entertainment and amusement market size in 2024, cementing their role as the default anchor inside new-generation malls. The packaged mix of mid-intensity rides, redemption arcades, and birthday-party rooms attracts multi-age groups and delivers predictable weekday school-trip demand. Ticket bundles commonly start at SAR 89 (USD 23.7) for two-hour passes, and operators upsell branded food combos that lift basket value. Competitive space is tightening as SEVEN alone lines up 21 branded destinations across tier-one and tier-two cities, often with long-term operating guarantees that ease landlord fears over vacancy risk.

Mixed reality and VR arcades, while currently below 5% share, showcase the fastest trajectory with a projected 19.27% CAGR through 2030. High-definition headsets, motion platforms, and esports clusters resonate with a digitally native youth cohort whose average disposable gaming budget has risen 14% year on year. Content localization—such as Arabic language storylines and regionally themed zombie shooters—enables deeper engagement. Premium private-pod rentals priced at SAR 150 (USD 40) per hour further elevate yield without expanding the physical footprint. The format’s modularity suits pop-up activations inside seasonal “Boulevard” events in Riyadh, ensuring national exposure before fixed-site rollouts.

Saudi Arabia Entertainment And Amusement Market: Market Share by Venue Type
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By Revenue Stream: Ticket sales remain dominant, but premium add-ons reshape profitability

Ticket sales contributed 50.83% of Saudi Arabia entertainment and amusement market revenue in 2024, reflecting bundled admission models across most indoor venues. Dynamic pricing tools that adjust rates based on occupancy have improved weekday breakeven thresholds. Kiosks and mobile apps enable visitors to split payments across multiple cards, eliminating queue bottlenecks and increasing average transaction count per visit. In water parks, RFID wristbands streamline locker rentals and micro-transactions for food stalls, further enlarging the ticket-linked revenue bucket.

Premium experiences such as VIP queue-skipping passes, private cabanas, behind-the-scenes tours, and character dining will post a 20.73% CAGR between 2025 and 2030. Operators leverage scarcity to price VIP night parades at SAR 400 (USD 107) per head, with limited-edition merchandise bundles pushing total per-capita spend above SAR 600 (USD 160). The upsell is particularly effective in cultural attractions where heritage-focused augmented-reality overlays enrich storytelling for affluent domestic tourists. The margin differential between premium passes and base admissions exceeds 25 percentage points, driving net operating income without proportionate capital reinvestment.

By Visitor Demographic: Families dominate footfall; youth segments underpin growth

Families captured 47.44% of Saudi Arabia's entertainment and amusement market share in 2024, thanks to a mix of stroller-friendly layouts, prayer-room availability, and bundled dining upgrades aligned with multigenerational preferences. Multi-ticket packs that combine soft-play areas with gentle rides reduce per-guest costs and widen inclusion. Operators partner with educational agencies to integrate STEM-themed edutainment zones, reinforcing repeat visitation among school groups.

Youth and teenagers, projected to grow at a 13.65% CAGR, gravitate toward gamified experiences, esports tournaments, and social-shareable ride moments. Snackable content drop-ins—such as seasonal anime character crossovers—sustain interest and extend the marketing reach through user-generated content on TikTok and Snapchat. Loyalty schemes award in-app points redeemable for virtual items, knitting together physical attendance and online engagement.

Saudi Arabia Entertainment And Amusement Market: Market Share by Visitor Demographic
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Note: Segment shares of all individual segments available upon report purchase

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Geography Analysis

The Saudi Arabia entertainment and amusement market demonstrates clear regional stratification in both supply density and spend profiles. Riyadh, with its cluster of newly opened Boulevard zones and high-end retail complexes, maintains the highest share at 52.64% of the Saudi Arabia entertainment and amusement market share in 2024 and records weekday average occupancy of 68% at FECs. Makkah Province aligns its attraction mix with pilgrimage cycles, drawing international visitor additions through themed heritage shows that resonate with faith-driven tourists. Eastern Province capitalizes on its coastal climate, anchoring water parks that engage youth segments seeking respite from inland heat, with a 7.25% CAGR of the Saudi Arabia entertainment and amusement market share during the outlook period.

Beyond the top three hubs, Asir and Qassim provinces experiment with indoor trampolines and boutique cultural centers that respect conservative social norms while catering to family day-trip demand. Tabuk’s NEOM corridor shifts the geographic narrative westward, promising a testbed for net-zero ride technologies and immersive holographic theater concepts. Supply pipelines in secondary cities increasingly track mall construction timelines; as new retail space comes online, developers lock in long-term leases with brand-managed leisure anchors, thereby minimizing dilution of ticket revenue per square meter.

Labor mobility within the kingdom supports staffing ramp-ups across regions, but talent concentration in Riyadh and Jeddah continues to widen unit-level productivity differentials. Energy-subsidy reforms prompt coastal operators to install solar parking canopies, shaving daytime peak power costs by up to 19%. Cross-province annual passes, valid across multiple brands, encourage repeat visitation and dilute region-specific seasonality effects. Strategic road-and-rail investments, such as the Riyadh–Jeddah high-speed rail link, promise to compress travel times and broaden the catchment areas of flagship parks.

Competitive Landscape

The competitive landscape leans toward a government-backed oligopoly, with leading players like Saudi Entertainment Ventures, Qiddiya Investment Company, Abdul Mohsen Al Hokair Group, Al Othaim Leisure & Tourism, and Sela dominating market revenues in 2024. SEVEN deploys a portfolio approach that targets white-space cities, signing multi-IP licensing deals with global brands to diversify ride refresh cycles. Qiddiya positions itself as a giga-park cluster, leveraging its Phase-1 Six Flags anchor to attract hospitality co-investors. Hokair exploits its legacy network of Sparky’s branded FECs across 90 locations, banking on operational know-how to negotiate favorable rent restructurings.

Private operators such as Fakieh Leisure & Entertainment concentrate on coastal Jeddah, bundling aquarium exhibits with outdoor ride zones to balance weather risk. Majid Al Futtaim Entertainment imports proven concepts like indoor ski slopes, adapting temperature-control systems for Riyadh’s climate profile. Global chains, including Merlin Entertainments, engage through JV structures that leave local real-estate risk with Saudi partners while contributing brand IP and operational standards.

Strategic moves in 2025 revolve around vertical integration and data analytics. SEVEN’s rollout of unified CRM platforms captures cross-park behavior, enabling variable pay-per-ride monetization models. Qiddiya fast-tracked an advanced ride-testing facility to localize maintenance expertise, reducing dependence on foreign engineers. Muvi Cinemas ventured into the esports arena development, cross-advertising events through its existing movie-goer base. Sela expanded seasonal festival musically themed zones, negotiating multi-year artist residencies that enhance merchandising margins. The market’s medium concentration score of 6 reflects a clustered top tier yet leaves room for specialized niche entrants in VR and live-performance segments.

Saudi Arabia Entertainment And Amusement Industry Leaders

  1. Qiddiya Investment Company

  2. Abdul Mohsen Al Hokair Group

  3. Al Othaim Leisure & Tourism

  4. Sela

  5. Saudi Entertainment Ventures (SEVEN)

  6. *Disclaimer: Major Players sorted in no particular order
Saudi Arabia Entertainment And Amusement Market Concentration
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Recent Industry Developments

  • August 2025: Esports World Cup 2025 entered the fourth week in August 2025 in Riyadh with over USD 60 million in total prize pools across multiple gaming titles, including chess (USD 1.5 million) and Mobile Legends like Bang Bang (USD 3 million), positioning Saudi Arabia as the global esports capital and demonstrating the Kingdom's commitment to gaming sector development.
  • May 2025: Saudi Arabia launches a comprehensive summer program featuring over 550 tourism products and 150 family-focused offers across seven destinations, including the return of Jeddah Season and new Aseer Season, targeting record-breaking tourist numbers and domestic tourism growth.
  • September 2024: Qiddiya Investment Company reiterated that Six Flags Qiddiya City, planned as the world’s largest Six Flags Park with 28 rides, remained on track for a late-2025 public opening; the SAR 30 billion (USD 8.00 billion) giga-project targets 17 million visitors annually by 2030
  • July 2024: IMAX forged its first partnership with Saudi exhibitor Muvi Cinemas; four new IMAX auditoriums in Riyadh, Jeddah, Hofuf, and Dhahran were committed for delivery by year-end 2024, on top of 10 existing locations.

Table of Contents for Saudi Arabia Entertainment And Amusement Industry Report

1. Introduction

  • 1.1 Study Assumptions & Market Definition
  • 1.2 Scope of the Study

2. Research Methodology

3. Executive Summary

4. Market Landscape

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Intensified public-sector CAPEX (e.g., Vision 2030 GEA budget)
    • 4.2.2 Growing domestic tourism under “Saudi Summer” campaigns
    • 4.2.3 Rapid mall-anchored FEC roll-outs by local conglomerates
    • 4.2.4 Relaxed social norms spurring female & family visitation
    • 4.2.5 Gamified pilgrimage packages blending leisure & religious tourism
    • 4.2.6 Gaming and esports infrastructure development
  • 4.3 Market Restraints
    • 4.3.1 High seasonality during Hajj & Umrah peaks
    • 4.3.2 Fragmented licensing across municipalities
    • 4.3.3 Talent shortage in themed-entertainment engineering
    • 4.3.4 Limited utility-scale power in peripheral giga-projects
  • 4.4 Value / Supply-Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter’s Five Forces
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Suppliers
    • 4.7.3 Bargaining Power of Buyers
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Industry Rivalry

5. Market Size & Growth Forecasts

  • 5.1 By Venue Type
    • 5.1.1 Theme Parks
    • 5.1.2 Amusement Parks
    • 5.1.3 Family Entertainment Centers (FECs)
    • 5.1.4 Water Parks
    • 5.1.5 Cultural / Heritage Attractions
    • 5.1.6 Live Performance Venues
    • 5.1.7 Mixed Reality & VR Arcades
  • 5.2 By Revenue Stream
    • 5.2.1 Ticket Sales
    • 5.2.2 Food & Beverage
    • 5.2.3 Merchandise & Retail
    • 5.2.4 Sponsorship & Advertising
    • 5.2.5 Premium Experiences
    • 5.2.6 Ancillary Services (parking, rentals)
  • 5.3 By Visitor Demographic
    • 5.3.1 Families
    • 5.3.2 Youth & Teenagers
    • 5.3.3 Tourists (International)
    • 5.3.4 Corporate & Events
    • 5.3.5 Children (<12 yrs)
  • 5.4 By Geography
    • 5.4.1 Riyadh Province
    • 5.4.2 Makkah Province
    • 5.4.3 Eastern Province
    • 5.4.4 Madinah Province
    • 5.4.5 Asir Province
    • 5.4.6 Qassim Province
    • 5.4.7 Tabuk Province
    • 5.4.8 Rest of Saudi Arabia

6. Competitive Landscape

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products & Services, and Recent Developments)
    • 6.4.1 Saudi Entertainment Ventures (SEVEN)
    • 6.4.2 Qiddiya Investment Company
    • 6.4.3 Abdul Mohsen Al Hokair Group
    • 6.4.4 Al Othaim Leisure & Tourism
    • 6.4.5 Sela
    • 6.4.6 Fakieh Leisure & Entertainment
    • 6.4.7 Tarfeeh Fakieh
    • 6.4.8 Al Hokair Funland
    • 6.4.9 Majid Al Futtaim Entertainment (KSA operations)
    • 6.4.10 Al-Tayer Group Entertainment (KSA operations)
    • 6.4.11 Vox Cinemas (KSA)
    • 6.4.12 AMC Cinemas KSA
    • 6.4.13 Muvi Cinemas
    • 6.4.14 Snow City Riyadh
    • 6.4.15 Jeddah Season Committee
    • 6.4.16 Riyadh Season Committee
    • 6.4.17 Saraya Aqaba Waterpark (KSA JV)
    • 6.4.18 Six Flags Qiddiya (future)
    • 6.4.19 Merlin Entertainments (LEGOLAND KSA)
    • 6.4.20 NEOM Entertainment & Culture division

7. Market Opportunities & Future Outlook

  • 7.1 Indoor snow & winter-sport hubs in hot-climate secondary cities
  • 7.2 Integrated e-sports arenas tied to Vision 2030 digital-economy objectives
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Saudi Arabia Entertainment And Amusement Market Report Scope

The entertainment and amusement market encompasses various industries that provide recreational activities and experiences, including theme parks, cinemas, live performances, gaming, and more.

Saudi Arabia's entertainment and amusement market is segmented by type of entertainment Destination (cinemas and theatres, amusement and theme parks, gardens and zoos, malls, gaming centers, and other entertainment destinations), the source of revenue (tickets, food & beverages, merchandise, advertising, and other sources of revenues), and by city (Riyadh, Jeddah, Makkah, Dammam, and Rest of Saudi Arabia).

The report offers market size and forecast values for the Saudi Arabia Entertainment and Amusement Market in USD million for the above segments.

By Venue Type
Theme Parks
Amusement Parks
Family Entertainment Centers (FECs)
Water Parks
Cultural / Heritage Attractions
Live Performance Venues
Mixed Reality & VR Arcades
By Revenue Stream
Ticket Sales
Food & Beverage
Merchandise & Retail
Sponsorship & Advertising
Premium Experiences
Ancillary Services (parking, rentals)
By Visitor Demographic
Families
Youth & Teenagers
Tourists (International)
Corporate & Events
Children (<12 yrs)
By Geography
Riyadh Province
Makkah Province
Eastern Province
Madinah Province
Asir Province
Qassim Province
Tabuk Province
Rest of Saudi Arabia
By Venue Type Theme Parks
Amusement Parks
Family Entertainment Centers (FECs)
Water Parks
Cultural / Heritage Attractions
Live Performance Venues
Mixed Reality & VR Arcades
By Revenue Stream Ticket Sales
Food & Beverage
Merchandise & Retail
Sponsorship & Advertising
Premium Experiences
Ancillary Services (parking, rentals)
By Visitor Demographic Families
Youth & Teenagers
Tourists (International)
Corporate & Events
Children (<12 yrs)
By Geography Riyadh Province
Makkah Province
Eastern Province
Madinah Province
Asir Province
Qassim Province
Tabuk Province
Rest of Saudi Arabia
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Key Questions Answered in the Report

How large is the Saudi Arabia entertainment and amusement market in 2025?

The sector is valued at USD 2.65 billion in 2025, with a 12.54% CAGR outlook to 2030.

Which venue format is currently dominant?

Family entertainment centers lead, holding 36.63% of 2024 spending.

What is the fastest-growing revenue stream?

Premium experiences are projected to rise at a 20.73% CAGR between 2025 and 2030.

Which province offers the highest growth runway?

The NEOM Zone in Tabuk is set for a 15.73% CAGR through 2030.

How concentrated is the competitive landscape?

The combined share of the top five operators indicates moderate concentration.

Which demographic segment drives future ticket growth?

Youth and teenagers will post the quickest gains, advancing at a 13.65% CAGR.

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