Market Size of Middle East Gaming Industry
Study Period | 2019 - 2029 |
Base Year For Estimation | 2023 |
Market Size (2024) | USD 6.34 Billion |
Market Size (2029) | USD 10.69 Billion |
CAGR (2024 - 2029) | 11.02 % |
Market Concentration | Medium |
Major Players*Disclaimer: Major Players sorted in no particular order |
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Middle East Gaming Market Analysis
The Middle East Gaming Market size is estimated at USD 6.34 billion in 2024, and is expected to reach USD 10.69 billion by 2029, growing at a CAGR of 11.02% during the forecast period (2024-2029).
With the recent outbreak of COVID-19, the gaming market in the region is expected to witness significant growth due to an increased usage of online gaming services. Various gaming vendors in the market are expected to focus on increasing their user base during this period and surging returns post COVID-19 scenarios, owing to which vendors are offering benefits, offers, and waiving off their fees on the use of their services.
The gaming industry proliferates in the United Arab Emirates, with rising interest and investment in locally developing homegrown talent and games. In terms of spending, it is a very diverse region. It is expected that the average gamer in the country spends USD 115 per year.
Additionally, the growing penetration of smartphones and online gaming is a crucial factor driving the market's growth. The growing development of AR-based apps and games is expected to create market opportunities over the forecast period.
The Saudi Arabian government is also heavily investing billions of dollars in theme parks and amusement spaces. So, as Saudi entertainment industry stakeholders, trade visitors can attend dedicated conferences to gain knowledge and wealth of experience and get a hands-on technology experience at its innovative best.
Saudi Arabia set up a new charity e-sports event to raise money to fight the COVID-19 outbreak with a USD 10 million prize fund. The competition comes as the COVID-19 outbreak keeps people at home, shuts down businesses, and restricts travel to a minimum. This may unite and connect the global gaming community in response to COVID-19. With around 70% of the country's population under 30 years and approximately 20 million gamers or gaming enthusiasts, the market is expected to grow over the forecast period.