Japan Toys And Games Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Analysis of the Japan Toys and Games Market Report is Segmented by Product Type (Electronic Games, Outdoor & Sports Toys, Dolls and Accessories, Games & Puzzles, and Other Product Types); and by Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online Retail Stores, and Other Distribution Channels). The Report Offers the Market Size in Value Terms in USD for all the Above-Mentioned Segments.

Japan Toys And Games Market Size

Japan Toys And Games Market Summary

Japan Toys And Games Market Analysis

The Japan Toys And Games Market size is estimated at USD 6.80 billion in 2025, and is expected to reach USD 8.25 billion by 2030, at a CAGR of 3.93% during the forecast period (2025-2030).

Japan boasts one of the world's largest toy and games markets, marked by its innovative spirit, technological advancements, and deep-rooted cultural influences. The market thrives on robust domestic demand, complemented by a notable export capacity. Its vast diversity spans traditional toys, video games, educational tools, trading cards, and board games.

A primary catalyst propelling the toys and games market is the rising disposable income in the country. With a burgeoning middle class, there's an escalating appetite for discretionary purchases, notably toys and games. Parents increasingly prioritize high-quality, educational toys that foster their children's learning and development. For example, data from the Ministry of Internal Affairs and Communications reveals that in 2023, the average annual household expenditure on toys reached nearly 7.9 thousand Japanese yen, up from 7.7 thousand yen in 2022.

Moreover, Eco-friendly toys, or green toys, are witnessing a surge in popularity among Japanese consumers. Companies have recognized the importance of environmental sustainability and have begun to manufacture and package products with these considerations in mind. For instance, in August 2024, Bandai unveiled the sustainable Tamagotchi Original, crafted from genuine recycled eggshells. This model, named the Original Tamagotchi Celebration, highlights eco-friendliness and reflects Bandai's dedication to fostering a greener future. The new product is set to be available in the Japanese market starting in 2025.

Japan Toys And Games Industry Overview

The Japanese toy and games market is highly competitive, with major companies such as Mattel, Inc., Bandai Namco Holdings Inc., Spin Master Corp, Hasbro, Inc., and Nexon Co., Ltd. leading the market. These companies compete on various factors such as product innovation, quality, price, distribution, and marketing strategies. Many of these companies have also expanded their product offerings beyond traditional toys and games to include digital and interactive toys, as well as licensed products based on popular movies, TV shows, and characters.   

Japan Toys And Games Market Leaders

  1. Mattel, Inc.

  2. Bandai Namco Holdings Inc

  3. Spin Master Corp

  4. Hasbro, Inc.

  5. Nexon Co., Ltd.

  6. *Disclaimer: Major Players sorted in no particular order
Japan Toys And Games Market Concentration
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Japan Toys And Games Market News

  • January 2025: Evangelion Anime partnered with McDonald's Japan to launch transforming fast food robots. The toys, available through a lottery system in Japan, include three units: Big Mac Unit 01, McDonald's French Fries Unit 02, and McShake Unit 00.
  • May 2024: Spin Master Corp introduced Punirunes, a digital pet toy that combines interactive virtual pet care with tactile play features. The device features a full-color, backlit LCD screen displaying PuniruneTM characters, with 55 standard characters and additional rare characters available for collection in each pod.
  • February 2024: Nintendo is gearing up for the launch of its highly anticipated successor to the Switch console, commonly known as the "Nintendo Switch 2." The new console is expected to debut in March 2025.

Japan Toys And Games Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET DYNAMICS

  • 4.1 Market Drivers
    • 4.1.1 Growing Inclination of Parents toward Green Toys
    • 4.1.2 Influence of Technology is Promoting Video Games
  • 4.2 Market Restraints
    • 4.2.1 Economic Downturns May Hinder Market Expansion
  • 4.3 Porter's Five Forces Analysis
    • 4.3.1 Threat of New Entrants
    • 4.3.2 Bargaining Power of Buyers/Consumers
    • 4.3.3 Bargaining Power of Suppliers
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry

5. MARKET SEGMENTATION

  • 5.1 By Product Type
    • 5.1.1 Electronic Games
    • 5.1.2 Outdoor & Sport Toys
    • 5.1.3 Dolls and Accessories
    • 5.1.4 Games & Puzzles
    • 5.1.5 Other Product Types
  • 5.2 By Distibution Channel
    • 5.2.1 Supermarkets/Hypermarkets
    • 5.2.2 Specialty Stores
    • 5.2.3 Online Retail Stores
    • 5.2.4 Other Distribution Channels

6. COMPETITIVE LANDSCAPE

  • 6.1 Most Adopted Strategies
  • 6.2 Market Positioning Analysis
  • 6.3 Company Profiles
    • 6.3.1 Mattel, Inc.
    • 6.3.2 Bandai Namco Holdings Inc
    • 6.3.3 Spin Master Corp
    • 6.3.4 Hasbro, Inc.
    • 6.3.5 Nexon Co., Ltd.
    • 6.3.6 The Lego Group
    • 6.3.7 Tomy Company, Ltd.
    • 6.3.8 Sanrio Company, Ltd.
    • 6.3.9 Nintendo Co., Ltd.
    • 6.3.10 Epoch Co., Ltd.
  • *List Not Exhaustive

7. MARKET OPPORTUNITIES AND FUTURE TRENDS

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Japan Toys And Games Industry Segmentation

Toys and games are tools of play that hold an important part in social life. These products are mainly intended for use by children, though they have also been marketed to adults under certain circumstances. The market studied is segmented by product type and distribution channel. Based on product type, the market is segmented into Electronic Games, Outdoor & Sports Toys, Dolls and Accessories, Games & Puzzles, and Other Product Types. Based on distribution channels, the market is segmented into Supermarkets/Hypermarkets, Specialty Stores, Online Retail Stores, and Other Distribution Channels. The market sizing has been done in value terms in USD for all the abovementioned segments.

By Product Type Electronic Games
Outdoor & Sport Toys
Dolls and Accessories
Games & Puzzles
Other Product Types
By Distibution Channel Supermarkets/Hypermarkets
Specialty Stores
Online Retail Stores
Other Distribution Channels
By Product Type
Electronic Games
Outdoor & Sport Toys
Dolls and Accessories
Games & Puzzles
Other Product Types
By Distibution Channel
Supermarkets/Hypermarkets
Specialty Stores
Online Retail Stores
Other Distribution Channels
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Japan Toys And Games Market Research FAQs

How big is the Japan Toys And Games Market?

The Japan Toys And Games Market size is expected to reach USD 6.80 billion in 2025 and grow at a CAGR of 3.93% to reach USD 8.25 billion by 2030.

What is the current Japan Toys And Games Market size?

In 2025, the Japan Toys And Games Market size is expected to reach USD 6.80 billion.

Who are the key players in Japan Toys And Games Market?

Mattel, Inc., Bandai Namco Holdings Inc, Spin Master Corp, Hasbro, Inc. and Nexon Co., Ltd. are the major companies operating in the Japan Toys And Games Market.

What years does this Japan Toys And Games Market cover, and what was the market size in 2024?

In 2024, the Japan Toys And Games Market size was estimated at USD 6.53 billion. The report covers the Japan Toys And Games Market historical market size for years: 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Japan Toys And Games Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Japan Toys And Games Industry Report

Statistics for the 2025 Japan Toys And Games market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Japan Toys And Games analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

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