VR Gambling Market Size and Share

VR Gambling Market (2026 - 2031)
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VR Gambling Market Analysis by Mordor Intelligence

The VR gambling market size was valued at USD 68.82 million in 2025 and estimated to grow from USD 90.60 million in 2026 to reach USD 405.59 million by 2031, at a CAGR of 34.96% during the forecast period 2026 to 2031. The VR gambling market is moving forward because online wagering audiences are already comfortable spending in digital environments, which reduces the behavioral shift needed for immersive formats to gain traction. Online casino revenue across 7 U.S. states reached USD 10.7 billion in 2025, up 27.6%, and Pennsylvania and New Jersey both saw online casino revenue surpass commercial land-based gaming revenue, indicating that high-value play is already shifting away from physical venues in key regulated states, according to the American Gaming Association[1]Source: American Gaming Association, “State of the States 2026,” American Gaming Association, americangaming.org . North America held 45.82% of the VR gambling market in 2025, supported by record U.S. commercial gaming revenue of USD 78.7 billion, up 9.2%, which gives operators a broad, licensed base from which to test immersive formats, according to the American Gaming Association. The current shape of competition also matters because most leading participants are established iGaming groups, live content suppliers, or sportsbook brands that are extending proven digital products into immersive settings rather than building a new category from scratch. The VR gambling market still faces pressure from tax changes, compliance demands, and responsible gambling rules, yet those same factors are pushing licensed operators to favor richer digital products that can justify higher spending and stronger player retention.

Key Report Takeaways

  • By device type, VR headsets held 42.73% of the VR gambling market share in 2025, while mobile devices are projected to record the fastest growth at a 36.67% CAGR through 2031.
  • By game type, slot machines accounted for 38.56% of the VR gambling market size in 2025, while casino games are forecast to expand at a 36.37% CAGR through 2031.
  • By betting mode, real money wagering retained 71.58% share in 2025, whereas virtual money gaming is forecast to expand at a 37.86% CAGR through 2031.
  • By end user, online casino operators held 27.36% of 2025 revenue, but sportsbook operators are expected to grow fastest at 38.83% through 2031.
  • By geography, North America accounted for the largest share of the VR gambling market, at 45.82% in 2025, while Asia-Pacific is projected to grow at the fastest CAGR of 37.24% during 2026-2031.

Note: Market size and forecast figures in this report are generated using Mordor Intelligence’s proprietary estimation framework, updated with the latest available data and insights as of January 2026.

Segment Analysis

By Device Type: Mobile Devices Reduce Pure Headset Dependence

VR headsets accounted for 42.73% of the VR gambling market in 2025, indicating that early demand remains centered on users who already own immersive hardware and are willing to spend time in premium digital environments. This lead reflects the first wave of adoption, in which the user profile has been closer to existing VR enthusiasts than to the broader online gambling population. At the same time, the device picture is already broadening because the VR gambling market is unlikely to remain tied to a single hardware category for long. Mobile devices are projected to grow at a 36.67% CAGR through 2031, suggesting a more accessible path to immersive wagering than a headset-only model.

That expected shift matters because operators want to meet players where their existing gambling behavior already sits, and that behavior is still heavily mobile across digital wagering. A cross-platform approach lets brands leverage a single content investment across more touchpoints, reducing risk and helping operators reach both premium users and casual digital bettors. Flutter’s broader digital scale makes that strategy credible because it already manages large online player communities and can extend known brands into adjacent formats more efficiently than a smaller specialist can. The VR gambling market therefore looks less like a narrow hardware niche and more like a layered access model where headsets lead the experience, while mobile helps expand reach. As the installed base broadens, the winning device strategy is likely to be the one that balances immersion with convenience rather than insisting on one access route.

VR Gambling Market: Market Share by Device Type
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VR Gambling Market: Market Share by Device Type

By Game Type: Casino Games Gain Ground Through Social Depth

Slots machine held 38.56% of the VR gambling market in 2025, consistent with slot content typically leading online gambling because it is easy to understand, quick to enter, and simple to scale across formats. That made slots the natural starting point for immersive experimentation because they do not require the same depth of social interaction or dealer presence as some other products. Even so, the growth pattern in the VR gambling market is shifting toward more interactive categories that better leverage spatial design and shared environments. Casino games are forecast to grow at a 36.37% CAGR through 2031, which reflects rising operator interest in formats that feel more communal and visually rich.

This pattern is visible in content roadmaps from major suppliers. Evolution used its Hasbro licensing deal and 2026 release pipeline to push branded live content such as MONOPOLY Live and MONOPOLY Roulette, which fit the kind of game-show-style interaction that translates well into immersive casino rooms. Table games and poker also remain relevant because they naturally support voice, presence, and repeat social play, which are all traits that can strengthen retention in immersive settings. The VR gambling market is therefore moving beyond simple one user experiences and toward products where the environment itself adds value. That is why casino games are likely to carry a larger share of premium content investment even while slots remain a major revenue base.

By Betting Mode: Real Money Formats Show Commercial Maturity

Real money wagering held 71.58% of the VR gambling market in 2025, which confirms that the category is already tied more closely to licensed gambling activity than to social entertainment alone. This matters because the commercial case for immersive formats becomes stronger once real deposits, wallet management, and repeat play are already in place. The VR gambling market is not waiting for a future legal model before monetization begins, since operators are already building on frameworks used in broader iGaming. At the same time, virtual money gaming is forecast to grow at a 37.86% CAGR through 2031, indicating that free play and entertainment-led models still play a role in user acquisition and format testing.

The balance between those 2 modes is commercially useful. Real-money products generate direct revenue and anchor the licensed end of the VR gambling market, while virtual-money environments can help operators build familiarity, collect user feedback, and expand communities before conversion. Payment innovation strengthens the real-money side of that equation by enabling easier wallet funding, which supports longer, smoother sessions without pushing users outside the regulated platform. Paysafe’s 2026 launch of Pay with Crypto and its research on bettor interest in crypto funding both support the view that new deposit methods can remove friction at a useful point in the player journey. Over time, the VR gambling market is likely to use virtual money channels as a feeder, while keeping real money formats at the center of long term revenue.

VR Gambling Market: Market Share by Betting Mode
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By End User: Sportsbook Operators Open the Next Growth Layer

Online casino operators accounted for 27.36% of the VR gambling market in 2025, which reflects their early start in remote wagering, live content, and player wallet management. They already operate inside the core environment that immersive casino play needs, including regulated payments, account verification, and frequent digital engagement. That makes them the first natural home for the VR gambling market, especially in North America and Europe, where licensed online casino activity is already established. Still, sportsbook operators are projected to grow at a 38.38% CAGR through 2031, which is the faster strategic story within this segment group.

Sportsbooks offer a different advantage because they sit at the intersection of live events, digital communities, and multi-product wallets. DraftKings’ Super App plan combines sportsbook, casino, predictions, and lottery under one account and wallet, making it easier to cross-sell users into richer formats over time. That kind of platform design can support future immersive lounges, live match viewing, or event-themed casino crossover without forcing users to leave the brand ecosystem. The VR gambling industry is therefore likely to see sportsbook operators play a larger role than their current share suggests because they already manage high frequency digital relationships and strong event driven traffic. The fastest growth is likely to come from groups that can connect wagering, entertainment, and wallet access inside one digital environment.

Geography Analysis

North America held 45.82% of the VR gambling market in 2025, giving the region the largest share and the clearest near-term path to licensed immersive play. U.S. online casino revenue reached USD 10.7 billion across 7 states in 2025, up 27.6%, and that scale gives operators a proven digital revenue base from which to test new formats, according to the American Gaming Association. Pennsylvania generated USD 3.5 billion, and both Pennsylvania and New Jersey saw online casino revenue exceed commercial land-based gaming revenue in 2025, demonstrating how far digital behavior has already matured in major jurisdictions. The broader gaming economy is also strong, as U.S. commercial gaming revenue reached USD 78.7 billion in 2025, supporting ongoing investment in digital expansion by large operators, according to the American Gaming Association. In parallel, sports betting tax revenue across U.S. states rose from USD 190 million in the third quarter of 2021 to USD 917 million in the second quarter of 2025, which shows that regulators and state budgets now have a growing stake in licensed remote wagering channels, according to the United States Census Bureau.

Europe remains one of the most important regions for the VR gambling market because it combines large online gambling volumes with deep regulatory oversight. EGBA reported total gross gaming revenue of EUR 21.0 billion in Italy, EUR 19.8 billion in the UK, EUR 14.4 billion in Germany, and EUR 14.0 billion in France, while the UK led online gambling revenue at EUR 11.1 billion. That makes the region attractive for immersive deployment, but it also means operators face higher legal and cost complexity than in simpler licensing environments. The UK increased Remote Gaming Duty from 21% to 40% from April 2026, which raises pressure on operator margins and forces a sharper focus on product formats that can support stronger engagement and better retention. France’s JONUM framework adds another important signal because it creates a formal trial structure for monetizable digital objects, suggesting that regulators are beginning to separate new digital mechanics from older online casino categories. For the VR gambling market, Europe offers scale and purchasing power, but progress depends on whether compliance, tax, and licensing conditions allow operators to earn enough from premium digital products.

Asia Pacific is forecast to grow at a 37.24% CAGR through 2031, giving the VR gambling market its fastest regional expansion profile. The region benefits from strong digital habits and large pools of mobile first users, even though the legal picture is mixed across countries. In Australia, Responsible Wagering Australia reported in January 2026 that 33% of online gambling activity was occurring with illegal offshore operators, and that gap points to meaningful unmet demand for better regulated digital offerings. In the Rest of the World, Flutter’s acquisition of a 56% stake in Brazil’s NSX group for BRL 3,799 million, equivalent to USD 674 million, shows that major operators are building local distribution and licensing positions in markets that could later support immersive gambling products. Taken together, these patterns suggest that the VR gambling market will expand first where digital behavior is already strong and regulated channels are still widening, even if country level progress remains uneven.

VR Gambling Market CAGR (%), Growth Rate by Region
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Competitive Landscape

The VR gambling market remains fragmented because no single operator or supplier controls the category, and the leading participants come from different parts of the value chain. Flutter brings scale from a broad consumer base, Evolution brings depth in live content, DraftKings brings wallet and app integration, and BetMGM brings strong casino branding tied to physical venues. Flutter reported USD 16.4 billion in fiscal 2025 revenue and 15.9 million average monthly players, which gives it a much larger digital audience than most potential immersive specialists could reach on their own. Evolution reported 99.90% uptime in 2025, and a release plan of more than 110 new live and RNG titles for 2026, which keeps it in a strong position as immersive casino formats remain close to live game show and dealer-led models. The VR gambling market is therefore being shaped less by pure play VR entrants and more by large digital gambling groups that already own player relationships, content pipelines, and regulated operating systems.

The strongest competitive moves so far show a clear pattern. Evolution used its Hasbro partnership to push branded interactive live content such as MONOPOLY Live and MONOPOLY Roulette, giving it recognizable intellectual property and a format that already fits social digital play. DraftKings unveiled its Super App plan in 2026, combining sportsbook, casino, lottery, and predictions under one account and one wallet, which is a practical foundation for immersive cross sell once the format becomes more mainstream. BetMGM’s live dealer streaming from the MGM Grand casino floor also matters because it ties remote wagering to a trusted physical casino brand and gives the VR gambling market a stronger sense of place than a standard digital interface can provide. Flutter’s current VR exposure remains concentrated rather than broad, but that is not a sign of weakness on its own because it already has the distribution power to scale faster once immersive economics improve. The commercial edge is likely to stay with companies that can combine content, compliance, and brand trust in one operating model.

The VR gambling market also shows a clear divide between strategic capacity and immediate execution. Large operators have the budgets and licensed footprints to invest, but they are moving carefully because taxes, player protection rules, and product approval processes still shape returns. The UK duty increase and ongoing expansion of responsible gambling rules show that regulators are becoming more active rather than less active as remote wagering grows. That means the most durable position in the VR gambling market is likely to belong to companies that can prove compliance, maintain strong uptime, and extend trusted brands across both digital and venue linked experiences. Over the next few years, competitive leadership will depend less on being first to launch and more on being able to scale immersive play inside fully regulated ecosystems.

VR Gambling Industry Leaders

  1. Flutter Entertainment plc

  2. Evolution AB

  3. Entain plc

  4. DraftKings Inc.

  5. Playtech plc

  6. *Disclaimer: Major Players sorted in no particular order
VR Gambling Market
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Recent Industry Developments

  • June 2026: Evolution AB launched MONOPOLY Live in Michigan from its new Grand Rapids studio, following successful rollouts in New Jersey, Delaware, and Connecticut; the expansion extends the operator's exclusive Hasbro licensed interactive content to a fifth U.S. iGaming market, adding a significant premium live game show title to the state's online casino product mix.
  • January 2026: DraftKings announced "DraftKings Sports & Casino," a unified Super App integrating Sportsbook, Predictions, Casino, and Lottery into a single account and wallet, with Phase 1 integration timed to the NCAA Tournament and further upgrades planned throughout 2026, a platform consolidation that creates the single wallet infrastructure required for seamless VR casino cross sell.
  • October 2025: Evolution AB launched Ezugi as a second live dealer brand in the U.S., streaming from an Atlantic City studio in New Jersey, with Michigan studio expansion confirmed for early 2026, consolidating the company's U.S. live streaming infrastructure as the technical foundation for future VR dealer integration.

Table of Contents for VR Gambling Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET DYNAMICS

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rising demand for immersive casino experiences
    • 4.2.2 Expansion of VR-capable mobile and standalone headsets
    • 4.2.3 Operator pushes for higher session time and engagement
    • 4.2.4 Live dealer integration in virtual casino environments
    • 4.2.5 Payment innovations supporting faster in-game wallet funding
    • 4.2.6 Regulatory openings for online gambling content
  • 4.3 Market Restraints
    • 4.3.1 Limited consumer adoption of dedicated VR hardware
    • 4.3.2 High content development and compliance costs
    • 4.3.3 Limited VR-first casino content libraries
    • 4.3.4 Responsible gambling concerns in immersive environments
  • 4.4 Consumer Behavior Analysis
  • 4.5 Regulatory Landscape
  • 4.6 Technological Outlook
  • 4.7 Porter’s Five Forces
    • 4.7.1 Threat of New Entrants
    • 4.7.2 Bargaining Power of Buyers/Consumers
    • 4.7.3 Bargaining Power of Suppliers
    • 4.7.4 Threat of Substitute Products
    • 4.7.5 Intensity of Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Device Type
    • 5.1.1 Virtual Reality Headsets
    • 5.1.2 Augmented Reality Headsets
    • 5.1.3 Mixed Reality Headsets
    • 5.1.4 Mobile Devices
  • 5.2 By Game Type
    • 5.2.1 Slot Machines
    • 5.2.2 Table Games
    • 5.2.3 Sports Betting
    • 5.2.4 Casino Games
    • 5.2.5 Poker
    • 5.2.6 Others
  • 5.3 By Betting Mode
    • 5.3.1 Real Money
    • 5.3.2 Virtual Money
  • 5.4 By End User
    • 5.4.1 Individual Players
    • 5.4.2 Online Casino Operators
    • 5.4.3 Land-based Casinos
    • 5.4.4 Sportsbook Operators
    • 5.4.5 Game Studios/Platform Providers
    • 5.4.6 Others
  • 5.5 By Geography
    • 5.5.1 North America
    • 5.5.1.1 United States
    • 5.5.1.2 Canada
    • 5.5.1.3 Mexico
    • 5.5.1.4 Rest of North America
    • 5.5.2 Europe
    • 5.5.2.1 Germany
    • 5.5.2.2 United Kingdom
    • 5.5.2.3 Italy
    • 5.5.2.4 France
    • 5.5.2.5 Spain
    • 5.5.2.6 Netherlands
    • 5.5.2.7 Sweden
    • 5.5.2.8 Rest of Europe
    • 5.5.3 Asia-Pacific
    • 5.5.3.1 Oceanic Countries
    • 5.5.3.2 Rest of Asia-Pacific
    • 5.5.4 Rest of the World
    • 5.5.4.1 South America
    • 5.5.4.2 Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Ranking Analysis
  • 6.4 Company Profiles (includes Global level Overview, Market level overview, Core Segments, Financials, Strategic Information, Market Rank/Share, Products and Services, Recent Developments)
    • 6.4.1 Flutter Entertainment plc
    • 6.4.2 Entain plc
    • 6.4.3 DraftKings Inc.
    • 6.4.4 MGM Resorts International (BetMGM)
    • 6.4.5 Evolution AB
    • 6.4.6 Playtech plc
    • 6.4.7 bet365 Group Ltd.
    • 6.4.8 evoke plc
    • 6.4.9 FDJ UNITED / Kindred Group
    • 6.4.10 Caesars Entertainment, Inc.
    • 6.4.11 Light & Wonder, Inc.
    • 6.4.12 Aristocrat Leisure Ltd.
    • 6.4.13 International Game Technology PLC
    • 6.4.14 Pragmatic Play Ltd.
    • 6.4.15 Games Global Limited
    • 6.4.16 Betsson AB
    • 6.4.17 Bally’s Corporation
    • 6.4.18 Rush Street Interactive, Inc.
    • 6.4.19 Super Group Limited
    • 6.4.20 SoftConstruct / BetConstruct

7. MARKET OPPORTUNITIES AND FUTURE TRENDS

Global VR Gambling Market Report Scope

VR gambling refers to gambling experiences delivered through virtual reality technologies, enabling immersive casino and betting environments using digital simulations and interactive gameplay. The VR gambling market is segmented by device type, game type, betting mode, end user, and geography. By device type, the market includes virtual reality, augmented reality, and mixed reality headsets, as well as mobile devices. Based on game type, the market covers slot machines, table games, sports betting, casino games, poker, and other game formats. By betting mode, the market is divided into real-money and virtual-money betting. Based on end user, the market includes individual players, online casino operators, land-based casinos, sportsbook operators, game studios/platform providers, and other users. Geographically, the report covers North America, Europe, Asia-Pacific, and the Rest of the World, with market sizes and forecasts for each region. The VR gambling market size has been calculated in USD for all the above-mentioned segments.

By Device Type
Virtual Reality Headsets
Augmented Reality Headsets
Mixed Reality Headsets
Mobile Devices
By Game Type
Slot Machines
Table Games
Sports Betting
Casino Games
Poker
Others
By Betting Mode
Real Money
Virtual Money
By End User
Individual Players
Online Casino Operators
Land-based Casinos
Sportsbook Operators
Game Studios/Platform Providers
Others
By Geography
North AmericaUnited States
Canada
Mexico
Rest of North America
EuropeGermany
United Kingdom
Italy
France
Spain
Netherlands
Sweden
Rest of Europe
Asia-PacificOceanic Countries
Rest of Asia-Pacific
Rest of the WorldSouth America
Middle East and Africa
By Device TypeVirtual Reality Headsets
Augmented Reality Headsets
Mixed Reality Headsets
Mobile Devices
By Game TypeSlot Machines
Table Games
Sports Betting
Casino Games
Poker
Others
By Betting ModeReal Money
Virtual Money
By End UserIndividual Players
Online Casino Operators
Land-based Casinos
Sportsbook Operators
Game Studios/Platform Providers
Others
By GeographyNorth AmericaUnited States
Canada
Mexico
Rest of North America
EuropeGermany
United Kingdom
Italy
France
Spain
Netherlands
Sweden
Rest of Europe
Asia-PacificOceanic Countries
Rest of Asia-Pacific
Rest of the WorldSouth America
Middle East and Africa

Key Questions Answered in the Report

What is the forecast size of VR gambling by 2031?

The VR gambling market is projected to reach USD 405.59 million by 2031 from USD 90.60 million in 2026, growing at a 34.96% CAGR.

Which region currently leads global demand?

North America led with 45.82% in 2025, supported by mature regulated iGaming markets and strong online casino revenue in the United States.

Which device category is growing fastest?

Mobile devices are expected to grow the fastest at a 36.67% CAGR through 2031 because they reduce dependence on dedicated headsets.

Why are sportsbook operators becoming more important?

Sportsbook operators are projected to grow at a 38.38% CAGR because they already manage high traffic digital wallets, live event engagement, and broad product ecosystems.

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