3D Projector Market Size

Statistics for the 2023 & 2024 3D Projector market size, created by Mordor Intelligence™ Industry Reports. 3D Projector size report includes a market forecast to 2029 and historical overview. Get a sample of this industry size analysis as a free report PDF download.

Market Size of 3D Projector Industry

3D Projector Market Summary
Study Period 2019-2029
Market Size (2024) USD 4.08 Billion
Market Size (2029) USD 5.62 Billion
CAGR (2024 - 2029) 6.60 %
Fastest Growing Market Asia Pacific
Largest Market North America

Major Players

3D Projector Market Major Players

*Disclaimer: Major Players sorted in no particular order

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3D Projector Market Analysis

The 3D Projector Market size is estimated at USD 4.08 billion in 2024, and is expected to reach USD 5.62 billion by 2029, growing at a CAGR of 6.60% during the forecast period (2024-2029).

Global demand for 3D projectors is predicted to expand due to an expansion in the usage of 3D technology in fields such as film, education, home theater, corporate presentations, and event management. A 3D projector maps three-dimensional data onto a two-dimensional surface to create the illusion of depth, making images/videos appear natural. The growing availability of modern 3D projector systems with higher image quality and connectivity features will likely drive market expansion during the forecast period.

  • The rapid adoption of 3D projection systems in cinema halls and digitalization in the education sector are projected to drive the market in the future. In April 2023, SPRODE INDIA announced India pre-booking for JMGO-LEICA N1 ULTRA, the first 3LASER 3D 4K gimbal projector. As the popularity of 3-dimensional movies grows worldwide due to their realistic viewing experience, the demand for 3D projector equipment in the film industry is expected to climb at a good rate shortly. Furthermore, greater acknowledgment of the benefits of digital media in the education sector, such as higher engagement and better learning outcomes, is expected to support the development possibilities of the 3D projector market in the education sector over the forecast period.
  • The increasing use of 3d projectors in the corporate and healthcare sectors for holding presentations and transmitting information to patients is boosting market growth. Game makers leverage these projectors to give consumers an immersive gaming experience. For more intricate games, interactive projectors allow the gamer to modify the gaming scene and interact with the walls, floors, and tables. Furthermore, technological improvements such as product integration with cloud computing, the Internet of Things (IoT), and artificial intelligence (AI) are driving market expansion. According to SWZD, some of the most popular information technology trend either implemented or planned to be implemented in North American and European organizations in 2023 is IoT with 57 percent, Artificial intelligence 43 percent.
  • In addition, the rapidly increasing demand for handheld 3D projectors for home entertainment will likely drive the portable 3D projector market. Furthermore, the extremely competitive market of portable projectors encourages producers to dramatically lower the price of these products to grab a larger user base. As a result, the significantly increasing demand and cost reductions would provide profitable chances for the portable 3D projectors market to expand.
  • The high cost of 3D projectors in comparison to standard projectors is one of the major hurdles to the global 3D projector market's growth. For small and medium-sized businesses with a limited budget for equipment, the cost of the equipment is a crucial consideration. Even for government-run schools, which rely mostly on government funding and approvals, a minor increase in cost makes a huge impact in terms of the widespread acceptance of these products. Popular projectors from BenQ, Epson, and Optoma (part of Coretronic Corp.), for example, have higher pricing (USD 1,000-10,000 for basic models and up to USD 50,000 for high-end models).
  • According to UNICEF, between March 11, 2020, and February 2, 2021, schools were entirely closed for an average of 95 instructional days worldwide, accounting for over half of the time scheduled for classroom teaching. Latin American and Caribbean countries were the most affected, with an average of 158 days of full-school cancellations, followed by South Asian countries with 146 days, negatively affecting the studied market during the COVID-19 pandemic.

3D Projector Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)