Virtual Reality In Healthcare Market Size and Share

Virtual Reality in Healthcare Market Summary
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Virtual Reality In Healthcare Market Analysis by Mordor Intelligence

The Virtual Reality in Healthcare market size stands at USD 5.15 billion in 2025 and is projected to climb to USD 17.20 billion by 2030, registering a 27.26% CAGR during the period. Growing institutional confidence, clearer reimbursement pathways, and falling hardware costs are converging to accelerate adoption. Hardware continues to anchor most revenues, yet content-rich software platforms are scaling faster as clinical validation and AI integration expand therapeutic scope. Early reimbursement decisions for FDA-authorized devices are already reshaping purchaser economics, and immersive delivery modes are proving especially effective for pain management, mental health, and rehabilitation. While cybersickness and privacy risks persist, targeted engineering improvements, risk-management frameworks, and stronger data-security standards are steadily mitigating these barriers.

Key Report Takeaways

  • By component, hardware held 62.35% of the Virtual Reality in Healthcare market share in 2024, while software is advancing at a 28.92% CAGR through 2030.  
  • By application, surgery simulation and training led with 32.67% revenue share in 2024; rehabilitation and physical therapy is forecast to expand at a 29.40% CAGR to 2030.  
  • By end user, hospitals and clinics commanded 55.67% of the Virtual Reality in Healthcare market size in 2024, and rehabilitation centers record the fastest projected CAGR at 29.89% through 2030.  
  • By delivery mode, immersive VR captured 68.82% share of the Virtual Reality in Healthcare market in 2024 and is growing at a 30.39% CAGR toward 2030.  
  • By geography, North America dominated with 43.17% share in 2024, while Asia-Pacific is poised for the highest CAGR at 30.89% through 2030. 

Segment Analysis

By Component: Software Momentum Builds on a Solid Hardware Base

Hardware accounted for 62.35% of 2024 revenue, underscoring its foundational role in the Virtual Reality in Healthcare market. Global headset shipments to hospitals rose sharply after vendors optimized optical stacks for prolonged clinical wear and rolled out plug-and-play sterilization kits. Gesture tracking and force-feedback peripherals are spreading from orthopedics into cardiology and endoscopy training programs. The Virtual Reality in Healthcare market size for software, while smaller today, is compounding at 28.92% annually as hospitals pivot to content subscriptions, AI-driven progress dashboards, and cloud-rendered multi-user scenarios. Regulatory-grade software development kits now ship with pre-filled documentation templates that speed FDA submissions, shortening time-to-revenue for independent developers.

Service revenues lag the two core segments yet remain vital. Health systems increasingly outsource design of VR skills-labs, endpoint provisioning, and cross-platform content curation. Consultants bundle change-management workshops that teach clinicians how to embed VR protocols in existing care pathways, strengthening long-term customer lock-in and boosting recurring revenues as software refresh cycles accelerate.

Virtual Reality in Healthcare Market: Market Share by Component
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By Application: Rehabilitation Accelerates Past Training Growth Rates

Surgery simulation retained 32.67% share in 2024, with deployments in orthopedics, neurosurgery, and minimally invasive specialties continuing to expand. The Department of Veterans Affairs highlighted strong evidence for VR rehearsal boosting procedural confidence in novice surgeons. Meanwhile, rehabilitation and physical therapy captured payer attention after studies showed 20% faster gait-speed recovery for stroke survivors who engaged in immersive balance tasks. The Virtual Reality in Healthcare market size tied to rehabilitation is therefore scaling swiftly in absolute dollars despite its smaller base. FDA-authorized pain treatment modules further blur boundaries between rehab and chronic-pain care.

Medical education apps are diversifying into nursing, pharmacy, and emergency medicine, signaling broader curricular adoption. Patient-care-management tools, including exposure therapy and perioperative anxiety reduction modules, are winning grants aimed at lowering sedative use. Application developers who combine evidence generation with robust analytics dashboards gain an edge, because hospitals must demonstrate measurable functional gains to secure ongoing reimbursement.

By End User: Rehabilitation Centers Close the Gap

Hospitals and clinics still generate 55.67% of market revenue, reflecting their multi-modality focus on training, therapy, and patient education. Yet dedicated rehabilitation centers are posting a 29.89% CAGR as immersive platforms prove especially effective for neuro and ortho recovery. Home-based programs supplied by rehabilitation providers further expand the addressable pool of patients.

Academic and research institutes remain key influencers, leveraging grant funding to validate new protocols and publish outcome data that underpins reimbursement bids. Diagnostic centers are experimenting with VR to ease patient anxiety during procedures such as MRI or colonoscopy, reporting improved throughput and reduced need for sedatives. The Virtual Reality in Healthcare market share from these smaller segments is modest but strategically important, because positive patient experience scores help persuade insurers to authorize broader rollouts.

Virtual Reality in Healthcare Market: Market Share by End User
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By Delivery Mode: Immersive VR Sets the Pace

Immersive systems delivered 68.82% of 2024 revenue and will sustain a 30.39% CAGR through 2030. Clinical trials consistently show that full sensory immersion boosts pain-distraction efficacy and movement learning by creating presence and focus. Semi-immersive setups, often displayed on wrap-around monitors, support group rehabilitation or patient education classes where clinician oversight is essential. 

Non-immersive desktop or tablet solutions remain relevant for low-risk instruction but cannot match clinical outcomes demonstrated by head-worn devices. Developers consequently front-load R&D into immersive pipelines, and component suppliers chase higher-resolution micro-OLED panels, lighter counter-balanced frames, and longer battery life.

Geography Analysis

North America controlled 43.17% of 2024 revenue, supported by a proactive FDA that issued a dedicated 21 CFR code for VR behavioral-therapy devices and a Transitional Coverage for Emerging Technologies rule that accelerates Medicare payments. Large integrated-delivery networks budget for immersive technology labs and continually feed outcome data to payers, reinforcing virtuous adoption cycles. Insurers in the region now review VR claims under durable-medical-equipment criteria, giving providers a clearer cost-recovery path.

Europe follows with steady uptake driven by public-sector pilots and cross-border research consortia. Compliance with the EU’s General Data Protection Regulation shapes system design, fostering robust security architectures that are becoming global blueprints. Germany’s hospital-funding reforms in 2025 earmarked capital for digital therapeutics, and France’s national health authority published clinical-practice guidelines that recommend VR analgesia for certain chronic-pain cohorts.

Asia-Pacific is the fastest-growing region, posting a 30.89% CAGR. Local electronics supply chains trim headset bills, while government grants encourage rural tele-rehabilitation. Japan’s aging population fuels demand for fall-prevention programs, and Australia’s national insurance scheme has begun reimbursing VR chronic-pain modules for eligible patients. The Virtual Reality in Healthcare market size across APAC is therefore projected to surpass European totals earlier than once anticipated.

South America and the Middle East & Africa are smaller today but gaining momentum. Brazilian private hospitals deploy VR for pediatric oncology distraction, and Gulf states include immersive simulation centers in new medical-city master plans. Partnerships with global OEMs and university research hubs are accelerating technology transfer, bypassing legacy barriers that once slowed digital-health adoption.

Virtual Reality in Healthcare Market CAGR (%), Growth Rate by Region
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Competitive Landscape

The Virtual Reality in Healthcare market remains moderately fragmented, with no single firm exceeding a one-quarter share. AppliedVR set a regulatory benchmark by obtaining FDA authorization for RelieVRx and then secured the first commercial-payer coverage with Highmark, catalyzing confidence among hospital buyers. Technology majors such as Apple and Meta supply high-volume headsets but rely on healthcare specialists for clinical content and regulatory dossiers. Osso VR, XRHealth, and Fundamental Surgery differentiate through evidence-backed libraries and cloud analytics that track performance at scale.

Strategic alliances are prolific. GE Healthcare and MediView co-develop augmented-reality guidance for interventional radiology, while pharmaceutical sponsors underwrite procedure-specific training modules bundled with drug launches. Venture capital continues to flow, focusing on start-ups with strong clinical-trial pipelines and reimbursement strategies. Intellectual-property portfolios increasingly combine device patents with health-economic data packages, an emerging requirement as payers demand proof of cost offsets.

Virtual Reality In Healthcare Industry Leaders

  1. Koninklijke Philips N.V.

  2. Samsung Electronics Co. Ltd.

  3. HTC Corporation

  4. Sony Corporation

  5. Siemens Healthineers

  6. *Disclaimer: Major Players sorted in no particular order
Virtual Reality in Healthcare Market Concentration
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Recent Industry Developments

  • March 2025: XRHealth launched an AI clinician assistant at HIMSS25 to enhance patient instruction and adherence
  • March 2025: Endo unveiled a spatial-computing injection simulator on Apple Vision Pro for hands-on drug-administration training

Table of Contents for Virtual Reality In Healthcare Industry Report

1. Introduction

  • 1.1 Study Assumptions & Market Definition
  • 1.2 Scope of the Study

2. Research Methodology

3. Executive Summary

4. Market Landscape

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rising adoption of VR for surgical training & simulation
    • 4.2.2 Growing demand for pain management & mental-health therapies
    • 4.2.3 Technology cost reductions and improved hardware
    • 4.2.4 Expansion of telemedicine integrating VR
    • 4.2.5 Government reimbursement pilots for VR digital therapeutics
    • 4.2.6 Spatial-AI analytics enabling outcome-based rehabilitation
  • 4.3 Market Restraints
    • 4.3.1 High upfront hardware & integration costs
    • 4.3.2 Data-privacy & cybersecurity concerns
    • 4.3.3 Clinician cyber-sickness & ergonomic fatigue
    • 4.3.4 Fragmented device-certification pathways
  • 4.4 Value / Supply-Chain Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter’s Five Forces
    • 4.7.1 Bargaining Power of Suppliers
    • 4.7.2 Bargaining Power of Buyers
    • 4.7.3 Threat of New Entrants
    • 4.7.4 Threat of Substitutes
    • 4.7.5 Competitive Rivalry

5. Market Size & Growth Forecasts

  • 5.1 By Component (Value, USD bn)
    • 5.1.1 Hardware
    • 5.1.1.1 Devices
    • 5.1.1.1.1 Head-Mounted Displays
    • 5.1.1.1.2 Gesture-Tracking Devices
    • 5.1.1.1.3 Projectors & Display Walls
    • 5.1.1.1.4 Other Devices
    • 5.1.1.2 Accessories
    • 5.1.2 Software
    • 5.1.3 Services
  • 5.2 By Application (Value, USD bn)
    • 5.2.1 Surgery Simulation & Training
    • 5.2.2 Pain Management & PTSD
    • 5.2.3 Rehabilitation & Physical Therapy
    • 5.2.4 Medical Education & Training
    • 5.2.5 Patient Care Management
    • 5.2.6 Other Applications
  • 5.3 By End-User (Value, USD bn)
    • 5.3.1 Hospitals & Clinics
    • 5.3.2 Academic & Research Institutes
    • 5.3.3 Rehabilitation Centers
    • 5.3.4 Diagnostic Centers
    • 5.3.5 Other End-Users
  • 5.4 By Delivery Mode (Value, USD bn)
    • 5.4.1 Immersive VR
    • 5.4.2 Semi-Immersive VR
    • 5.4.3 Non-Immersive VR
  • 5.5 By Geography (Value, USD bn)
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.1.3 Mexico
    • 5.5.2 Europe
    • 5.5.2.1 Germany
    • 5.5.2.2 United Kingdom
    • 5.5.2.3 France
    • 5.5.2.4 Italy
    • 5.5.2.5 Spain
    • 5.5.2.6 Rest of Europe
    • 5.5.3 Asia-Pacific
    • 5.5.3.1 China
    • 5.5.3.2 India
    • 5.5.3.3 Japan
    • 5.5.3.4 South Korea
    • 5.5.3.5 Australia
    • 5.5.3.6 Rest of Asia-Pacific
    • 5.5.4 South America
    • 5.5.4.1 Brazil
    • 5.5.4.2 Argentina
    • 5.5.4.3 Rest of South America
    • 5.5.5 Middle East and Africa
    • 5.5.5.1 GCC
    • 5.5.5.2 South Africa
    • 5.5.5.3 Rest of Middle East and Africa

6. Competitive Landscape

  • 6.1 Market Concentration
  • 6.2 Market Share Analysis
  • 6.3 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products & Services, and Recent Developments)
    • 6.3.1 Microsoft Corporation
    • 6.3.2 Meta Platforms, Inc.
    • 6.3.3 HTC Corporation
    • 6.3.4 Sony Group Corporation
    • 6.3.5 Siemens Healthineers AG
    • 6.3.6 GE HealthCare Technologies Inc.
    • 6.3.7 Osso VR, Inc.
    • 6.3.8 Surgical Theater, Inc.
    • 6.3.9 MindMaze SA
    • 6.3.10 XRHealth USA, Inc.
    • 6.3.11 AppliedVR, Inc.
    • 6.3.12 Medical Realities Ltd.
    • 6.3.13 SyncThink, Inc.
    • 6.3.14 Vicarious Surgical, Inc.
    • 6.3.15 ImmersiveTouch, Inc.
    • 6.3.16 Samsung Electronics Co., Ltd.
    • 6.3.17 VirtaMed AG
    • 6.3.18 CAE Inc.
    • 6.3.19 FundamentalVR Ltd.
    • 6.3.20 BehaVR, LLC

7. Market Opportunities & Future Outlook

  • 7.1 White-space & Unmet-Need Assessment
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Global Virtual Reality In Healthcare Market Report Scope

As per the scope, virtual reality (VR) is a computer-generated environment with scenes and objects that appear real, making the user feel immersed in their surroundings. Virtual reality in healthcare has proven to be a boon to hospitals and healthcare practitioners. This technology is used to plan, treat, and diagnose people with autism, phobias, depression, and addiction. Many healthcare providers have recognized virtual reality's benefits and begun to incorporate it into operation.

The virtual reality in healthcare market is segmented by component (hardware, software, and services), application (pain management, education and training, surgery, patient care management, rehabilitation and therapy procedures, and others), end user (hospitals and clinics, research organizations and pharma companies, and others), and geography (North America, Europe, Asia-Pacific, Middle East and Africa, and South America). The report also covers the estimated market sizes and trends for 17 different countries across major regions globally. The report offers the value (in USD million) for the above segments.

By Component (Value, USD bn)
Hardware Devices Head-Mounted Displays
Gesture-Tracking Devices
Projectors & Display Walls
Other Devices
Accessories
Software
Services
By Application (Value, USD bn)
Surgery Simulation & Training
Pain Management & PTSD
Rehabilitation & Physical Therapy
Medical Education & Training
Patient Care Management
Other Applications
By End-User (Value, USD bn)
Hospitals & Clinics
Academic & Research Institutes
Rehabilitation Centers
Diagnostic Centers
Other End-Users
By Delivery Mode (Value, USD bn)
Immersive VR
Semi-Immersive VR
Non-Immersive VR
By Geography (Value, USD bn)
North America United States
Canada
Mexico
Europe Germany
United Kingdom
France
Italy
Spain
Rest of Europe
Asia-Pacific China
India
Japan
South Korea
Australia
Rest of Asia-Pacific
South America Brazil
Argentina
Rest of South America
Middle East and Africa GCC
South Africa
Rest of Middle East and Africa
By Component (Value, USD bn) Hardware Devices Head-Mounted Displays
Gesture-Tracking Devices
Projectors & Display Walls
Other Devices
Accessories
Software
Services
By Application (Value, USD bn) Surgery Simulation & Training
Pain Management & PTSD
Rehabilitation & Physical Therapy
Medical Education & Training
Patient Care Management
Other Applications
By End-User (Value, USD bn) Hospitals & Clinics
Academic & Research Institutes
Rehabilitation Centers
Diagnostic Centers
Other End-Users
By Delivery Mode (Value, USD bn) Immersive VR
Semi-Immersive VR
Non-Immersive VR
By Geography (Value, USD bn) North America United States
Canada
Mexico
Europe Germany
United Kingdom
France
Italy
Spain
Rest of Europe
Asia-Pacific China
India
Japan
South Korea
Australia
Rest of Asia-Pacific
South America Brazil
Argentina
Rest of South America
Middle East and Africa GCC
South Africa
Rest of Middle East and Africa
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Key Questions Answered in the Report

How large will spending on immersive therapeutic VR become by 2030?

Expenditure is expected to reach USD 17.20 billion, reflecting the projected growth trajectory of the Virtual Reality in Healthcare market.

Which segment is expanding fastest across virtual reality health applications?

Rehabilitation and physical therapy is advancing at a 29.40% CAGR, making it the fastest-growing use case.

Why are insurers beginning to reimburse VR treatments?

FDA authorization and new CMS HCPCS codes have established clinical legitimacy and billing pathways, lowering financial risk for payers.

What is driving Asia-Pacific’s rapid uptake of medical VR?

Regional electronics manufacturing, government funding for digital health, and large aging populations combine to push a 30.89% CAGR.

Which delivery mode shows the best clinical outcomes?

Immersive VR leads in both market share and documented therapeutic efficacy for pain, mental health, and motor-skill rehabilitation.

How are hospitals addressing VR-related data-privacy risks?

Health systems deploy zero-trust networks, dedicated VR subnets, and real-time anomaly detection to protect biometric and behavioral data.

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