Market Share of Serious Games Industry
The Serious Games Market is highly competitive, which is mainly due to the existence of various prominent players operating globally. The market is moderately concentrated, with players adopting acquisitions, mergers, and service innovation strategies. Major players are Diginext (C.S. Group), Designing Digitally Inc., and Cisco Systems, among others. Recent developments in the market are -
- February 2022 - Brightcove Inc., the industry pioneer in business video, announced that it had acquired Wicket Labs, a provider of audience insights that allows users to view subscription and content analytics.
- July 2021 - Computing students at the University of Kent developed a serious game for Cyber Security education. The serious game, SherLOCKED was created in a 2D top-down puzzle adventure and is primarily built to consolidate students' foundational security-related ideas and concepts.
Serious Games Market Leaders
Designing Digitally, Inc.
Diginext
CCS Digital Education Ltd.
Applied Research Associate Inc.
Grendel Games
*Disclaimer: Major Players sorted in no particular order