Europe Inflight Entertainment And Connectivity Market Size and Share

Europe Inflight Entertainment And Connectivity Market (2025 - 2030)
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Europe Inflight Entertainment And Connectivity Market Analysis by Mordor Intelligence

The Europe In-flight Entertainment and Connectivity Market size is estimated at USD 204.49 million in 2025, and is expected to reach USD 233.28 million by 2030, at a CAGR of 2.67% during the forecast period (2025-2030). 

The COVID-19 pandemic had a significant effect on Europe's In-flight Entertainment and Connectivity Market. The onset of the pandemic led various countries in the European region to close their borders, impose travel restrictions, and suspend flights in an effort to contain the virus. The border and travel restrictions led to a decline in the number of air traffic passengers. Moreover, the demand for purchasing new aircraft declined, resulting in a decrease in overall demand for advanced in-flight entertainment systems. Consequently, various manufacturers of in-flight entertainment systems incurred significant losses. On the other hand, with the decline in the COVID-19 pandemic, multiple windows of opportunity have reopened in the market. With various countries in the European Union lifting travel bans and restrictions, air passenger traffic in the European region has increased over the past few years. The rise in air passenger traffic has also driven growth in the production of newer aircraft to accommodate the increased demand. This has led various countries in the European region to plan programs to equip their aircraft with the latest in-flight entertainment systems, thereby providing an opportunity for in-flight entertainment system manufacturers to develop advanced systems and increase their profit margins. Therefore, such developments will lead to the market witnessing significant growth during the forecast period. 

Increasing passenger traffic in the region is driving the need for new-generation aircraft, which in turn is generating demand for in-flight entertainment and connectivity systems. Installation of new and high-speed connectivity solutions, along with the increasing digitization on board (e-magazines, online streaming of movies and TV shows, etc.), and the use of personal electronic gadgets for streaming (Bring Your Own Device concept) are expected to act as the major drivers for the growth of the market during the forecast period.

Competitive Landscape

Some of the prominent players in the Europe in-flight entertainment and connectivity market include Global Eagle Entertainment Inc., Thales SA, Panasonic Corporation, Viasat Inc., and Inmarsat Global Limited, among others.

Companies are now collaborating to offer better entertainment and connectivity options to the airlines in the region. For instance, in 2022, Deutsche Telekom and Inmarsat, along with their technology partner Nokia, developed the European Aviation Network (EAN), which provides high-capacity satellite coverage complemented by a 4G LTE ground network, offering high-speed network coverage. Such collaborations are increasing market concentration, thereby intensifying competition among players. Companies are also developing advanced IFE hardware to enhance the passenger experience.

Europe Inflight Entertainment And Connectivity Industry Leaders

  1. Global Eagle Entertainment Inc.

  2. Thales SA

  3. Panasonic Corporation

  4. Viasat Inc.

  5. Inmarsat Global Limited

  6. *Disclaimer: Major Players sorted in no particular order
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Recent Industry Developments

  • September 2022: Emirates Airlines announced that it will invest more than USD 350 million in in-flight entertainment systems for its Airbus A350 fleet, which is scheduled for delivery in 2024. The Thales Avant Up system will be integrated into 50 of these aircraft to provide passengers with a memorable and cinematic experience.
  • September 2022: In-Flight Dublin announced that it has been awarded the contract for providing In-Flight Entertainment (IFE) content services by Italian airline Neos. Commencing in November 2021, Inflight Dublin will be providing a broad range of content across Neos' fleet of B737 NG, MAX, and B787 aircraft. The content catalog will feature the latest Hollywood blockbusters, Classic movies, and International content.

Table of Contents for Europe Inflight Entertainment And Connectivity Industry Report

1. Introduction

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. Research Methodology

3. Executive Summary

4. Market Dynamics

  • 4.1 Market Overview
  • 4.2 Market Drivers
  • 4.3 Market Restraints
  • 4.4 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.4.1 Threat of New Entrants
    • 4.4.2 Bargaining Power of Buyers/Consumers
    • 4.4.3 Bargaining Power of Suppliers
    • 4.4.4 Threat of Substitute Products
    • 4.4.5 Intensity of Competitive Rivalry

5. Market Segmentation

  • 5.1 Product Type
    • 5.1.1 Hardware
    • 5.1.2 Content
    • 5.1.3 Connectivity
  • 5.2 Fit
    • 5.2.1 Linefit
    • 5.2.2 Retrofit
  • 5.3 Class
    • 5.3.1 First Class
    • 5.3.2 Business Class
    • 5.3.3 Economy Class
  • 5.4 Country
    • 5.4.1 United Kingdom
    • 5.4.2 Germany
    • 5.4.3 France
    • 5.4.4 Rest of Europe

6. Competitive Landscape

  • 6.1 Vendor Market Share
  • 6.2 Company Profiles
    • 6.2.1 Thales SA
    • 6.2.2 Lufthansa Systems
    • 6.2.3 Inmarsat Global Limited
    • 6.2.4 Panasonic Corporation
    • 6.2.5 Immfly
    • 6.2.6 Burrana
    • 6.2.7 ViaSat Inc.
    • 6.2.8 Raytheon Technologies Corporations
    • 6.2.9 Safran
    • 6.2.10 Global Eagle Entertainment Inc.
    • 6.2.11 Honeywell International Inc.
    • 6.2.12 Gogo LLC
  • *List Not Exhaustive

7. Market Opportunities and Future Trends

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Europe Inflight Entertainment And Connectivity Market Report Scope

The Europe Inflight Entertainment and Connectivity Systems Market has been segmented by product type, fit, class, and country. By type, the market has been segmented into hardware, content, and connectivity. By fit, the market has been segmented by line and retrofit. By class, the market has been segmented into first class, business class, and economy class. By country, the market is segmented into the United Kingdom, Germany, France, and the Rest of Europe. Moreover, the report provides a market forecast and is presented in USD million. Furthermore, the report also includes various key statistics on the market status of leading market players. It offers an overview of key trends and opportunities in the European In-Flight Systems Market.

Product Type
Hardware
Content
Connectivity
Fit
Linefit
Retrofit
Class
First Class
Business Class
Economy Class
Country
United Kingdom
Germany
France
Rest of Europe
Product TypeHardware
Content
Connectivity
FitLinefit
Retrofit
ClassFirst Class
Business Class
Economy Class
CountryUnited Kingdom
Germany
France
Rest of Europe
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Key Questions Answered in the Report

How big is the Europe In-flight Entertainment and Connectivity Market?

The Europe In-flight Entertainment and Connectivity Market size is expected to reach USD 204.49 million in 2025 and grow at a CAGR of 2.67% to reach USD 233.28 million by 2030.

What is the current Europe In-flight Entertainment and Connectivity Market size?

In 2025, the Europe In-flight Entertainment and Connectivity Market size is expected to reach USD 204.49 million.

Who are the key players in Europe In-flight Entertainment and Connectivity Market?

Global Eagle Entertainment Inc., Thales SA, Panasonic Corporation, Viasat Inc. and Inmarsat Global Limited are the major companies operating in the Europe Inflight Entertainment and Connectivity Market.

What years does this Europe In-flight Entertainment and Connectivity Market cover, and what was the market size in 2024?

In 2024, the Europe In-flight Entertainment and Connectivity Market size was estimated at USD 199.03 million. The report covers the Europe Inflight Entertainment and Connectivity Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Europe Inflight Entertainment and Connectivity Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

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